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# Tile modifier events |
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These are events that you typically place directly on tiles in order to add destructables to the map. |
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**1: Wood block** |
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- Block can be destroyed by hammer attacks. |
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**2: Bomb block** |
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- Block can be destroyed by explosives. |
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**3: Bomb chain block** |
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- Block can be destroyed by explosives, and will cause a chain reaction with other blocks with event 3 on them. |
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- The chain reaction doesn't need to be on solid tiles, and will follow the path set. Example: |
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![paintdotnet_2017-09-10_01-48-03](https://user-images.githubusercontent.com/19506837/30246509-1df76ac8-95ca-11e7-8eaf-ff68adec8a48.png) |
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- The chain will follow all event 3 blocks despite only having two blocks to destroy along the way. |
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**6: Fairy block** |
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- Block can be destroyed by Ribbon shots. |
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**7: Ice block** |
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- Erina will destroy these blocks on contact if she has the Fire Orb. |
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**8: Cracked block** |
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- If Erina steps on this block, it makes a snapping sound, then disappears a short amount of time later. |
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**160: Boss gate** |
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- This block becomes solid when boss mode is activated, and disappears afterwards. |
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**197: Spikes** |
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- Touching this event damages Erina. Damage varies based on background and difficulty level. |
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- Does not need to be on a solid tile to deal damage. |
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**109: Ignore spikes** |
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- Allows Erina to touch certain sides of a spike tile without taking damage. Place around spike tiles as needed. Example: |
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![paintdotnet_2017-09-10_01-43-46](https://user-images.githubusercontent.com/19506837/30246488-82aa2c2c-95c9-11e7-9d5d-d9fcd978ac52.png) |
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