From b9e724e3404143edef15463e2bd2519ade98802c Mon Sep 17 00:00:00 2001 From: wcko87 Date: Fri, 22 Sep 2017 01:36:16 +0800 Subject: [PATCH] Update custom_events.md --- docs/events/custom_events.md | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/docs/events/custom_events.md b/docs/events/custom_events.md index 55a1032..42604a1 100644 --- a/docs/events/custom_events.md +++ b/docs/events/custom_events.md @@ -127,11 +127,18 @@ These are events defined by GemaYue specifically for the map editor. These event - **554 EV_MOVEDOWN** - if erina passes this event, start a event that increase Erina's yaxis position by 720x4px. (repeatable) + if Erina passes this event, start a event that increase Erina's yaxis position by 720x4px. (i.e. move 4 screens down) + - this event is repeatable + - if the game can't move the player 4 screens down, this event does nothing. + - the screen fades out and fades back in like a map transition. Erina has time to fall about 4 screens during the transition cutscene. - **555 EV_MOVEUP** - if erina passes this event, start a event that decrease Erina's yaxis position by 720x4px. (repeatable) + if Erina passes this event, start a event that decrease Erina's yaxis position by 720x4px. (i.e. move 4 screens up) + - this event is repeatable. + - if the game can't move the player 4 screens up, this event does nothing. + - the screen fades out and fades back in like a map transition. Erina has time to fall about 4 screens during the transition cutscene. + - **warning**: If there is nothing for erina to fall on after transitioning 4 screens up, she falls back onto the event before the transition cutscene ends, softlocking the game. - **556 EV_SETSPIKEDMG**