From aca1a40f1cec98a166c1f5163630566060b1dbc6 Mon Sep 17 00:00:00 2001 From: wcko87 <wcko87@users.noreply.github.com> Date: Mon, 4 Sep 2017 10:23:15 +0800 Subject: [PATCH] Update README.md --- docs/README.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/docs/README.md b/docs/README.md index c05fb85..37ccf4f 100644 --- a/docs/README.md +++ b/docs/README.md @@ -14,6 +14,21 @@ How to use events * Then open up the corresponding map and go to that location and note down the event id. * Place that event id in the map to get a heal point. +For some of the more technical events, some information may be found in the [events directory](./events) + ## Item Basics: The [table of item ids](./items/item_ids.csv) can be found in the detailed docs. + +## Room Background/Type/Color Basics + +To modify these, make the corresponding layers visible and modify the name labels of the room tiles overlaid over the map. + +* Room colors and background ids can be found from these text files: + * [room_colors_original.txt](./room_colors_original.txt) + * [room_background_ids_original.txt](./room_background_ids_original.txt) + * Basically, these text files list the color/background being used in the original maps. + +* Room type information can be found [here](./roomtypes.md) + +Note: you may need to restart the game for changes in room backgrounds/types/colors to take effect properly.