Update entities.md
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@ -6,6 +6,8 @@ Entities are generally objects you can interact with in-game. This includes thin
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- Springs / Computer Desks
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- NPCs
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Entities have IDs in the 1000+ range.
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## Entity IDs and Types
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Each Entity has an Entity ID and a Type.
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@ -31,368 +33,368 @@ For example, to place a Type 5 Bunny on the map, you place an event with ID 1096
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If no type specifier event is used for the entity, the entity defaults to Type 0.
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ENTITY LIST
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Names based off -debugshowevents tile names.
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# Direction Modifiers
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If an entity uses direction modifiers, then use these events as modifiers instead:
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- Right: 195
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- Left: 196
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- Up: 198
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- Down: 199
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- Right: `195`
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- Left: `196`
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- Up: `198`
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- Down: `199`
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Direction modifiers can be used along with type modifiers if you place the direction modifier in the event stack.
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# Entity List
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Names based off -debugshowevents tile names.
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Boss NPCs are included in the list but I only tested Rita and Pandora due to them having shadow clone events.
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Any boss NPC can be activated by other boss events, allowing for double boss encounters. Defeating any of them will exit boss mode, however.
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ENTITIES
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If the entity is not listed here, it just spawns in an Erina. Usually a small one.
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1003: Four-way fire bar
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- Rotates counter-clockwise.
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- **[1003] Four-way fire bar**
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- Rotates counter-clockwise.
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1004: Three-way fire bar
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- Rotates counter-clockwise.
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- Faster than its four-way cousin.
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- **[1004] Three-way fire bar**
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- Rotates counter-clockwise.
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- Faster than its four-way cousin.
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1005: Spike ball
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- Floats left. Turns around when it hits a solid object.
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- Initial direction can be changed with up and down direction modifiers.
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- **[1005] Spike ball**
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- Floats left. Turns around when it hits a solid object.
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- Initial direction can be changed with up and down direction modifiers.
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1006: Super spike ball
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- Floats left. Turns around when it hits a solid object.
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- Deals much, MUCH more damage and travels faster than event 1005.
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- Initial direction can be changed with up and down direction modifiers.
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- **[1006] Super spike ball**
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- Floats left. Turns around when it hits a solid object.
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- Deals much, MUCH more damage and travels faster than event 1005.
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- Initial direction can be changed with up and down direction modifiers.
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1007: Wall climber
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- Travels right. If not on a solid surface, travels in circles or until it finds a surface to follow, at which case it will travel along that surface.
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- Initial travel direction can be changed with all direction modifiers.
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- **[1007] Wall climber**
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- Travels right. If not on a solid surface, travels in circles or until it finds a surface to follow, at which case it will travel along that surface.
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- Initial travel direction can be changed with all direction modifiers.
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1008: Blue death laser
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- Fires left. Deals ludicrous amounts of damage.
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- Fires when Erina gets close.
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- Direction can be changed with right direction modifier.
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- **[1008] Blue death laser**
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- Fires left. Deals ludicrous amounts of damage.
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- Fires when Erina gets close.
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- Direction can be changed with right direction modifier.
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1009: Prologue Cocoa
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- **[1009] Prologue Cocoa**
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1010: LED Face (Cave 2 emoji boss)
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- Invisible unless activated through a boss event, but will still do collision damage.
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- **[1010] LED Face (Cave 2 emoji boss)**
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- Invisible unless activated through a boss event, but will still do collision damage.
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1011: Rumi
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1012: Ashuri
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1013: Rita
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1014: Ribbon
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1015: Forgotten Cave Cocoa
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1016: Computer Cicini
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- **[1011] Rumi**
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- **[1012] Ashuri**
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- **[1013] Rita**
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- **[1014] Ribbon**
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- **[1015] Forgotten Cave Cocoa**
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- **[1016] Computer Cicini**
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1017: Cicini's desk "PC OBJ"
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- Can be a variety of objects based on background, room color, and type. Too lazy to test right now. Most notable is type 12 being a spring.
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- **[1017] Cicini's desk "PC OBJ"**
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- Can be a variety of objects based on background, room color, and type. Too lazy to test right now. Most notable is type 12 being a spring.
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1018: Cicini
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- **[1018] Cicini**
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1019: Red laser
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- Fires left. Deals significantly less damage than event 1008.
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- Direction can be changed with all direction modifiers.
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- **[1019] Red laser**
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- Fires left. Deals significantly less damage than event 1008.
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- Direction can be changed with all direction modifiers.
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1020: Saya
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1021: Syaro
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- **[1020] Saya**
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- **[1021] Syaro**
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1022: Pandora
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- Type 5 is Shadow Pandora and behaves differently.
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- **[1022] Pandora**
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- Type 5 is Shadow Pandora and behaves differently.
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1023: Nieve
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1024: Nixie
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1025: Aruraune
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- **[1023] Nieve**
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- **[1024] Nixie**
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- **[1025] Aruraune**
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1027: "Into Town"
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- No idea what this does.
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- **[1027] "Into Town"**
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- No idea what this does.
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1028: Interactable NPC
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- Appearance and dialogue is determined by type modifier. If no modifier is set, you will see error messages and a blank text box.
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- **[1028] Interactable NPC**
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- Appearance and dialogue is determined by type modifier. If no modifier is set, you will see error messages and a blank text box.
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1030: Seana
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1031: Lilith
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1032: Vanilla
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1033: Chocolate
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- **[1030] Seana**
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- **[1031] Lilith**
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- **[1032] Vanilla**
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- **[1033] Chocolate**
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1035: Illusion Alius 1
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- Has modifiers. Type 1 is Alius 2, type 2 is Alius 3, and type 3 is Alius 4.
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- **[1035] Illusion Alius 1**
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- Has modifiers. Type 1 is Alius 2, type 2 is Alius 3, and type 3 is Alius 4.
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1036: Pink Kotri
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- Has modifiers. Type 1 is green, type 2 is blue, and type 3 is pink.
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- **[1036] Pink Kotri**
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- Has modifiers. Type 1 is green, type 2 is blue, and type 3 is pink.
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1037: Slimy Noah
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1038: Irisu
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1039: Miriam
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1043: Miru
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- **[1037] Slimy Noah**
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- **[1038] Irisu**
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- **[1039] Miriam**
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- **[1043] Miru**
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1045: Rita 2
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- Type 5 is Shadow Rita
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- **[1045] Rita 2**
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- Type 5 is Shadow Rita
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1046: Lilli
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- If activated in a boss event, it will fire at enemies.
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- Type 1 is Pixie.
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- Entity type affects the fired projectile.
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- **[1046] Lilli**
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- If activated in a boss event, it will fire at enemies.
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- Type 1 is Pixie.
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- Entity type affects the fired projectile.
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1053: Noah 3
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- **[1053] Noah 3**
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1054: Keke Bunny
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- Will have boss AI outside of boss events.
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- **[1054] Keke Bunny**
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- Will have boss AI outside of boss events.
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1055: Sitting Mr. Tako
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- Only faces left. Has a dialogue box when you speak to him, so you can maybe hide him behind a wall for a free text box or something.
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- Type 3 stands up and turns around to face you.
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- **[1055] Sitting Mr. Tako**
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- Only faces left. Has a dialogue box when you speak to him, so you can maybe hide him behind a wall for a free text box or something.
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- Type 3 stands up and turns around to face you.
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1056: Blue Ordinary Cat
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- Type-1 is the Red Ordinary Cat.
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- If you spawn one without the other, they will come with Meow Respawn.
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- **[1056] Blue Ordinary Cat**
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- Type-1 is the Red Ordinary Cat.
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- If you spawn one without the other, they will come with Meow Respawn.
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1096: Pink bunny slime
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- Type 2 is a blue fairy with slime AI. When on the ground, it cycles through fairy colors.
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- Type 5 is a big slime.
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- Type 6 is a large slime.
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- **[1096] Pink bunny slime**
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- Type 2 is a blue fairy with slime AI. When on the ground, it cycles through fairy colors.
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- Type 5 is a big slime.
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- Type 6 is a large slime.
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1097: Flowers
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1098: "Ball mouse"
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1099: Bee
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1102: Bird
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- I can't get these to spawn even though I can see their events in normal gameplay.
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- **[1097] Flowers**
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- **[1098] "Ball mouse"**
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- **[1099] Bee**
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- **[1102] Bird**
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- I can't get these to spawn even though I can see their events in normal gameplay.
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1100: Rafflesia
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- Type 1 is green and fires larges amounts of green bullets skywards, which fall back down a short time later.
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- **[1100] Rafflesia**
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- Type 1 is green and fires larges amounts of green bullets skywards, which fall back down a short time later.
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1101: Wisp
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- Type 2+ are exploding Halloween DLC pumpkins.
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- **[1101] Wisp**
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- Type 2+ are exploding Halloween DLC pumpkins.
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1103: Mushroom
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1105: Brown Mushroom
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- Same notes as pink bunny slime, including the fairy.
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- **[1103] Mushroom**
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- **[1105] Brown Mushroom**
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- Same notes as pink bunny slime, including the fairy.
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1104: Dog
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- Dog!
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- **[1104] Dog**
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- Dog!
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1106: Worm
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- Type 1 fires projectiles.
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- **[1106] Worm**
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- Type 1 fires projectiles.
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1107: Cactus that follows you
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- **[1107] Cactus that follows you**
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1108: Eagle
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- Type 1 fires excessively powerful bullets upon swooping.
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- **[1108] Eagle**
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- Type 1 fires excessively powerful bullets upon swooping.
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1109: Blue blob charger
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- Type 1 is pink.
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- **[1109] Blue blob charger**
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- Type 1 is pink.
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1110: UPRPRC member with overalls and pink hair
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- **[1110] UPRPRC member with overalls and pink hair**
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1111: Purple bunny slime
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- Fires projectiles
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- Same notes as pink bunny slime regarding size, but larger ones do not fire projectiles
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- **[1111] Purple bunny slime**
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- Fires projectiles
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- Same notes as pink bunny slime regarding size, but larger ones do not fire projectiles
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1112: Egg
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- Type 1 is blue and fires projectiles
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- Type 2+ is yellow but behaves like blue
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- **[1112] Egg**
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- Type 1 is blue and fires projectiles
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- Type 2+ is yellow but behaves like blue
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1113: Dice
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- Type affects the number on the block and how many fairies pop out, up to type 5.
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- **[1113] Dice**
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- Type affects the number on the block and how many fairies pop out, up to type 5.
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1114: UPRPRC fairy - black suit/ears (blue)
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- Type affects the fairy color and behavior.
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- Type 1 is red, type 2 is yellow, type 3 is green, type 4 is purple, type 5 is gray.
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- **[1114] UPRPRC fairy - black suit/ears (blue)**
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- Type affects the fairy color and behavior.
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- Type 1 is red, type 2 is yellow, type 3 is green, type 4 is purple, type 5 is gray.
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1115: Card soldier
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- **[1115] Card soldier**
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1116: Bunny thwomp (Down)
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- Type affects movement.
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- Type 1 moves left.
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- Type 2 moves up.
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- Type 3 moves right.
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- Type 4+ simply do not move at all.
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- **[1116] Bunny thwomp (Down)**
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- Type affects movement.
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- Type 1 moves left.
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- Type 2 moves up.
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- Type 3 moves right.
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- Type 4+ simply do not move at all.
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1117: UPRPRC hugger (red)
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- Type affects color.
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- Type 1 is green, type 2 is blue, and type 3 is yellow.
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- Requires event flag 307 (FOREST UPRPRC) to spawn.
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- **[1117] UPRPRC hugger (red)**
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- Type affects color.
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- Type 1 is green, type 2 is blue, and type 3 is yellow.
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- Requires event flag 307 (FOREST UPRPRC) to spawn.
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1118: UPRPRC swimsuit gunner (red)
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- Type affects color and attack pattern.
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- Type 1 is blue, type 2 is yellow, and type 3 is green.
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- **[1118] UPRPRC swimsuit gunner (red)**
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- Type affects color and attack pattern.
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- Type 1 is blue, type 2 is yellow, and type 3 is green.
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1119: UPRPRC debuff mage (blue)
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- Type affects color and inflicted debuff.
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- Type 1 is red, type 2 is green, and type 3 is yellow.
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- **[1119] UPRPRC debuff mage (blue)**
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- Type affects color and inflicted debuff.
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- Type 1 is red, type 2 is green, and type 3 is yellow.
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1120: UPRPRC bomber (red)
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- Type affects color and bomb effects.
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- Type 1 is blue, type 2 is purple, and type 3 is green.
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- **[1120] UPRPRC bomber (red)**
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- Type affects color and bomb effects.
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- Type 1 is blue, type 2 is purple, and type 3 is green.
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1124: Open box
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- And the crowd goes wild!
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- **[1124] Open box**
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- And the crowd goes wild!
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1125: Vehicle
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- Travels left. Can be forced to travel right with direction modifiers.
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- Type affects the vehicle sprite.
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- **[1125] Vehicle**
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- Travels left. Can be forced to travel right with direction modifiers.
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- Type affects the vehicle sprite.
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1126: Skinny otaku (green jacket)
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- Type affects jacket color and attack pattern. Type 1 is yellow and type 2 is blue.
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- Types above 2 will render them with CreSpirit secret base NPCs, but they will still attack.
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- **[1126] Skinny otaku (green jacket)**
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- Type affects jacket color and attack pattern. Type 1 is yellow and type 2 is blue.
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- Types above 2 will render them with CreSpirit secret base NPCs, but they will still attack.
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1127: Fat otaku (red shirt)
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- Type 1 is black jacket.
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- **[1127] Fat otaku (red shirt)**
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- Type 1 is black jacket.
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1128: Sandbag
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- **[1128] Sandbag**
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1129: "STG FAIRY"
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- A few are in Cocoa 2's arena, but I can't personally get them to spawn out of the box.
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- Type likely affects attack pattern as all of those are type 2.
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- **[1129] "STG FAIRY"**
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- A few are in Cocoa 2's arena, but I can't personally get them to spawn out of the box.
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- Type likely affects attack pattern as all of those are type 2.
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1130: Fake rock
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- Type 1 is a fake snow poff. Landing spreads snow bullets.
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- Higher types appear to move much faster and aggressively.
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- **[1130] Fake rock**
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- Type 1 is a fake snow poff. Landing spreads snow bullets.
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- Higher types appear to move much faster and aggressively.
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1131: Rock-tossing mole
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- **[1131] Rock-tossing mole**
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1132: Five-way lab turret (down)
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- Type affects direction.
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- Type 1 fires left, type 2 fires right, and type 3 fires up.
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- **[1132] Five-way lab turret (down)**
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- Type affects direction.
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- Type 1 fires left, type 2 fires right, and type 3 fires up.
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1133: Tall lab bot
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- Type 1 is Mr. Big Box.
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- Type 5 fires eye lasers with blue sparks that will turn 90 degrees to seek Erina.
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- **[1133] Tall lab bot**
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- Type 1 is Mr. Big Box.
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- Type 5 fires eye lasers with blue sparks that will turn 90 degrees to seek Erina.
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1134: Flying lab bot
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- **[1134] Flying lab bot**
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1135: Small lab bot
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- Type 1 is a miniature lab bot.
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- **[1135] Small lab bot**
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- Type 1 is a miniature lab bot.
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1136: Robot Maid (pink)
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- Type affects color and attack pattern.
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- Type 1 is blue, type 2 is yellow, and type 3 is green.
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- Type 4 is Rainbow Maid.
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- **[1136] Robot Maid (pink)**
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- Type affects color and attack pattern.
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- Type 1 is blue, type 2 is yellow, and type 3 is green.
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- Type 4 is Rainbow Maid.
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1137: Spider
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- Drops to spawn location when Erina gets close.
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- Type 1 spawns already dropped.
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- Can use left and right direction modifier to force it to spin a certain way regardless of where Erina enters from.
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- **[1137] Spider**
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- Drops to spawn location when Erina gets close.
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- Type 1 spawns already dropped.
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- Can use left and right direction modifier to force it to spin a certain way regardless of where Erina enters from.
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1138: Riverbank running swarmers
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- Type 2 is the Halloween variant.
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- **[1138] Riverbank running swarmers**
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- Type 2 is the Halloween variant.
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1139: Hug fairy (blue)
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- Type affects color and movement pattern.
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- Type 1 is yellow, type 2 is red, and type 3 is green.
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- **[1139] Hug fairy (blue)**
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- Type affects color and movement pattern.
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- Type 1 is yellow, type 2 is red, and type 3 is green.
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1140: Cyber cube (blue)
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- Type affects color and attack pattern.
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- Type 1 is green, type 2 is yellow, type 3 is red, type 4 is silver.
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- Types 3 and 4 deal large damage.
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- **[1140] Cyber cube (blue)**
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- Type affects color and attack pattern.
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- Type 1 is green, type 2 is yellow, type 3 is red, type 4 is silver.
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- Types 3 and 4 deal large damage.
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1141: Irisu clone
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- Size is random and cannot be controlled.
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- **[1141] Irisu clone**
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- Size is random and cannot be controlled.
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1142: Rainbow Crystal boss core
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- **[1142] Rainbow Crystal boss core**
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1143: Rainbow Crystal boss part (red)
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- For use with Rainbow Crystal boss core.
|
||||
- Type affects color.
|
||||
- No idea how to actually put these together right now.
|
||||
- **[1143] Rainbow Crystal boss part (red)**
|
||||
- For use with Rainbow Crystal boss core.
|
||||
- Type affects color.
|
||||
- No idea how to actually put these together right now.
|
||||
|
||||
1144: UPRPRC Tank (yellow)
|
||||
- Type affects color and attack pattern.
|
||||
- Type 1 is blue and type 2 is green.
|
||||
- **[1144] UPRPRC Tank (yellow)**
|
||||
- Type affects color and attack pattern.
|
||||
- Type 1 is blue and type 2 is green.
|
||||
|
||||
1145: Bouncy cat (gray)
|
||||
- Type affects color and jump height.
|
||||
- Type 1 is blue and jumps higher, type 2 is the Halloween version.
|
||||
- Requires event flag 257 (MEET FAIRY) to spawn.
|
||||
- **[1145] Bouncy cat (gray)**
|
||||
- Type affects color and jump height.
|
||||
- Type 1 is blue and jumps higher, type 2 is the Halloween version.
|
||||
- Requires event flag 257 (MEET FAIRY) to spawn.
|
||||
|
||||
1146: Spark ball (rainbow)
|
||||
- Type affects color, speed, and power.
|
||||
- Type 1 is blue, type 2 is yellow, and type 3 is green.
|
||||
- Type 4+ is rainbow and very slow.
|
||||
- **[1146] Spark ball (rainbow)**
|
||||
- Type affects color, speed, and power.
|
||||
- Type 1 is blue, type 2 is yellow, and type 3 is green.
|
||||
- Type 4+ is rainbow and very slow.
|
||||
|
||||
1147: UPRPRC mage (blue)
|
||||
- Type affects color and attack pattern.
|
||||
- Type 1 is red, type 2 is green, and type 3 is yellow.
|
||||
- **[1147] UPRPRC mage (blue)**
|
||||
- Type affects color and attack pattern.
|
||||
- Type 1 is red, type 2 is green, and type 3 is yellow.
|
||||
|
||||
1148: Snow ball (normal)
|
||||
- Hops at Erina and splits when near.
|
||||
- Type 1 is a snow ball fragment.
|
||||
- **[1148] Snow ball (normal)**
|
||||
- Hops at Erina and splits when near.
|
||||
- Type 1 is a snow ball fragment.
|
||||
|
||||
1149: Elemental magic ball (Light blue)
|
||||
- Type affects color and attack pattern.
|
||||
- Type 1 is dark blue, and type 2 is red.
|
||||
- **[1149] Elemental magic ball (Light blue)**
|
||||
- Type affects color and attack pattern.
|
||||
- Type 1 is dark blue, and type 2 is red.
|
||||
|
||||
1150: UPRPRC fairy - white suit/ears (blue)
|
||||
- Type affects the fairy color and behavior.
|
||||
- Type 1 is red, type 2 is yellow, type 3 is green, type 4 is purple, type 5 is gray.
|
||||
- Basically the same thing as entity 1114.
|
||||
- **[1150] UPRPRC fairy - white suit/ears (blue)**
|
||||
- Type affects the fairy color and behavior.
|
||||
- Type 1 is red, type 2 is yellow, type 3 is green, type 4 is purple, type 5 is gray.
|
||||
- Basically the same thing as entity 1114.
|
||||
|
||||
1151: Pyramid eye
|
||||
- For use with 1152 (Pyramid laser)
|
||||
- **[1151] Pyramid eye**
|
||||
- For use with 1152 (Pyramid laser)
|
||||
|
||||
1152: Pyramid laser
|
||||
- Type 0 moves horizontally on the row it is spawned on
|
||||
- Type 1 moves vertically on the column it is spawned on
|
||||
- Changes direction by reaching an instance of event 198
|
||||
- If it detects Erina, it temporarily activates boss mode and causes all instances of 1151 (Pyramid eye) to shoot at Erina
|
||||
- Cannot detect Erina if she is standing on event 200 tiles
|
||||
- **[1152] Pyramid laser**
|
||||
- Type 0 moves horizontally on the row it is spawned on
|
||||
- Type 1 moves vertically on the column it is spawned on
|
||||
- Changes direction by reaching an instance of event 198
|
||||
- If it detects Erina, it temporarily activates boss mode and causes all instances of 1151 (Pyramid eye) to shoot at Erina
|
||||
- Cannot detect Erina if she is standing on event 200 tiles
|
||||
|
||||
1153: UPRPRC Speed Up mage
|
||||
- **[1153] UPRPRC Speed Up mage**
|
||||
|
||||
1154: City NPC (Salary man)
|
||||
- Used in one of the Stele cutscenes. Has no animations, but will turn to face Erina.
|
||||
- Type affects sprite, unsure how far it affects to
|
||||
- **[1154] City NPC (Salary man)**
|
||||
- Used in one of the Stele cutscenes. Has no animations, but will turn to face Erina.
|
||||
- Type affects sprite, unsure how far it affects to
|
||||
|
||||
1155: Aurora Palace laser
|
||||
- Fires in regular intervals based on difficulty.
|
||||
- **[1155] Aurora Palace laser**
|
||||
- Fires in regular intervals based on difficulty.
|
||||
|
||||
1156: Meaty Bone (boomerang)
|
||||
- Type 1 fires exploding bones which can destroy bomb blocks.
|
||||
- Type 5 is large.
|
||||
- Type 6 is huge.
|
||||
- **[1156] Meaty Bone (boomerang)**
|
||||
- Type 1 fires exploding bones which can destroy bomb blocks.
|
||||
- Type 5 is large.
|
||||
- Type 6 is huge.
|
||||
|
||||
1157: Plurkwood bullet spitter
|
||||
- **[1157] Plurkwood bullet spitter**
|
||||
|
||||
1158: Plurkwood mouth slime
|
||||
- Type 5 is large.
|
||||
- Type 6 is huge.
|
||||
- **[1158] Plurkwood mouth slime**
|
||||
- Type 5 is large.
|
||||
- Type 6 is huge.
|
||||
|
||||
1159: Plurkwood bat
|
||||
- Type affects initial movement pattern, up to 3.
|
||||
- Type 4+ is stationary.
|
||||
- **[1159] Plurkwood bat**
|
||||
- Type affects initial movement pattern, up to 3.
|
||||
- Type 4+ is stationary.
|
||||
|
||||
1160: Fish (yellow)
|
||||
- Type affects color and AI.
|
||||
- Type 1 is blue, type 2 is green.
|
||||
- Types above 2 print weird sprites but do not fire bullets. For example, type 3 is a bunny ghost.
|
||||
- **[1160] Fish (yellow)**
|
||||
- Type affects color and AI.
|
||||
- Type 1 is blue, type 2 is green.
|
||||
- Types above 2 print weird sprites but do not fire bullets. For example, type 3 is a bunny ghost.
|
||||
|
||||
1161: Mummy ball
|
||||
- **[1161] Mummy ball**
|
||||
|
||||
1162: Five floating energy swords
|
||||
- **[1162] Five floating energy swords**
|
||||
|
||||
1163: Library crystal (red)
|
||||
- Type affects color and attack pattern.
|
||||
- Type 1 is orange, type 2 is yellow, type 3 is green, type 4 is cyan, type 5 is blue, type 6 is purple, and type 7 is silver.
|
||||
- **[1163] Library crystal (red)**
|
||||
- Type affects color and attack pattern.
|
||||
- Type 1 is orange, type 2 is yellow, type 3 is green, type 4 is cyan, type 5 is blue, type 6 is purple, and type 7 is silver.
|
||||
|
||||
1164: Bunny ghost
|
||||
- Higher type modifier makes it deal more damage.
|
||||
- **[1164] Bunny ghost**
|
||||
- Higher type modifier makes it deal more damage.
|
||||
|
||||
### Unimplemented, semi-functional events
|
||||
|
||||
- **[1001] "Small Slime"**
|
||||
- Small Erina that behaves like a bunny slime enemy.
|
||||
|
||||
Unimplemented, semi-functional events
|
||||
1001: "Small Slime"
|
||||
- Small Erina that behaves like a bunny slime enemy.
|
||||
- **[1002] "Rush thing"**
|
||||
- Small Erina that runs left. Turns around when it hits a solid object.
|
||||
|
||||
1002: "Rush thing"
|
||||
- Small Erina that runs left. Turns around when it hits a solid object.
|
||||
- **[1047] Cat Golem Head**
|
||||
- Just kinda floats around.
|
||||
|
||||
1047: Cat Golem Head
|
||||
- Just kinda floats around.
|
||||
- **[1048] Cat Golem Hand**
|
||||
- Probably for use with Cat Golem. I haven't tried them both together.
|
||||
|
||||
1048: Cat Golem Hand
|
||||
- Probably for use with Cat Golem. I haven't tried them both together.
|
||||
- **[1165, 1166] Blank**
|
||||
- Spreadsheet says these are actual events but I can't get anything out of them.
|
||||
|
||||
1165, 1166: Blank
|
||||
- Spreadsheet says these are actual events but I can't get anything out of them.
|
||||
|
||||
If it's not listed here or in the above list, it just spawns in an Erina. Usually a small one.
|
||||
|
Loading…
x
Reference in New Issue
Block a user