Update map_transitions_and_warps.md
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@ -43,7 +43,7 @@ This can be used to:
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- This should be placed on the ground. The player presses Down while on the event tile to use the warp.
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- This should be placed on the ground. The player presses Down while on the event tile to use the warp.
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- The destination Tele ID and Map must be set before using the warp.
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- The destination Tele ID and Map must be set before using the warp.
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- A common practice is to surround the entrance with the Tele ID and Cross Map events.
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- A common practice is to surround the entrance with the Tele ID and Cross Map events.
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- This Warp brings you to Map 8, Tele ID 4.
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- This warp brings you to Map 8, Tele ID 4.
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```
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```
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+---+---+---+---+---+
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+---+---+---+---+---+
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|250|250|250|250|250|
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|250|250|250|250|250|
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@ -67,11 +67,11 @@ This can be used to:
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### Tele ID and Cross Map Events
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### Tele ID and Cross Map Events
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- If you touch a Tele ID X event, the next warp you take will bring you to warp stone ID X.
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- If you touch a Tele ID X event, the next warp you take will bring you to warp exit X.
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- If you touch a CROSS MAP Y event, the next warp you take will bring you to map Y.
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- If you touch a CROSS MAP Y event, the next warp you take will bring you to map Y.
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- If warp stone ID X does not exist in map Y, the warp will put you in the same location, but in map Y (wrong warp).
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- If warp exit X does not exist in map Y, the warp will put you in the same location, but in map Y (wrong warp).
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#### Tele ID Events:
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#### Tele ID Events:
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```
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```
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