From 25693071e98e6716024be39ef20927d3d7ffc292 Mon Sep 17 00:00:00 2001 From: wcko87 Date: Tue, 9 Jan 2018 11:42:33 +0800 Subject: [PATCH] Delete a.md --- a.md | 107 ----------------------------------------------------------- 1 file changed, 107 deletions(-) delete mode 100644 a.md diff --git a/a.md b/a.md deleted file mode 100644 index 5b13955..0000000 --- a/a.md +++ /dev/null @@ -1,107 +0,0 @@ -# Cutscene Emots -This is the example `story_emot.rbrb` from the example stage provided by GemaYue. - -``` -Emotion Control (New Update) -//VS RITA -7 -[!T1][!C1Y>6<][!EB11][!EM13][!EE11] -[!C4B<5>][!T4][!EB47][!EM42][!EE46] - -19001 -[!C3B<6>][!EP30][!T3][!EB36][!EM33][!EE31] -[!T3][!EB36][!EM33][!EE36] -[!T3][!EB36][!EM35][!EE33] -``` - -One line of emots should be created per line of dialogue in story_text.rbrb - -## Format Explanation - -### Create a Character -`[!CXY]`, where X, Y and Z are replaced by: -- X: conversation ID of the created character. (1-6?) -- Y: which character is created. (A-Z, from character list below) -- Z determines distance from opposite of facing side. (0-9, `-` changes text box color without a portrait or character name) -- Wrapping Z in `<>` causes the character to appear on the right facing left, `><` causes them to appear on the left facing right - -| ID | Character | ID | Character | ID | Character | ID | Character | -|----|-----------|----|-----------|----|-----------|----|-----------| -| A | Rumi | H | Saya | O | Chocolate | V | Pixie | -| B | Rita | I | Cicini | P | Kotri | W | Lilli | -| C | Nieve | J | Syaro | Q | Keke Bunny| X |OBJ_DRAGON3| -| D | Nixie | K | Cocoa | R | Seana | Y | Erina | -| E | Aruraune | L | Ashuri | S | Miriam | Z | Ribbon | -| F | Pandora | M | Lilith | T | Miru | ] |No Character| -| G | Irisu | N | Vanilla | U | Noah | | | - -### Set character emotion -`[!EXYZ]`, where X, Y and Z are replaced by: -- X: which emotion part to modify. (from list of emotion parts below) -- Y: which character to modify based on their conversation ID. -- Z: emotion value. Refer to portrait viewer in artbook. - -| ID | Emotion Part | -|----|--------------| -| B | Eyebrow | -| M | Mouth | -| E | Eye | -| R | Blush (0-4) | -| P | Alternate form (Kotri green = 1, kotri blue = 2) | -| I | Item (0 or 1) | -| T | Tears (0 or 1) | - -### Select speaking character -`[!TX]`, where X is replaced by: -- X: talking character by their conversation ID. - -### Have a character speak without a portrait -`[!EPX:]`, where X is replaced by: -- X: talking character by their conversation ID. - -### Set Text Box Color -`[~CRGB]`, where R, G, B are replaced by: -- R,G,B: Red (0-9), Green (0-9) and Blue (0-9) respectively. -- For example: `[~C900]` is red, `[~C099]` is cyan. -- Only works if no talking character `]` is set. The talking character normally overrides the text box color with its own. - ---------------------------- - -# Some Examples - -### Example 1 -``` -[!C1Y<4>][!T1][!EE13][!EB12][!EM14] -``` -- `[!C1Y<4>]`: Create a left facing Erina -- `[!T1]`: set her as the speaker of the current line -- `[!EE13]`: set eyes to type 3 -- `[!EB12]`: set eyebrows to type 2 -- `[!EM14]`: set mouth to type 4 - -### Example 2 -``` -[!C2K>5<][!T2][!EI21][!EE22][!EB23][!EM21][!ER24] -``` -- `[!C2K>5<]`: Create a right facing Cocoa -- `[!T2]`: set her as the speaker of the current line -- `[!EI21]`: set her accessory to on (goggles for cocoa) -- `[!EE22]`: set her eyes to type 2 -- `[!EB23]`: set her eyebrows to type 3 -- `[!EM21]`: set mouth to type 1 -- `[!ER24]`: set blush to max - -### Example 3 -``` -[!C1A>1<][!T1][!EP1:] -``` -- Create a right facing Rumi without a portrait - -### Example 4 - NPC Emot -``` -17 -[!T2][!C2]>5<][!EB22][!EM21][!EE21][~C594] -``` -- `[!C2]>5<]`: Creates a blank character -- `[~C594]`: Sets text box color to a light green -- The rest of the format can be ignored.