Experimental stuff for now. Don't think too much about it. Branched off Rabi-Ribi Autosplitter.
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rabiribi-display/rabi_splitter_WPF/InGameState.cs

69 lines
1.7 KiB

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace rabi_splitter_WPF
{
enum InGameActivity
{
STARTING,
WALKING,
BOSS_BATTLE,
}
class InGameState
{
public int nRestarts;
public int nDeaths;
public int nDeathsAlt;
public InGameActivity currentActivity;
public BossFight currentBossFight;
public DateTime currentBossStartTime;
public BossFight lastBossFight;
public TimeSpan lastBossFightDuration;
public int lastNonZeroPlayTime = -1;
public InGameState()
{
currentActivity = InGameActivity.STARTING;
currentBossFight = null;
lastBossFight = null;
}
public bool CurrentActivityIs(InGameActivity gameActivity)
{
return currentActivity == gameActivity;
}
public bool IsGameStarted()
{
return !CurrentActivityIs(InGameActivity.STARTING);
}
public void StartBossFight(BossFight bossFight)
{
currentActivity = InGameActivity.BOSS_BATTLE;
currentBossStartTime = DateTime.Now;
currentBossFight = bossFight;
}
public void StopBossFight()
{
currentActivity = InGameActivity.WALKING;
currentBossFight = null;
}
public void FinishBossFight()
{
lastBossFight = currentBossFight;
lastBossFightDuration = (DateTime.Now - currentBossStartTime);
currentActivity = InGameActivity.WALKING;
currentBossFight = null;
}
}
}