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359 lines
14 KiB
359 lines
14 KiB
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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namespace rabi_splitter_WPF
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{
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class RabiRibiDisplay
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{
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private MainContext mainContext;
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private DebugContext debugContext;
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private MainWindow mainWindow;
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private RabiRibiState rabiRibiState;
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private InGameState inGameState;
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private MemorySnapshot prevSnapshot;
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private MemorySnapshot snapshot;
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// Variables used for tracking frequency of memory reads.
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private static readonly DateTime UNIX_START = new DateTime(1970, 1, 1);
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private double readFps = -1;
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long previousFrameMillisecond = -1;
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// internal frame counter.
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private int memoryReadCount;
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public RabiRibiDisplay(MainContext mainContext, DebugContext debugContext, MainWindow mainWindow)
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{
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this.rabiRibiState = new RabiRibiState();
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this.mainContext = mainContext;
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this.debugContext = debugContext;
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this.mainWindow = mainWindow;
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this.memoryReadCount = 0;
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StartNewGame();
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}
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public void ReadMemory(Process process)
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{
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++memoryReadCount;
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var memoryHelper = new MemoryHelper(process);
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// Snapshot Game Memory
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snapshot = new MemorySnapshot(memoryHelper, mainContext.veridx);
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Update();
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UpdateDebugArea(memoryHelper);
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UpdateEntityData(memoryHelper);
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UpdateFps();
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if (snapshot.musicid >= 0) rabiRibiState.lastValidMusicId = snapshot.musicid;
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prevSnapshot = snapshot;
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memoryHelper.Dispose();
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}
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private void UpdateFps()
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{
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long currentFrameMillisecond = (long)(DateTime.Now - UNIX_START).TotalMilliseconds;
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if (previousFrameMillisecond != -1)
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{
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double newFps = 1000.0 / (currentFrameMillisecond - previousFrameMillisecond);
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if (readFps < 0) readFps = newFps;
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else readFps = 0.9 * readFps + 0.1 * newFps;
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mainContext.Text19 = $"Reads Per Second:\n{readFps:.0.00}";
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}
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previousFrameMillisecond = currentFrameMillisecond;
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}
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private void Update()
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{
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#region Game State Machine
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if (inGameState.CurrentActivityIs(InGameActivity.STARTING)) {
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// Detect start game
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if (0 < snapshot.playtime && snapshot.playtime < 200 ||
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(prevSnapshot != null && prevSnapshot.playtime < snapshot.playtime && snapshot.playtime < prevSnapshot.playtime + 200))
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{
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inGameState.currentActivity = InGameActivity.WALKING;
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DebugLog("IGT start?");
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}
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} else {
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if (MusicChanged())
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{
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if (StaticData.IsBossMusic(snapshot.musicid))
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{
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inGameState.currentActivity = InGameActivity.BOSS_BATTLE;
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}
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else
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{
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inGameState.currentActivity = InGameActivity.WALKING;
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}
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}
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}
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#endregion
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#region Detect Music change
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if (MusicChanged() && !ValidMusicChanged())
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{
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DebugLog($"Invalid Music Change: {StaticData.GetMusicName(prevSnapshot.musicid)} -> {StaticData.GetMusicName(snapshot.musicid)}");
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}
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if (ValidMusicChanged())
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{
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DebugLog($"Valid Music Change: {StaticData.GetMusicName(rabiRibiState.lastValidMusicId)} -> {StaticData.GetMusicName(snapshot.musicid)}");
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}
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#endregion
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#region Detect Minimap Change
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if (prevSnapshot != null && (prevSnapshot.minimapPosition != snapshot.minimapPosition))
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{
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DebugLog($"Minimap Shift! {prevSnapshot.minimapPosition} -> {snapshot.minimapPosition}");
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if (snapshot.minimapPosition == 1)
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{
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DebugLog($"BOSS FIGHT: {BossFightIdentifier.IdentifyBossFight(snapshot).displayName}");
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DebugLog($"Fighting Bosses: {string.Join(", ", snapshot.bossList.Select(boss => StaticData.GetBossName(boss.id)))}");
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}
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}
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#endregion
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#region Detect Boss Change
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if (prevSnapshot != null)
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{
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var currBosses = new HashSet<int>(snapshot.bossList.Select(bossStats => bossStats.id));
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var prevBosses = new HashSet<int>(prevSnapshot.bossList.Select(bossStats => bossStats.id));
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foreach (var enteringBoss in currBosses.Except(prevBosses))
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{
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DebugLog($"Boss Enters: {StaticData.GetBossName(enteringBoss)}");
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}
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foreach (var leavingBoss in prevBosses.Except(currBosses))
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{
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DebugLog($"Boss Leaves: {StaticData.GetBossName(leavingBoss)}");
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}
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}
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#endregion
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#region Detect Reload
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bool reloading = snapshot.playtime == 0 || ((prevSnapshot != null) && (snapshot.playtime < prevSnapshot.playtime));
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if (inGameState.IsGameStarted() && snapshot.playtime > 0)
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{
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if (snapshot.playtime < inGameState.lastNonZeroPlayTime)
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{
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if (InGame())
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{
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inGameState.nRestarts++;
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UpdateTextFile();
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}
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DebugLog("Reload Game! " + snapshot.playtime + " <- " + inGameState.lastNonZeroPlayTime);
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}
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inGameState.lastNonZeroPlayTime = snapshot.playtime;
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}
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#endregion
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#region Detect Death
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if (prevSnapshot != null)
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{
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if (snapshot.hp == 0 && prevSnapshot.hp > 0)
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{
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if (InGame())
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{
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inGameState.nDeaths++;
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UpdateTextFile();
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}
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DebugLog("Death!");
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}
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}
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if (prevSnapshot != null)
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{
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if (snapshot.IsDeathSprite() && !prevSnapshot.IsDeathSprite())
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{
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if (InGame())
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{
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inGameState.nDeathsAlt++;
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}
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DebugLog("Death (Alt)!");
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}
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}
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#endregion
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#region Detect Start Game
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if (prevSnapshot != null && (snapshot.CurrentMusicIs(Music.MAIN_MENU) || snapshot.CurrentMusicIs(Music.ARTBOOK_INTRO))
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&& prevSnapshot.blackness == 0 && snapshot.blackness >= 100000)
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{
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// Sudden increase by 100000
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DebugLog("Start Game!");
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StartNewGame();
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}
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#endregion
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if (prevSnapshot == null || prevSnapshot.mapid != snapshot.mapid)
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{
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DebugLog("newmap: " + snapshot.mapid + ":" + StaticData.GetMapName(snapshot.mapid));
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}
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mainContext.Text1 = "Music: " + StaticData.GetMusicName(snapshot.musicid);
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mainContext.Text2 = "Map: " + StaticData.GetMapName(snapshot.mapid);
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mainContext.Text3 = inGameState == null ? "" : ("Deaths: " + inGameState.nDeaths// + " [" + gameState.nDeathsAlt + "]"
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+ "\n" + "Resets: " + inGameState.nRestarts);// + " [" + gameState.nRestartsAlt + "]");
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mainContext.Text4 = "HP: " + snapshot.hp + " / " + snapshot.maxhp;
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mainContext.Text5 = "Amulet: " + snapshot.amulet + "\n" + "Boost: " + snapshot.boost;
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mainContext.Text6 = "MP: " + snapshot.mana + "\n" + "SP: " + snapshot.stamina;
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var nextHammer = StaticData.GetNextHammerLevel(snapshot.hammerXp);
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var nextRibbon = StaticData.GetNextRibbonLevel(snapshot.ribbonXp);
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var nextCarrot = StaticData.GetNextCarrotLevel(snapshot.carrotXp);
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mainContext.Text7 = "Hammer: " + snapshot.hammerXp + (nextHammer == null ? "" : ("/" + nextHammer.Item1 + "\n" + "NEXT: " + nextHammer.Item2));
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mainContext.Text8 = "Ribbon: " + snapshot.ribbonXp + (nextRibbon == null ? "" : ("/" + nextRibbon.Item1 + "\n" + "NEXT: " + nextRibbon.Item2));
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mainContext.Text9 = "Carrot: " + snapshot.carrotXp + (nextCarrot == null ? "" : ("/" + nextCarrot.Item1 + "\n" + "NEXT: " + nextCarrot.Item2));
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mainContext.Text10 = "x: " + snapshot.px + "\n" + "y: " + snapshot.py;
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mainContext.Text11 = "[A/H/M/P/R] ups:\n" + snapshot.nAttackUps + "/" + snapshot.nHpUps + "/" + snapshot.nManaUps + "/" + snapshot.nPackUps + "/" + snapshot.nRegenUps;
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mainContext.Text12 = "Entities: " + snapshot.entityArraySize + "\n" + "Active: " + snapshot.nActiveEntities;
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mainContext.Text13 = "Sprite: " + snapshot.GetCurrentSprite() + "\n" + "Action: " + snapshot.GetCurrentAction();
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mainContext.Text14 = $"PLAYTIME: {snapshot.playtime}";
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{
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string bosstext = "Boss Fight: " + (inGameState.currentActivity == InGameActivity.BOSS_BATTLE) + "\n";
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bosstext += "Bosses: " + snapshot.bossList.Count + "\n";
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foreach (var boss in snapshot.bossList)
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{
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bosstext += "[" + boss.entityArrayIndex + "] " + StaticData.GetBossName(boss.id) + ": " + boss.hp + "/" + boss.maxHp + "\n";
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}
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mainContext.Text20 = bosstext;
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}
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}
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private void UpdateTextFile()
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{
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string text = $"Deaths: {inGameState.nDeaths}\nResets: {inGameState.nRestarts}";
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System.IO.StreamWriter file = new System.IO.StreamWriter("deaths_restarts.txt");
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file.WriteLine(text);
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file.Close();
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}
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private void StartNewGame()
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{
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inGameState = new InGameState();
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rabiRibiState.gameStatus = GameStatus.INGAME;
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}
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private void ReturnToMenu()
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{
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rabiRibiState.gameStatus = GameStatus.MENU;
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inGameState = null;
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}
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private bool InGame()
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{
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return rabiRibiState.gameStatus == GameStatus.INGAME;
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}
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private bool MusicChanged()
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{
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return prevSnapshot != null && prevSnapshot.musicid != snapshot.musicid;
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}
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private bool ValidMusicChanged()
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{
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return rabiRibiState.lastValidMusicId >= 0 && snapshot.musicid >= 0 && rabiRibiState.lastValidMusicId != snapshot.musicid;
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}
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private bool MusicChangedTo(Music music)
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{
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return MusicChanged() && snapshot.CurrentMusicIs(music);
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}
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private void UpdateEntityData(MemoryHelper memoryHelper)
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{
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// Read entire entity data for specific entity
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{
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var entityStatsList = debugContext.EntityStatsListData;
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int entitySize = StaticData.EnenyEntitySize[mainContext.veridx];
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int baseArrayPtr = snapshot.entityArrayPtr + entitySize * debugContext.EntityAnalysisIndex;
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int[] entitydataint = new int[entitySize / 4];
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float[] entitydatafloat = new float[entitySize / 4];
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debugContext.targetEntityListSize = entitySize / 4;
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int length = Math.Min(entitySize, entityStatsList.Count * 4);
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for (int i = 0; i < length; i += 4)
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{
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int index = i / 4;
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int value_int = memoryHelper.GetMemoryValue<int>(baseArrayPtr + i, false);
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float value_float = memoryHelper.GetMemoryValue<float>(baseArrayPtr + i, false);
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entityStatsList[index].IntVal = value_int;
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entityStatsList[index].FloatVal = value_float;
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}
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}
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}
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private void UpdateDebugArea(MemoryHelper memoryHelper)
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{
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int ptr = snapshot.entityArrayPtr;
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// List<int> bosses = new List<int>();
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// List<int> HPS = new List<int>();
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// this.Dispatcher.Invoke(DispatcherPriority.Normal, new Action(() => debugContext.BossList.Clear()));
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// ptr += StaticData.EnenyEntitySize[mainContext.veridx] * 3;
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for (var i = 0; i < 50; i++)
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{
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debugContext.BossList[i].BossID = memoryHelper.GetMemoryValue<int>(
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ptr + StaticData.EnenyEnitiyIDOffset[mainContext.veridx], false);
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debugContext.BossList[i].BossHP = memoryHelper.GetMemoryValue<int>(
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ptr + StaticData.EnenyEnitiyHPOffset[mainContext.veridx], false);
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ptr += StaticData.EnenyEntitySize[mainContext.veridx];
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}
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debugContext.BossEvent = inGameState.currentActivity == InGameActivity.BOSS_BATTLE;
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}
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private void DebugLog(string log)
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{
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this.debugContext.Log($"[ {memoryReadCount:D8}] {log}");
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}
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private void sendsplit()
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{
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mainWindow.SendMessage("split\r\n");
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}
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private void sendreset()
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{
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mainWindow.SendMessage("reset\r\n");
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}
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private void sendstarttimer()
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{
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mainWindow.SendMessage("starttimer\r\n");
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}
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private void sendigt(float time)
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{
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mainWindow.SendMessage($"setgametime {time}\r\n");
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}
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}
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}
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