using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace rabi_splitter_WPF { // The descriptions of all the boss fights are listed here. // Fields can be omitted to keep them unspecified. public partial class BossFight { public static BossFight UNKNOWN = new BossFight ( displayName: "UNKNOWN" ); public static BossFight Cocoa1 = new BossFight ( displayName: "Cocoa1", music: Music.GET_ON_WITH_IT, map: Map.SouthernWoodland, startingBosses: new[] {Boss.Cocoa} ); public static BossFight Ribbon = new BossFight ( displayName: "Ribbon", music: Music.GET_ON_WITH_IT, map: Map.SouthernWoodland, startingBosses: new[] {Boss.Ribbon} ); public static BossFight Ashuri1 = new BossFight ( displayName: "Ashuri1", music: Music.GET_ON_WITH_IT, map: Map.WesternCoast, startingBosses: new[] {Boss.Ashuri} ); public static BossFight Ashuri2 = new BossFight ( displayName: "Ashuri2", music: Music.BRAWL_BREAKS_VER_2, map: Map.EasternHighlands, startingBosses: new[] {Boss.Ashuri} ); public static BossFight BigBox = new BossFight ( displayName: "Big Box", music: Music.MIDBOSS_BATTLE, map: Map.EasternHighlands, startingBosses: new[] {Boss.BigBox} ); public static BossFight RainbowMaid = new BossFight ( displayName: "Rainbow Maid", music: Music.MIDBOSS_BATTLE, map: Map.EasternHighlands, startingBosses: new[] {Boss.RainbowMaid} ); public static BossFight Seana1 = new BossFight ( displayName: "Seana1", music: Music.KITTY_ATTACK, map: Map.NorthernTundra, startingBosses: new[] {Boss.Seana} ); public static BossFight Seana2 = new BossFight ( displayName: "Seana2", music: Music.BOUNCE_BOUNCE, map: Map.IslandCore, startingBosses: new[] {Boss.Seana} ); public static BossFight Kotri1 = new BossFight ( displayName: "Kotri1", music: Music.BRAWL_BREAKS, map: Map.IslandCore, startingBosses: new[] {Boss.Kotri} ); public static BossFight Kotri2 = new BossFight ( displayName: "Kotri2", music: Music.BRAWL_BREAKS, map: Map.WesternCoast, startingBosses: new[] {Boss.Kotri} ); public static BossFight Kotri3 = new BossFight ( displayName: "Kotri3", music: Music.BRAWL_BREAKS, map: Map.SubterraneanArea, startingBosses: new[] {Boss.Kotri} ); public static BossFight Alius1 = new BossFight ( displayName: "Alius1", music: Music.SUDDEN_DEATH, map: Map.WarpDestination, startingBosses: new[] {Boss.IllusionAlius} ); public static BossFight Alius2 = new BossFight ( displayName: "Alius2", music: Music.SUDDEN_DEATH, map: Map.WarpDestination, startingBosses: new[] {Boss.Noah1, Boss.IllusionAlius} ); public static BossFight Alius3 = new BossFight ( displayName: "Alius3", music: Music.SUDDEN_DEATH, map: Map.WarpDestination, startingBosses: new[] {Boss.Noah1} ); public static BossFight Miru = new BossFight ( displayName: "Miru", music: Music.M_R_, map: Map.WarpDestination, startingBosses: new[] {Boss.Miru} ); public static BossFight Noah1 = new BossFight ( displayName: "Noah1", music: Music.THE_TRUTH_NEVER_SPOKEN, map: Map.WarpDestination, startingBosses: new[] {Boss.Noah1} ); public static BossFight Noah3 = new BossFight ( displayName: "Noah3", music: Music.RFN_III, map: Map.WarpDestination, startingBosses: new[] {Boss.Noah3} ); public static BossFight SideChapter = new BossFight ( displayName: "Side Chapter", music: Music.GET_ON_WITH_IT, map: Map.RabiRabiTown, extraCondition: (startingBosses, music, map) => { return startingBosses.Count == 3; } ); } }