Temp feature: Write deaths/restarts to text file

rabi_display
wcko87 8 years ago
parent 4928a82fb0
commit f448b6a460
  1. 10
      rabi_splitter_WPF/RabiRibiDisplay.cs

@ -106,6 +106,7 @@ namespace rabi_splitter_WPF
if (InGame()) if (InGame())
{ {
inGameState.nRestarts++; inGameState.nRestarts++;
UpdateTextFile();
} }
DebugLog("Reload Game! " + snapshot.playtime + " <- " + inGameState.lastNonZeroPlayTime); DebugLog("Reload Game! " + snapshot.playtime + " <- " + inGameState.lastNonZeroPlayTime);
} }
@ -123,6 +124,7 @@ namespace rabi_splitter_WPF
if (InGame()) if (InGame())
{ {
inGameState.nDeaths++; inGameState.nDeaths++;
UpdateTextFile();
} }
DebugLog("Death!"); DebugLog("Death!");
} }
@ -197,6 +199,14 @@ namespace rabi_splitter_WPF
} }
} }
private void UpdateTextFile()
{
string text = $"Deaths: {inGameState.nDeaths}\nResets: {inGameState.nRestarts}";
System.IO.StreamWriter file = new System.IO.StreamWriter("deaths_restarts.txt");
file.WriteLine(text);
file.Close();
}
private void StartNewGame() private void StartNewGame()
{ {
inGameState = new InGameState(); inGameState = new InGameState();

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