Temp feature: Write deaths/restarts to text file
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4928a82fb0
commit
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@ -106,6 +106,7 @@ namespace rabi_splitter_WPF
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if (InGame())
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if (InGame())
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{
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{
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inGameState.nRestarts++;
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inGameState.nRestarts++;
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UpdateTextFile();
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}
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}
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DebugLog("Reload Game! " + snapshot.playtime + " <- " + inGameState.lastNonZeroPlayTime);
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DebugLog("Reload Game! " + snapshot.playtime + " <- " + inGameState.lastNonZeroPlayTime);
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}
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}
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@ -123,6 +124,7 @@ namespace rabi_splitter_WPF
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if (InGame())
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if (InGame())
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{
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{
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inGameState.nDeaths++;
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inGameState.nDeaths++;
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UpdateTextFile();
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}
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}
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DebugLog("Death!");
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DebugLog("Death!");
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}
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}
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@ -197,6 +199,14 @@ namespace rabi_splitter_WPF
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}
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}
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}
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}
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private void UpdateTextFile()
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{
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string text = $"Deaths: {inGameState.nDeaths}\nResets: {inGameState.nRestarts}";
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System.IO.StreamWriter file = new System.IO.StreamWriter("deaths_restarts.txt");
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file.WriteLine(text);
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file.Close();
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}
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private void StartNewGame()
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private void StartNewGame()
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{
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{
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inGameState = new InGameState();
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inGameState = new InGameState();
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