How to be even more lazy: define a function Tile(x, y) so that you can write mapTile: Tile(133, 12) instead of mapTile: new MapTileCoordinate(133, 12)!
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@ -50,7 +50,7 @@ namespace rabi_splitter_WPF
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new BossFight (
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displayName: "Rita",
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music: Music.MIDSTREAM_JAM,
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mapTile: new MapTileCoordinate(86, 10),
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mapTile: Tile(86, 10),
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startingBosses: new[] { Boss.Rita }
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);
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@ -58,7 +58,7 @@ namespace rabi_splitter_WPF
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new BossFight (
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displayName: "Cicini",
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music: Music.HI_TECH_DUEL,
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mapTile: new MapTileCoordinate(22, 14),
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mapTile: Tile(22, 14),
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startingBosses: new[] { Boss.Cicini }
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);
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@ -66,7 +66,7 @@ namespace rabi_splitter_WPF
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new BossFight (
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displayName: "Cocoa2",
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music: Music.GET_ON_WITH_IT,
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mapTile: new MapTileCoordinate(14, 10),
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mapTile: Tile(14, 10),
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startingBosses: new[] { Boss.Cocoa2 }
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);
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@ -179,7 +179,7 @@ namespace rabi_splitter_WPF
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displayName: "Side Chapter",
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music: Music.GET_ON_WITH_IT,
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map: Map.RabiRabiTown,
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mapTile: new MapTileCoordinate(133, 12),
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mapTile: Tile(133, 12),
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extraCondition: (startingBosses, music, map, mapTile) => {
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return startingBosses.Count == 3;
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}
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@ -79,6 +79,11 @@ namespace rabi_splitter_WPF
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}
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}
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private static MapTileCoordinate Tile(int x, int y)
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{
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return new MapTileCoordinate(x, y);
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}
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public override bool Equals(object obj)
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{
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var otherValue = obj as BossFight;
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