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@ -40,6 +40,15 @@ namespace rabi_splitter_WPF |
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// Snapshot Game Memory |
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snapshot = new MemorySnapshot(process, mainContext.veridx); |
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Update(); |
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UpdateDebugArea(process); |
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UpdateEntityData(process); |
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prevSnapshot = snapshot; |
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} |
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private void Update() |
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{ |
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#region Game State Machine |
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if (gameState.CurrentActivityIs(GameActivity.STARTING)) { |
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@ -161,11 +170,6 @@ namespace rabi_splitter_WPF |
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mainContext.Text16 = bosstext; |
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} |
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UpdateDebugArea(process); |
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UpdateEntityData(process); |
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prevSnapshot = snapshot; |
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} |
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private void StartNewGame() |
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