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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace rabi_splitter_WPF
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{
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partial class RabiRibiDisplay
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{
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void ConfigureVariableExports()
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{
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ExportableVariable.DefineVariableExports(new ExportableVariable[] {
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ExportVariable<int> (
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displayName: "Playtime",
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tracker: () => snapshot.playtime
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),
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ExportVariable<int> (
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displayName: "Blackness",
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tracker: () => snapshot.blackness
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),
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ExportVariable<int> (
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displayName: "Map Id",
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tracker: () => snapshot.mapid
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),
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ExportVariable<string> (
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displayName: "Map",
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tracker: () => StaticData.GetMapName(snapshot.mapid)
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),
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ExportVariable<int> (
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displayName: "Music Id",
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tracker: () => snapshot.musicid
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),
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ExportVariable<string> (
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displayName: "Music",
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tracker: () => StaticData.GetMusicName(snapshot.musicid)
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),
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ExportVariable<int> (
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displayName: "HP",
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tracker: () => snapshot.hp
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),
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ExportVariable<float> (
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displayName: "Amulet",
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tracker: () => snapshot.amulet
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),
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ExportVariable<int> (
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displayName: "Boost",
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tracker: () => snapshot.boost
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),
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ExportVariable<float> (
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displayName: "MP",
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tracker: () => snapshot.mana
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),
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ExportVariable<int> (
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displayName: "SP",
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tracker: () => snapshot.stamina
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),
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ExportVariable<float> (
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displayName: "x",
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tracker: () => snapshot.px
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),
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ExportVariable<float> (
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displayName: "y",
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tracker: () => snapshot.py
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),
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ExportVariable<MapTileCoordinate> (
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displayName: "Map Tile",
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tracker: () => snapshot.mapTile
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),
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ExportVariable<int> (
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displayName: "Deaths",
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tracker: () => inGameState.nDeaths
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),
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ExportVariable<int> (
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displayName: "Restarts",
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tracker: () => inGameState.nRestarts
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),
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});
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variableExportContext.NotifyExportableVariableUpdate();
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}
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private ExportableVariable<T> ExportVariable<T>(string displayName, Func<T> tracker)
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{
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return new ExportableVariable<T>(displayName, tracker);
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}
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}
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}
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