Experimental stuff for now. Don't think too much about it. Branched off Rabi-Ribi Autosplitter.
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rabiribi-display/rabi_splitter_WPF/BossFightEnum.cs

109 lines
3.3 KiB

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace rabi_splitter_WPF
{
/// <summary>
/// enum
/// </summary>
public partial class BossFight
{
// Do not make these properties public.
private static int nextAvailableValue = 0;
private readonly int _value;
private static BossFight[] _bossFights;
// Do not make these properties static.
public readonly string displayName;
public readonly Music? music;
public readonly Map? map;
public readonly MapTileCoordinate? mapTile;
public readonly HashSet<Boss> startingBosses;
public readonly Func<HashSet<Boss>, Music, Map, MapTileCoordinate, bool> extraCondition;
private BossFight(string displayName = null,
Music? music = null,
Map? map = null,
MapTileCoordinate? mapTile = null,
Boss[] startingBosses = null,
Func<HashSet<Boss>, Music, Map, MapTileCoordinate, bool> extraCondition = null)
{
_value = nextAvailableValue++;
this.displayName = displayName;
this.music = music;
this.map = map;
this.mapTile = mapTile;
this.startingBosses = (startingBosses != null) ? new HashSet<Boss>(startingBosses) : null;
this.extraCondition = extraCondition;
}
public int Value
{
get { return _value; }
}
public override string ToString()
{
return displayName;
}
private static BossFight[] GetAllBossFights()
{
var type = typeof(BossFight);
var fields = type.GetFields(BindingFlags.Public | BindingFlags.Static | BindingFlags.DeclaredOnly);
var bossFights = new List<BossFight>();
foreach (var info in fields)
{
var instance = new BossFight();
var locatedValue = info.GetValue(instance) as BossFight;
if (locatedValue != null && locatedValue != BossFight.UNKNOWN)
{
bossFights.Add(locatedValue);
}
}
return bossFights.ToArray();
}
public static IEnumerable<BossFight> GetBossFights()
{
if (_bossFights == null) _bossFights = GetAllBossFights();
foreach (var bossFight in _bossFights)
{
yield return bossFight;
}
}
// Convenience function for BossFightConfig.cs
private static MapTileCoordinate Tile(int x, int y)
{
return new MapTileCoordinate(x, y);
}
public override bool Equals(object obj)
{
var otherValue = obj as BossFight;
if (otherValue == null)
{
return false;
}
var typeMatches = GetType().Equals(obj.GetType());
var valueMatches = _value.Equals(otherValue.Value);
return typeMatches && valueMatches;
}
public override int GetHashCode()
{
return _value.GetHashCode();
}
}
}