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function draw() {
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var Canvas = require('canvas'),
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Image = Canvas.Image,
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canvas = new Canvas(200, 200),
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ctx = canvas.getContext('2d');
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ctx.font = '30px Impact';
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ctx.rotate(0.1);
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ctx.fillText('Awesome!', 50, 100);
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return canvas;
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}
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module.exports = draw; |