A suite to track Project Diva score statistics and ratings / D4DJ event data.
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projectdivar/server/node_modules/pngparse/index.js

610 lines
17 KiB

var fs = require("fs"),
stream = require("stream"),
zlib = require("zlib"),
HEADER = new Buffer("89504e470d0a1a0a", "hex")
function ImageData(width, height, channels, data, trailer) {
this.width = width;
this.height = height;
this.channels = channels;
this.data = data;
this.trailer = trailer;
}
ImageData.prototype.getPixel = function(x, y) {
x = x|0;
y = y|0;
if(x < 0 || y < 0 || x >= this.width || y >= this.height)
return 0;
var index = (y * this.width + x) * this.channels,
r, g, b, a;
switch(this.channels) {
case 1:
r = g = b = this.data[index];
a = 255;
break;
case 2:
r = g = b = this.data[index ];
a = this.data[index + 1];
break;
case 3:
r = this.data[index ];
g = this.data[index + 1];
b = this.data[index + 2];
a = 255;
break;
case 4:
r = this.data[index ];
g = this.data[index + 1];
b = this.data[index + 2];
a = this.data[index + 3];
break;
}
return ((r << 24) | (g << 16) | (b << 8) | a) >>> 0;
}
function paeth(a, b, c) {
var p = a + b - c,
pa = Math.abs(p - a),
pb = Math.abs(p - b),
pc = Math.abs(p - c)
if((pa <= pb) && (pa <= pc))
return a
if(pb <= pc)
return b
return c
}
exports.parseStream = function(stream, callback) {
var inflate = zlib.createInflate(),
state = 0,
off = 0,
buf = new Buffer(13),
waiting = 2,
b = -1,
p = 0,
pngPaletteEntries = 0,
pngAlphaEntries = 0,
chunkLength, pngWidth, pngHeight, pngBitDepth, pngDepthMult,
pngColorType, pngPixels, pngSamplesPerPixel, pngBytesPerPixel,
pngBytesPerScanline, pngSamples, currentScanline, priorScanline,
scanlineFilter, pngTrailer, pngPalette, pngAlpha, idChannels;
function error(err) {
/* FIXME: stream.destroy no longer exists in node 0.10. I can't actually
* find what the right way to say "hey stream, I am no longer going to read
* from you ever" or "hey stream, I am never going to write to you ever
* again", so I'm really not sure what the right way to handle this is.
*
* I would appreciate pull requests from somebody who actually understands
* how node streams are supposed to function. */
if(stream.destroy)
stream.destroy()
if(inflate.destroy)
inflate.destroy()
return callback(err)
}
function end() {
if(!--waiting)
return callback(
undefined,
new ImageData(pngWidth, pngHeight, idChannels, pngPixels, pngTrailer)
)
}
stream.on("error", error)
inflate.on("error", error)
stream.on("end", function() {
stream.destroy()
if(!pngPixels)
return error(new Error("Corrupt PNG?"))
if(!pngTrailer)
return error(new Error("Corrupt PNG?"))
return end()
})
inflate.on("end", function() {
if(inflate.destroy)
inflate.destroy()
if(p !== pngPixels.length)
return error(new Error("Too little pixel data! (Corrupt PNG?)"))
return end()
})
stream.on("data", function(data) {
/* If an error occurred, bail. */
if(!stream.readable)
return
var len = data.length,
i = 0,
tmp, j;
while(i !== len)
switch(state) {
case 0: /* PNG header */
if(data[i++] !== HEADER[off++])
return error(new Error("Invalid PNG header."))
if(off === HEADER.length) {
state = 1
off = 0
}
break
case 1: /* PNG chunk length and type */
if(len - i < 8 - off) {
data.copy(buf, off, i)
off += len - i
i = len
}
else {
data.copy(buf, off, i, i + 8 - off)
i += 8 - off
off = 0
chunkLength = buf.readUInt32BE(0)
switch(buf.toString("ascii", 4, 8)) {
case "IHDR":
state = 2
break
case "PLTE":
/* The PNG spec states that PLTE is only required for type 3.
* It may appear in other types, but is only useful if the
* display does not support true color. Since we're just a data
* storage format, we don't have to worry about it. */
if(pngColorType !== 3)
state = 7
else {
if(chunkLength % 3 !== 0)
return error(new Error("Invalid PLTE size."))
pngPaletteEntries = chunkLength / 3
pngPalette = new Buffer(chunkLength)
state = 3
}
break
case "tRNS":
if(pngColorType !== 3)
return error(new Error("tRNS for non-paletted images not yet supported."));
/* We only support tRNS on paletted images right now. Those
* images may either have 1 or 3 channels, but in either case
* we add one for transparency. */
idChannels ++;
pngAlphaEntries = chunkLength;
pngAlpha = new Buffer(chunkLength);
state = 4;
break
case "IDAT":
/* Allocate the PNG if we havn't yet. (We wait to do it until
* here since tRNS may change idChannels, so we can't be sure of
* the size needed until we hit IDAT. With all that, might as
* well wait until we're actually going to start filling the
* buffer in case of errors...) */
if(!pngPixels)
pngPixels = new Buffer(pngWidth * pngHeight * idChannels);
state = 5
break
case "IEND":
state = 6
break
default:
state = 7
break
}
}
break
case 2: /* IHDR */
if(chunkLength !== 13)
return error(new Error("Invalid IHDR chunk."))
else if(len - i < chunkLength - off) {
data.copy(buf, off, i)
off += len - i
i = len
}
else {
data.copy(buf, off, i, i + chunkLength - off)
if(buf.readUInt8(10) !== 0)
return error(new Error("Unsupported compression method."))
if(buf.readUInt8(11) !== 0)
return error(new Error("Unsupported filter method."))
if(buf.readUInt8(12) !== 0)
return error(new Error("Unsupported interlace method."))
i += chunkLength - off
state = 8
off = 0
pngWidth = buf.readUInt32BE(0)
pngHeight = buf.readUInt32BE(4)
pngBitDepth = buf.readUInt8(8)
pngDepthMult = 255 / ((1 << pngBitDepth) - 1)
pngColorType = buf.readUInt8(9)
switch(pngColorType) {
case 0:
pngSamplesPerPixel = 1;
pngBytesPerPixel = Math.ceil(pngBitDepth * 0.125);
idChannels = 1;
break
case 2:
pngSamplesPerPixel = 3;
pngBytesPerPixel = Math.ceil(pngBitDepth * 0.375);
idChannels = 3;
break;
case 3:
pngSamplesPerPixel = 1;
pngBytesPerPixel = 1;
idChannels = 3;
break
case 4:
pngSamplesPerPixel = 2;
pngBytesPerPixel = Math.ceil(pngBitDepth * 0.250);
idChannels = 2;
break
case 6:
pngSamplesPerPixel = 4;
pngBytesPerPixel = Math.ceil(pngBitDepth * 0.5);
idChannels = 4;
break;
default:
return error(
new Error("Unsupported color type: " + pngColorType)
);
}
pngBytesPerScanline = Math.ceil(
pngWidth * pngBitDepth * pngSamplesPerPixel / 8
)
pngSamples = new Buffer(pngSamplesPerPixel)
currentScanline = new Buffer(pngBytesPerScanline)
priorScanline = new Buffer(pngBytesPerScanline)
currentScanline.fill(0)
}
break
case 3: /* PLTE */
if(len - i < chunkLength - off) {
data.copy(pngPalette, off, i)
off += len - i
i = len
}
else {
data.copy(pngPalette, off, i, i + chunkLength - off)
i += chunkLength - off
state = 8
off = 0
/* If each entry in the color palette is grayscale, set the channel
* count to 1. */
idChannels = 1;
for(j = pngPaletteEntries; j--; )
if(pngPalette[j * 3 + 0] !== pngPalette[j * 3 + 1] ||
pngPalette[j * 3 + 0] !== pngPalette[j * 3 + 2]) {
idChannels = 3;
break;
}
}
break
case 4: /* tRNS */
if(len - i < chunkLength - off) {
data.copy(pngAlpha, off, i)
off += len - i
i = len
}
else {
data.copy(pngAlpha, off, i, i + chunkLength - off)
i += chunkLength - off
state = 8
off = 0
}
break
case 5: /* IDAT */
/* If the amount available is less than the amount remaining, then
* feed as much as we can to the inflator. */
if(len - i < chunkLength - off) {
/* FIXME: Do I need to be smart and check the return value? */
inflate.write(data.slice(i))
off += len - i
i = len
}
/* Otherwise, write the last bit of the data to the inflator, and
* finish processing the chunk. */
else {
/* FIXME: Do I need to be smart and check the return value? */
inflate.write(data.slice(i, i + chunkLength - off))
i += chunkLength - off
state = 8
off = 0
}
break
case 6: /* IEND */
if(chunkLength !== 0)
return error(new Error("Invalid IEND chunk."))
else if(len - i < 4 - off) {
off += len - i
i = len
}
else {
pngTrailer = new Buffer(0)
i += 4 - off
state = 9
off = 0
inflate.end()
}
break
case 7: /* unrecognized chunk */
if(len - i < chunkLength - off) {
off += len - i
i = len
}
else {
i += chunkLength - off
state = 8
off = 0
}
break
case 8: /* chunk crc */
/* FIXME: CRC is blatantly ignored */
if(len - i < 4 - off) {
off += len - i
i = len
}
else {
i += 4 - off
state = 1
off = 0
}
break
case 9: /* trailing data */
/* FIXME: It is inefficient to create a trailer buffer of length zero
* and keep reallocating it every time we want to add more data. */
tmp = new Buffer(off + len - i)
pngTrailer.copy(tmp)
data.copy(tmp, off, i, len)
pngTrailer = tmp
off += len - i
i = len
break
}
})
inflate.on("data", function(data) {
/* If an error occurred, bail. */
if(!inflate.readable)
return
var len = data.length,
i, tmp, x, j, k
for(i = 0; i !== len; ++i) {
if(b === -1) {
scanlineFilter = data[i]
tmp = currentScanline
currentScanline = priorScanline
priorScanline = tmp
}
else
switch(scanlineFilter) {
case 0:
currentScanline[b] = data[i]
break
case 1:
currentScanline[b] =
b < pngBytesPerPixel ?
data[i] :
(data[i] + currentScanline[b - pngBytesPerPixel]) & 255
break
case 2:
currentScanline[b] = (data[i] + priorScanline[b]) & 255
break
case 3:
currentScanline[b] = (data[i] + ((
b < pngBytesPerPixel ?
priorScanline[b] :
currentScanline[b - pngBytesPerPixel] + priorScanline[b]
) >>> 1)) & 255
break
case 4:
currentScanline[b] = (data[i] + (
b < pngBytesPerPixel ?
priorScanline[b] :
paeth(
currentScanline[b - pngBytesPerPixel],
priorScanline[b],
priorScanline[b - pngBytesPerPixel]
)
)) & 255
break
default:
return error(
new Error("Unsupported scanline filter: " + scanlineFilter)
)
}
if(++b === pngBytesPerScanline) {
/* One scanline too many? */
if(p === pngPixels.length)
return error(new Error("Too much pixel data! (Corrupt PNG?)"))
/* We have now read a complete scanline, so unfilter it and write it
* into the pixel array. */
for(j = 0, x = 0; x !== pngWidth; ++x) {
/* Read all of the samples into the sample buffer. */
for(k = 0; k !== pngSamplesPerPixel; ++j, ++k)
switch(pngBitDepth) {
case 1:
pngSamples[k] =
(currentScanline[(j >>> 3)] >> (7 - (j & 7))) & 1
break
case 2:
pngSamples[k] =
(currentScanline[(j >>> 2)] >> ((3 - (j & 3)) << 1)) & 3
break
case 4:
pngSamples[k] =
(currentScanline[(j >>> 1)] >> ((1 - (j & 1)) << 2)) & 15
break
case 8:
pngSamples[k] = currentScanline[j]
break
default:
return error(new Error("Unsupported bit depth: " + pngBitDepth))
}
/* Write the pixel based off of the samples so collected. */
switch(pngColorType) {
case 0:
pngPixels[p++] = pngSamples[0] * pngDepthMult;
break;
case 2:
pngPixels[p++] = pngSamples[0] * pngDepthMult;
pngPixels[p++] = pngSamples[1] * pngDepthMult;
pngPixels[p++] = pngSamples[2] * pngDepthMult;
break;
case 3:
if(pngSamples[0] >= pngPaletteEntries)
return error(new Error("Invalid palette index."));
switch(idChannels) {
case 1:
pngPixels[p++] = pngPalette[pngSamples[0] * 3];
break;
case 2:
pngPixels[p++] = pngPalette[pngSamples[0] * 3];
pngPixels[p++] =
pngSamples[0] < pngAlphaEntries ?
pngAlpha[pngSamples[0]] :
255;
break;
case 3:
pngPixels[p++] = pngPalette[pngSamples[0] * 3 + 0];
pngPixels[p++] = pngPalette[pngSamples[0] * 3 + 1];
pngPixels[p++] = pngPalette[pngSamples[0] * 3 + 2];
break;
case 4:
pngPixels[p++] = pngPalette[pngSamples[0] * 3 + 0];
pngPixels[p++] = pngPalette[pngSamples[0] * 3 + 1];
pngPixels[p++] = pngPalette[pngSamples[0] * 3 + 2];
pngPixels[p++] =
pngSamples[0] < pngAlphaEntries ?
pngAlpha[pngSamples[0]] :
255;
break;
}
break;
case 4:
pngPixels[p++] = pngSamples[0] * pngDepthMult;
pngPixels[p++] = pngSamples[1] * pngDepthMult;
break;
case 6:
pngPixels[p++] = pngSamples[0] * pngDepthMult;
pngPixels[p++] = pngSamples[1] * pngDepthMult;
pngPixels[p++] = pngSamples[2] * pngDepthMult;
pngPixels[p++] = pngSamples[3] * pngDepthMult;
break;
}
}
b = -1;
}
}
})
}
exports.parseFile = function(pathname, callback) {
return exports.parseStream(fs.createReadStream(pathname), callback)
}
exports.parseBuffer = function(buf, callback) {
/* Create a mock stream. */
var s = new stream.Stream()
/* Set up the destroy functionality. */
s.readable = true
s.destroy = function() { s.readable = false }
/* Set up the PNG parsing hooks. */
exports.parseStream(s, callback)
/* Send the data down the stream. */
s.emit("data", buf)
/* If no errors occurred in the data, close the stream. */
if(s.readable)
s.emit("end")
}
/* FIXME: This is deprecated. Remove it in 2.0. */
exports.parse = exports.parseBuffer