CREATE TABLE "food_mult" ( "id" SERIAL UNIQUE PRIMARY KEY, "amount" int, "potency" float, "pp" int, "dmg_res" float, "hp" float, "pp_consumption" float, "pp_recovery" float, "weak_point_dmg" float, "hp_recovery" float ); CREATE TABLE "food" ( "id" SERIAL UNIQUE PRIMARY KEY, "material" text, "potency" boolean, "pp" boolean, "dmg_res" boolean, "hp" boolean, "pp_consumption" boolean, "pp_recovery" boolean, "weak_point_dmg" boolean, "hp_recovery" boolean ); CREATE TABLE "class" ( "id" SERIAL UNIQUE PRIMARY KEY, "name" text, "icon" text ); CREATE TABLE "class_weapon_type_data" ( "id" SERIAL UNIQUE PRIMARY KEY, "class_id" int, "weapon_type_id" int ); CREATE TABLE "class_level_data" ( "id" SERIAL UNIQUE PRIMARY KEY, "class_id" int, "level" int, "hp" int, "atk" int, "def" int ); CREATE TABLE "weapon" ( "id" SERIAL UNIQUE PRIMARY KEY, "name" text, "rarity" int, "level_req" int, "atk" int, "potential_id" int, "variance" float, "base_affix_slots" int, "drop_info" text, "pb_gauge_build" float, "icon" text ); CREATE TABLE "weapon_type" ( "id" SERIAL UNIQUE PRIMARY KEY, "name" text, "icon" text ); CREATE TABLE "potential" ( "id" SERIAL UNIQUE PRIMARY KEY, "name" text, "icon" text ); CREATE TABLE "potential_data" ( "id" SERIAL UNIQUE PRIMARY KEY, "potential_id" int, "level" int, "mel_dmg" float, "rng_dmg" float, "tec_dmg" float, "crit_rate" float, "crit_dmg" float, "pp_cost_reduction" float, "active_pp_recovery" float, "natural_pp_recovery" float, "dmg_res" float, "all_down_res" float, "burn_res" float, "freeze_res" float, "blind_res" float, "shock_res" float, "panic_res" float, "poison_res" float, "battle_power_value" int, "pb_gauge_build" float ); CREATE TABLE "armor" ( "id" SERIAL UNIQUE PRIMARY KEY, "name" text, "rarity" int, "level_req" int, "def" int, "hp" int, "pp" int, "mel_dmg" float, "rng_dmg" float, "tec_dmg" float, "crit_rate" float, "crit_dmg" float, "pp_cost_reduction" float, "active_pp_recovery" float, "natural_pp_recovery" float, "dmg_res" float, "all_down_res" float, "burn_res" float, "freeze_res" float, "blind_res" float, "shock_res" float, "panic_res" float, "poison_res" float, "battle_power_value" int, "pb_gauge_build" float, "icon" text ); CREATE TABLE "augment" ( "id" SERIAL UNIQUE PRIMARY KEY, "augment_type_id" int, "level" int, "variance" float, "hp" int, "pp" int, "mel_dmg" float, "rng_dmg" float, "tec_dmg" float, "crit_rate" float, "crit_dmg" float, "pp_cost_reduction" float, "active_pp_recovery" float, "natural_pp_recovery" float, "dmg_res" float, "affix_success_rate" float, "all_down_res" float, "burn_res" float, "freeze_res" float, "blind_res" float, "shock_res" float, "panic_res" float, "poison_res" float, "battle_power_value" int, "pb_gauge_build" float ); CREATE TABLE "skill" ( "id" SERIAL UNIQUE PRIMARY KEY, "name" text, "skill_type_id" int, "icon" text ); CREATE TABLE "skill_data" ( "id" SERIAL UNIQUE PRIMARY KEY, "skill_id" int, "level" int, "variance" float, "mel_dmg" float, "rng_dmg" float, "tec_dmg" float, "crit_rate" float, "crit_dmg" float, "pp_cost_reduction" float, "active_pp_recovery" float, "natural_pp_recovery" float, "dmg_res" float ); CREATE TABLE "skill_type" ( "id" SERIAL UNIQUE PRIMARY KEY, "name" text ); CREATE TABLE "users" ( "id" SERIAL PRIMARY KEY, "username" text UNIQUE, "email" text UNIQUE, "password_hash" text, "created_on" timestamptz, "role_id" int, "avatar" text ); CREATE TABLE "roles" ( "id" SERIAL UNIQUE PRIMARY KEY, "name" text ); CREATE TABLE "builds" ( "id" SERIAL UNIQUE PRIMARY KEY, "user_id" int, "creator" text, "build_name" text, "class1" int, "class2" int, "created_on" timestamptz, "last_modified" timestamptz, "likes" int, "data" text ); CREATE TABLE "weapon_existence_data" ( "id" SERIAL UNIQUE PRIMARY KEY, "weapon_type_id" int, "weapon_id" int ); CREATE TABLE "augment_type" ( "id" SERIAL UNIQUE PRIMARY KEY, "name" text, "icon" text ); ALTER TABLE "class_weapon_type_data" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id"); ALTER TABLE "class_level_data" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id"); ALTER TABLE "class_weapon_type_data" ADD FOREIGN KEY ("weapon_type_id") REFERENCES "weapon_type" ("id"); ALTER TABLE "weapon" ADD FOREIGN KEY ("potential_id") REFERENCES "potential" ("id"); ALTER TABLE "potential_data" ADD FOREIGN KEY ("potential_id") REFERENCES "potential" ("id"); ALTER TABLE "skill_data" ADD FOREIGN KEY ("skill_id") REFERENCES "skill" ("id"); ALTER TABLE "skill" ADD FOREIGN KEY ("skill_type_id") REFERENCES "skill_type" ("id"); ALTER TABLE "builds" ADD FOREIGN KEY ("user_id") REFERENCES "users" ("id"); ALTER TABLE "builds" ADD FOREIGN KEY ("class1") REFERENCES "class" ("id"); ALTER TABLE "builds" ADD FOREIGN KEY ("class2") REFERENCES "class" ("id"); ALTER TABLE "users" ADD FOREIGN KEY ("role_id") REFERENCES "roles" ("id"); ALTER TABLE "weapon_existence_data" ADD FOREIGN KEY ("weapon_id") REFERENCES "weapon" ("id"); ALTER TABLE "weapon_existence_data" ADD FOREIGN KEY ("weapon_type_id") REFERENCES "weapon_type" ("id"); ALTER TABLE "augment" ADD FOREIGN KEY ("augment_type_id") REFERENCES "augment_type" ("id"); delete from food_mult; delete from food; delete from armor; delete from augment; delete from augment_type; delete from skill_data; delete from skill; delete from skill_type; delete from builds; delete from users; delete from roles; delete from weapon_existence_data; delete from class_weapon_type_data; delete from class_level_data; delete from potential_data; delete from weapon; delete from weapon_type; delete from class; delete from potential; insert into food_mult(amount,potency,pp,dmg_res,hp,pp_consumption,pp_recovery,weak_point_dmg,hp_recovery) values(0,1,0,1,1,1,1,1,1); insert into food_mult(amount,potency,pp,dmg_res,hp,pp_consumption,pp_recovery,weak_point_dmg,hp_recovery) values(1,1.05,10,1.05,1.05,1,1,1,1); insert into food(material,potency,pp,dmg_res,hp,pp_consumption,pp_recovery,weak_point_dmg,hp_recovery) values('Rich Aelio Meat',true,false,false,false,true,false,false,false); insert into food(material,potency,pp,dmg_res,hp,pp_consumption,pp_recovery,weak_point_dmg,hp_recovery) values('Light Aelio Meat',true,false,false,false,false,true,false,false); insert into class(name,icon) values('Hunter','/icons/UINGSClassHu.png'); insert into class(name,icon) values('Fighter','/icons/UINGSClassFi.png'); insert into class(name,icon) values('Ranger','/icons/UINGSClassRa.png'); insert into class(name,icon) values('Gunner','/icons/UINGSClassGu.png'); insert into class(name,icon) values('Force','/icons/UINGSClassFo.png'); insert into class(name,icon) values('Techter','/icons/UINGSClassTe.png'); insert into weapon_type(name,icon) values('Sword','/icons/NGSUIItemSwordMini.png'); insert into weapon_type(name,icon) values('Spear','/icons/NGSUIItemPartizanMini.png'); insert into weapon_type(name,icon) values('Wired Lance','/icons/NGSUIItemWiredLanceMini.png'); insert into weapon_type(name,icon) values('Twin Dagger','/icons/NGSUIItemTwinDaggersMini.png'); insert into weapon_type(name,icon) values('Double Saber','/icons/NGSUIItemDoubleSaberMini.png'); insert into weapon_type(name,icon) values('Knuckles','/icons/NGSUIItemKnuckleMini.png'); insert into weapon_type(name,icon) values('Assault Rifle','/icons/NGSUIItemAssaultRifleMini.png'); insert into weapon_type(name,icon) values('Launcher','/icons/NGSUIItemLauncherMini.png'); insert into weapon_type(name,icon) values('Twin Machine Guns','NGSUIItemTwinMachinegunsMini.png'); insert into weapon_type(name,icon) values('Rod','/icons/NGSUIItemRodMini.png'); insert into weapon_type(name,icon) values('Talis','/icons/NGSUIItemTalisMini.png'); insert into weapon_type(name,icon) values('Wand','/icons/NGSUIItemWandMini.png'); insert into weapon_type(name,icon) values('Legacy',''); insert into potential(name,icon) values('Recycler Unit','/icons/NGSUIItemPotentialAbility.png'); insert into potential(name,icon) values('Indomitable Unit','/icons/NGSUIItemPotentialAbility.png'); insert into potential(name,icon) values('Defensive Formation','/icons/NGSUIItemPotentialAbility.png'); insert into potential(name,icon) values('Offensive Formation','/icons/NGSUIItemPotentialAbility.png'); insert into potential(name,icon) values('Bastion Unit','/icons/NGSUIItemPotentialAbility.png'); insert into potential(name,icon) values('Meditation Unit','/icons/NGSUIItemPotentialAbility.png'); insert into potential(name,icon) values('Mustered Might Unit','/icons/NGSUIItemPotentialAbility.png'); insert into potential(name,icon) values('Dynamo Unit','/icons/NGSUIItemPotentialAbility.png'); insert into potential(name,icon) values('Berserk Unit','/icons/NGSUIItemPotentialAbility.png'); insert into potential(name,icon) values('Wellspring Unit','/icons/NGSUIItemPotentialAbility.png'); insert into potential(name,icon) values('Endurance Unit','/icons/NGSUIItemPotentialAbility.png'); insert into class_level_data(class_id,level,hp,atk,def) values((SELECT id from class WHERE name='Hunter'),1,300,450,304); insert into class_level_data(class_id,level,hp,atk,def) values((SELECT id from class WHERE name='Hunter'),2,303,459,309); insert into class_level_data(class_id,level,hp,atk,def) values((SELECT id from class WHERE name='Fighter'),1,280,454,301); insert into class_level_data(class_id,level,hp,atk,def) values((SELECT id from class WHERE name='Ranger'),1,240,448,300); insert into class_weapon_type_data(class_id,weapon_type_id) values((SELECT id from class WHERE name='Hunter'),(SELECT id from weapon_type WHERE name='Sword')); insert into class_weapon_type_data(class_id,weapon_type_id) values((SELECT id from class WHERE name='Hunter'),(SELECT id from weapon_type WHERE name='Spear')); insert into class_weapon_type_data(class_id,weapon_type_id) values((SELECT id from class WHERE name='Hunter'),(SELECT id from weapon_type WHERE name='Wired Lance')); insert into class_weapon_type_data(class_id,weapon_type_id) values((SELECT id from class WHERE name='Fighter'),(SELECT id from weapon_type WHERE name='Twin Dagger')); insert into class_weapon_type_data(class_id,weapon_type_id) values((SELECT id from class WHERE name='Fighter'),(SELECT id from weapon_type WHERE name='Double Saber')); insert into class_weapon_type_data(class_id,weapon_type_id) values((SELECT id from class WHERE name='Fighter'),(SELECT id from weapon_type WHERE name='Knuckles')); insert into weapon(name,rarity,level_req,atk,potential_id,variance,base_affix_slots,drop_info,pb_gauge_build,icon) values('Primm',1,1,177,(select id from potential where name='Recycler Unit'),0.7,2,'Central City Item Shop, Common Drop',0,'/icons/uc1iBck.png'); insert into weapon(name,rarity,level_req,atk,potential_id,variance,base_affix_slots,drop_info,pb_gauge_build,icon) values('Tzvia',2,4,195,(select id from potential where name='Indomitable Unit'),0.7,2,'Central City Item Shop, Common Drop',0,'/icons/uc1iBck.png'); insert into weapon(name,rarity,level_req,atk,potential_id,variance,base_affix_slots,drop_info,pb_gauge_build,icon) values('Primm',1,1,200,(select id from potential where name='Recycler Unit'),0.7,2,'Central City Item Shop, Common Drop',0,'/icons/uc1iBck.png'); insert into potential_data(potential_id,level,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) values((select id from potential where name='Recycler Unit'),1,1.18,1.18,1.18,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0); insert into potential_data(potential_id,level,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) values((select id from potential where name='Recycler Unit'),2,1.20,1.20,1.20,0,0,0,0,0,0,0,0,0,0,0,0,0,20,0); insert into potential_data(potential_id,level,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) values((select id from potential where name='Indomitable Unit'),1,1.18,1.18,1.18,0,0,0,0,0,0,1.10,0,0,0,0,0,0,10,0); insert into weapon_existence_data(weapon_type_id,weapon_id) values((select id from weapon_type where name='Sword'),(select id from weapon where name='Primm')); insert into weapon_existence_data(weapon_type_id,weapon_id) values((select id from weapon_type where name='Spear'),(select id from weapon where name='Primm')); insert into weapon_existence_data(weapon_type_id,weapon_id) values((select id from weapon_type where name='Wired Lance'),(select id from weapon where name='Primm')); insert into weapon_existence_data(weapon_type_id,weapon_id) values((select id from weapon_type where name='Twin Dagger'),(select id from weapon where name='Primm')); insert into weapon_existence_data(weapon_type_id,weapon_id) values((select id from weapon_type where name='Double Saber'),(select id from weapon where name='Primm')); insert into weapon_existence_data(weapon_type_id,weapon_id) values((select id from weapon_type where name='Knuckles'),(select id from weapon where name='Primm')); insert into weapon_existence_data(weapon_type_id,weapon_id) values((select id from weapon_type where name='Assault Rifle'),(select id from weapon where name='Primm')); insert into weapon_existence_data(weapon_type_id,weapon_id) values((select id from weapon_type where name='Launcher'),(select id from weapon where name='Primm')); insert into weapon_existence_data(weapon_type_id,weapon_id) values((select id from weapon_type where name='Twin Machine Guns'),(select id from weapon where name='Primm')); insert into weapon_existence_data(weapon_type_id,weapon_id) values((select id from weapon_type where name='Rod'),(select id from weapon where name='Primm')); insert into weapon_existence_data(weapon_type_id,weapon_id) values((select id from weapon_type where name='Talis'),(select id from weapon where name='Primm')); insert into weapon_existence_data(weapon_type_id,weapon_id) values((select id from weapon_type where name='Wand'),(select id from weapon where name='Primm')); insert into weapon_existence_data(weapon_type_id,weapon_id) values((select id from weapon_type where name='Sword'),(select id from weapon where name='Tzvia')); insert into weapon_existence_data(weapon_type_id,weapon_id) values((select id from weapon_type where name='Spear'),(select id from weapon where name='Tzvia')); insert into weapon_existence_data(weapon_type_id,weapon_id) values((select id from weapon_type where name='Wired Lance'),(select id from weapon where name='Tzvia')); insert into weapon_existence_data(weapon_type_id,weapon_id) values((select id from weapon_type where name='Twin Dagger'),(select id from weapon where name='Tzvia')); insert into weapon_existence_data(weapon_type_id,weapon_id) values((select id from weapon_type where name='Double Saber'),(select id from weapon where name='Tzvia')); insert into weapon_existence_data(weapon_type_id,weapon_id) values((select id from weapon_type where name='Knuckles'),(select id from weapon where name='Tzvia')); insert into weapon_existence_data(weapon_type_id,weapon_id) values((select id from weapon_type where name='Assault Rifle'),(select id from weapon where name='Tzvia')); insert into weapon_existence_data(weapon_type_id,weapon_id) values((select id from weapon_type where name='Launcher'),(select id from weapon where name='Tzvia')); insert into weapon_existence_data(weapon_type_id,weapon_id) values((select id from weapon_type where name='Twin Machine Guns'),(select id from weapon where name='Tzvia')); insert into weapon_existence_data(weapon_type_id,weapon_id) values((select id from weapon_type where name='Rod'),(select id from weapon where name='Tzvia')); insert into weapon_existence_data(weapon_type_id,weapon_id) values((select id from weapon_type where name='Talis'),(select id from weapon where name='Tzvia')); insert into weapon_existence_data(weapon_type_id,weapon_id) values((select id from weapon_type where name='Wand'),(select id from weapon where name='Tzvia')); insert into roles(name) values('Administrator'); insert into roles(name) values('Editor'); insert into roles(name) values('Guest'); insert into users(username,email,password_hash,created_on,role_id,avatar) values('sigonasr2','sigonasr2@gmail.com','ABCDEFG','2021-07-13 04:30+00',(select id from roles where name='Administrator'),''); insert into users(username,email,password_hash,created_on,role_id,avatar) values('sigonasr3','sigonasr3@gmail.com','ABCDEF','2021-07-14 05:30+00',(select id from roles where name='Editor'),''); insert into builds(user_id,creator,build_name,class1,class2,created_on,last_modified,likes,data) values((select id from users where username='sigonasr2'),'sigonasr2','Test Build',(select id from class where name='Ranger'),(select id from class where name='Force'),'2021-07-13 04:30+00','2021-07-13 04:30+00',5,''); insert into builds(user_id,creator,build_name,class1,class2,created_on,last_modified,likes,data) values((select id from users where username='sigonasr3'),'sigonasr3','Test Build2',(select id from class where name='Techter'),(select id from class where name='Fighter'),'2021-07-13 06:30+00','2021-07-13 07:30+00',27,''); insert into skill_type(name) values('Weapon'); insert into skill_type(name) values('Armor'); insert into skill(name,skill_type_id,icon) values('Fixa Attack',(select id from skill_type where name='Weapon'),'/icons/UINGSItemPresetAbility.png'); insert into skill(name,skill_type_id,icon) values('Fixa Guard',(select id from skill_type where name='Armor'),'/icons/UINGSItemPresetAbility.png'); insert into skill(name,skill_type_id,icon) values('Fixa Termina',(select id from skill_type where name='Weapon'),'/icons/UINGSItemPresetAbility.png'); insert into skill_data(skill_id,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res) values((select id from skill where name='Fixa Attack'),1,0,1.02,1.02,1.02,0,0,0,0,0,0); insert into skill_data(skill_id,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res) values((select id from skill where name='Fixa Attack'),2,0,1.03,1.03,1.03,0,0,0,0,0,0); insert into skill_data(skill_id,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res) values((select id from skill where name='Fixa Attack'),3,0,1.04,1.04,1.04,0,0,0,0,0,0); insert into skill_data(skill_id,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res) values((select id from skill where name='Fixa Guard'),1,0,0,0,0,0,0,0,0,0,1.01); insert into skill_data(skill_id,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res) values((select id from skill where name='Fixa Guard'),2,0,0,0,0,0,0,0,0,0,1.02); insert into skill_data(skill_id,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res) values((select id from skill where name='Fixa Guard'),3,0,0,0,0,0,0,0,0,0,1.03); insert into skill_data(skill_id,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res) values((select id from skill where name='Fixa Termina'),1,0,0,0,0,0,1.05,0,0,0,0); insert into skill_data(skill_id,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res) values((select id from skill where name='Fixa Termina'),2,0,0,0,0,0,1.08,0,0,0,0); insert into skill_data(skill_id,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res) values((select id from skill where name='Fixa Termina'),3,0,0,0,0,0,1.10,0,0,0,0); insert into augment_type(name,icon) values('Stamina',''); insert into augment_type(name,icon) values('Spirit',''); insert into augment_type(name,icon) values('Might',''); insert into augment_type(name,icon) values('Precision',''); insert into augment(augment_type_id,level,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) values((select id from augment_type where name='Stamina'),1,0,5,0,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,3,0); insert into augment(augment_type_id,level,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) values((select id from augment_type where name='Stamina'),2,0,10,0,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,4,0); insert into augment(augment_type_id,level,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) values((select id from augment_type where name='Stamina'),3,0,15,0,0,0,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,5,0); insert into augment(augment_type_id,level,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) values((select id from augment_type where name='Spirit'),1,0,0,3,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,2,0); insert into augment(augment_type_id,level,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) values((select id from augment_type where name='Spirit'),2,0,0,4,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,3,0); insert into augment(augment_type_id,level,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) values((select id from augment_type where name='Spirit'),3,0,0,5,0,0,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,4,0); insert into augment(augment_type_id,level,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) values((select id from augment_type where name='Might'),1,0,0,0,1.01,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,4,0); insert into augment(augment_type_id,level,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) values((select id from augment_type where name='Might'),2,0,0,0,1.015,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,5,0); insert into augment(augment_type_id,level,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) values((select id from augment_type where name='Might'),3,0,0,0,1.02,0,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,6,0); insert into augment(augment_type_id,level,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) values((select id from augment_type where name='Precision'),1,0,0,0,0,1.01,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,4,0); insert into augment(augment_type_id,level,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) values((select id from augment_type where name='Precision'),2,0,0,0,0,1.015,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,5,0); insert into augment(augment_type_id,level,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) values((select id from augment_type where name='Precision'),3,0,0,0,0,1.02,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,6,0); insert into armor(name,rarity,level_req,def,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,icon) values('Primm Armor',1,1,8,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,'/icons/20M6Z7t.png'); insert into armor(name,rarity,level_req,def,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,icon) values('Tzvia Armor',2,1,9,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0.2,0,'/icons/F0t58xP.png'); insert into armor(name,rarity,level_req,def,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,icon) values('Theseus Armor',3,5,10,10,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1.1,0,'/icons/uldt9lR.png');