create table songs ( id serial , name text , romanized_name text , english_name text , artist text , vocaloid text ) ;
create table users ( id serial , username text , email text , authentication_token text , user_data text , code integer , registered boolean ) ;
create table plays ( id serial , songId integer , userId integer , difficulty text , cool integer , fine integer , safe integer , sad integer , worst integer , percent numeric ( 5 , 2 ) , date timestamp with time zone , score real ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' Catch the Wave ' , E ' ' , E ' Catch the Wave ' , E ' kz ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' エイリアンエイリアン ' , E ' Alien Alien ' , E ' Alien Alien ' , E ' NayutalieN ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 39みゅーじっく! ' , E ' 39 Music! ' , E ' 39 Music! ' , E ' Mikito-P ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' どりーみんチュチュ ' , E ' Dreamin Chuchu ' , E ' Dreamin Chuchu ' , E ' emon(Tes.) ' , E ' Luka ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' ヒバナ ' , E ' Hibana ' , E ' HIBANA ' , E ' DECO*27 ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 大江戸ジュリアナイト ' , E ' Ohedo Julia-Night ' , E ' Ohedo Julia-Night ' , E ' Mitchie M ' , E ' Miku, KAITO ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' テオ ' , E ' Teo ' , E ' Teo ' , E ' Omoi ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' ジターバグ ' , E ' Jitter Bug ' , E ' Jitter Bug ' , E ' Hachiya Nanashi ' , E ' MEIKO, Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' ジグソーパズル ' , E ' Jigsaw Puzzle ' , E ' Jigsaw Puzzle ' , E ' Mafumafu ' , E ' Len ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' ロキ ' , E ' Roki ' , E ' ROKI ' , E ' Mikito-P ' , E ' Rin, Len ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' ワールドイズマイン ' , E ' World is Mine ' , E ' World is Mine ' , E ' ryo ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' メルト ' , E ' Melt ' , E ' Melt ' , E ' ryo ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' ミラクルペイント ' , E ' Miracle Paint ' , E ' Miracle Paint ' , E ' OSTER project ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 桜ノ雨 ' , E ' Sakura no Ame ' , E ' Rain of Cherry Blossoms ' , E ' halyosy ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' えれくとりっく・えんじぇぅ ' , E ' Electric Angel ' , E ' Electric Angel ' , E ' Yasuo-P ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 初音ミクの消失 -DEAD END- ' , E ' Hatsune Miku no Shoushitsu -DEAD END- ' , E ' The Disappearance of Hatsune Miku -DEAD END- ' , E ' cosMo ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' みくみくにしてあげる♪ ' , E ' Miku Miku ni Shite Ageru♪ ' , E ' I\ ' ll Miku - Miku You ♪ ( For Reals ) ' ,E ' ika ' ,E ' Miku ' );
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' ロミオとシンデレラ ' , E ' Romeo to Cinderella ' , E ' Romeo and Cinderella ' , E ' doriko ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' magnet ' , E ' ' , E ' magnet ' , E ' minato ' , E ' Miku, Luka ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 愛言葉 ' , E ' Ai Kotoba ' , E ' Love Words ' , E ' DECO*27 ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' Just Be Friends ' , E ' ' , E ' Just Be Friends ' , E ' Dixie Flatline ' , E ' Luka ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' from Y to Y ' , E ' ' , E ' from Y to Y ' , E ' JimmyThumb-P ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' ぽっぴっぽー ' , E ' PoPiPo ' , E ' PoPiPo (Vegetable Juice) ' , E ' LamazeP ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' カンタレラ ' , E ' Cantarella ' , E ' Cantarella ' , E ' Kurousa-P ' , E ' KAITO, Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' ジェミニ ' , E ' Gemini ' , E ' Gemini ' , E ' Dixie Flatline ' , E ' Rin, Len ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' ハジメテノオト ' , E ' Hajimete no Oto ' , E ' The First Sound ' , E ' malo ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' サイハテ ' , E ' Saihate ' , E ' The Farthest Ends ' , E ' Kobayashi Onyx ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' カラフル×メロディ ' , E ' Colorful × Melody ' , E ' Colorful × Melody ' , E ' Team MOER ' , E ' Miku, Rin ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 初音ミクの激唱 ' , E ' Hatsune Miku no Gekishou ' , E ' The Intense Voice of Hatsune Miku ' , E ' cosMo ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' Palette ' , E ' ' , E ' Palette ' , E ' Yuyoyuppe, meola ' , E ' Luka ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' SPiCa -39\ ' s Giving Day Edition - ' ,E '' ,E ' SPiCa - 39 \ ' s Giving Day Edition- ' , E ' Toku-P, kentax ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 番凩 ' , E ' Tsugai Kogarashi ' , E ' Wintry Winds ' , E ' sigotositeP ' , E ' MEIKO, KAITO ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' ルカルカ★ナイトフィーバー ' , E ' Luka Luka★Night Fever ' , E ' Luka Luka★Night Fever ' , E ' samfree ' , E ' Luka ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' *ハロー、プラネット。 (I.M.PLSE-EDIT) ' , E ' *Hello, Planet. ' , E ' *Hello, Planet. (I.M.PLSE-EDIT) ' , E ' sasakure.UK ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 裏表ラバーズ ' , E ' Ura-omote Lovers ' , E ' Two-Sided Lovers ' , E ' wowaka ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' ローリンガール ' , E ' Rolling Girl ' , E ' Rolling Girl ' , E ' wowaka ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' トリコロール・エア・ライン ' , E ' Tricolor Airline ' , E ' Tricolore Airline ' , E ' Atsuzou-kun ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' on the rocks ' , E ' ' , E ' on the rocks ' , E ' OSTER project ' , E ' MEIKO, KAITO ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' LOL -lots of laugh- ' , E ' ' , E ' LOL -lots of laugh- ' , E ' mikumix ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 深海少女 ' , E ' Shinkai Shoujo ' , E ' Deep Sea Girl ' , E ' Yuuyu-P ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 君の体温 ' , E ' Kimi no Taion ' , E ' Your Body Temperature ' , E ' Kuwagata-P ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' キャットフード ' , E ' Cat Food ' , E ' Cat Food ' , E ' doriko ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 秘密警察 ' , E ' Himitsu Keisatsu ' , E ' Secret Police ' , E ' Buriru-P ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' メランコリック ' , E ' Melancholic ' , E ' Melancholic ' , E ' Junky ' , E ' Rin ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' Weekender Girl ' , E ' ' , E ' Weekender Girl ' , E ' kz, Hachioji-P ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' タイムマシン ' , E ' Time Machine ' , E ' Time Machine ' , E ' 1640mP ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' DYE ' , E ' ' , E ' DYE ' , E ' AVTechNO! ' , E ' Luka ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' Fire◎Flower ' , E ' ' , E ' Fire◎Flower ' , E ' halyosy ' , E ' Len ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' ACUTE ' , E ' ' , E ' ACUTE ' , E ' Kurousa-P ' , E ' KAITO, Miku, Luka ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' トリノコシティ ' , E ' Torinoko City ' , E ' Left-Behind City ' , E ' 40mP ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' リモコン ' , E ' Rimokon ' , E ' Remote Controller ' , E ' Jesus-P ' , E ' Rin, Len ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' FREELY TOMORROW ' , E ' ' , E ' FREELY TOMORROW ' , E ' Mitchie M ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' モノクロ∞ブルースカイ ' , E ' Monochro∞Blue Sky ' , E ' Monochrome ∞ Blue Sky ' , E ' Noboru↑-P ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' ワールズエンド・ダンスホール ' , E ' World\ ' s End Dancehall ' ,E ' World \ ' s End Dancehall ' , E ' wowaka ' , E ' Miku, Luka ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' ネトゲ廃人シュプレヒコール ' , E ' Netoge Haijin Sprechchor ' , E ' The MMORPG Addict\ ' s Anthem ' ,E ' TENKOMORI ' ,E ' Miku ' );
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' Nostalogic ' , E ' ' , E ' Nostalogic ' , E ' yuukiss, rose ' , E ' MEIKO ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' アンハッピーリフレイン ' , E ' Unhappy Refrain ' , E ' Unhappy Refrain ' , E ' wowaka ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' ODDS&ENDS ' , E ' ' , E ' ODDS&ENDS ' , E ' ryo ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 天樂 ' , E ' Tengaku ' , E ' Music of Heavens ' , E ' Yuuyu-P ' , E ' Rin ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' ブラック★ロックシューター ' , E ' Black★Rock Shooter ' , E ' Black★Rock Shooter ' , E ' ryo ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' Sadistic.Music∞Factory ' , E ' ' , E ' Sadistic.Music∞Factory ' , E ' cosMo ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' Tell Your World ' , E ' ' , E ' Tell Your World ' , E ' kz ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 東京テディベア ' , E ' Tokyo Teddy Bear ' , E ' Tokyo Teddy Bear ' , E ' Neru ' , E ' Rin ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' Sweet Devil ' , E ' ' , E ' Sweet Devil ' , E ' Hachioji-P, q*Left ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 千本桜 ' , E ' Senbonzakura ' , E ' A Thousand Cherry Blossoms ' , E ' Kurousa-P ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' スイートマジック ' , E ' Sweet Magic ' , E ' Sweet Magic ' , E ' Junky ' , E ' Rin ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' テレカクシ思春期 ' , E ' Terekakushi Shishunki ' , E ' Embarrassment-Hiding Adolescence ' , E ' HoneyWorks ' , E ' Len ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' アマツキツネ ' , E ' Amatsukitsune ' , E ' The Celestial Fox ' , E ' marasy ' , E ' Rin ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' アゲアゲアゲイン ' , E ' Ageage Again ' , E ' Ageage Again ' , E ' Mitchie M ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 1/6 -out of the gravity- ' , E ' ' , E ' 1/6 -out of the gravity- ' , E ' Vocaliod-P ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 1925 ' , E ' ' , E ' 1925 ' , E ' T-POCKET ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' サンドリヨン ' , E ' Cendrillon ' , E ' Cendrillon ' , E ' Signal-P, orange ' , E ' Miku, KAITO ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' スノーマン ' , E ' Snowman ' , E ' Snowman ' , E ' halyosy ' , E ' KAITO ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 骸骨楽団とリリア ' , E ' Gaikotsu Gakudan to Lilia ' , E ' Skeleton Orchestra and Lilia ' , E ' Tohma ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' ありふれたせかいせいふく ' , E ' Arifureta Sekai Seifuku ' , E ' Common World Domination ' , E ' Pinocchio-P ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' インタビュア ' , E ' Interviewer ' , E ' Interviewer ' , E ' Kuwagata-P ' , E ' Luka ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' ピアノ×フォルテ×スキャンダル ' , E ' Piano × Forte × Scandal ' , E ' Piano × Forte × Scandal ' , E ' OSTER project ' , E ' MEIKO ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' shake it! ' , E ' ' , E ' shake it! ' , E ' emon(Tes.) ' , E ' Miku, Rin, Len ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' アカツキアライヴァル ' , E ' Akatsuki Arrival ' , E ' Daybreak Arrival ' , E ' Last Note. ' , E ' Miku, Luka ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' Glory 3usi9 ' , E ' ' , E ' Glory 3usi9 ' , E ' Hoehoe-P ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' スキキライ ' , E ' Suki Kirai ' , E ' Love-Hate ' , E ' HoneyWorks ' , E ' Rin, Len ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 指切り ' , E ' Yubikiri ' , E ' Pinky Swear ' , E ' Scop ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' Blackjack ' , E ' ' , E ' Blackjack ' , E ' Yucha-P ' , E ' Luka ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' からくりピエロ ' , E ' Karakuri Pierrot ' , E ' Clockwork Clown ' , E ' 40mP ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' なりすましゲンガー ' , E ' Narisumashi Genga ' , E ' Doubleganger ' , E ' KulfiQ ' , E ' Rin, Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' こちら、幸福安心委員会です。 ' , E ' Kochira, Koufuku Anshin Iinkai desu. ' , E ' This is the Happiness and Peace of Mind Committee ' , E ' Utata-P, Tory Hitsuji ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' Hello, Worker ' , E ' ' , E ' Hello, Worker ' , E ' Hayashikei ' , E ' Luka ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' メテオ ' , E ' Meteor ' , E ' Meteor ' , E ' John ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' soundless voice ' , E ' ' , E ' soundless voice ' , E ' Hitoshizuku-P ' , E ' Len ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' erase or zero ' , E ' ' , E ' erase or zero ' , E ' Crystal-P ' , E ' Len, KAITO ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' エンヴィキャットウォーク ' , E ' Envy Cat Walk ' , E ' Envy Cat Walk ' , E ' Tohma ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' DECORATOR ' , E ' ' , E ' DECORATOR ' , E ' kz ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 二次元ドリームフィーバー ' , E ' Nijigen Dream Fever ' , E ' 2D Dream Fever ' , E ' PolyphonicBranch ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' はじめまして地球人さん ' , E ' Hajimemashite Chikyuujin-san ' , E ' Nice to Meet You, Mr. Earthling ' , E ' Pinocchio-P ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' Hand in Hand ' , E ' ' , E ' Hand in Hand ' , E ' kz ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 白い雪のプリンセスは ' , E ' Shiroi Yuki no Princess wa ' , E ' The Snow White Princess is ' , E ' Noboru↑-P ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 39 ' , E ' ' , E ' 39 ' , E ' DECO*27, sasakure.UK ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' ブラックゴールド ' , E ' Black Gold ' , E ' Black Gold ' , E ' otetsu ' , E ' Luka ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' ヒビカセ ' , E ' Hibikase ' , E ' Resonate ' , E ' Giga-P, Reol ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' ゴーストルール ' , E ' Ghost Rule ' , E ' Ghost Rule ' , E ' DECO*27 ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 砂の惑星 ' , E ' Suna no Wakusei ' , E ' DUNE ' , E ' Hachi ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' The secret garden ' , E ' ' , E ' The secret garden ' , E ' Satoru Kosaki, Aki Hata ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' こっち向いて Baby ' , E ' Kocchi Muite Baby ' , E ' Look This Way, Baby ' , E ' ryo ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 積乱雲グラフィティ ' , E ' Sekiranun Graffiti ' , E ' Cumulonimbus Cloud Graffiti ' , E ' ryo, Dixie Flatline ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' ゆめゆめ ' , E ' YUMEYUME ' , E ' DREAM DREAM ' , E ' DECO*27 ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 結ンデ開イテ羅刹ト骸 ' , E ' Musunde Hiraite Rasetsu to Mukuro ' , E ' Close and Open, Demons and The Dead ' , E ' Hachi ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' エレクトロサチュレイタ ' , E ' electro saturator ' , E ' electro saturator ' , E ' tilt-six ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 炉心融解 ' , E ' Roshin Yuukai ' , E ' Meltdown ' , E ' iroha(sasaki), kuma(alfred) ' , E ' Rin ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' ダブルラリアット ' , E ' Double Lariat ' , E ' Double Lariat ' , E ' Agoaniki-P ' , E ' Luka ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' ハイハハイニ ' , E ' Hai wa Hai ni ' , E ' Ashes to Ashes ' , E ' Tennen, niboshi ' , E ' KAITO ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 壊セ壊セ ' , E ' Kowase Kowase ' , E ' Break It, Break It! ' , E ' E.L.V.N ' , E ' MEIKO ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 初めての恋が終わる時 ' , E ' Hajimete no Koi ga Owaru Toki ' , E ' When First Love Ends ' , E ' ryo ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 妄想スケッチ ' , E ' Mousou Sketch ' , E ' Delusion Sketch ' , E ' 40mP ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' デンパラダイム ' , E ' Den Paradigm ' , E ' Den Paradigm ' , E ' lumo ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 孤独の果て -extend edition- ' , E ' Kodoku no Hate ' , E ' Solitude\ ' s End - extend edition - ' ,E ' Hikarisyuyo ' ,E ' Rin , Len ' );
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 右肩の蝶 ' , E ' Migikata no Chou ' , E ' Butterfly on Your Right Shoulder ' , E ' Nori-P, Yura Mizuno ' , E ' Len ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' No Logic ' , E ' ' , E ' No Logic ' , E ' JimmyThumb-P ' , E ' Luka ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' え?あぁ、そう。 ' , E ' E? Aa, Sou. ' , E ' Hm? Ah, Yes. ' , E ' Chouchou-P ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' packaged ' , E ' ' , E ' packaged ' , E ' kz ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 巨大少女 ' , E ' Kyodai Shoujo ' , E ' Gigantic Girl ' , E ' 40mP ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' サマーアイドル ' , E ' Summer Idol ' , E ' Summer Idol ' , E ' OSTER project ' , E ' Miku, Rin ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 千年の独奏歌 ' , E ' Sennen no Dokusou Ka ' , E ' Thousand Year Solo ' , E ' yanagi-P ' , E ' KAITO ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 忘却心中 ' , E ' Boukyaku Shinjuu ' , E ' Lover\ ' s Suicide Oblivion ' ,E ' OPA , Asaki No \ ' 9 ' , E ' MEIKO ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' WORLD\ ' S END UMBRELLA ' ,E '' ,E ' WORLD \ ' S END UMBRELLA ' , E ' Hachi ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 恋スルVOC@LOID ' , E ' Koisuru VOC@LOID ' , E ' VOC@LOID in Love ' , E ' OSTER project ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 神曲 ' , E ' Kami Kyoku ' , E ' God-Tier Tune ' , E ' Onew-P ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' Yellow ' , E ' ' , E ' Yellow ' , E ' kz ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' ネガポジ*コンティニューズ ' , E ' Negaposi*Continues ' , E ' Negaposi*Continues ' , E ' sasakure.UK ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' SING&SMILE ' , E ' ' , E ' SING&SMILE ' , E ' Re:nG ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 歌に形はないけれど ' , E ' Uta ni Katachi wa Nai Keredo ' , E ' Though My Song Has No Form ' , E ' doriko ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' Dear ' , E ' ' , E ' Dear ' , E ' 19\ ' s Sound Factory ' ,E ' Miku ' );
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' どういうことなの!? ' , E ' Dou Iu Koto na no!? ' , E ' What Do You Mean!? ' , E ' Kuchibashi-P ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' クローバー♣クラブ ' , E ' Clover♣Club ' , E ' Clover♣Club ' , E ' Yuuyu-P ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' リンちゃんなう! ' , E ' Rin-chan Nau! ' , E ' Rin-chan Now! ' , E ' Owata-P, sezu ' , E ' Miku, Luka ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 深海シティアンダーグラウンド ' , E ' Shinkai City Underground ' , E ' Deep Sea City Underground ' , E ' Tanaka-B ' , E ' Rin ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 二息歩行 ' , E ' Nisoku Hokou ' , E ' Two Breaths Walking ' , E ' DECO*27 ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' PIANO*GIRL ' , E ' ' , E ' PIANO*GIRL ' , E ' OSTER project ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' システマティック・ラヴ ' , E ' Systematic Love ' , E ' Systematic Love ' , E ' Camellia, TENKOMORI ' , E ' Miku ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' ココロ ' , E ' Kokoro ' , E ' Heart ' , E ' Toraboruta-P ' , E ' Rin ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' 夢喰い白黒バク ' , E ' Yumekui Shirokuro Baku ' , E ' Dream-Eating Monochrome Baku ' , E ' Nem ' , E ' Len ' ) ;
insert into songs ( name , romanized_name , english_name , artist , vocaloid ) values ( E ' Knife ' , E ' ' , E ' Knife ' , E ' rerulili, mal ' , E ' Rin, Miku, Len ' ) ;
create database ngsplanner2 ;
create database ngsplanner ;
\ c ngsplanner2
CREATE TABLE " food_mult " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" amount " int ,
" potency " float ,
" pp " int ,
" dmg_res " float ,
" hp " float ,
" pp_consumption " float ,
" pp_recovery " float ,
" weak_point_dmg " float ,
" hp_recovery " float
) ;
CREATE TABLE " food " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text ,
" potency " boolean ,
" pp " boolean ,
" dmg_res " boolean ,
" hp " boolean ,
" pp_consumption " boolean ,
" pp_recovery " boolean ,
" weak_point_dmg " boolean ,
" hp_recovery " boolean ,
" popularity " int ,
" editors_choice " int
) ;
CREATE TABLE " class " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text ,
" icon " text
) ;
CREATE TABLE " class_weapon_type_data " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" class_id " int ,
" weapon_type_id " int
) ;
CREATE TABLE " class_level_data " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text ,
" class_id " int ,
" level " int ,
" hp " int ,
" atk " int ,
" def " int
) ;
CREATE TABLE " weapon " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text ,
" rarity " int ,
" level_req " int ,
" atk " int ,
" potential_id " int ,
" variance " float ,
" base_affix_slots " int ,
" drop_info " text ,
" pb_gauge_build " float ,
" icon " text
) ;
CREATE TABLE " weapon_type " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text ,
" shorthand " text ,
" icon " text ,
" dmg_type " int
) ;
CREATE TABLE " potential " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text ,
" icon " text
) ;
CREATE TABLE " potential_data " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text ,
" potential_id " int ,
" level " int ,
" mel_dmg " float ,
" rng_dmg " float ,
" tec_dmg " float ,
" crit_rate " float ,
" crit_dmg " float ,
" pp_cost_reduction " float ,
" active_pp_recovery " float ,
" natural_pp_recovery " float ,
" dmg_res " float ,
" all_down_res " float ,
" burn_res " float ,
" freeze_res " float ,
" blind_res " float ,
" shock_res " float ,
" panic_res " float ,
" poison_res " float ,
" battle_power_value " int ,
" pb_gauge_build " float ,
" description " text
) ;
CREATE TABLE " armor " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text ,
" rarity " int ,
" level_req " int ,
" def " int ,
" hp " int ,
" pp " int ,
" mel_dmg " float ,
" rng_dmg " float ,
" tec_dmg " float ,
" crit_rate " float ,
" crit_dmg " float ,
" pp_cost_reduction " float ,
" active_pp_recovery " float ,
" natural_pp_recovery " float ,
" dmg_res " float ,
" all_down_res " float ,
" burn_res " float ,
" freeze_res " float ,
" blind_res " float ,
" shock_res " float ,
" panic_res " float ,
" poison_res " float ,
" slot " int ,
" pb_gauge_build " float ,
" icon " text ,
" popularity " int ,
" editors_choice " int
) ;
CREATE TABLE " augment " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" augment_type_id " int ,
" name " text ,
" variance " float ,
" hp " int ,
" pp " int ,
" mel_dmg " float ,
" rng_dmg " float ,
" tec_dmg " float ,
" crit_rate " float ,
" crit_dmg " float ,
" pp_cost_reduction " float ,
" active_pp_recovery " float ,
" natural_pp_recovery " float ,
" dmg_res " float ,
" affix_success_rate " float ,
" all_down_res " float ,
" burn_res " float ,
" freeze_res " float ,
" blind_res " float ,
" shock_res " float ,
" panic_res " float ,
" poison_res " float ,
" battle_power_value " int ,
" pb_gauge_build " float ,
" popularity " int ,
" editors_choice " int
) ;
CREATE TABLE " skill " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text ,
" skill_type_id " int ,
" icon " text
) ;
CREATE TABLE " skill_data " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text ,
" skill_id " int ,
" level " int ,
" variance " float ,
" mel_dmg " float ,
" rng_dmg " float ,
" tec_dmg " float ,
" crit_rate " float ,
" crit_dmg " float ,
" pp_cost_reduction " float ,
" active_pp_recovery " float ,
" natural_pp_recovery " float ,
" dmg_res " float ,
" popularity " int ,
" editors_choice " int
) ;
CREATE TABLE " skill_type " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text
) ;
CREATE TABLE " weapon_existence_data " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" weapon_type_id " int ,
" weapon_id " int ,
" popularity " int ,
" editors_choice " int ,
" icon " text ,
" special_name " text
) ;
CREATE TABLE " augment_type " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text ,
" icon " text
) ;
CREATE TABLE " photon_art " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text ,
" weapon_type_id " int ,
" potency " int ,
" power_distribution " float ,
" pp " int ,
" frames " int ,
" dps " int ,
" property " int ,
" icon " text
) ;
CREATE TABLE " enemy_data " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" level " int ,
" def " int ,
" atk " int
) ;
CREATE TABLE " class_skill " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text ,
" class_id " int ,
" icon " text ,
" description " text
) ;
CREATE TABLE " class_skill_data " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text ,
" class_skill_id " int ,
" dependency " text ,
" level " int ,
" effect " text ,
" duration " int ,
" cooldown " int ,
" damage_taken " float ,
" pa_potency " float ,
" conditional_buff " boolean ,
" pp_recovery " float ,
" property " text ,
" all_damage_buff " float ,
" active_pp_recovery " float ,
" status_ailment_accum " float ,
" status_ailment_duration " float ,
" pp_consumption " float ,
" max_hp_decrease " float ,
" natural_pp_recovery " float ,
" added_pp " int ,
" pb_gauge_fortification " float
) ;
CREATE TABLE " database_audit " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" action " text ,
" table_name " text ,
" row_name " text ,
" row_id " int ,
" old_value " text ,
" new_value " text ,
" date " timestamptz ,
" users_id " int
) ;
CREATE TABLE " users " (
" id " SERIAL PRIMARY KEY ,
" username " text UNIQUE ,
" email " text UNIQUE ,
" password_hash " text ,
" created_on " timestamptz ,
" roles_id " int ,
" avatar " text ,
" editors_choice " int ,
" recovery_hash " text
) ;
CREATE TABLE " roles " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text
) ;
CREATE TABLE " builds " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" users_id " int ,
" creator " text ,
" build_name " text ,
" class1 " int ,
" class2 " int ,
" created_on " timestamptz ,
" last_modified " timestamptz ,
" likes " int ,
" data " text ,
" editors_choice " int
) ;
CREATE TABLE " skill_tree_data " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" class_id " int ,
" data " text ,
" skill_data " text ,
" line_color " text ,
" line_width " int ,
" gridsizex " int ,
" gridsizey " int ,
" gridpaddingx " int ,
" gridpaddingy " int ,
" halflineheight " int
) ;
ALTER TABLE " builds " ADD FOREIGN KEY ( " users_id " ) REFERENCES " users " ( " id " ) ;
ALTER TABLE " users " ADD FOREIGN KEY ( " roles_id " ) REFERENCES " roles " ( " id " ) ;
ALTER TABLE " database_audit " ADD FOREIGN KEY ( " users_id " ) REFERENCES " users " ( " id " ) ;
ALTER TABLE " class_weapon_type_data " ADD FOREIGN KEY ( " class_id " ) REFERENCES " class " ( " id " ) ;
ALTER TABLE " class_level_data " ADD FOREIGN KEY ( " class_id " ) REFERENCES " class " ( " id " ) ;
ALTER TABLE " class_weapon_type_data " ADD FOREIGN KEY ( " weapon_type_id " ) REFERENCES " weapon_type " ( " id " ) ;
ALTER TABLE " weapon " ADD FOREIGN KEY ( " potential_id " ) REFERENCES " potential " ( " id " ) ;
ALTER TABLE " potential_data " ADD FOREIGN KEY ( " potential_id " ) REFERENCES " potential " ( " id " ) ;
ALTER TABLE " skill_data " ADD FOREIGN KEY ( " skill_id " ) REFERENCES " skill " ( " id " ) ;
ALTER TABLE " skill " ADD FOREIGN KEY ( " skill_type_id " ) REFERENCES " skill_type " ( " id " ) ;
ALTER TABLE " weapon_existence_data " ADD FOREIGN KEY ( " weapon_id " ) REFERENCES " weapon " ( " id " ) ;
ALTER TABLE " weapon_existence_data " ADD FOREIGN KEY ( " weapon_type_id " ) REFERENCES " weapon_type " ( " id " ) ;
ALTER TABLE " augment " ADD FOREIGN KEY ( " augment_type_id " ) REFERENCES " augment_type " ( " id " ) ;
ALTER TABLE " photon_art " ADD FOREIGN KEY ( " weapon_type_id " ) REFERENCES " weapon_type " ( " id " ) ;
ALTER TABLE " class_skill_data " ADD FOREIGN KEY ( " class_skill_id " ) REFERENCES " class_skill " ( " id " ) ;
ALTER TABLE " class_skill " ADD FOREIGN KEY ( " class_id " ) REFERENCES " class " ( " id " ) ;
ALTER TABLE " builds " ADD FOREIGN KEY ( " class1 " ) REFERENCES " class " ( " id " ) ;
ALTER TABLE " builds " ADD FOREIGN KEY ( " class2 " ) REFERENCES " class " ( " id " ) ;
ALTER TABLE " skill_tree_data " ADD FOREIGN KEY ( " class_id " ) REFERENCES " class " ( " id " ) ;
delete from skill_tree_data ;
delete from class_skill_data ;
delete from class_skill ;
delete from photon_art ;
delete from enemy_data ;
delete from database_audit ;
delete from food_mult ;
delete from food ;
delete from armor ;
delete from augment ;
delete from augment_type ;
delete from skill_data ;
delete from skill ;
delete from skill_type ;
delete from builds ;
delete from users ;
delete from roles ;
delete from weapon_existence_data ;
delete from class_weapon_type_data ;
delete from class_level_data ;
delete from potential_data ;
delete from weapon ;
delete from weapon_type ;
delete from class ;
delete from potential ;
insert into food_mult ( amount , potency , pp , dmg_res , hp , pp_consumption , pp_recovery , weak_point_dmg , hp_recovery )
values ( 0 , 1 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ) ;
insert into food_mult ( amount , potency , pp , dmg_res , hp , pp_consumption , pp_recovery , weak_point_dmg , hp_recovery )
values ( 1 , 1 . 05 , 10 , 1 . 05 , 1 . 05 , 1 , 1 , 1 , 1 ) ;
insert into food ( name , potency , pp , dmg_res , hp , pp_consumption , pp_recovery , weak_point_dmg , hp_recovery , popularity , editors_choice )
values ( ' Rich Aelio Meat ' , true , false , false , false , true , false , false , false , 0 , 0 ) ;
insert into food ( name , potency , pp , dmg_res , hp , pp_consumption , pp_recovery , weak_point_dmg , hp_recovery , popularity , editors_choice )
values ( ' Light Aelio Meat ' , true , false , false , false , false , true , false , false , 0 , 0 ) ;
insert into class ( name , icon ) values ( ' Hunter ' , ' /icons/UINGSClassHu.png ' ) ;
insert into class ( name , icon ) values ( ' Fighter ' , ' /icons/UINGSClassFi.png ' ) ;
insert into class ( name , icon ) values ( ' Ranger ' , ' /icons/UINGSClassRa.png ' ) ;
insert into class ( name , icon ) values ( ' Gunner ' , ' /icons/UINGSClassGu.png ' ) ;
insert into class ( name , icon ) values ( ' Force ' , ' /icons/UINGSClassFo.png ' ) ;
insert into class ( name , icon ) values ( ' Techter ' , ' /icons/UINGSClassTe.png ' ) ;
insert into weapon_type ( name , icon , dmg_type ) values ( ' Sword ' , ' /icons/NGSUIItemSwordMini.png ' , 0 ) ;
insert into weapon_type ( name , icon , dmg_type ) values ( ' Spear ' , ' /icons/NGSUIItemPartizanMini.png ' , 0 ) ;
insert into weapon_type ( name , icon , dmg_type ) values ( ' Wired Lance ' , ' /icons/NGSUIItemWiredLanceMini.png ' , 0 ) ;
insert into weapon_type ( name , icon , dmg_type ) values ( ' Twin Dagger ' , ' /icons/NGSUIItemTwinDaggersMini.png ' , 0 ) ;
insert into weapon_type ( name , icon , dmg_type ) values ( ' Double Saber ' , ' /icons/NGSUIItemDoubleSaberMini.png ' , 0 ) ;
insert into weapon_type ( name , icon , dmg_type ) values ( ' Knuckles ' , ' /icons/NGSUIItemKnuckleMini.png ' , 0 ) ;
insert into weapon_type ( name , icon , dmg_type ) values ( ' Assault Rifle ' , ' /icons/NGSUIItemAssaultRifleMini.png ' , 1 ) ;
insert into weapon_type ( name , icon , dmg_type ) values ( ' Launcher ' , ' /icons/NGSUIItemLauncherMini.png ' , 1 ) ;
insert into weapon_type ( name , icon , dmg_type ) values ( ' Twin Machine Guns ' , ' NGSUIItemTwinMachinegunsMini.png ' , 1 ) ;
insert into weapon_type ( name , icon , dmg_type ) values ( ' Rod ' , ' /icons/NGSUIItemRodMini.png ' , 2 ) ;
insert into weapon_type ( name , icon , dmg_type ) values ( ' Talis ' , ' /icons/NGSUIItemTalisMini.png ' , 2 ) ;
insert into weapon_type ( name , icon , dmg_type ) values ( ' Wand ' , ' /icons/NGSUIItemWandMini.png ' , 2 ) ;
insert into potential ( name , icon ) values ( ' Recycler Unit ' , ' /icons/NGSUIItemPotentialAbility.png ' ) ;
insert into potential ( name , icon ) values ( ' Indomitable Unit ' , ' /icons/NGSUIItemPotentialAbility.png ' ) ;
insert into potential ( name , icon ) values ( ' Defensive Formation ' , ' /icons/NGSUIItemPotentialAbility.png ' ) ;
insert into potential ( name , icon ) values ( ' Offensive Formation ' , ' /icons/NGSUIItemPotentialAbility.png ' ) ;
insert into potential ( name , icon ) values ( ' Bastion Unit ' , ' /icons/NGSUIItemPotentialAbility.png ' ) ;
insert into potential ( name , icon ) values ( ' Meditation Unit ' , ' /icons/NGSUIItemPotentialAbility.png ' ) ;
insert into potential ( name , icon ) values ( ' Mustered Might Unit ' , ' /icons/NGSUIItemPotentialAbility.png ' ) ;
insert into potential ( name , icon ) values ( ' Dynamo Unit ' , ' /icons/NGSUIItemPotentialAbility.png ' ) ;
insert into potential ( name , icon ) values ( ' Berserk Unit ' , ' /icons/NGSUIItemPotentialAbility.png ' ) ;
insert into potential ( name , icon ) values ( ' Wellspring Unit ' , ' /icons/NGSUIItemPotentialAbility.png ' ) ;
insert into potential ( name , icon ) values ( ' Endurance Unit ' , ' /icons/NGSUIItemPotentialAbility.png ' ) ;
insert into class_level_data ( class_id , name , level , hp , atk , def )
values ( ( SELECT id from class WHERE name = ' Hunter ' limit 1 ) , ' Hunter Lv.1 ' , 1 , 300 , 450 , 304 ) ;
insert into class_level_data ( class_id , name , level , hp , atk , def )
values ( ( SELECT id from class WHERE name = ' Hunter ' limit 1 ) , ' Hunter Lv.2 ' , 2 , 303 , 459 , 309 ) ;
insert into class_level_data ( class_id , name , level , hp , atk , def )
values ( ( SELECT id from class WHERE name = ' Fighter ' limit 1 ) , ' Fighter Lv.1 ' , 1 , 280 , 454 , 301 ) ;
insert into class_level_data ( class_id , name , level , hp , atk , def )
values ( ( SELECT id from class WHERE name = ' Ranger ' limit 1 ) , ' Ranger Lv.1 ' , 1 , 240 , 448 , 300 ) ;
insert into class_weapon_type_data ( class_id , weapon_type_id )
values ( ( SELECT id from class WHERE name = ' Hunter ' limit 1 ) , ( SELECT id from weapon_type WHERE name = ' Sword ' limit 1 ) ) ;
insert into class_weapon_type_data ( class_id , weapon_type_id )
values ( ( SELECT id from class WHERE name = ' Hunter ' limit 1 ) , ( SELECT id from weapon_type WHERE name = ' Spear ' limit 1 ) ) ;
insert into class_weapon_type_data ( class_id , weapon_type_id )
values ( ( SELECT id from class WHERE name = ' Hunter ' limit 1 ) , ( SELECT id from weapon_type WHERE name = ' Wired Lance ' limit 1 ) ) ;
insert into class_weapon_type_data ( class_id , weapon_type_id )
values ( ( SELECT id from class WHERE name = ' Fighter ' limit 1 ) , ( SELECT id from weapon_type WHERE name = ' Twin Dagger ' limit 1 ) ) ;
insert into class_weapon_type_data ( class_id , weapon_type_id )
values ( ( SELECT id from class WHERE name = ' Fighter ' limit 1 ) , ( SELECT id from weapon_type WHERE name = ' Double Saber ' limit 1 ) ) ;
insert into class_weapon_type_data ( class_id , weapon_type_id )
values ( ( SELECT id from class WHERE name = ' Fighter ' limit 1 ) , ( SELECT id from weapon_type WHERE name = ' Knuckles ' limit 1 ) ) ;
insert into weapon ( name , rarity , level_req , atk , potential_id , variance , base_affix_slots , drop_info , pb_gauge_build , icon )
values ( ' Primm ' , 1 , 1 , 177 , ( select id from potential where name = ' Recycler Unit ' limit 1 ) , 0 . 7 , 2 , ' Central City Item Shop, Common Drop ' , 0 , ' /icons/uc1iBck.png ' ) ;
insert into weapon ( name , rarity , level_req , atk , potential_id , variance , base_affix_slots , drop_info , pb_gauge_build , icon )
values ( ' Tzvia ' , 2 , 4 , 195 , ( select id from potential where name = ' Indomitable Unit ' limit 1 ) , 0 . 7 , 2 , ' Central City Item Shop, Common Drop ' , 0 , ' /icons/uc1iBck.png ' ) ;
insert into weapon ( name , rarity , level_req , atk , potential_id , variance , base_affix_slots , drop_info , pb_gauge_build , icon )
values ( ' Cattleya ' , 1 , 1 , 200 , ( select id from potential where name = ' Recycler Unit ' limit 1 ) , 0 . 7 , 2 , ' Central City Item Shop, Common Drop ' , 0 , ' /icons/uc1iBck.png ' ) ;
insert into potential_data ( potential_id , name , level , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , description )
values ( ( select id from potential where name = ' Recycler Unit ' limit 1 ) , ' Recycler Unit Lv.1 ' , 1 , 1 . 18 , 1 . 18 , 1 . 18 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 10 , 0 , ' Test description for the Recycler Unit ' ) ;
insert into potential_data ( potential_id , name , level , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , description )
values ( ( select id from potential where name = ' Recycler Unit ' limit 1 ) , ' Recycler Unit Lv.2 ' , 2 , 1 . 20 , 1 . 20 , 1 . 20 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 20 , 0 , ' Test description for the Recycler Unit ' ) ;
insert into potential_data ( potential_id , name , level , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , description )
values ( ( select id from potential where name = ' Indomitable Unit ' limit 1 ) , ' Indomitable Unit Lv.1 ' , 1 , 1 . 18 , 1 . 18 , 1 . 18 , 0 , 0 , 0 , 0 , 0 , 0 , 1 . 10 , 0 , 0 , 0 , 0 , 0 , 0 , 10 , 0 , ' Test description for the Indomitable Unit ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Sword ' limit 1 ) , ( select id from weapon where name = ' Primm ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Spear ' limit 1 ) , ( select id from weapon where name = ' Primm ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Wired Lance ' limit 1 ) , ( select id from weapon where name = ' Primm ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Twin Dagger ' limit 1 ) , ( select id from weapon where name = ' Primm ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Double Saber ' limit 1 ) , ( select id from weapon where name = ' Primm ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Knuckles ' limit 1 ) , ( select id from weapon where name = ' Primm ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Assault Rifle ' limit 1 ) , ( select id from weapon where name = ' Primm ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Launcher ' limit 1 ) , ( select id from weapon where name = ' Primm ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Twin Machine Guns ' limit 1 ) , ( select id from weapon where name = ' Primm ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Rod ' limit 1 ) , ( select id from weapon where name = ' Primm ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Talis ' limit 1 ) , ( select id from weapon where name = ' Primm ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Wand ' limit 1 ) , ( select id from weapon where name = ' Primm ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Sword ' limit 1 ) , ( select id from weapon where name = ' Tzvia ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Spear ' limit 1 ) , ( select id from weapon where name = ' Tzvia ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Wired Lance ' limit 1 ) , ( select id from weapon where name = ' Tzvia ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Twin Dagger ' limit 1 ) , ( select id from weapon where name = ' Tzvia ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Double Saber ' limit 1 ) , ( select id from weapon where name = ' Tzvia ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Knuckles ' limit 1 ) , ( select id from weapon where name = ' Tzvia ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Assault Rifle ' limit 1 ) , ( select id from weapon where name = ' Tzvia ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Launcher ' limit 1 ) , ( select id from weapon where name = ' Tzvia ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Twin Machine Guns ' limit 1 ) , ( select id from weapon where name = ' Tzvia ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Rod ' limit 1 ) , ( select id from weapon where name = ' Tzvia ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Talis ' limit 1 ) , ( select id from weapon where name = ' Tzvia ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Wand ' limit 1 ) , ( select id from weapon where name = ' Tzvia ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into roles ( name )
values ( ' Administrator ' ) ;
insert into roles ( name )
values ( ' Editor ' ) ;
insert into roles ( name )
values ( ' Guest ' ) ;
insert into users ( username , email , password_hash , created_on , roles_id , avatar , recovery_hash )
values ( ' sigonasr2 ' , ' sigonasr2@gmail.com ' , ' ABCDEFG ' , ' 2021-07-13 04:30+00 ' , ( select id from roles where name = ' Administrator ' limit 1 ) , ' ' , ' ' ) ;
insert into users ( username , email , password_hash , created_on , roles_id , avatar , recovery_hash )
values ( ' sigonasr3 ' , ' sigonasr3@gmail.com ' , ' ABCDEF ' , ' 2021-07-14 05:30+00 ' , ( select id from roles where name = ' Editor ' limit 1 ) , ' ' , ' ' ) ;
insert into builds ( users_id , creator , build_name , class1 , class2 , created_on , last_modified , likes , data , editors_choice )
values ( ( select id from users where username = ' sigonasr2 ' limit 1 ) , ' sigonasr2 ' , ' Test Build ' , ( select id from class where name = ' Ranger ' limit 1 ) , ( select id from class where name = ' Force ' limit 1 ) , ' 2021-07-13 04:30+00 ' , ' 2021-07-13 04:30+00 ' , 5 , ' <DATA STRING> ' , 0 ) ;
insert into builds ( users_id , creator , build_name , class1 , class2 , created_on , last_modified , likes , data , editors_choice )
values ( ( select id from users where username = ' sigonasr3 ' limit 1 ) , ' sigonasr3 ' , ' Test Build2 ' , ( select id from class where name = ' Techter ' limit 1 ) , ( select id from class where name = ' Fighter ' limit 1 ) , ' 2021-07-13 06:30+00 ' , ' 2021-07-13 07:30+00 ' , 27 , ' <DATA STRING> ' , 0 ) ;
insert into skill_type ( name )
values ( ' Weapon ' ) ;
insert into skill_type ( name )
values ( ' Armor ' ) ;
insert into skill ( name , skill_type_id , icon )
values ( ' Fixa Attack ' , ( select id from skill_type where name = ' Weapon ' limit 1 ) , ' /icons/UINGSItemPresetAbility.png ' ) ;
insert into skill ( name , skill_type_id , icon )
values ( ' Fixa Guard ' , ( select id from skill_type where name = ' Armor ' limit 1 ) , ' /icons/UINGSItemPresetAbility.png ' ) ;
insert into skill ( name , skill_type_id , icon )
values ( ' Fixa Termina ' , ( select id from skill_type where name = ' Weapon ' limit 1 ) , ' /icons/UINGSItemPresetAbility.png ' ) ;
insert into skill_data ( skill_id , name , level , variance , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , popularity , editors_choice )
values ( ( select id from skill where name = ' Fixa Attack ' limit 1 ) , ' Fixa Attack Lv.1 ' , 1 , 0 , 1 . 02 , 1 . 02 , 1 . 02 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ) ;
insert into skill_data ( skill_id , name , level , variance , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , popularity , editors_choice )
values ( ( select id from skill where name = ' Fixa Attack ' limit 1 ) , ' Fixa Attack Lv.2 ' , 2 , 0 , 1 . 03 , 1 . 03 , 1 . 03 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ) ;
insert into skill_data ( skill_id , name , level , variance , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , popularity , editors_choice )
values ( ( select id from skill where name = ' Fixa Attack ' limit 1 ) , ' Fixa Attack Lv.3 ' , 3 , 0 , 1 . 04 , 1 . 04 , 1 . 04 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ) ;
insert into skill_data ( skill_id , name , level , variance , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , popularity , editors_choice )
values ( ( select id from skill where name = ' Fixa Guard ' limit 1 ) , ' Fixa Guard Lv.1 ' , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 . 01 , 0 , 0 ) ;
insert into skill_data ( skill_id , name , level , variance , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , popularity , editors_choice )
values ( ( select id from skill where name = ' Fixa Guard ' limit 1 ) , ' Fixa Guard Lv.2 ' , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 . 02 , 0 , 0 ) ;
insert into skill_data ( skill_id , name , level , variance , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , popularity , editors_choice )
values ( ( select id from skill where name = ' Fixa Guard ' limit 1 ) , ' Fixa Guard Lv.3 ' , 3 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 . 03 , 0 , 0 ) ;
insert into skill_data ( skill_id , name , level , variance , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , popularity , editors_choice )
values ( ( select id from skill where name = ' Fixa Termina ' limit 1 ) , ' Fixa Termina Lv.1 ' , 1 , 0 , 0 , 0 , 0 , 0 , 1 . 05 , 0 , 0 , 0 , 0 , 0 , 0 ) ;
insert into skill_data ( skill_id , name , level , variance , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , popularity , editors_choice )
values ( ( select id from skill where name = ' Fixa Termina ' limit 1 ) , ' Fixa Termina Lv.2 ' , 2 , 0 , 0 , 0 , 0 , 0 , 1 . 08 , 0 , 0 , 0 , 0 , 0 , 0 ) ;
insert into skill_data ( skill_id , name , level , variance , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , popularity , editors_choice )
values ( ( select id from skill where name = ' Fixa Termina ' limit 1 ) , ' Fixa Termina Lv.3 ' , 3 , 0 , 0 , 0 , 0 , 0 , 1 . 10 , 0 , 0 , 0 , 0 , 0 , 0 ) ;
insert into augment_type ( name , icon )
values ( ' Stamina ' , ' ' ) ;
insert into augment_type ( name , icon )
values ( ' Spirit ' , ' ' ) ;
insert into augment_type ( name , icon )
values ( ' Might ' , ' ' ) ;
insert into augment_type ( name , icon )
values ( ' Precision ' , ' ' ) ;
insert into augment ( augment_type_id , name , variance , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , affix_success_rate , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , popularity , editors_choice )
values ( ( select id from augment_type where name = ' Stamina ' limit 1 ) , 1 , 0 , 5 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 . 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 3 , 0 , 0 , 0 ) ;
insert into augment ( augment_type_id , name , variance , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , affix_success_rate , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , popularity , editors_choice )
values ( ( select id from augment_type where name = ' Stamina ' limit 1 ) , 2 , 0 , 10 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 . 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 4 , 0 , 0 , 0 ) ;
insert into augment ( augment_type_id , name , variance , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , affix_success_rate , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , popularity , editors_choice )
values ( ( select id from augment_type where name = ' Stamina ' limit 1 ) , 3 , 0 , 15 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 . 09 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 5 , 0 , 0 , 0 ) ;
insert into augment ( augment_type_id , name , variance , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , affix_success_rate , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , popularity , editors_choice )
values ( ( select id from augment_type where name = ' Spirit ' limit 1 ) , 1 , 0 , 0 , 3 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 . 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 2 , 0 , 0 , 0 ) ;
insert into augment ( augment_type_id , name , variance , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , affix_success_rate , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , popularity , editors_choice )
values ( ( select id from augment_type where name = ' Spirit ' limit 1 ) , 2 , 0 , 0 , 4 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 . 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 3 , 0 , 0 , 0 ) ;
insert into augment ( augment_type_id , name , variance , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , affix_success_rate , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , popularity , editors_choice )
values ( ( select id from augment_type where name = ' Spirit ' limit 1 ) , 3 , 0 , 0 , 5 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 . 09 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 4 , 0 , 0 , 0 ) ;
insert into augment ( augment_type_id , name , variance , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , affix_success_rate , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , popularity , editors_choice )
values ( ( select id from augment_type where name = ' Might ' limit 1 ) , 1 , 0 , 0 , 0 , 1 . 01 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 . 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 4 , 0 , 0 , 0 ) ;
insert into augment ( augment_type_id , name , variance , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , affix_success_rate , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , popularity , editors_choice )
values ( ( select id from augment_type where name = ' Might ' limit 1 ) , 2 , 0 , 0 , 0 , 1 . 015 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 . 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 5 , 0 , 0 , 0 ) ;
insert into augment ( augment_type_id , name , variance , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , affix_success_rate , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , popularity , editors_choice )
values ( ( select id from augment_type where name = ' Might ' limit 1 ) , 3 , 0 , 0 , 0 , 1 . 02 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 . 09 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 6 , 0 , 0 , 0 ) ;
insert into augment ( augment_type_id , name , variance , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , affix_success_rate , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , popularity , editors_choice )
values ( ( select id from augment_type where name = ' Precision ' limit 1 ) , 1 , 0 , 0 , 0 , 0 , 1 . 01 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 . 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 4 , 0 , 0 , 0 ) ;
insert into augment ( augment_type_id , name , variance , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , affix_success_rate , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , popularity , editors_choice )
values ( ( select id from augment_type where name = ' Precision ' limit 1 ) , 2 , 0 , 0 , 0 , 0 , 1 . 015 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 . 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 5 , 0 , 0 , 0 ) ;
insert into augment ( augment_type_id , name , variance , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , affix_success_rate , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , popularity , editors_choice )
values ( ( select id from augment_type where name = ' Precision ' limit 1 ) , 3 , 0 , 0 , 0 , 0 , 1 . 02 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 . 09 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 6 , 0 , 0 , 0 ) ;
insert into armor ( name , rarity , level_req , def , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , slot , icon , popularity , editors_choice )
values ( ' Primm Armor ' , 1 , 1 , 8 , 10 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , ' /icons/20M6Z7t.png ' , 0 , 0 ) ;
insert into armor ( name , rarity , level_req , def , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , slot , icon , popularity , editors_choice )
values ( ' Tzvia Armor ' , 2 , 1 , 9 , 0 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 . 2 , 2 , ' /icons/F0t58xP.png ' , 0 , 0 ) ;
insert into armor ( name , rarity , level_req , def , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , slot , icon , popularity , editors_choice )
values ( ' Theseus Armor ' , 3 , 5 , 10 , 10 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 . 1 , 3 , ' /icons/uldt9lR.png ' , 0 , 0 ) ;
insert into database_audit ( action , table_name , row_name , row_id , old_value , new_value , date , users_id )
values ( ' INSERT ' , ' augment ' , ' crit_rate ' , 4 , ' ' , ' 0.15 ' , ' 2018-07-16 03:30+00 ' , ( select id from users where username = ' sigonasr2 ' limit 1 ) ) ;
insert into database_audit ( action , table_name , row_name , row_id , old_value , new_value , date , users_id )
values ( ' UPDATE ' , ' skill_data ' , ' mel_dmg ' , 1 , ' 0.01 ' , ' 0 ' , ' 2018-07-17 19:45+00 ' , ( select id from users where username = ' sigonasr3 ' limit 1 ) ) ;
insert into photon_art ( name , weapon_type_id , potency , power_distribution , pp , frames , dps , icon )
values ( ' Normal Attack Lv1 ' , ( select id from weapon_type where name = ' Twin Dagger ' limit 1 ) , 100 , 0 . 45 , 2 , 20 , 270 , ' ' ) ;
insert into photon_art ( name , weapon_type_id , potency , power_distribution , pp , frames , dps , icon )
values ( ' Spin Counter ' , ( select id from weapon_type where name = ' Twin Dagger ' limit 1 ) , 100 , 3 , 8 , 38 , 521 , ' ' ) ;
insert into enemy_data ( level , def , atk )
values ( 1 , 450 , 900 ) ;
insert into enemy_data ( level , def , atk )
values ( 2 , 450 , 918 ) ;
insert into enemy_data ( level , def , atk )
values ( 3 , 467 , 935 ) ;
insert into enemy_data ( level , def , atk )
values ( 4 , 467 , 953 ) ;
insert into class_skill ( name , class_id , icon , description )
values ( ' Hunter Physique ' , ( SELECT id from class WHERE name = ' Hunter ' limit 1 ) , ' ' , ' This does something useful. Probably. ' ) ;
insert into class_skill ( name , class_id , icon , description )
values ( ' War Cry ' , ( SELECT id from class WHERE name = ' Fighter ' limit 1 ) , ' ' , ' This is not useful. ' ) ;
insert into class_skill ( name , class_id , icon , description )
values ( ' Assault Charge Advent ' , ( SELECT id from class WHERE name = ' Gunner ' limit 1 ) , ' ' , ' This is ' ) ;
insert into class_skill_data ( name , class_skill_id , dependency , level , effect , duration , cooldown , damage_taken , pa_potency , conditional_buff , pp_recovery , property , all_damage_buff , active_pp_recovery , status_ailment_accum , status_ailment_duration , pp_consumption , max_hp_decrease , natural_pp_recovery , added_pp , pb_gauge_fortification )
values ( ' Hunter Physique Lv.1 ' , ( SELECT id from class_skill WHERE name = ' Hunter Physique ' limit 1 ) , ' ' , 1 , ' Effect Name ' , 20 , 15 , 0 . 7 , 1 , false , 0 . 5 , ' ' , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ) ;
insert into class_skill_data ( name , class_skill_id , dependency , level , effect , duration , cooldown , damage_taken , pa_potency , conditional_buff , pp_recovery , property , all_damage_buff , active_pp_recovery , status_ailment_accum , status_ailment_duration , pp_consumption , max_hp_decrease , natural_pp_recovery , added_pp , pb_gauge_fortification )
values ( ' War Cry Lv.1 ' , ( SELECT id from class_skill WHERE name = ' War Cry ' limit 1 ) , ' ' , 1 , ' Effect Name ' , 14 , 10 , 0 . 5 , 1 . 1 , false , 0 . 8 , ' ' , 0 , 0 , 0 , 0 . 6 , 0 , 0 , 0 , 0 , 0 ) ;
insert into class_skill_data ( name , class_skill_id , dependency , level , effect , duration , cooldown , damage_taken , pa_potency , conditional_buff , pp_recovery , property , all_damage_buff , active_pp_recovery , status_ailment_accum , status_ailment_duration , pp_consumption , max_hp_decrease , natural_pp_recovery , added_pp , pb_gauge_fortification )
values ( ' War Cry Lv.2 ' , ( SELECT id from class_skill WHERE name = ' War Cry ' limit 1 ) , ' ' , 2 , ' Effect Name ' , 11 , 11 , 0 . 8 , 1 . 0 , false , 0 . 7 , ' ' , 0 , 0 , 0 , 0 . 9 , 0 , 0 , 0 , 0 , 0 ) ;
insert into class_skill_data ( name , class_skill_id , dependency , level , effect , duration , cooldown , damage_taken , pa_potency , conditional_buff , pp_recovery , property , all_damage_buff , active_pp_recovery , status_ailment_accum , status_ailment_duration , pp_consumption , max_hp_decrease , natural_pp_recovery , added_pp , pb_gauge_fortification )
values ( ' Assault Charge Advent ' , ( SELECT id from class_skill WHERE name = ' Assault Charge Advent ' limit 1 ) , ' ' , 1 , ' Effect Name ' , 30 , 24 , 1 . 0 , 1 . 1 , false , 0 . 8 , ' ' , 0 , 0 , 0 , 0 , 0 , 0 , 0 . 6 , 0 , 0 ) ;
insert into skill_tree_data ( class_id , data , skill_data , line_color , line_width , gridsizex , gridsizey , gridpaddingx , gridpaddingy , halflineheight )
values ( ( select id from class where name = ' Hunter ' ) , ' □ □ ,└□─┘□□, │ ││, │ □│, □─□┼□, □ ' , ' ' , ' #000000 ' , 3 , 80 , 60 , 10 , 10 , 60 ) ; \ c ngsplanner
CREATE TABLE " food_mult " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" amount " int ,
" potency " float ,
" pp " int ,
" dmg_res " float ,
" hp " float ,
" pp_consumption " float ,
" pp_recovery " float ,
" weak_point_dmg " float ,
" hp_recovery " float
) ;
CREATE TABLE " food " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text ,
" potency " boolean ,
" pp " boolean ,
" dmg_res " boolean ,
" hp " boolean ,
" pp_consumption " boolean ,
" pp_recovery " boolean ,
" weak_point_dmg " boolean ,
" hp_recovery " boolean ,
" popularity " int ,
" editors_choice " int
) ;
CREATE TABLE " class " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text ,
" icon " text
) ;
CREATE TABLE " class_weapon_type_data " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" class_id " int ,
" weapon_type_id " int
) ;
CREATE TABLE " class_level_data " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text ,
" class_id " int ,
" level " int ,
" hp " int ,
" atk " int ,
" def " int
) ;
CREATE TABLE " weapon " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text ,
" rarity " int ,
" level_req " int ,
" atk " int ,
" potential_id " int ,
" variance " float ,
" base_affix_slots " int ,
" drop_info " text ,
" pb_gauge_build " float ,
" icon " text
) ;
CREATE TABLE " weapon_type " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text ,
" shorthand " text ,
" icon " text ,
" dmg_type " int
) ;
CREATE TABLE " potential " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text ,
" icon " text
) ;
CREATE TABLE " potential_data " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text ,
" potential_id " int ,
" level " int ,
" mel_dmg " float ,
" rng_dmg " float ,
" tec_dmg " float ,
" crit_rate " float ,
" crit_dmg " float ,
" pp_cost_reduction " float ,
" active_pp_recovery " float ,
" natural_pp_recovery " float ,
" dmg_res " float ,
" all_down_res " float ,
" burn_res " float ,
" freeze_res " float ,
" blind_res " float ,
" shock_res " float ,
" panic_res " float ,
" poison_res " float ,
" battle_power_value " int ,
" pb_gauge_build " float ,
" description " text
) ;
CREATE TABLE " armor " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text ,
" rarity " int ,
" level_req " int ,
" def " int ,
" hp " int ,
" pp " int ,
" mel_dmg " float ,
" rng_dmg " float ,
" tec_dmg " float ,
" crit_rate " float ,
" crit_dmg " float ,
" pp_cost_reduction " float ,
" active_pp_recovery " float ,
" natural_pp_recovery " float ,
" dmg_res " float ,
" all_down_res " float ,
" burn_res " float ,
" freeze_res " float ,
" blind_res " float ,
" shock_res " float ,
" panic_res " float ,
" poison_res " float ,
" slot " int ,
" pb_gauge_build " float ,
" icon " text ,
" popularity " int ,
" editors_choice " int
) ;
CREATE TABLE " augment " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" augment_type_id " int ,
" name " text ,
" variance " float ,
" hp " int ,
" pp " int ,
" mel_dmg " float ,
" rng_dmg " float ,
" tec_dmg " float ,
" crit_rate " float ,
" crit_dmg " float ,
" pp_cost_reduction " float ,
" active_pp_recovery " float ,
" natural_pp_recovery " float ,
" dmg_res " float ,
" affix_success_rate " float ,
" all_down_res " float ,
" burn_res " float ,
" freeze_res " float ,
" blind_res " float ,
" shock_res " float ,
" panic_res " float ,
" poison_res " float ,
" battle_power_value " int ,
" pb_gauge_build " float ,
" popularity " int ,
" editors_choice " int
) ;
CREATE TABLE " skill " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text ,
" skill_type_id " int ,
" icon " text
) ;
CREATE TABLE " skill_data " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text ,
" skill_id " int ,
" level " int ,
" variance " float ,
" mel_dmg " float ,
" rng_dmg " float ,
" tec_dmg " float ,
" crit_rate " float ,
" crit_dmg " float ,
" pp_cost_reduction " float ,
" active_pp_recovery " float ,
" natural_pp_recovery " float ,
" dmg_res " float ,
" popularity " int ,
" editors_choice " int
) ;
CREATE TABLE " skill_type " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text
) ;
CREATE TABLE " weapon_existence_data " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" weapon_type_id " int ,
" weapon_id " int ,
" popularity " int ,
" editors_choice " int ,
" icon " text ,
" special_name " text
) ;
CREATE TABLE " augment_type " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text ,
" icon " text
) ;
CREATE TABLE " photon_art " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text ,
" weapon_type_id " int ,
" potency " int ,
" power_distribution " float ,
" pp " int ,
" frames " int ,
" dps " int ,
" property " int ,
" icon " text
) ;
CREATE TABLE " enemy_data " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" level " int ,
" def " int ,
" atk " int
) ;
CREATE TABLE " class_skill " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text ,
" class_id " int ,
" icon " text ,
" description " text
) ;
CREATE TABLE " class_skill_data " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text ,
" class_skill_id " int ,
" dependency " text ,
" level " int ,
" effect " text ,
" duration " int ,
" cooldown " int ,
" damage_taken " float ,
" pa_potency " float ,
" conditional_buff " boolean ,
" pp_recovery " float ,
" property " text ,
" all_damage_buff " float ,
" active_pp_recovery " float ,
" status_ailment_accum " float ,
" status_ailment_duration " float ,
" pp_consumption " float ,
" max_hp_decrease " float ,
" natural_pp_recovery " float ,
" added_pp " int ,
" pb_gauge_fortification " float
) ;
CREATE TABLE " database_audit " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" action " text ,
" table_name " text ,
" row_name " text ,
" row_id " int ,
" old_value " text ,
" new_value " text ,
" date " timestamptz ,
" users_id " int
) ;
CREATE TABLE " users " (
" id " SERIAL PRIMARY KEY ,
" username " text UNIQUE ,
" email " text UNIQUE ,
" password_hash " text ,
" created_on " timestamptz ,
" roles_id " int ,
" avatar " text ,
" editors_choice " int ,
" recovery_hash " text
) ;
CREATE TABLE " roles " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" name " text
) ;
CREATE TABLE " builds " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" users_id " int ,
" creator " text ,
" build_name " text ,
" class1 " int ,
" class2 " int ,
" created_on " timestamptz ,
" last_modified " timestamptz ,
" likes " int ,
" data " text ,
" editors_choice " int
) ;
CREATE TABLE " skill_tree_data " (
" id " SERIAL UNIQUE PRIMARY KEY ,
" class_id " int ,
" data " text ,
" skill_data " text ,
" line_color " text ,
" line_width " int ,
" gridsizex " int ,
" gridsizey " int ,
" gridpaddingx " int ,
" gridpaddingy " int ,
" halflineheight " int
) ;
ALTER TABLE " builds " ADD FOREIGN KEY ( " users_id " ) REFERENCES " users " ( " id " ) ;
ALTER TABLE " users " ADD FOREIGN KEY ( " roles_id " ) REFERENCES " roles " ( " id " ) ;
ALTER TABLE " database_audit " ADD FOREIGN KEY ( " users_id " ) REFERENCES " users " ( " id " ) ;
ALTER TABLE " class_weapon_type_data " ADD FOREIGN KEY ( " class_id " ) REFERENCES " class " ( " id " ) ;
ALTER TABLE " class_level_data " ADD FOREIGN KEY ( " class_id " ) REFERENCES " class " ( " id " ) ;
ALTER TABLE " class_weapon_type_data " ADD FOREIGN KEY ( " weapon_type_id " ) REFERENCES " weapon_type " ( " id " ) ;
ALTER TABLE " weapon " ADD FOREIGN KEY ( " potential_id " ) REFERENCES " potential " ( " id " ) ;
ALTER TABLE " potential_data " ADD FOREIGN KEY ( " potential_id " ) REFERENCES " potential " ( " id " ) ;
ALTER TABLE " skill_data " ADD FOREIGN KEY ( " skill_id " ) REFERENCES " skill " ( " id " ) ;
ALTER TABLE " skill " ADD FOREIGN KEY ( " skill_type_id " ) REFERENCES " skill_type " ( " id " ) ;
ALTER TABLE " weapon_existence_data " ADD FOREIGN KEY ( " weapon_id " ) REFERENCES " weapon " ( " id " ) ;
ALTER TABLE " weapon_existence_data " ADD FOREIGN KEY ( " weapon_type_id " ) REFERENCES " weapon_type " ( " id " ) ;
ALTER TABLE " augment " ADD FOREIGN KEY ( " augment_type_id " ) REFERENCES " augment_type " ( " id " ) ;
ALTER TABLE " photon_art " ADD FOREIGN KEY ( " weapon_type_id " ) REFERENCES " weapon_type " ( " id " ) ;
ALTER TABLE " class_skill_data " ADD FOREIGN KEY ( " class_skill_id " ) REFERENCES " class_skill " ( " id " ) ;
ALTER TABLE " class_skill " ADD FOREIGN KEY ( " class_id " ) REFERENCES " class " ( " id " ) ;
ALTER TABLE " builds " ADD FOREIGN KEY ( " class1 " ) REFERENCES " class " ( " id " ) ;
ALTER TABLE " builds " ADD FOREIGN KEY ( " class2 " ) REFERENCES " class " ( " id " ) ;
ALTER TABLE " skill_tree_data " ADD FOREIGN KEY ( " class_id " ) REFERENCES " class " ( " id " ) ;
delete from skill_tree_data ;
delete from class_skill_data ;
delete from class_skill ;
delete from photon_art ;
delete from enemy_data ;
delete from database_audit ;
delete from food_mult ;
delete from food ;
delete from armor ;
delete from augment ;
delete from augment_type ;
delete from skill_data ;
delete from skill ;
delete from skill_type ;
delete from builds ;
delete from users ;
delete from roles ;
delete from weapon_existence_data ;
delete from class_weapon_type_data ;
delete from class_level_data ;
delete from potential_data ;
delete from weapon ;
delete from weapon_type ;
delete from class ;
delete from potential ;
insert into food_mult ( amount , potency , pp , dmg_res , hp , pp_consumption , pp_recovery , weak_point_dmg , hp_recovery )
values ( 0 , 1 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ) ;
insert into food_mult ( amount , potency , pp , dmg_res , hp , pp_consumption , pp_recovery , weak_point_dmg , hp_recovery )
values ( 1 , 1 . 05 , 10 , 1 . 05 , 1 . 05 , 1 , 1 , 1 , 1 ) ;
insert into food ( name , potency , pp , dmg_res , hp , pp_consumption , pp_recovery , weak_point_dmg , hp_recovery , popularity , editors_choice )
values ( ' Rich Aelio Meat ' , true , false , false , false , true , false , false , false , 0 , 0 ) ;
insert into food ( name , potency , pp , dmg_res , hp , pp_consumption , pp_recovery , weak_point_dmg , hp_recovery , popularity , editors_choice )
values ( ' Light Aelio Meat ' , true , false , false , false , false , true , false , false , 0 , 0 ) ;
insert into class ( name , icon ) values ( ' Hunter ' , ' /icons/UINGSClassHu.png ' ) ;
insert into class ( name , icon ) values ( ' Fighter ' , ' /icons/UINGSClassFi.png ' ) ;
insert into class ( name , icon ) values ( ' Ranger ' , ' /icons/UINGSClassRa.png ' ) ;
insert into class ( name , icon ) values ( ' Gunner ' , ' /icons/UINGSClassGu.png ' ) ;
insert into class ( name , icon ) values ( ' Force ' , ' /icons/UINGSClassFo.png ' ) ;
insert into class ( name , icon ) values ( ' Techter ' , ' /icons/UINGSClassTe.png ' ) ;
insert into weapon_type ( name , icon , dmg_type ) values ( ' Sword ' , ' /icons/NGSUIItemSwordMini.png ' , 0 ) ;
insert into weapon_type ( name , icon , dmg_type ) values ( ' Spear ' , ' /icons/NGSUIItemPartizanMini.png ' , 0 ) ;
insert into weapon_type ( name , icon , dmg_type ) values ( ' Wired Lance ' , ' /icons/NGSUIItemWiredLanceMini.png ' , 0 ) ;
insert into weapon_type ( name , icon , dmg_type ) values ( ' Twin Dagger ' , ' /icons/NGSUIItemTwinDaggersMini.png ' , 0 ) ;
insert into weapon_type ( name , icon , dmg_type ) values ( ' Double Saber ' , ' /icons/NGSUIItemDoubleSaberMini.png ' , 0 ) ;
insert into weapon_type ( name , icon , dmg_type ) values ( ' Knuckles ' , ' /icons/NGSUIItemKnuckleMini.png ' , 0 ) ;
insert into weapon_type ( name , icon , dmg_type ) values ( ' Assault Rifle ' , ' /icons/NGSUIItemAssaultRifleMini.png ' , 1 ) ;
insert into weapon_type ( name , icon , dmg_type ) values ( ' Launcher ' , ' /icons/NGSUIItemLauncherMini.png ' , 1 ) ;
insert into weapon_type ( name , icon , dmg_type ) values ( ' Twin Machine Guns ' , ' NGSUIItemTwinMachinegunsMini.png ' , 1 ) ;
insert into weapon_type ( name , icon , dmg_type ) values ( ' Rod ' , ' /icons/NGSUIItemRodMini.png ' , 2 ) ;
insert into weapon_type ( name , icon , dmg_type ) values ( ' Talis ' , ' /icons/NGSUIItemTalisMini.png ' , 2 ) ;
insert into weapon_type ( name , icon , dmg_type ) values ( ' Wand ' , ' /icons/NGSUIItemWandMini.png ' , 2 ) ;
insert into potential ( name , icon ) values ( ' Recycler Unit ' , ' /icons/NGSUIItemPotentialAbility.png ' ) ;
insert into potential ( name , icon ) values ( ' Indomitable Unit ' , ' /icons/NGSUIItemPotentialAbility.png ' ) ;
insert into potential ( name , icon ) values ( ' Defensive Formation ' , ' /icons/NGSUIItemPotentialAbility.png ' ) ;
insert into potential ( name , icon ) values ( ' Offensive Formation ' , ' /icons/NGSUIItemPotentialAbility.png ' ) ;
insert into potential ( name , icon ) values ( ' Bastion Unit ' , ' /icons/NGSUIItemPotentialAbility.png ' ) ;
insert into potential ( name , icon ) values ( ' Meditation Unit ' , ' /icons/NGSUIItemPotentialAbility.png ' ) ;
insert into potential ( name , icon ) values ( ' Mustered Might Unit ' , ' /icons/NGSUIItemPotentialAbility.png ' ) ;
insert into potential ( name , icon ) values ( ' Dynamo Unit ' , ' /icons/NGSUIItemPotentialAbility.png ' ) ;
insert into potential ( name , icon ) values ( ' Berserk Unit ' , ' /icons/NGSUIItemPotentialAbility.png ' ) ;
insert into potential ( name , icon ) values ( ' Wellspring Unit ' , ' /icons/NGSUIItemPotentialAbility.png ' ) ;
insert into potential ( name , icon ) values ( ' Endurance Unit ' , ' /icons/NGSUIItemPotentialAbility.png ' ) ;
insert into class_level_data ( class_id , name , level , hp , atk , def )
values ( ( SELECT id from class WHERE name = ' Hunter ' limit 1 ) , ' Hunter Lv.1 ' , 1 , 300 , 450 , 304 ) ;
insert into class_level_data ( class_id , name , level , hp , atk , def )
values ( ( SELECT id from class WHERE name = ' Hunter ' limit 1 ) , ' Hunter Lv.2 ' , 2 , 303 , 459 , 309 ) ;
insert into class_level_data ( class_id , name , level , hp , atk , def )
values ( ( SELECT id from class WHERE name = ' Fighter ' limit 1 ) , ' Fighter Lv.1 ' , 1 , 280 , 454 , 301 ) ;
insert into class_level_data ( class_id , name , level , hp , atk , def )
values ( ( SELECT id from class WHERE name = ' Ranger ' limit 1 ) , ' Ranger Lv.1 ' , 1 , 240 , 448 , 300 ) ;
insert into class_weapon_type_data ( class_id , weapon_type_id )
values ( ( SELECT id from class WHERE name = ' Hunter ' limit 1 ) , ( SELECT id from weapon_type WHERE name = ' Sword ' limit 1 ) ) ;
insert into class_weapon_type_data ( class_id , weapon_type_id )
values ( ( SELECT id from class WHERE name = ' Hunter ' limit 1 ) , ( SELECT id from weapon_type WHERE name = ' Spear ' limit 1 ) ) ;
insert into class_weapon_type_data ( class_id , weapon_type_id )
values ( ( SELECT id from class WHERE name = ' Hunter ' limit 1 ) , ( SELECT id from weapon_type WHERE name = ' Wired Lance ' limit 1 ) ) ;
insert into class_weapon_type_data ( class_id , weapon_type_id )
values ( ( SELECT id from class WHERE name = ' Fighter ' limit 1 ) , ( SELECT id from weapon_type WHERE name = ' Twin Dagger ' limit 1 ) ) ;
insert into class_weapon_type_data ( class_id , weapon_type_id )
values ( ( SELECT id from class WHERE name = ' Fighter ' limit 1 ) , ( SELECT id from weapon_type WHERE name = ' Double Saber ' limit 1 ) ) ;
insert into class_weapon_type_data ( class_id , weapon_type_id )
values ( ( SELECT id from class WHERE name = ' Fighter ' limit 1 ) , ( SELECT id from weapon_type WHERE name = ' Knuckles ' limit 1 ) ) ;
insert into weapon ( name , rarity , level_req , atk , potential_id , variance , base_affix_slots , drop_info , pb_gauge_build , icon )
values ( ' Primm ' , 1 , 1 , 177 , ( select id from potential where name = ' Recycler Unit ' limit 1 ) , 0 . 7 , 2 , ' Central City Item Shop, Common Drop ' , 0 , ' /icons/uc1iBck.png ' ) ;
insert into weapon ( name , rarity , level_req , atk , potential_id , variance , base_affix_slots , drop_info , pb_gauge_build , icon )
values ( ' Tzvia ' , 2 , 4 , 195 , ( select id from potential where name = ' Indomitable Unit ' limit 1 ) , 0 . 7 , 2 , ' Central City Item Shop, Common Drop ' , 0 , ' /icons/uc1iBck.png ' ) ;
insert into weapon ( name , rarity , level_req , atk , potential_id , variance , base_affix_slots , drop_info , pb_gauge_build , icon )
values ( ' Cattleya ' , 1 , 1 , 200 , ( select id from potential where name = ' Recycler Unit ' limit 1 ) , 0 . 7 , 2 , ' Central City Item Shop, Common Drop ' , 0 , ' /icons/uc1iBck.png ' ) ;
insert into potential_data ( potential_id , name , level , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , description )
values ( ( select id from potential where name = ' Recycler Unit ' limit 1 ) , ' Recycler Unit Lv.1 ' , 1 , 1 . 18 , 1 . 18 , 1 . 18 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 10 , 0 , ' Test description for the Recycler Unit ' ) ;
insert into potential_data ( potential_id , name , level , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , description )
values ( ( select id from potential where name = ' Recycler Unit ' limit 1 ) , ' Recycler Unit Lv.2 ' , 2 , 1 . 20 , 1 . 20 , 1 . 20 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 20 , 0 , ' Test description for the Recycler Unit ' ) ;
insert into potential_data ( potential_id , name , level , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , description )
values ( ( select id from potential where name = ' Indomitable Unit ' limit 1 ) , ' Indomitable Unit Lv.1 ' , 1 , 1 . 18 , 1 . 18 , 1 . 18 , 0 , 0 , 0 , 0 , 0 , 0 , 1 . 10 , 0 , 0 , 0 , 0 , 0 , 0 , 10 , 0 , ' Test description for the Indomitable Unit ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Sword ' limit 1 ) , ( select id from weapon where name = ' Primm ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Spear ' limit 1 ) , ( select id from weapon where name = ' Primm ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Wired Lance ' limit 1 ) , ( select id from weapon where name = ' Primm ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Twin Dagger ' limit 1 ) , ( select id from weapon where name = ' Primm ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Double Saber ' limit 1 ) , ( select id from weapon where name = ' Primm ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Knuckles ' limit 1 ) , ( select id from weapon where name = ' Primm ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Assault Rifle ' limit 1 ) , ( select id from weapon where name = ' Primm ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Launcher ' limit 1 ) , ( select id from weapon where name = ' Primm ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Twin Machine Guns ' limit 1 ) , ( select id from weapon where name = ' Primm ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Rod ' limit 1 ) , ( select id from weapon where name = ' Primm ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Talis ' limit 1 ) , ( select id from weapon where name = ' Primm ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Wand ' limit 1 ) , ( select id from weapon where name = ' Primm ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Sword ' limit 1 ) , ( select id from weapon where name = ' Tzvia ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Spear ' limit 1 ) , ( select id from weapon where name = ' Tzvia ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Wired Lance ' limit 1 ) , ( select id from weapon where name = ' Tzvia ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Twin Dagger ' limit 1 ) , ( select id from weapon where name = ' Tzvia ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Double Saber ' limit 1 ) , ( select id from weapon where name = ' Tzvia ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Knuckles ' limit 1 ) , ( select id from weapon where name = ' Tzvia ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Assault Rifle ' limit 1 ) , ( select id from weapon where name = ' Tzvia ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Launcher ' limit 1 ) , ( select id from weapon where name = ' Tzvia ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Twin Machine Guns ' limit 1 ) , ( select id from weapon where name = ' Tzvia ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Rod ' limit 1 ) , ( select id from weapon where name = ' Tzvia ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Talis ' limit 1 ) , ( select id from weapon where name = ' Tzvia ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into weapon_existence_data ( weapon_type_id , weapon_id , popularity , editors_choice , icon )
values ( ( select id from weapon_type where name = ' Wand ' limit 1 ) , ( select id from weapon where name = ' Tzvia ' limit 1 ) , 0 , 0 , ' ' ) ;
insert into roles ( name )
values ( ' Administrator ' ) ;
insert into roles ( name )
values ( ' Editor ' ) ;
insert into roles ( name )
values ( ' Guest ' ) ;
insert into users ( username , email , password_hash , created_on , roles_id , avatar , recovery_hash )
values ( ' sigonasr2 ' , ' sigonasr2@gmail.com ' , ' ABCDEFG ' , ' 2021-07-13 04:30+00 ' , ( select id from roles where name = ' Administrator ' limit 1 ) , ' ' , ' ' ) ;
insert into users ( username , email , password_hash , created_on , roles_id , avatar , recovery_hash )
values ( ' sigonasr3 ' , ' sigonasr3@gmail.com ' , ' ABCDEF ' , ' 2021-07-14 05:30+00 ' , ( select id from roles where name = ' Editor ' limit 1 ) , ' ' , ' ' ) ;
insert into builds ( users_id , creator , build_name , class1 , class2 , created_on , last_modified , likes , data , editors_choice )
values ( ( select id from users where username = ' sigonasr2 ' limit 1 ) , ' sigonasr2 ' , ' Test Build ' , ( select id from class where name = ' Ranger ' limit 1 ) , ( select id from class where name = ' Force ' limit 1 ) , ' 2021-07-13 04:30+00 ' , ' 2021-07-13 04:30+00 ' , 5 , ' <DATA STRING> ' , 0 ) ;
insert into builds ( users_id , creator , build_name , class1 , class2 , created_on , last_modified , likes , data , editors_choice )
values ( ( select id from users where username = ' sigonasr3 ' limit 1 ) , ' sigonasr3 ' , ' Test Build2 ' , ( select id from class where name = ' Techter ' limit 1 ) , ( select id from class where name = ' Fighter ' limit 1 ) , ' 2021-07-13 06:30+00 ' , ' 2021-07-13 07:30+00 ' , 27 , ' <DATA STRING> ' , 0 ) ;
insert into skill_type ( name )
values ( ' Weapon ' ) ;
insert into skill_type ( name )
values ( ' Armor ' ) ;
insert into skill ( name , skill_type_id , icon )
values ( ' Fixa Attack ' , ( select id from skill_type where name = ' Weapon ' limit 1 ) , ' /icons/UINGSItemPresetAbility.png ' ) ;
insert into skill ( name , skill_type_id , icon )
values ( ' Fixa Guard ' , ( select id from skill_type where name = ' Armor ' limit 1 ) , ' /icons/UINGSItemPresetAbility.png ' ) ;
insert into skill ( name , skill_type_id , icon )
values ( ' Fixa Termina ' , ( select id from skill_type where name = ' Weapon ' limit 1 ) , ' /icons/UINGSItemPresetAbility.png ' ) ;
insert into skill_data ( skill_id , name , level , variance , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , popularity , editors_choice )
values ( ( select id from skill where name = ' Fixa Attack ' limit 1 ) , ' Fixa Attack Lv.1 ' , 1 , 0 , 1 . 02 , 1 . 02 , 1 . 02 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ) ;
insert into skill_data ( skill_id , name , level , variance , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , popularity , editors_choice )
values ( ( select id from skill where name = ' Fixa Attack ' limit 1 ) , ' Fixa Attack Lv.2 ' , 2 , 0 , 1 . 03 , 1 . 03 , 1 . 03 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ) ;
insert into skill_data ( skill_id , name , level , variance , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , popularity , editors_choice )
values ( ( select id from skill where name = ' Fixa Attack ' limit 1 ) , ' Fixa Attack Lv.3 ' , 3 , 0 , 1 . 04 , 1 . 04 , 1 . 04 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ) ;
insert into skill_data ( skill_id , name , level , variance , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , popularity , editors_choice )
values ( ( select id from skill where name = ' Fixa Guard ' limit 1 ) , ' Fixa Guard Lv.1 ' , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 . 01 , 0 , 0 ) ;
insert into skill_data ( skill_id , name , level , variance , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , popularity , editors_choice )
values ( ( select id from skill where name = ' Fixa Guard ' limit 1 ) , ' Fixa Guard Lv.2 ' , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 . 02 , 0 , 0 ) ;
insert into skill_data ( skill_id , name , level , variance , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , popularity , editors_choice )
values ( ( select id from skill where name = ' Fixa Guard ' limit 1 ) , ' Fixa Guard Lv.3 ' , 3 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 . 03 , 0 , 0 ) ;
insert into skill_data ( skill_id , name , level , variance , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , popularity , editors_choice )
values ( ( select id from skill where name = ' Fixa Termina ' limit 1 ) , ' Fixa Termina Lv.1 ' , 1 , 0 , 0 , 0 , 0 , 0 , 1 . 05 , 0 , 0 , 0 , 0 , 0 , 0 ) ;
insert into skill_data ( skill_id , name , level , variance , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , popularity , editors_choice )
values ( ( select id from skill where name = ' Fixa Termina ' limit 1 ) , ' Fixa Termina Lv.2 ' , 2 , 0 , 0 , 0 , 0 , 0 , 1 . 08 , 0 , 0 , 0 , 0 , 0 , 0 ) ;
insert into skill_data ( skill_id , name , level , variance , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , popularity , editors_choice )
values ( ( select id from skill where name = ' Fixa Termina ' limit 1 ) , ' Fixa Termina Lv.3 ' , 3 , 0 , 0 , 0 , 0 , 0 , 1 . 10 , 0 , 0 , 0 , 0 , 0 , 0 ) ;
insert into augment_type ( name , icon )
values ( ' Stamina ' , ' ' ) ;
insert into augment_type ( name , icon )
values ( ' Spirit ' , ' ' ) ;
insert into augment_type ( name , icon )
values ( ' Might ' , ' ' ) ;
insert into augment_type ( name , icon )
values ( ' Precision ' , ' ' ) ;
insert into augment ( augment_type_id , name , variance , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , affix_success_rate , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , popularity , editors_choice )
values ( ( select id from augment_type where name = ' Stamina ' limit 1 ) , 1 , 0 , 5 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 . 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 3 , 0 , 0 , 0 ) ;
insert into augment ( augment_type_id , name , variance , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , affix_success_rate , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , popularity , editors_choice )
values ( ( select id from augment_type where name = ' Stamina ' limit 1 ) , 2 , 0 , 10 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 . 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 4 , 0 , 0 , 0 ) ;
insert into augment ( augment_type_id , name , variance , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , affix_success_rate , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , popularity , editors_choice )
values ( ( select id from augment_type where name = ' Stamina ' limit 1 ) , 3 , 0 , 15 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 . 09 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 5 , 0 , 0 , 0 ) ;
insert into augment ( augment_type_id , name , variance , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , affix_success_rate , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , popularity , editors_choice )
values ( ( select id from augment_type where name = ' Spirit ' limit 1 ) , 1 , 0 , 0 , 3 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 . 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 2 , 0 , 0 , 0 ) ;
insert into augment ( augment_type_id , name , variance , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , affix_success_rate , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , popularity , editors_choice )
values ( ( select id from augment_type where name = ' Spirit ' limit 1 ) , 2 , 0 , 0 , 4 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 . 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 3 , 0 , 0 , 0 ) ;
insert into augment ( augment_type_id , name , variance , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , affix_success_rate , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , popularity , editors_choice )
values ( ( select id from augment_type where name = ' Spirit ' limit 1 ) , 3 , 0 , 0 , 5 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 . 09 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 4 , 0 , 0 , 0 ) ;
insert into augment ( augment_type_id , name , variance , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , affix_success_rate , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , popularity , editors_choice )
values ( ( select id from augment_type where name = ' Might ' limit 1 ) , 1 , 0 , 0 , 0 , 1 . 01 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 . 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 4 , 0 , 0 , 0 ) ;
insert into augment ( augment_type_id , name , variance , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , affix_success_rate , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , popularity , editors_choice )
values ( ( select id from augment_type where name = ' Might ' limit 1 ) , 2 , 0 , 0 , 0 , 1 . 015 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 . 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 5 , 0 , 0 , 0 ) ;
insert into augment ( augment_type_id , name , variance , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , affix_success_rate , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , popularity , editors_choice )
values ( ( select id from augment_type where name = ' Might ' limit 1 ) , 3 , 0 , 0 , 0 , 1 . 02 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 . 09 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 6 , 0 , 0 , 0 ) ;
insert into augment ( augment_type_id , name , variance , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , affix_success_rate , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , popularity , editors_choice )
values ( ( select id from augment_type where name = ' Precision ' limit 1 ) , 1 , 0 , 0 , 0 , 0 , 1 . 01 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 . 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 4 , 0 , 0 , 0 ) ;
insert into augment ( augment_type_id , name , variance , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , affix_success_rate , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , popularity , editors_choice )
values ( ( select id from augment_type where name = ' Precision ' limit 1 ) , 2 , 0 , 0 , 0 , 0 , 1 . 015 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 . 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 5 , 0 , 0 , 0 ) ;
insert into augment ( augment_type_id , name , variance , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , affix_success_rate , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , pb_gauge_build , popularity , editors_choice )
values ( ( select id from augment_type where name = ' Precision ' limit 1 ) , 3 , 0 , 0 , 0 , 0 , 1 . 02 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 . 09 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 6 , 0 , 0 , 0 ) ;
insert into armor ( name , rarity , level_req , def , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , slot , icon , popularity , editors_choice )
values ( ' Primm Armor ' , 1 , 1 , 8 , 10 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , ' /icons/20M6Z7t.png ' , 0 , 0 ) ;
insert into armor ( name , rarity , level_req , def , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , slot , icon , popularity , editors_choice )
values ( ' Tzvia Armor ' , 2 , 1 , 9 , 0 , 2 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 . 2 , 2 , ' /icons/F0t58xP.png ' , 0 , 0 ) ;
insert into armor ( name , rarity , level_req , def , hp , pp , mel_dmg , rng_dmg , tec_dmg , crit_rate , crit_dmg , pp_cost_reduction , active_pp_recovery , natural_pp_recovery , dmg_res , all_down_res , burn_res , freeze_res , blind_res , shock_res , panic_res , poison_res , battle_power_value , slot , icon , popularity , editors_choice )
values ( ' Theseus Armor ' , 3 , 5 , 10 , 10 , 1 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 . 1 , 3 , ' /icons/uldt9lR.png ' , 0 , 0 ) ;
insert into database_audit ( action , table_name , row_name , row_id , old_value , new_value , date , users_id )
values ( ' INSERT ' , ' augment ' , ' crit_rate ' , 4 , ' ' , ' 0.15 ' , ' 2018-07-16 03:30+00 ' , ( select id from users where username = ' sigonasr2 ' limit 1 ) ) ;
insert into database_audit ( action , table_name , row_name , row_id , old_value , new_value , date , users_id )
values ( ' UPDATE ' , ' skill_data ' , ' mel_dmg ' , 1 , ' 0.01 ' , ' 0 ' , ' 2018-07-17 19:45+00 ' , ( select id from users where username = ' sigonasr3 ' limit 1 ) ) ;
insert into photon_art ( name , weapon_type_id , potency , power_distribution , pp , frames , dps , icon )
values ( ' Normal Attack Lv1 ' , ( select id from weapon_type where name = ' Twin Dagger ' limit 1 ) , 100 , 0 . 45 , 2 , 20 , 270 , ' ' ) ;
insert into photon_art ( name , weapon_type_id , potency , power_distribution , pp , frames , dps , icon )
values ( ' Spin Counter ' , ( select id from weapon_type where name = ' Twin Dagger ' limit 1 ) , 100 , 3 , 8 , 38 , 521 , ' ' ) ;
insert into enemy_data ( level , def , atk )
values ( 1 , 450 , 900 ) ;
insert into enemy_data ( level , def , atk )
values ( 2 , 450 , 918 ) ;
insert into enemy_data ( level , def , atk )
values ( 3 , 467 , 935 ) ;
insert into enemy_data ( level , def , atk )
values ( 4 , 467 , 953 ) ;
insert into class_skill ( name , class_id , icon , description )
values ( ' Hunter Physique ' , ( SELECT id from class WHERE name = ' Hunter ' limit 1 ) , ' ' , ' This does something useful. Probably. ' ) ;
insert into class_skill ( name , class_id , icon , description )
values ( ' War Cry ' , ( SELECT id from class WHERE name = ' Fighter ' limit 1 ) , ' ' , ' This is not useful. ' ) ;
insert into class_skill ( name , class_id , icon , description )
values ( ' Assault Charge Advent ' , ( SELECT id from class WHERE name = ' Gunner ' limit 1 ) , ' ' , ' This is ' ) ;
insert into class_skill_data ( name , class_skill_id , dependency , level , effect , duration , cooldown , damage_taken , pa_potency , conditional_buff , pp_recovery , property , all_damage_buff , active_pp_recovery , status_ailment_accum , status_ailment_duration , pp_consumption , max_hp_decrease , natural_pp_recovery , added_pp , pb_gauge_fortification )
values ( ' Hunter Physique Lv.1 ' , ( SELECT id from class_skill WHERE name = ' Hunter Physique ' limit 1 ) , ' ' , 1 , ' Effect Name ' , 20 , 15 , 0 . 7 , 1 , false , 0 . 5 , ' ' , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ) ;
insert into class_skill_data ( name , class_skill_id , dependency , level , effect , duration , cooldown , damage_taken , pa_potency , conditional_buff , pp_recovery , property , all_damage_buff , active_pp_recovery , status_ailment_accum , status_ailment_duration , pp_consumption , max_hp_decrease , natural_pp_recovery , added_pp , pb_gauge_fortification )
values ( ' War Cry Lv.1 ' , ( SELECT id from class_skill WHERE name = ' War Cry ' limit 1 ) , ' ' , 1 , ' Effect Name ' , 14 , 10 , 0 . 5 , 1 . 1 , false , 0 . 8 , ' ' , 0 , 0 , 0 , 0 . 6 , 0 , 0 , 0 , 0 , 0 ) ;
insert into class_skill_data ( name , class_skill_id , dependency , level , effect , duration , cooldown , damage_taken , pa_potency , conditional_buff , pp_recovery , property , all_damage_buff , active_pp_recovery , status_ailment_accum , status_ailment_duration , pp_consumption , max_hp_decrease , natural_pp_recovery , added_pp , pb_gauge_fortification )
values ( ' War Cry Lv.2 ' , ( SELECT id from class_skill WHERE name = ' War Cry ' limit 1 ) , ' ' , 2 , ' Effect Name ' , 11 , 11 , 0 . 8 , 1 . 0 , false , 0 . 7 , ' ' , 0 , 0 , 0 , 0 . 9 , 0 , 0 , 0 , 0 , 0 ) ;
insert into class_skill_data ( name , class_skill_id , dependency , level , effect , duration , cooldown , damage_taken , pa_potency , conditional_buff , pp_recovery , property , all_damage_buff , active_pp_recovery , status_ailment_accum , status_ailment_duration , pp_consumption , max_hp_decrease , natural_pp_recovery , added_pp , pb_gauge_fortification )
values ( ' Assault Charge Advent ' , ( SELECT id from class_skill WHERE name = ' Assault Charge Advent ' limit 1 ) , ' ' , 1 , ' Effect Name ' , 30 , 24 , 1 . 0 , 1 . 1 , false , 0 . 8 , ' ' , 0 , 0 , 0 , 0 , 0 , 0 , 0 . 6 , 0 , 0 ) ;
insert into skill_tree_data ( class_id , data , skill_data , line_color , line_width , gridsizex , gridsizey , gridpaddingx , gridpaddingy , halflineheight )
values ( ( select id from class where name = ' Hunter ' ) , ' □ □ ,└□─┘□□, │ ││, │ □│, □─□┼□, □ ' , ' ' , ' #000000 ' , 3 , 80 , 60 , 10 , 10 , 60 ) ;