Highlight pomanders when they are used on a floor
This commit is contained in:
parent
e1ef49e33b
commit
cf66eb2378
10
src/App.css
10
src/App.css
@ -12,6 +12,16 @@
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width:56px;
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height:56px;
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}
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.dotused {
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background-color:rgba(0,0,0,0.0);
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border:4px solid rgba(255,255,150,0.9);
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border-radius:50%;
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-moz-border-radius:50%;
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-webkit-border-radius:50%;
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width:56px;
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height:56px;
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}
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.smoldotgreen {
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background-color:rgba(0,0,0,0.0);
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border:4px solid rgba(150,255,150,0.8);
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@ -12,6 +12,25 @@
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width:56px;
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height:56px;
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}
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.dotused {
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background-color:rgba(0,0,0,0.0);
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border:4px solid rgba(255,255,150,0.6);
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border-radius:50%;
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-moz-border-radius:50%;
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-webkit-border-radius:50%;
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width:56px;
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height:56px;
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}
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.smoldotgreen {
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background-color:rgba(0,0,0,0.0);
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border:4px solid rgba(150,255,150,0.8);
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border-radius:50%;
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-moz-border-radius:50%;
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-webkit-border-radius:50%;
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width:48px;
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height:52px;
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}
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.smoldot {
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background-color:rgba(0,0,0,0.0);
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border:4px solid rgba(255,150,150,0.8);
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10
src/App.js
10
src/App.js
@ -52,11 +52,13 @@ function App() {
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(key==="raising"&&i===14)||
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(key==="resolution"&&i===15)) {
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if (data.floor_storage[key]>0) {
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return true
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return 1
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} else {
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return 2
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}
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}
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}
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return false
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return 0
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}
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return (
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<>
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@ -69,7 +71,7 @@ function App() {
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{
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data.pomander.map((pom,i)=>{
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return <>
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{NameMatches(i)&&<div className="floating dot" style={{left:50+(i%6)*64,top:88+Math.floor(i/6)*64,fontSize:24}}/>}
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{NameMatches(i)==1?<div className="floating dot" style={{left:50+(i%6)*64,top:88+Math.floor(i/6)*64,fontSize:24}}/>:NameMatches(i)==2&&<div className="floating dotused" style={{left:50+(i%6)*64,top:88+Math.floor(i/6)*64,fontSize:24}}/>}
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<div className="floating current" style={{left:48+(i%6)*64,top:80+Math.floor(i/6)*64,fontSize:24}}>
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{pom[1]}</div>
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<div className="floating alltime" style={{left:48+(i%6)*64,top:104+Math.floor(i/6)*64,fontSize:24}}>
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@ -114,7 +116,7 @@ function App() {
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<div className="floating current" style={{left:345-CenterAlignAdjust(data.death_count[0],32),top:416,fontSize:32}}>
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{data.death_count[0]}</div>
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<div className="floating alltime" style={{left:422-CenterAlignAdjust(data.death_count[0],32),top:464,fontSize:32}}>
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{data.death_count[0]}</div>
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{data.death_count[1]}</div>
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{
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data.floor_effects.map((eff,i)=>{
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return <>
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@ -52,11 +52,13 @@ function App() {
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(key==="raising"&&i===14)||
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(key==="resolution"&&i===15)) {
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if (data.floor_storage[key]>0) {
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return true
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return 1
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} else {
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return 2
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}
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}
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}
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return false
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return 0
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}
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return (
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<>
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@ -69,7 +71,7 @@ function App() {
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{
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data.pomander.map((pom,i)=>{
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return <>
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{NameMatches(i)&&<div className="floating dot" style={{left:50+(i%6)*64,top:88+Math.floor(i/6)*64,fontSize:24}}/>}
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{NameMatches(i)==2?<div className="floating dot" style={{left:50+(i%6)*64,top:88+Math.floor(i/6)*64,fontSize:24}}/>:NameMatches(i)==1&&<div className="floating dotused" style={{left:50+(i%6)*64,top:88+Math.floor(i/6)*64,fontSize:24}}/>}
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<div className="floating current" style={{left:48+(i%6)*64,top:80+Math.floor(i/6)*64,fontSize:24}}>
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{pom[1]}</div>
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<div className="floating alltime" style={{left:48+(i%6)*64,top:104+Math.floor(i/6)*64,fontSize:24}}>
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@ -114,10 +116,9 @@ function App() {
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<div className="floating current" style={{left:345-CenterAlignAdjust(data.death_count[0],32),top:416,fontSize:32}}>
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{data.death_count[0]}</div>
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<div className="floating alltime" style={{left:422-CenterAlignAdjust(data.death_count[0],32),top:464,fontSize:32}}>
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{data.death_count[0]}</div>
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{data.death_count[1]}</div>
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{
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data.floor_effects.map((eff,i)=>{
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console.log(data.floor_buff_storage)
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return <>
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{i in data.floor_buff_storage&&<div className={"floating "+((i<=1)?"smoldotgreen":"smoldot")} style={{left:48+Math.floor(i/3)*96,top:528+(i%3)*48+((i<=1)?-4:0),fontSize:16}}/>}
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<div className="floating current" style={{left:96+Math.floor(i/3)*96,top:534+(i%3)*48,fontSize:16}}>
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@ -1,84 +1,84 @@
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{
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"pomander": [
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[
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3,
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1,
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6
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2,
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4,
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19
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],
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[
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3,
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3,
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12
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27
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],
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[
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3,
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1,
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24
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4,
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51
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],
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[
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3,
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1,
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17
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6,
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42
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],
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[
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3,
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0,
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7
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3,
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15
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],
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[
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3,
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1,
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5
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],
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[
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3,
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0,
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2,
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2,
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14
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],
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[
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3,
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3,
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23
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],
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[
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2,
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2,
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16
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],
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[
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3,
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3,
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32
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],
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[
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3,
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3,
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27
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],
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[
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3,
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3,
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25
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],
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[
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0,
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8
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0,
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25
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],
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[
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3,
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3,
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14
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],
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[
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3,
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1,
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4,
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20
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],
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[
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3,
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3,
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25
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],
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[
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0,
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0,
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7
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],
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[
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0,
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0,
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13
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],
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[
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3,
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1,
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13
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],
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[
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2,
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0,
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8
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],
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[
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3,
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1,
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13
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],
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[
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3,
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0,
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4
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],
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[
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1,
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1,
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8
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]
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],
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"accursed_hoard": [
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@ -88,7 +88,7 @@
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],
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[
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0,
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0
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4
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],
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[
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0,
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@ -100,21 +100,21 @@
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]
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],
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"mimics": [
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14,
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43,
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0
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],
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"traps": [
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[
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1,
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2
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3,
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7
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],
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[
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0,
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2
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6
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],
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[
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1,
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2
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2,
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4
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],
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[
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0,
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@ -122,50 +122,50 @@
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],
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[
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0,
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1
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5
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]
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],
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"floor_effects": [
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[
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0,
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0
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1,
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5
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],
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[
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3,
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9
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],
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[
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1,
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6
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],
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[
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0,
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2
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7
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],
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[
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0,
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4
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3
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],
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[
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0,
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1
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],
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[
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1,
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5
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],
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[
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1,
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0,
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2
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],
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[
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0,
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0
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3
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],
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[
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1,
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0,
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2
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],
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[
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0,
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1
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],
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[
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0,
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1
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],
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[
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0,
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0
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],
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[
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0,
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3
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@ -173,15 +173,11 @@
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],
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"death_count": [
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0,
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3
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5
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],
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"floor": 64,
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"floor": 20,
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"accursed_hoard_detected": false,
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"previous_pomander": "fortune",
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"floor_storage": {
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"fortune": 1
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},
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"floor_buff_storage": {
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"4": true
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}
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"previous_pomander": "",
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"floor_storage": {},
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"floor_buff_storage": {}
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}
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@ -158,6 +158,9 @@ function ParseString(str) {
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pomander_name=pomander_name.substring(0,pomander_name.length-1)
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var pomander_slot = GetPomanderSlot(pomander_name)
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pomander[pomander_slot][0]-=1
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if (!floor_storage.hasOwnProperty(pomander_name)) {
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floor_storage[pomander_name]=0
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}
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update_file=true
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} else
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if (split[4].includes("uses a pomander of ")) {
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@ -301,67 +301,67 @@ function ParseString(str) {
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if (split[4].includes("An ancient enchantment stimulates your humours, increasing the speed with which you act.")) {
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floor_effects[0][0]++
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floor_effects[0][1]++
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floor_buff_storage={0:true}
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floor_buff_storage={...floor_buff_storage,0:true}
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update_file=true
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} else
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if (split[4].includes("An ancient enchantment revitalizes your body and mind.")) {
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floor_effects[1][0]++
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floor_effects[1][1]++
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floor_buff_storage={1:true}
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floor_buff_storage={...floor_buff_storage,1:true}
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update_file=true
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} else
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if (split[4].includes("The gathering gloom appears to invigorate the floor's denizens.")) {
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floor_effects[2][0]++
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floor_effects[2][1]++
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floor_buff_storage={2:true}
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floor_buff_storage={...floor_buff_storage,2:true}
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update_file=true
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} else
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if (split[4].includes("An ancient enchantment clouds your eyes, making it difficult to discern your quarry.")) {
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floor_effects[3][0]++
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floor_effects[3][1]++
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floor_buff_storage={3:true}
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floor_buff_storage={...floor_buff_storage,3:true}
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update_file=true
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} else
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if (split[4].includes("The items in your bag have temporarily transformed into worthless stone.")) {
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floor_effects[4][0]++
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floor_effects[4][1]++
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floor_buff_storage={4:true}
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floor_buff_storage={...floor_buff_storage,4:true}
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update_file=true
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} else
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if (split[4].includes("An ancient enchantment clouds your mind, making it impossible to remember previously learned abilities.")) {
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floor_effects[5][0]++
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floor_effects[5][1]++
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floor_buff_storage={5:true}
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floor_buff_storage={...floor_buff_storage,5:true}
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update_file=true
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} else
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if (split[4].includes("An ancient enchantment saps your health.")) {
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floor_effects[6][0]++
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floor_effects[6][1]++
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floor_buff_storage={6:true}
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floor_buff_storage={...floor_buff_storage,6:true}
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update_file=true
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} else
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if (split[4].includes("An ancient enchantment saps your very strength, weakening your blows.")) {
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floor_effects[7][0]++
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floor_effects[7][1]++
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floor_buff_storage={7:true}
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floor_buff_storage={...floor_buff_storage,7:true}
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update_file=true
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} else
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if (split[4].includes("Your body is fatigued and wounds refuse to heal on their own.")) {
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floor_effects[8][0]++
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floor_effects[8][1]++
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floor_buff_storage={8:true}
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floor_buff_storage={...floor_buff_storage,8:true}
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update_file=true
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} else
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if (split[4].includes("Your entire body feels heavy.")) {
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floor_effects[9][0]++
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floor_effects[9][1]++
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floor_buff_storage={9:true}
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floor_buff_storage={...floor_buff_storage,9:true}
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update_file=true
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} else
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if (split[4].includes("You find yourself short of breath, unable to sprint.")) {
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floor_effects[10][0]++
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floor_effects[10][1]++
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floor_buff_storage={10:true}
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floor_buff_storage={...floor_buff_storage,10:true}
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update_file=true
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}
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