PGE2
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@ -1111,6 +1111,7 @@ namespace olc
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std::string TextEntryGetString() const;
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int32_t TextEntryGetCursor() const;
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bool IsTextEntryEnabled() const;
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void SetFPSDisplay(bool display);
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@ -1173,6 +1174,7 @@ namespace olc
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float fFrameTimer = 1.0f;
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float fLastElapsed = 0.0f;
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int nFrameCount = 0;
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bool showFPS = true;
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bool bSuspendTextureTransfer = false;
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Renderable fontRenderable;
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std::vector<LayerDesc> vLayers;
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@ -3198,6 +3200,8 @@ namespace olc
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bool PixelGameEngine::IsTextEntryEnabled() const
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{ return bTextEntryEnable; }
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void PixelGameEngine::SetFPSDisplay(bool display)
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{ showFPS=display; }
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void PixelGameEngine::UpdateTextEntry()
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@ -3536,7 +3540,7 @@ namespace olc
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{
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nLastFPS = nFrameCount;
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fFrameTimer -= 1.0f;
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std::string sTitle = "OneLoneCoder.com - Pixel Game Engine - " + sAppName + " - FPS: " + std::to_string(nFrameCount);
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std::string sTitle = "OneLoneCoder.com - Pixel Game Engine - " + sAppName + ((showFPS)?" - FPS: " + std::to_string(nFrameCount):"");
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platform->SetWindowTitle(sTitle);
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nFrameCount = 0;
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}
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