+ Foundations for more system implementations + More compiler friendly on Linux + Tidied up public repo
108 lines
3.1 KiB
C++
108 lines
3.1 KiB
C++
/*
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Top Down City Based Car Crime Game - Part #2
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"Colin, I hope you're shooting 600+ wherever you are buddy. RIP." - javidx9
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018-2019 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions or derivations of source code must retain the above
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copyright notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce
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the above copyright notice. This list of conditions and the following
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disclaimer must be reproduced in the documentation and/or other
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materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Instructions:
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~~~~~~~~~~~~~
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Scroll with middle mouse wheel, TAB toggle edit mode, R to place road
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P to place pavement, Q to place building, Arrow keys to drive car
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Relevant Video: https://youtu.be/fIV6P1W-wuo
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Links
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~~~~~
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YouTube: https://www.youtube.com/javidx9
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https://www.youtube.com/javidx9extra
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Discord: https://discord.gg/WhwHUMV
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Twitter: https://www.twitter.com/javidx9
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Twitch: https://www.twitch.tv/javidx9
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GitHub: https://www.github.com/onelonecoder
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Patreon: https://www.patreon.com/javidx9
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Homepage: https://www.onelonecoder.com
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Author
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~~~~~~
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David Barr, aka javidx9, <20>OneLoneCoder 2019
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*/
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#pragma once
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#include "olcPixelGameEngine.h"
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class cAuto_Track;
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class cAuto_Node;
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class cAuto_Body;
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class cCell;
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class cAuto_Node
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{
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public:
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cAuto_Node();
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cAuto_Node(const olc::vf2d &worldpos);
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olc::vf2d pos;
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bool bBlock = false;
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std::list<cAuto_Track*> listTracks;
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};
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class cAuto_Track
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{
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public:
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cAuto_Node* node[2]; // Two end nodes
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cCell* cell; // Pointer to host cell
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olc::vf2d GetPostion(float t, cAuto_Node *pstart);
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std::list<cAuto_Body*> listAutos;
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float fTrackLength = 1.0f;
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};
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class cAuto_Body
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{
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public:
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cAuto_Body();
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~cAuto_Body();
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public:
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void UpdateAuto(float fElapsedTime);
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public:
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olc::vf2d vAutoPos = { 0.0f, 0.0f };
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float fAutoPos = 0.0f; // Location of automata along track
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float fAutoLength = 0.0f; // Physical length of automata
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cAuto_Track *pCurrentTrack = nullptr;
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cAuto_Node *pTrackOriginNode = nullptr;
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};
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