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olcPixelGameEngine/OneLoneCoder_PGE_ExtensionT...

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/*
OneLoneCoder_PGE_ExtensionTestGFX2D.cpp
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2018 OneLoneCoder.com
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions or derivations of source code must retain the above
copyright notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce
the above copyright notice. This list of conditions and the following
disclaimer must be reproduced in the documentation and/or other
materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Links
~~~~~
YouTube: https://www.youtube.com/javidx9
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com
Author
~~~~~~
David Barr, aka javidx9, ©OneLoneCoder 2018
*/
// Include the olcPixelGameEngine
#define OLC_PGE_APPLICATION
#include "olcPixelGameEngine.h"
// To use an extension, just include it
#include "olcPGEX_Graphics2D.h"
class TestExtension : public olc::PixelGameEngine
{
public:
TestExtension()
{
sAppName = "Testing Graphics2D";
}
public:
bool OnUserCreate() override
{
for (int i = 0; i < 16; i++)
listEvents.push_back("");
spr = new olc::Sprite("logo_long.png");
return true;
}
std::list<std::string> listEvents;
float fTotalTime = 0.0f;
olc::Sprite *spr;
bool OnUserUpdate(float fElapsedTime) override
{
// Clear Screen
SetPixelMode(olc::Pixel::NORMAL);
Clear(olc::BLUE);
// Draw Primitives
DrawCircle(32, 32, 30); // Circle
DrawCircle(96, 32, 30); // Circle
float mx = GetMouseX();
float my = GetMouseY();
float px1 = mx - 32, px2 = mx - 96;
float py1 = my - 32, py2 = my - 32;
float pr1 = 1.0f / sqrtf(px1*px1 + py1*py1);
float pr2 = 1.0f / sqrtf(px2*px2 + py2*py2);
px1 = 22.0f * (px1 * pr1) + 32.0f;
py1 = 22.0f * (py1 * pr1) + 32.0f;
px2 = 22.0f * (px2 * pr2) + 96.0f;
py2 = 22.0f * (py2 * pr2) + 32.0f;
FillCircle(px1, py1, 8, olc::CYAN);
FillCircle(px2, py2, 8, olc::CYAN);
DrawLine(10, 70, 54, 70); // Lines
DrawLine(54, 70, 70, 54);
DrawRect(10, 80, 54, 30);
FillRect(10, 80, 54, 30);
// Multiline Text
std::string mpos = "Your Mouse Position is:\nX=" + std::to_string(mx) + "\nY=" + std::to_string(my);
DrawString(10, 130, mpos);
auto AddEvent = [&](std::string s)
{
listEvents.push_back(s);
listEvents.pop_front();
};
if (GetMouse(0).bPressed) AddEvent("Mouse Button 0 Down");
if (GetMouse(0).bReleased) AddEvent("Mouse Button 0 Up");
if (GetMouse(1).bPressed) AddEvent("Mouse Button 1 Down");
if (GetMouse(1).bReleased) AddEvent("Mouse Button 1 Up");
if (GetMouse(2).bPressed) AddEvent("Mouse Button 2 Down");
if (GetMouse(2).bReleased) AddEvent("Mouse Button 2 Up");
// Draw Event Log
int nLog = 0;
for (auto &s : listEvents)
{
DrawString(200, nLog * 8 + 20, s, olc::Pixel(nLog * 16, nLog * 16, nLog * 16));
nLog++;
}
// Test Text scaling and colours
DrawString(0, 360, "Text Scale = 1", olc::WHITE, 1);
DrawString(0, 368, "Text Scale = 2", olc::BLUE, 2);
DrawString(0, 384, "Text Scale = 3", olc::RED, 3);
DrawString(0, 408, "Text Scale = 4", olc::YELLOW, 4);
DrawString(0, 440, "Text Scale = 5", olc::GREEN, 5);
fTotalTime += fElapsedTime;
float fAngle = fTotalTime;
// Draw Sprite using extension, first create a transformation stack
olc::GFX2D::Transform2D t1;
// Traslate sprite so center of image is at 0,0
t1.Translate(-250, -35);
// Scale the sprite
t1.Scale(1 * sinf(fAngle) + 1, 1 * sinf(fAngle) + 1);
// Rotate it
t1.Rotate(fAngle*2.0f);
// Translate to 0,100
t1.Translate(0, 100);
// Rotate different speed
t1.Rotate(fAngle / 3);
// Translate to centre of screen
t1.Translate(320, 240);
SetPixelMode(olc::Pixel::ALPHA);
// Use extension to draw sprite with transform applied
olc::GFX2D::DrawSprite(spr, t1);
return true;
}
};
int main()
{
TestExtension demo;
if (demo.Construct(640, 480, 2, 2))
demo.Start();
return 0;
}