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/*
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MMO Client/Server Framework using ASIO
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"Happy Birthday Mrs Javidx9!" - javidx9
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Videos:
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Part #1: https://youtu.be/2hNdkYInj4g
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Part #2: https://youtu.be/UbjxGvrDrbw
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2020 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions or derivations of source code must retain the above
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copyright notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce
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the above copyright notice. This list of conditions and the following
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disclaimer must be reproduced in the documentation and/or other
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materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Links
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~~~~~
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YouTube: https://www.youtube.com/javidx9
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Discord: https://discord.gg/WhwHUMV
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Twitter: https://www.twitter.com/javidx9
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Twitch: https://www.twitch.tv/javidx9
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GitHub: https://www.github.com/onelonecoder
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Homepage: https://www.onelonecoder.com
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Author
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~~~~~~
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David Barr, aka javidx9, <EFBFBD>OneLoneCoder 2019, 2020
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*/
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#pragma once
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#include "net_common.h"
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namespace olc
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{
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namespace net
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{
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///[OLC_HEADERIFYIER] START "MESSAGE"
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// Message Header is sent at start of all messages. The template allows us
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// to use "enum class" to ensure that the messages are valid at compile time
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template <typename T>
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struct message_header
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{
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T id{};
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uint32_t size = 0;
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};
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// Message Body contains a header and a std::vector, containing raw bytes
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// of infomation. This way the message can be variable length, but the size
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// in the header must be updated.
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template <typename T>
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struct message
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{
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// Header & Body vector
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message_header<T> header{};
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std::vector<uint8_t> body;
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// returns size of entire message packet in bytes
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size_t size() const
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{
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return body.size();
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}
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// Override for std::cout compatibility - produces friendly description of message
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friend std::ostream& operator << (std::ostream& os, const message<T>& msg)
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{
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os << "ID:" << int(msg.header.id) << " Size:" << msg.header.size;
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return os;
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}
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// Convenience Operator overloads - These allow us to add and remove stuff from
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// the body vector as if it were a stack, so First in, Last Out. These are a
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// template in itself, because we dont know what data type the user is pushing or
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// popping, so lets allow them all. NOTE: It assumes the data type is fundamentally
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// Plain Old Data (POD). TLDR: Serialise & Deserialise into/from a vector
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// Pushes any POD-like data into the message buffer
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template<typename DataType>
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friend message<T>& operator << (message<T>& msg, const DataType& data)
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{
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// Check that the type of the data being pushed is trivially copyable
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static_assert(std::is_standard_layout<DataType>::value, "Data is too complex to be pushed into vector");
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// Cache current size of vector, as this will be the point we insert the data
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size_t i = msg.body.size();
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// Resize the vector by the size of the data being pushed
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msg.body.resize(msg.body.size() + sizeof(DataType));
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// Physically copy the data into the newly allocated vector space
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std::memcpy(msg.body.data() + i, &data, sizeof(DataType));
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// Recalculate the message size
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msg.header.size = msg.size();
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// Return the target message so it can be "chained"
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return msg;
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}
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// Pulls any POD-like data form the message buffer
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template<typename DataType>
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friend message<T>& operator >> (message<T>& msg, DataType& data)
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{
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// Check that the type of the data being pushed is trivially copyable
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static_assert(std::is_standard_layout<DataType>::value, "Data is too complex to be pulled from vector");
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// Cache the location towards the end of the vector where the pulled data starts
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size_t i = msg.body.size() - sizeof(DataType);
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// Physically copy the data from the vector into the user variable
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std::memcpy(&data, msg.body.data() + i, sizeof(DataType));
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// Shrink the vector to remove read bytes, and reset end position
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msg.body.resize(i);
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// Recalculate the message size
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msg.header.size = msg.size();
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// Return the target message so it can be "chained"
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return msg;
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}
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};
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// An "owned" message is identical to a regular message, but it is associated with
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// a connection. On a server, the owner would be the client that sent the message,
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// on a client the owner would be the server.
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// Forward declare the connection
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template <typename T>
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class connection;
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template <typename T>
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struct owned_message
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{
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std::shared_ptr<connection<T>> remote = nullptr;
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message<T> msg;
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// Again, a friendly string maker
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friend std::ostream& operator<<(std::ostream& os, const owned_message<T>& msg)
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{
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os << msg.msg;
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return os;
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}
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};
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///[OLC_HEADERIFYIER] END "MESSAGE"
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}
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}
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