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/*
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MMO Client/Server Framework using ASIO
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"Happy Birthday Mrs Javidx9!" - javidx9
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Videos:
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Part #1: https://youtu.be/2hNdkYInj4g
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Part #2: https://youtu.be/UbjxGvrDrbw
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2020 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions or derivations of source code must retain the above
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copyright notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce
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the above copyright notice. This list of conditions and the following
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disclaimer must be reproduced in the documentation and/or other
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materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Links
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~~~~~
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YouTube: https://www.youtube.com/javidx9
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Discord: https://discord.gg/WhwHUMV
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Twitter: https://www.twitter.com/javidx9
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Twitch: https://www.twitch.tv/javidx9
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GitHub: https://www.github.com/onelonecoder
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Homepage: https://www.onelonecoder.com
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Author
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~~~~~~
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David Barr, aka javidx9, <EFBFBD>OneLoneCoder 2019, 2020
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*/
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#pragma once
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#include "net_common.h"
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namespace olc
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{
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namespace net
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{
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template <typename T>
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class client_interface
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{
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public:
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client_interface()
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{}
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virtual ~client_interface()
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{
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// If the client is destroyed, always try and disconnect from server
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Disconnect();
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}
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public:
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// Connect to server with hostname/ip-address and port
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bool Connect(const std::string& host, const uint16_t port)
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{
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try
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{
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// Resolve hostname/ip-address into tangiable physical address
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asio::ip::tcp::resolver resolver(m_context);
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asio::ip::tcp::resolver::results_type endpoints = resolver.resolve(host, std::to_string(port));
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// Create connection
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m_connection = std::make_unique<connection<T>>(connection<T>::owner::client, m_context, asio::ip::tcp::socket(m_context), m_qMessagesIn);
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// Tell the connection object to connect to server
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m_connection->ConnectToServer(endpoints);
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// Start Context Thread
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thrContext = std::thread([this]() { m_context.run(); });
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}
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catch (std::exception& e)
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{
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std::cerr << "Client Exception: " << e.what() << "\n";
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return false;
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}
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return true;
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}
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// Disconnect from server
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void Disconnect()
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{
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// If connection exists, and it's connected then...
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if(IsConnected())
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{
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// ...disconnect from server gracefully
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m_connection->Disconnect();
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}
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// Either way, we're also done with the asio context...
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m_context.stop();
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// ...and its thread
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if (thrContext.joinable())
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thrContext.join();
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// Destroy the connection object
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m_connection.release();
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}
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// Check if client is actually connected to a server
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bool IsConnected()
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{
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if (m_connection)
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return m_connection->IsConnected();
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else
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return false;
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}
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public:
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// Send message to server
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void Send(const message<T>& msg)
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{
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if (IsConnected())
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m_connection->Send(msg);
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}
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// Retrieve queue of messages from server
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tsqueue<owned_message<T>>& Incoming()
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{
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return m_qMessagesIn;
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}
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protected:
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// asio context handles the data transfer...
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asio::io_context m_context;
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// ...but needs a thread of its own to execute its work commands
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std::thread thrContext;
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// The client has a single instance of a "connection" object, which handles data transfer
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std::unique_ptr<connection<T>> m_connection;
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private:
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// This is the thread safe queue of incoming messages from server
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tsqueue<owned_message<T>> m_qMessagesIn;
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};
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}
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} |