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olcPixelGameEngine/Videos/OneLoneCoder_PGE_FiveDice.cpp

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/*
Programming Practice: Five Dice
"OK, it's getting a bit serious now..." - javidx9
Video: https://youtu.be/D2a5fHX-Qrs
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2018 - 2021 OneLoneCoder.com
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions or derivations of source code must retain the above
copyright notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce
the above copyright notice. This list of conditions and the following
disclaimer must be reproduced in the documentation and/or other
materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Video:
~~~~~~
https://youtu.be/DDV_2cWT94U
Links
~~~~~
YouTube: https://www.youtube.com/javidx9
https://www.youtube.com/javidx9extra
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com
Author
~~~~~~
David Barr, aka javidx9, <EFBFBD>OneLoneCoder 2019, 2020, 2021
*/
#define OLC_PGE_APPLICATION
#include "olcPixelGameEngine.h"
#include <set>
#include <numeric>
class FiveDice : public olc::PixelGameEngine
{
public:
FiveDice()
{
sAppName = "Five Dice";
}
std::vector<uint8_t> vRolled;
public:
void DrawDie(const olc::vi2d& vPos,
const uint8_t nFace,
const olc::vi2d& vSize = { 64, 64 },
const olc::Pixel colFace = olc::DARK_RED,
const olc::Pixel colSpot = olc::WHITE)
{
// Draw Background
FillRect(vPos, vSize, colFace);
int32_t nColL = int32_t(double(vSize.x) * 0.25);
int32_t nColM = int32_t(double(vSize.x) * 0.5);
int32_t nColR = int32_t(double(vSize.x) * 0.75);
int32_t nRowT = int32_t(double(vSize.y) * 0.25);
int32_t nRowM = int32_t(double(vSize.y) * 0.5);
int32_t nRowB = int32_t(double(vSize.y) * 0.75);
int32_t nRad = int32_t(double(nColL) * 0.4);
/*
switch (nFace)
{
case 1:
FillCircle(vPos + olc::vi2d(nColM, nRowM), nRad, colSpot);
break;
case 2:
FillCircle(vPos + olc::vi2d(nColL, nRowT), nRad, colSpot);
FillCircle(vPos + olc::vi2d(nColR, nRowB), nRad, colSpot);
break;
case 3:
FillCircle(vPos + olc::vi2d(nColL, nRowT), nRad, colSpot);
FillCircle(vPos + olc::vi2d(nColM, nRowM), nRad, colSpot);
FillCircle(vPos + olc::vi2d(nColR, nRowB), nRad, colSpot);
break;
case 4:
FillCircle(vPos + olc::vi2d(nColL, nRowT), nRad, colSpot);
FillCircle(vPos + olc::vi2d(nColR, nRowB), nRad, colSpot);
FillCircle(vPos + olc::vi2d(nColL, nRowB), nRad, colSpot);
FillCircle(vPos + olc::vi2d(nColR, nRowT), nRad, colSpot);
break;
case 5:
FillCircle(vPos + olc::vi2d(nColL, nRowT), nRad, colSpot);
FillCircle(vPos + olc::vi2d(nColR, nRowB), nRad, colSpot);
FillCircle(vPos + olc::vi2d(nColL, nRowB), nRad, colSpot);
FillCircle(vPos + olc::vi2d(nColR, nRowT), nRad, colSpot);
FillCircle(vPos + olc::vi2d(nColM, nRowM), nRad, colSpot);
break;
case 6:
FillCircle(vPos + olc::vi2d(nColL, nRowT), nRad, colSpot);
FillCircle(vPos + olc::vi2d(nColR, nRowB), nRad, colSpot);
FillCircle(vPos + olc::vi2d(nColL, nRowB), nRad, colSpot);
FillCircle(vPos + olc::vi2d(nColR, nRowT), nRad, colSpot);
FillCircle(vPos + olc::vi2d(nColL, nRowM), nRad, colSpot);
FillCircle(vPos + olc::vi2d(nColR, nRowM), nRad, colSpot);
break;
}
*/
/*
if((std::set<uint8_t>{2, 3, 4, 5, 6}).count(nFace) > 0)
FillCircle(vPos + olc::vi2d(nColL, nRowT), nRad, colSpot);
if ((std::set<uint8_t>{6}).count(nFace) > 0)
FillCircle(vPos + olc::vi2d(nColL, nRowM), nRad, colSpot);
if ((std::set<uint8_t>{4, 5, 6}).count(nFace) > 0)
FillCircle(vPos + olc::vi2d(nColL, nRowB), nRad, colSpot);
if ((std::set<uint8_t>{1, 3, 5}).count(nFace) > 0)
FillCircle(vPos + olc::vi2d(nColM, nRowM), nRad, colSpot);
if ((std::set<uint8_t>{4, 5, 6}).count(nFace) > 0)
FillCircle(vPos + olc::vi2d(nColR, nRowT), nRad, colSpot);
if ((std::set<uint8_t>{6}).count(nFace) > 0)
FillCircle(vPos + olc::vi2d(nColR, nRowM), nRad, colSpot);
if ((std::set<uint8_t>{2, 3, 4, 5, 6}).count(nFace) > 0)
FillCircle(vPos + olc::vi2d(nColR, nRowB), nRad, colSpot);
*/
if (nFace & 1)
{
FillCircle(vPos + olc::vi2d(nColM, nRowM), nRad, colSpot);
}
if (nFace > 1)
{
FillCircle(vPos + olc::vi2d(nColR, nRowB), nRad, colSpot);
FillCircle(vPos + olc::vi2d(nColL, nRowT), nRad, colSpot);
}
if (nFace > 3)
{
FillCircle(vPos + olc::vi2d(nColR, nRowT), nRad, colSpot);
FillCircle(vPos + olc::vi2d(nColL, nRowB), nRad, colSpot);
}
if (nFace == 6)
{
FillCircle(vPos + olc::vi2d(nColL, nRowM), nRad, colSpot);
FillCircle(vPos + olc::vi2d(nColR, nRowM), nRad, colSpot);
}
}
bool OnUserCreate() override
{
vRolled = { 1, 6, 3, 3, 5 };
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
//if (GetKey(olc::Key::SPACE).bReleased)
//{
// /*
// vRolled =
// {
// uint8_t(rand() % 6 + 1),
// uint8_t(rand() % 6 + 1),
// uint8_t(rand() % 6 + 1),
// uint8_t(rand() % 6 + 1),
// uint8_t(rand() % 6 + 1)
// };
// */
// /*
// std::transform(
// vRolled.begin(),
// vRolled.end(),
// vRolled.begin(),
// [](uint8_t n) { return rand() % 6 + 1; }
// );
// */
// std::generate(
// vRolled.begin(),
// vRolled.end(),
// []() { return rand() % 6 + 1; }
// );
// std::sort(vRolled.begin(), vRolled.end());
//}
/*
int nScore_AllDice = std::accumulate(vRolled.begin(), vRolled.end(), 0);
int nScore_CountOnes = std::count(vRolled.begin(), vRolled.end(), 1) * 1;
int nScore_CountTwos = std::count(vRolled.begin(), vRolled.end(), 2) * 2;
int nScore_CountThrees = std::count(vRolled.begin(), vRolled.end(), 3) * 3;
int nScore_CountFours = std::count(vRolled.begin(), vRolled.end(), 4) * 4;
int nScore_CountFives = std::count(vRolled.begin(), vRolled.end(), 5) * 5;
int nScore_CountSixes = std::count(vRolled.begin(), vRolled.end(), 6) * 6;
int nScore_ThreeOfAKind = 0;
int nScore_FourOfAKind = 0;
int nScore_FiveOfAKind = 0;
int nScore_SmallStraight = 0;
int nScore_LargeStraight = 0;
int nScore_FullHouse = 0;
*/
/*
auto PatternMatch = [&](const std::vector<uint8_t> vDice, const std::string& sPattern) -> bool
{
// nnnnn - Yahtzee
// nnnn?, ?nnnn - four of a kind
// nnn??, ?nnn?, ??nnn - three of a kind
// 1234?, ?2345, 2345?, ?3456 - Small Straight
// 12345, 23456 - Large Straight
// nnn?? & ???nn, nn??? & ??nnn - Full House
bool bMatch = true;
uint8_t n = 0;
for (size_t idx = 0; idx < 5; idx++)
{
if (sPattern[idx] == 'n')
{
if (n == 0)
{
n = vDice[idx];
}
else
{
bMatch &= (vDice[idx] == n);
}
}
else if (sPattern[idx] == '?')
{
bMatch &= true;
}
else // is Face Value
{
bMatch &= ((sPattern[idx] - '0') == vDice[idx]);
}
}
return bMatch;
};
// nnnnn - Yahtzee
if (PatternMatch(vRolled, "nnnnn"))
{
nScore_FiveOfAKind = 50;
}
// nnnn?, ?nnnn - four of a kind
if (PatternMatch(vRolled, "nnnn?") || PatternMatch(vRolled, "?nnnn"))
{
nScore_FourOfAKind = 4 * vRolled[2];
}
// nnn??, ?nnn?, ??nnn - three of a kind
if (PatternMatch(vRolled, "nnn??") || PatternMatch(vRolled, "?nnn?") || PatternMatch(vRolled, "??nnn"))
{
nScore_ThreeOfAKind = 3 * vRolled[2];
}
// 1234?, ?2345, 2345?, ?3456 - Small Straight
if (PatternMatch(vRolled, "1234?") || PatternMatch(vRolled, "2345?") || PatternMatch(vRolled, "?3456") || PatternMatch(vRolled, "?2345"))
{
nScore_SmallStraight = 30;
}
// 12345, 23456 - Large Straight
if (PatternMatch(vRolled, "12345") || PatternMatch(vRolled, "23456"))
{
nScore_LargeStraight = 40;
}
// nnn?? & ???nn, nn??? & ??nnn - Full House
if ((PatternMatch(vRolled, "nnn??") && PatternMatch(vRolled, "???nn")) || (PatternMatch(vRolled, "??nnn") && PatternMatch(vRolled, "nn???")))
{
nScore_FullHouse = 25;
}
std::vector<std::pair<std::string, int>> vScores =
{
{"Total Ones : ", std::count(vRolled.begin(), vRolled.end(), 1) * 1},
{"Total Twos : ", std::count(vRolled.begin(), vRolled.end(), 2) * 2},
{"Total Threes : ", std::count(vRolled.begin(), vRolled.end(), 3) * 3},
{"Total Fours : ", std::count(vRolled.begin(), vRolled.end(), 4) * 4},
{"Total Fives : ", std::count(vRolled.begin(), vRolled.end(), 5) * 5},
{"Total Sixes : ", std::count(vRolled.begin(), vRolled.end(), 6) * 6},
{"Chance : ", std::accumulate(vRolled.begin(), vRolled.end(), 0)},
{"Three Of A Kind : ", (PatternMatch(vRolled, "nnn??") || PatternMatch(vRolled, "?nnn?") || PatternMatch(vRolled, "??nnn")) ? (std::count(vRolled.begin(), vRolled.end(), vRolled[2]) * vRolled[2]) : 0},
{"Four Of A Kind : ", (PatternMatch(vRolled, "nnnn?") || PatternMatch(vRolled, "?nnnn")) ? (std::count(vRolled.begin(), vRolled.end(), vRolled[2]) * vRolled[2]) : 0},
{"Full House : ", ((PatternMatch(vRolled, "nnn??") && PatternMatch(vRolled, "???nn")) || (PatternMatch(vRolled, "??nnn") && PatternMatch(vRolled, "nn???"))) ? 25 : 0},
{"Small Straight : ", (PatternMatch(vRolled, "1234?") || PatternMatch(vRolled, "2345?") || PatternMatch(vRolled, "?3456") || PatternMatch(vRolled, "?2345")) ? 30 : 0},
{"Large Straight : ", (PatternMatch(vRolled, "12345") || PatternMatch(vRolled, "23456")) ? 40 : 0},
{"Five Of A Kind : ", (PatternMatch(vRolled, "nnnnn")) ? 50 : 0},
};
*/
auto Match = [&vRolled = vRolled](const std::vector<std::string>& vPatterns) -> bool
{
// nnnnn - Yahtzee
// nnnn?, ?nnnn - four of a kind
// nnn??, ?nnn?, ??nnn - three of a kind
// 1234?, ?2345, 2345?, ?3456 - Small Straight
// 12345, 23456 - Large Straight
// nnn?? & ???nn, nn??? & ??nnn - Full House
bool bResult = false;
for (const auto& sPattern : vPatterns)
{
bool bMatch = true;
uint8_t n = 0;
for (size_t idx = 0; idx < 5; idx++)
{
if (sPattern[idx] == 'n')
{
if (n == 0)
{
n = vRolled[idx];
}
else
{
bMatch &= (vRolled[idx] == n);
}
}
else if (sPattern[idx] == '?')
{
bMatch &= true;
}
else // is Face Value
{
bMatch &= ((sPattern[idx] - '0') == vRolled[idx]);
}
}
bResult |= bMatch;
}
return bResult;
};
/*DrawDie({ 10, 10 }, vRolled[0]);
DrawDie({ 80, 10 }, vRolled[1]);
DrawDie({ 150, 10 }, vRolled[2]);
DrawDie({ 220, 10 }, vRolled[3]);
DrawDie({ 290, 10 }, vRolled[4]);
int nOffsetY = 100;
DrawString(10, nOffsetY += 10, "Total Ones : " + std::to_string(nScore_CountOnes));
DrawString(10, nOffsetY += 10, "Total Twos : " + std::to_string(nScore_CountTwos));
DrawString(10, nOffsetY += 10, "Total Threes : " + std::to_string(nScore_CountThrees));
DrawString(10, nOffsetY += 10, "Total Fours : " + std::to_string(nScore_CountFours));
DrawString(10, nOffsetY += 10, "Total Fives : " + std::to_string(nScore_CountFives));
DrawString(10, nOffsetY += 10, "Total Sixes : " + std::to_string(nScore_CountSixes));
DrawString(10, nOffsetY += 10, "Three Of A Kind : " + std::to_string(nScore_ThreeOfAKind));
DrawString(10, nOffsetY += 10, "Four Of A Kind : " + std::to_string(nScore_FourOfAKind));
DrawString(10, nOffsetY += 10, "Full House : " + std::to_string(nScore_FullHouse));
DrawString(10, nOffsetY += 10, "Small Straight : " + std::to_string(nScore_SmallStraight));
DrawString(10, nOffsetY += 10, "Large Straight : " + std::to_string(nScore_LargeStraight));
DrawString(10, nOffsetY += 10, "Five Of A Kind : " + std::to_string(nScore_FiveOfAKind));
DrawString(10, nOffsetY += 10, "Chance : " + std::to_string(nScore_AllDice));*/
if (GetKey(olc::Key::SPACE).bReleased)
{
std::generate(vRolled.begin(), vRolled.end(), []() { return rand() % 6 + 1; });
std::sort(vRolled.begin(), vRolled.end());
}
std::vector<std::pair<std::string, int>> vScores =
{
{"Total Ones : ", std::count(vRolled.begin(), vRolled.end(), 1) * 1},
{"Total Twos : ", std::count(vRolled.begin(), vRolled.end(), 2) * 2},
{"Total Threes : ", std::count(vRolled.begin(), vRolled.end(), 3) * 3},
{"Total Fours : ", std::count(vRolled.begin(), vRolled.end(), 4) * 4},
{"Total Fives : ", std::count(vRolled.begin(), vRolled.end(), 5) * 5},
{"Total Sixes : ", std::count(vRolled.begin(), vRolled.end(), 6) * 6},
{"Chance : ", std::accumulate(vRolled.begin(), vRolled.end(), 0)},
{"Three Of A Kind : ", (Match({"nnn??", "?nnn?", "??nnn"})) ? (3 * vRolled[2]) : 0},
{"Four Of A Kind : ", (Match({"nnnn?", "?nnnn"})) ? (4 * vRolled[2]) : 0},
{"Full House : ", ((Match({"nnn??"}) && Match({"???nn"})) || (Match({"??nnn"}) && Match({"nn???"}))) ? 25 : 0},
{"Small Straight : ", (Match({"1234?", "2345?", "?3456", "?2345"})) ? 30 : 0},
{"Large Straight : ", (Match({"12345", "23456"})) ? 40 : 0},
{"Five Of A Kind : ", (Match({"nnnnn"})) ? 50 : 0},
};
Clear(olc::DARK_GREEN);
olc::vi2d vOffset = { -60, 90 };
for (int i = 0; i < 5; i++) DrawDie({ vOffset.x += 70, 10 }, vRolled[i]);
for (const auto& score : vScores) DrawString(10, vOffset.y += 10, score.first + std::to_string(score.second));
return true;
}
};
int main()
{
FiveDice demo;
if (demo.Construct(640, 480, 2, 2))
demo.Start();
return 0;
}