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60 lines
1.4 KiB
60 lines
1.4 KiB
#pragma once
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#include <map>
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#include "olcPixelGameEngine.h"
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#include "olcPGEX_Graphics3D.h"
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#include "cAutomata.h"
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class cCityMap;
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enum CellType
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{
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CELL_BLANK,
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CELL_GRASS,
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CELL_CONCRETE,
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CELL_WATER,
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CELL_BUILDING,
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CELL_ROAD,
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CELL_PAVEMENT,
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};
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class cCell
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{
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public:
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cCell();
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cCell(cCityMap* map, int x, int y);
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~cCell();
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protected:
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cCityMap* pMap = nullptr;
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public:
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int nWorldX = 0;
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int nWorldY = 0;
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bool bSolid = false;
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CellType nCellType = CELL_BLANK;
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// This cell may actuall be occupied by a multi-cell body
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// so this pointer points to the host cell that contains
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// that body
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cCell* pHostCell = nullptr;
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// Each cell links to 20 automata transport nodes, 5 on each side
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cAuto_Node* pNaviNodes[49];
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// Each cell can have a number of automata transport tracks, it owns them
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// These connect nodes together as determined by the cell
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std::list<cAuto_Track> listTracks;
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public:
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virtual void CalculateAdjacency();
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virtual bool LinkAssets(std::map<std::string, olc::Sprite*> &mapTextures, std::map<std::string, olc::GFX3D::mesh*> &mapMesh, std::map<std::string, olc::GFX3D::mat4x4> &mapTransforms);
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virtual bool Update(float fElapsedTime);
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virtual bool DrawBase(olc::PixelGameEngine *pge, olc::GFX3D::PipeLine &pipe);
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virtual bool DrawAlpha(olc::PixelGameEngine *pge, olc::GFX3D::PipeLine &pipe);
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virtual bool DrawDebug(olc::PixelGameEngine *pge, olc::GFX3D::PipeLine &pipe);
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};
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