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olcPixelGameEngine/CarCrimeCity/Part2/cGameSettings.h

65 lines
1.2 KiB

#pragma once
#include <iostream>
#include <string>
#include <vector>
extern "C"
{
#include "lua533/include/lua.h"
#include "lua533/include/lauxlib.h"
#include "lua533/include/lualib.h"
}
#ifdef _WIN32
#pragma comment(lib, "lua533/liblua53.a")
#endif
/*
This is a singleton that stores all the games configuration settings.
These settings are loaded on game start up and are to be considered
read-only.
*/
struct sAssetModel
{
std::string sCreator;
std::string sDescription;
std::string sModelOBJ;
std::string sModelPNG;
float fRotate[3];
float fScale[3];
float fTranslate[3];
};
struct sAssetTexture
{
std::string sName;
std::string sFile;
};
class cGameSettings
{
public:
cGameSettings();
~cGameSettings();
public:
bool LoadConfigFile(std::string sFile);
public:
static int nScreenWidth;
static int nScreenHeight;
static int nPixelWidth;
static int nPixelHeight;
static bool bFullScreen;
static int nDefaultMapWidth;
static int nDefaultMapHeight;
static std::string sDefaultCityFile;
static std::vector<sAssetTexture> vecAssetTextures;
static std::vector<sAssetModel> vecAssetBuildings;
static std::vector<sAssetModel> vecAssetVehicles;
};