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olcPixelGameEngine/CarCrimeCity/Part2/cCell_Plane.cpp

49 lines
1.3 KiB

#include "cCell_Plane.h"
cCell_Plane::cCell_Plane(cCityMap* map, int x, int y, CELL_PLANE type) : cCell(map, x, y)
{
bSolid = false;
nType = type;
if (nType == PLANE_GRASS) nCellType = CELL_GRASS;
if (nType == PLANE_ASPHALT) nCellType = CELL_PAVEMENT;
}
cCell_Plane::~cCell_Plane()
{
}
bool cCell_Plane::LinkAssets(std::map<std::string, olc::Sprite*> &mapTextures, std::map<std::string, olc::GFX3D::mesh*> &mapMesh, std::map<std::string, olc::GFX3D::mat4x4> &mapTransforms)
{
sprGrass = mapTextures["Grass"];
sprPavement = mapTextures["Pavement"];
meshUnitQuad = mapMesh["UnitQuad"];
return true;
}
bool cCell_Plane::Update(float fElapsedTime)
{
return false;
}
bool cCell_Plane::DrawBase(olc::PixelGameEngine *pge, olc::GFX3D::PipeLine &pipe)
{
olc::GFX3D::mat4x4 matWorld;
matWorld = olc::GFX3D::Math::Mat_MakeTranslation((float)nWorldX, (float)nWorldY, 0.0f);
pipe.SetTransform(matWorld);
if(nType == PLANE_GRASS)
pipe.SetTexture(sprGrass);
else
pipe.SetTexture(sprPavement);
pipe.Render(meshUnitQuad->tris, olc::GFX3D::RENDER_CULL_CW | olc::GFX3D::RENDER_DEPTH | olc::GFX3D::RENDER_TEXTURED);
return false;
}
bool cCell_Plane::DrawAlpha(olc::PixelGameEngine *pge, olc::GFX3D::PipeLine &pipe)
{
return false;
}