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49 lines
1.3 KiB
49 lines
1.3 KiB
#include "cCell_Plane.h"
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cCell_Plane::cCell_Plane(cCityMap* map, int x, int y, CELL_PLANE type) : cCell(map, x, y)
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{
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bSolid = false;
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nType = type;
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if (nType == PLANE_GRASS) nCellType = CELL_GRASS;
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if (nType == PLANE_ASPHALT) nCellType = CELL_PAVEMENT;
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}
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cCell_Plane::~cCell_Plane()
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{
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}
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bool cCell_Plane::LinkAssets(std::map<std::string, olc::Sprite*> &mapTextures, std::map<std::string, olc::GFX3D::mesh*> &mapMesh, std::map<std::string, olc::GFX3D::mat4x4> &mapTransforms)
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{
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sprGrass = mapTextures["Grass"];
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sprPavement = mapTextures["Pavement"];
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meshUnitQuad = mapMesh["UnitQuad"];
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return true;
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}
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bool cCell_Plane::Update(float fElapsedTime)
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{
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return false;
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}
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bool cCell_Plane::DrawBase(olc::PixelGameEngine *pge, olc::GFX3D::PipeLine &pipe)
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{
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olc::GFX3D::mat4x4 matWorld;
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matWorld = olc::GFX3D::Math::Mat_MakeTranslation((float)nWorldX, (float)nWorldY, 0.0f);
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pipe.SetTransform(matWorld);
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if(nType == PLANE_GRASS)
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pipe.SetTexture(sprGrass);
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else
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pipe.SetTexture(sprPavement);
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pipe.Render(meshUnitQuad->tris, olc::GFX3D::RENDER_CULL_CW | olc::GFX3D::RENDER_DEPTH | olc::GFX3D::RENDER_TEXTURED);
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return false;
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}
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bool cCell_Plane::DrawAlpha(olc::PixelGameEngine *pge, olc::GFX3D::PipeLine &pipe)
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{
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return false;
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}
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