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olcPixelGameEngine/CarCrimeCity/Part2/cCell_Building.h

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#pragma once
#include "cCell.h"
#include "olcPGEX_Graphics3D.h"
class cCell_Building : public cCell
{
public:
cCell_Building(const std::string &name, cCityMap* map, int x, int y);
~cCell_Building();
private:
std::string sName;
olc::Sprite* texture = nullptr;
olc::GFX3D::mesh* mesh = nullptr;
olc::GFX3D::mat4x4 transform;
public:
virtual void CalculateAdjacency();
virtual bool LinkAssets(std::map<std::string, olc::Sprite*> &mapTextures, std::map<std::string, olc::GFX3D::mesh*> &mapMesh, std::map<std::string, olc::GFX3D::mat4x4> &mapTransforms);
virtual bool Update(float fElapsedTime);
virtual bool DrawBase(olc::PixelGameEngine *pge, olc::GFX3D::PipeLine &pipe);
virtual bool DrawAlpha(olc::PixelGameEngine *pge, olc::GFX3D::PipeLine &pipe);
};