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olcPixelGameEngine/examples/TEST_QuickGUI.cpp

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/*
Example file for olcPGEX_QuickGUI.h
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2018 - 2022 OneLoneCoder.com
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions or derivations of source code must retain the above
copyright notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce
the above copyright notice. This list of conditions and the following
disclaimer must be reproduced in the documentation and/or other
materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Links
~~~~~
YouTube: https://www.youtube.com/javidx9
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com
Author
~~~~~~
David Barr, aka javidx9, ©OneLoneCoder 2019, 2020, 2021, 2022
*/
#define OLC_PGE_APPLICATION
#include "olcPixelGameEngine.h"
// PGEX Require the presence of olc::PixelGameEngine
#define OLC_PGEX_QUICKGUI
#include "extensions/olcPGEX_QuickGUI.h"
class olcDemo_QuickGUI : public olc::PixelGameEngine
{
public:
olcDemo_QuickGUI()
{
sAppName = "olcDemo_QuickGUI";
}
protected:
olc::QuickGUI::Manager guiManager;
olc::QuickGUI::Slider* guiSlider1 = nullptr;
olc::QuickGUI::Slider* guiSlider2 = nullptr;
olc::QuickGUI::Slider* guiSlider3 = nullptr;
olc::QuickGUI::Button* guiButton1 = nullptr;
olc::QuickGUI::Button* guiButton2 = nullptr;
olc::QuickGUI::Button* guiButton3 = nullptr;
olc::QuickGUI::Slider* guiThemeColourR = nullptr;
olc::QuickGUI::Slider* guiThemeColourG = nullptr;
olc::QuickGUI::Slider* guiThemeColourB = nullptr;
olc::QuickGUI::Label* guiLabelR = nullptr;
olc::QuickGUI::Label* guiLabelG = nullptr;
olc::QuickGUI::Label* guiLabelB = nullptr;
olc::QuickGUI::CheckBox* guiCheckBox1 = nullptr;
olc::QuickGUI::TextBox* guiTextBox1 = nullptr;
olc::QuickGUI::TextBox* guiTextBox2 = nullptr;
std::vector<std::string> listExample;
olc::QuickGUI::ListBox* guiListBox = nullptr;
public:
bool OnUserCreate() override
{
// Horizontal Slider
guiSlider1 = new olc::QuickGUI::Slider(guiManager,
{ 30.0f, 10.0f }, { 246.0f, 10.0f }, 0, 100, 50);
// Diagonal Slider!
guiSlider2 = new olc::QuickGUI::Slider(guiManager,
{ 20.0f, 20.0f }, { 120.0f, 120.0f }, 0, 100, 50);
// Vertical Slider
guiSlider3 = new olc::QuickGUI::Slider(guiManager,
{ 10.0f, 30.0f }, { 10.0f, 230.0f }, 0, 100, 50);
// Theme colour slider - Red
guiThemeColourR = new olc::QuickGUI::Slider(guiManager,
{ 150.0f, 30.0f }, { 246.0f, 30.0f }, 0, 255, 0);
// Theme colour slider - Green
guiThemeColourG = new olc::QuickGUI::Slider(guiManager,
{ 150.0f, 50.0f }, { 246.0f, 50.0f }, 0, 255, 0);
// Theme colour slider - Blue
guiThemeColourB = new olc::QuickGUI::Slider(guiManager,
{ 150.0f, 70.0f }, { 246.0f, 70.0f }, 0, 255, 128);
// Labels for theme colour sliders
guiLabelR = new olc::QuickGUI::Label(guiManager,
"Red:", { 80.0f, 22.0f }, { 50.0f, 16.0f });
guiLabelG = new olc::QuickGUI::Label(guiManager,
"Green:", { 80.0f, 42.0f }, { 50.0f, 16.0f });
guiLabelB = new olc::QuickGUI::Label(guiManager,
"Blue:", { 80.0f, 62.0f }, { 50.0f, 16.0f });
// Customize how the labels look
guiLabelB->nAlign = olc::QuickGUI::Label::Alignment::Right;
guiLabelG->nAlign = olc::QuickGUI::Label::Alignment::Right;
guiLabelG->bHasBorder = true;
guiLabelR->nAlign = olc::QuickGUI::Label::Alignment::Right;
guiLabelR->bHasBorder = true;
guiLabelR->bHasBackground = true;
// Some Buttons, 1 is just a thing, 2 has its text updated and 3 resets the theme
guiButton1 = new olc::QuickGUI::Button(guiManager,
"Button 1", { 30.0f, 150.0f }, { 100.0f, 16.0f });
guiButton2 = new olc::QuickGUI::Button(guiManager,
"Button 2", { 30.0f, 170.0f }, { 100.0f, 16.0f });
guiButton3 = new olc::QuickGUI::Button(guiManager,
"Reset Theme", { 30.0f, 190.0f }, { 100.0f, 16.0f });
// A CheckBox, switches between sprite or decal drawing
guiCheckBox1 = new olc::QuickGUI::CheckBox(guiManager,
"Use Decals", false, { 30.0f, 210.0f }, { 100.0f, 16.0f });
// TextBox, allows basic text entry
guiTextBox1 = new olc::QuickGUI::TextBox(guiManager,
"", { 150.0f, 140.0f }, { 100.0f, 16.0f });
guiTextBox2 = new olc::QuickGUI::TextBox(guiManager,
"0.04", { 150.0f, 160.0f }, { 100.0f, 16.0f });
listExample.push_back("Item 1");
listExample.push_back("Item 2");
listExample.push_back("Item 3");
listExample.push_back("Item 4");
listExample.push_back("Item 5");
listExample.push_back("Item 6");
guiListBox = new olc::QuickGUI::ListBox(guiManager,
listExample, { 150.0f, 180.0f }, { 100.0f, 54.0f });
// but but but.... waaaaaaaaahaaaaaaaa.... where do I delete these horrible
// pointers??? I just can't accept that addressable memory exists and it makes
// me feel really insecure!
//
// By default olc::QuickGUI::Manager will delete any Controls added to it, so you
// dont have to. If you must obfuscate your program with smart pointers, or require
// that you are in rage-control of your memory at all times, construct the Manager
// with false as the argument - then its all up to you buddy.
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
// We must update the manager at some point each frame. Values of controls
// are only valid AFTER this call to update()
guiManager.Update(this);
// Some silly examples...
// 001) The "theme colour" can be set from slider values
guiManager.colNormal = olc::Pixel(
uint8_t(guiThemeColourR->fValue),
uint8_t(guiThemeColourG->fValue),
uint8_t(guiThemeColourB->fValue));
// 002) Display Slider 1 value on Button 2
guiButton2->sText = "Button " + std::to_string(int32_t(guiSlider1->fValue));
// 003) Check if "Reset Theme" button is pressed, if it is, well, err...
if (guiButton3->bPressed)
{
// ...reset the theme! (which also updates the sliders)
guiThemeColourR->fValue = 0.0f;
guiThemeColourG->fValue = 0.0f;
guiThemeColourB->fValue = 128.0f;
}
// 004) Link Slider 2 and Slider 3 together
if(guiSlider2->bHeld)
guiSlider3->fValue = 100.0f - guiSlider2->fValue;
if (guiSlider3->bHeld)
guiSlider2->fValue = 100.0f - guiSlider3->fValue;
// Draw Stuff!
Clear(olc::BLACK);
// 005) Use checkbox to determine rendering mode
if (guiCheckBox1->bChecked)
guiManager.DrawDecal(this);
else
guiManager.Draw(this);
return true;
}
};
int main()
{
olcDemo_QuickGUI demo;
if (demo.Construct(256, 240, 4, 4))
demo.Start();
return 0;
}