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olcPixelGameEngine/olcUTIL_Container.h

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/*
OneLoneCoder - Container v1.00
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Assortment of std::container like objects with access specific mechanisms
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2018 - 2022 OneLoneCoder.com
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions or derivations of source code must retain the above
copyright notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce
the above copyright notice. This list of conditions and the following
disclaimer must be reproduced in the documentation and/or other
materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Links
~~~~~
YouTube: https://www.youtube.com/javidx9
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com
Author
~~~~~~
David Barr, aka javidx9, ©OneLoneCoder 2019, 2020, 2021, 2022
*/
/*
SingleSelection
~~~~~~~~~~~~~~~
This container behaves like a std::vector in all circumstances but features
additional methods that allow it to surve as a list of items, one of which
can be selected, and the items can be manipulated.
An example of this would be the image layers in Photoshop.
For convenience, all container operations operate on an item index rather
than an iterator
*/
#pragma once
#include <vector>
#include <algorithm>
namespace olc::utils::Container
{
template<typename T>
class SingleSelection : public std::vector<T>
{
public:
SingleSelection() : std::vector<T>()
{}
SingleSelection(std::initializer_list<T> list) : std::vector<T>(list)
{}
// Returns selected item in container
size_t selection() const
{
return m_nSelectedItem;
}
// Return the item actually selected
const T& selected() const
{
return this->operator[](m_nSelectedItem);
}
// Return the item actually selected
T& selected()
{
return this->operator[](m_nSelectedItem);
}
// Select item in container
void select(const size_t item)
{
m_nSelectedItem = std::clamp(item, size_t(0), this->size() - size_t(1));
}
// Move selected item positively
void move_up()
{
if(move_up(m_nSelectedItem))
m_nSelectedItem++;
}
// Move selected item negatively
void move_down()
{
if(move_down(m_nSelectedItem))
m_nSelectedItem--;
}
// Move specified item negatively
bool move_down(const size_t item)
{
// Are there at least two items and not first one selected?
if (this->size() >= 2 && item > 0)
{
std::swap(this->operator[](item - 1), this->operator[](item));
return true;
}
return false;
}
// Move specified item positively
bool move_up(const size_t item)
{
// Are there at least two items and not last one selected?
if (this->size() >= 2 && item < this->size() - 1)
{
std::swap(this->operator[](item + 1), this->operator[](item));
return true;
}
return false;
}
void insert_after(const size_t idx, const T& value)
{
this->insert(idx, value);
}
protected:
size_t m_nSelectedItem = 0;
};
}