/* OneLoneCoder_PGE_ExtensionTestGFX2D.cpp License (OLC-3) ~~~~~~~~~~~~~~~ Copyright 2018 OneLoneCoder.com Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions or derivations of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions or derivative works in binary form must reproduce the above copyright notice. This list of conditions and the following disclaimer must be reproduced in the documentation and/or other materials provided with the distribution. 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Links ~~~~~ YouTube: https://www.youtube.com/javidx9 Discord: https://discord.gg/WhwHUMV Twitter: https://www.twitter.com/javidx9 Twitch: https://www.twitch.tv/javidx9 GitHub: https://www.github.com/onelonecoder Homepage: https://www.onelonecoder.com Author ~~~~~~ David Barr, aka javidx9, ©OneLoneCoder 2018 */ // Include the olcPixelGameEngine #define OLC_PGE_APPLICATION #include "olcPixelGameEngine.h" // To use an extension, just include it #include "olcPGEX_Graphics2D.h" class TestExtension : public olc::PixelGameEngine { public: TestExtension() { sAppName = "Testing Graphics2D"; } public: bool OnUserCreate() override { for (int i = 0; i < 16; i++) listEvents.push_back(""); spr = new olc::Sprite("logo_long.png"); return true; } std::list listEvents; float fTotalTime = 0.0f; olc::Sprite *spr; bool OnUserUpdate(float fElapsedTime) override { // Clear Screen SetPixelMode(olc::Pixel::NORMAL); Clear(olc::BLUE); // Draw Primitives DrawCircle(32, 32, 30); // Circle DrawCircle(96, 32, 30); // Circle float mx = GetMouseX(); float my = GetMouseY(); float px1 = mx - 32, px2 = mx - 96; float py1 = my - 32, py2 = my - 32; float pr1 = 1.0f / sqrtf(px1*px1 + py1*py1); float pr2 = 1.0f / sqrtf(px2*px2 + py2*py2); px1 = 22.0f * (px1 * pr1) + 32.0f; py1 = 22.0f * (py1 * pr1) + 32.0f; px2 = 22.0f * (px2 * pr2) + 96.0f; py2 = 22.0f * (py2 * pr2) + 32.0f; FillCircle(px1, py1, 8, olc::CYAN); FillCircle(px2, py2, 8, olc::CYAN); DrawLine(10, 70, 54, 70); // Lines DrawLine(54, 70, 70, 54); DrawRect(10, 80, 54, 30); FillRect(10, 80, 54, 30); // Multiline Text std::string mpos = "Your Mouse Position is:\nX=" + std::to_string(mx) + "\nY=" + std::to_string(my); DrawString(10, 130, mpos); auto AddEvent = [&](std::string s) { listEvents.push_back(s); listEvents.pop_front(); }; if (GetMouse(0).bPressed) AddEvent("Mouse Button 0 Down"); if (GetMouse(0).bReleased) AddEvent("Mouse Button 0 Up"); if (GetMouse(1).bPressed) AddEvent("Mouse Button 1 Down"); if (GetMouse(1).bReleased) AddEvent("Mouse Button 1 Up"); if (GetMouse(2).bPressed) AddEvent("Mouse Button 2 Down"); if (GetMouse(2).bReleased) AddEvent("Mouse Button 2 Up"); // Draw Event Log int nLog = 0; for (auto &s : listEvents) { DrawString(200, nLog * 8 + 20, s, olc::Pixel(nLog * 16, nLog * 16, nLog * 16)); nLog++; } // Test Text scaling and colours DrawString(0, 360, "Text Scale = 1", olc::WHITE, 1); DrawString(0, 368, "Text Scale = 2", olc::BLUE, 2); DrawString(0, 384, "Text Scale = 3", olc::RED, 3); DrawString(0, 408, "Text Scale = 4", olc::YELLOW, 4); DrawString(0, 440, "Text Scale = 5", olc::GREEN, 5); fTotalTime += fElapsedTime; float fAngle = fTotalTime; // Draw Sprite using extension, first create a transformation stack olc::GFX2D::Transform2D t1; // Traslate sprite so center of image is at 0,0 t1.Translate(-250, -35); // Scale the sprite t1.Scale(1 * sinf(fAngle) + 1, 1 * sinf(fAngle) + 1); // Rotate it t1.Rotate(fAngle*2.0f); // Translate to 0,100 t1.Translate(0, 100); // Rotate different speed t1.Rotate(fAngle / 3); // Translate to centre of screen t1.Translate(320, 240); SetPixelMode(olc::Pixel::ALPHA); // Use extension to draw sprite with transform applied olc::GFX2D::DrawSprite(spr, t1); return true; } }; int main() { TestExtension demo; if (demo.Construct(640, 480, 2, 2)) demo.Start(); return 0; }