+ Static GDI initialiser for windows
+ 2D vector type
+ Sampling texels Accurately
+ Normalised mouse position
+ Pre-cache mouse position before frame update
+ Mouse wheel access
+periodic sprite sampling
+global buffer sub-pixel offsets
+custom pixel "shaders"
-references to deprecated codecvt
-horrible mess of strings for title bar
Fixed issue with Shift & Ctrl keys - Note some keys are not captured at all, these always default to A being pressed (ALT for example), and may cause some issues on international keyboards - let me now. Also made OpenGL typedef static.