diff --git a/olcPixelGameEngine.h b/olcPixelGameEngine.h index 6f1bc38..1e61496 100644 --- a/olcPixelGameEngine.h +++ b/olcPixelGameEngine.h @@ -2,7 +2,7 @@ olcPixelGameEngine.h +-------------------------------------------------------------+ - | OneLoneCoder Pixel Game Engine v1.1 | + | OneLoneCoder Pixel Game Engine v1.2 | | "Like the command prompt console one, but not..." - javidx9 | +-------------------------------------------------------------+ @@ -128,7 +128,7 @@ David Barr, aka javidx9, ŠOneLoneCoder 2018 */ - +#pragma once #ifdef _WIN32 // Link to libraries @@ -145,7 +145,6 @@ // Include WinAPI - //#define NOMINMAX #include #include @@ -181,6 +180,9 @@ #include // Need GCC 5.1+ people... #endif +#undef min +#undef max + namespace olc // All OneLoneCoder stuff will now exist in the "olc" namespace { struct Pixel @@ -348,7 +350,9 @@ namespace olc // All OneLoneCoder stuff will now exist in the "olc" namespace // selected area is (ox,oy) to (ox+w,oy+h) void DrawPartialSprite(int32_t x, int32_t y, Sprite *sprite, int32_t ox, int32_t oy, int32_t w, int32_t h); // Draws a single line of text - void DrawString(int32_t x, int32_t y, std::string sText, Pixel col = olc::WHITE); + void DrawString(int32_t x, int32_t y, std::string sText, Pixel col = olc::WHITE, uint32_t scale = 1); + // Clears entire draw target to Pixel + void Clear(Pixel p); public: // Branding std::string sAppName; @@ -418,6 +422,14 @@ namespace olc // All OneLoneCoder stuff will now exist in the "olc" namespace }; + + class PGEX + { + friend class olc::PixelGameEngine; + protected: + static PixelGameEngine* pge; + }; + //============================================================= } @@ -604,7 +616,7 @@ namespace olc if (x >= 0 && x < width && y >= 0 && y < height) return pColData[y*width + x]; else - return Pixel(); + return Pixel(0,0,0,0); } void Sprite::SetPixel(int32_t x, int32_t y, Pixel p) @@ -627,6 +639,7 @@ namespace olc PixelGameEngine::PixelGameEngine() { sAppName = "Undefined"; + olc::PGEX::pge = this; } olc::rcode PixelGameEngine::Construct(uint32_t screen_w, uint32_t screen_h, uint32_t pixel_w, uint32_t pixel_h, int32_t framerate) @@ -636,6 +649,9 @@ namespace olc nPixelWidth = pixel_w; nPixelHeight = pixel_h; fFramePeriod = 1.0f / (float)framerate; + + if (nPixelWidth == 0 || nPixelHeight == 0 || nScreenWidth == 0 || nScreenHeight == 0) + return olc::FAIL; #ifdef _WIN32 #ifdef UNICODE @@ -899,8 +915,16 @@ namespace olc DrawLine(x, y+h, x, y, p); } - void PixelGameEngine::FillRect(int32_t x, int32_t y, int32_t w, int32_t h, Pixel p) + void PixelGameEngine::Clear(Pixel p) { + int pixels = GetDrawTargetWidth() * GetDrawTargetHeight(); + Pixel* m = GetDrawTarget()->GetData(); + for (int i = 0; i < pixels; i++) + m[i] = p; + } + + void PixelGameEngine::FillRect(int32_t x, int32_t y, int32_t w, int32_t h, Pixel p) + { int32_t x2 = x + w; int32_t y2 = y + h; @@ -1092,7 +1116,7 @@ namespace olc } } - void PixelGameEngine::DrawString(int32_t x, int32_t y, std::string sText, Pixel col) + void PixelGameEngine::DrawString(int32_t x, int32_t y, std::string sText, Pixel col, uint32_t scale) { int32_t sx = 0; int32_t sy = 0; @@ -1103,22 +1127,30 @@ namespace olc { if (c == '\n') { - sx = 0; sy += 8; + sx = 0; sy += 8 * scale; } else { int32_t ox = (c - 32) % 16; int32_t oy = (c - 32) / 16; - //DrawPartialSprite(x + sx, y + sy, fontSprite, ox * 8, oy * 8, 8, 8); - for (int i = 0; i < 8; i++) + + if (scale > 1) { - for (int j = 0; j < 8; j++) - { - if(fontSprite->GetPixel(i + ox * 8, j + oy * 8).r > 0) - Draw(x + sx + i, y + sy + j, col); - } + for (uint32_t i = 0; i < 8; i++) + for (uint32_t j = 0; j < 8; j++) + if (fontSprite->GetPixel(i + ox * 8, j + oy * 8).r > 0) + for (uint32_t is = 0; is < scale; is++) + for (uint32_t js = 0; js < scale; js++) + Draw(x + sx + (i*scale) + is, y + sy + (j*scale) + js, col); } - sx += 8; + else + { + for (uint32_t i = 0; i < 8; i++) + for (uint32_t j = 0; j < 8; j++) + if (fontSprite->GetPixel(i + ox * 8, j + oy * 8).r > 0) + Draw(x + sx + i, y + sy + j, col); + } + sx += 8 * scale; } } SetPixelMode(m); @@ -1605,6 +1637,7 @@ namespace olc // read from multiple locations std::atomic PixelGameEngine::bAtomActive{ false }; std::map PixelGameEngine::mapKeys; + olc::PixelGameEngine* olc::PGEX::pge = nullptr; //============================================================= }