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@ -2,7 +2,7 @@ |
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olcPixelGameEngine.h |
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+-------------------------------------------------------------+ |
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| OneLoneCoder Pixel Game Engine v1.8 | |
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| OneLoneCoder Pixel Game Engine v1.9 | |
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| "Like the command prompt console one, but not..." - javidx9 | |
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+-------------------------------------------------------------+ |
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@ -117,15 +117,15 @@ |
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Thanks |
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~~~~~~ |
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I'd like to extend thanks to Eremiell, slavka, Phantim, JackOJC, |
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KrossX, Huhlig, Dragoneye, Appa, JustinRichardsMusic, SliceNDice |
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I'd like to extend thanks to Eremiell, slavka, gurkanctn, Phantim,
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JackOJC, KrossX, Huhlig, Dragoneye, Appa, JustinRichardsMusic, SliceNDice |
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& MagetzUb for advice, ideas and testing, and I'd like to extend
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my appreciation to the 14K YouTube followers and 1K Discord server |
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members who give me the motivation to keep going with all this :D |
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Special thanks to those who bring gifts! |
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GnarGnarHead for Domina |
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Gorbit for Bastion |
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GnarGnarHead.......Domina |
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Gorbit99...........Bastion |
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Author |
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~~~~~~
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@ -922,6 +922,25 @@ namespace olc |
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{ |
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int x, y, dx, dy, dx1, dy1, px, py, xe, ye, i; |
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dx = x2 - x1; dy = y2 - y1; |
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// straight lines idea by gurkanctn
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if (dx == 0) // Line is vertical
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{ |
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if (y2 < y1) std::swap(y1, y2); |
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for (y = y1; y < y2; y++) |
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Draw(x1, y, p); |
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return; |
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} |
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if (dy == 0) // Line is horizontal
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{ |
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if (x2 < x1) std::swap(x1, x2); |
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for (x = x1; x < x2; x++) |
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Draw(x, y1, p); |
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return; |
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} |
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// Line is Funk-aye
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dx1 = abs(dx); dy1 = abs(dy); |
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px = 2 * dy1 - dx1; py = 2 * dx1 - dy1; |
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if (dy1 <= dx1) |
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@ -1330,7 +1349,7 @@ namespace olc |
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if (nMousePosX < 0) nMousePosX = 0; |
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if (nMousePosY < 0) nMousePosY = 0; |
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if (nMousePosX >= nScreenWidth) nMousePosX = nScreenWidth-1; |
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if (nMousePosX >= nScreenHeight) nMousePosY = nScreenHeight-1; |
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if (nMousePosY >= nScreenHeight) nMousePosY = nScreenHeight-1; |
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} |
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void PixelGameEngine::EngineThread() |
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