1.9 - Fix to mouse in Y-axis
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@ -2,7 +2,7 @@
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olcPixelGameEngine.h
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+-------------------------------------------------------------+
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| OneLoneCoder Pixel Game Engine v1.8 |
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| OneLoneCoder Pixel Game Engine v1.9 |
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| "Like the command prompt console one, but not..." - javidx9 |
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+-------------------------------------------------------------+
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@ -117,15 +117,15 @@
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Thanks
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~~~~~~
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I'd like to extend thanks to Eremiell, slavka, Phantim, JackOJC,
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KrossX, Huhlig, Dragoneye, Appa, JustinRichardsMusic, SliceNDice
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I'd like to extend thanks to Eremiell, slavka, gurkanctn, Phantim,
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JackOJC, KrossX, Huhlig, Dragoneye, Appa, JustinRichardsMusic, SliceNDice
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& MagetzUb for advice, ideas and testing, and I'd like to extend
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my appreciation to the 14K YouTube followers and 1K Discord server
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members who give me the motivation to keep going with all this :D
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Special thanks to those who bring gifts!
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GnarGnarHead for Domina
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Gorbit for Bastion
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GnarGnarHead.......Domina
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Gorbit99...........Bastion
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Author
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~~~~~~
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@ -922,6 +922,25 @@ namespace olc
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{
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int x, y, dx, dy, dx1, dy1, px, py, xe, ye, i;
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dx = x2 - x1; dy = y2 - y1;
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// straight lines idea by gurkanctn
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if (dx == 0) // Line is vertical
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{
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if (y2 < y1) std::swap(y1, y2);
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for (y = y1; y < y2; y++)
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Draw(x1, y, p);
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return;
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}
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if (dy == 0) // Line is horizontal
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{
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if (x2 < x1) std::swap(x1, x2);
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for (x = x1; x < x2; x++)
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Draw(x, y1, p);
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return;
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}
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// Line is Funk-aye
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dx1 = abs(dx); dy1 = abs(dy);
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px = 2 * dy1 - dx1; py = 2 * dx1 - dy1;
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if (dy1 <= dx1)
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@ -1330,7 +1349,7 @@ namespace olc
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if (nMousePosX < 0) nMousePosX = 0;
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if (nMousePosY < 0) nMousePosY = 0;
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if (nMousePosX >= nScreenWidth) nMousePosX = nScreenWidth-1;
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if (nMousePosX >= nScreenHeight) nMousePosY = nScreenHeight-1;
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if (nMousePosY >= nScreenHeight) nMousePosY = nScreenHeight-1;
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}
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void PixelGameEngine::EngineThread()
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