PGE v2.14
Fixed Bug in DrawPartialDecal(), introduced a couple of versions ago. Apologies :ashamed:
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@ -2,7 +2,7 @@
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olcPixelGameEngine.h
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olcPixelGameEngine.h
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+-------------------------------------------------------------+
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+-------------------------------------------------------------+
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| OneLoneCoder Pixel Game Engine v2.13 |
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| OneLoneCoder Pixel Game Engine v2.14 |
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| "What do you need? Pixels... Lots of Pixels..." - javidx9 |
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| "What do you need? Pixels... Lots of Pixels..." - javidx9 |
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+-------------------------------------------------------------+
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+-------------------------------------------------------------+
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@ -210,6 +210,9 @@
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2.11: Made PGEX hooks optional - (provide true to super constructor)
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2.11: Made PGEX hooks optional - (provide true to super constructor)
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2.12: Fix for MinGW compiler non-compliance :( - why is its sdk structure different?? why???
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2.12: Fix for MinGW compiler non-compliance :( - why is its sdk structure different?? why???
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2.13: +GetFontSprite() - allows access to font data
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2.13: +GetFontSprite() - allows access to font data
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2.14: Fix WIN32 Definition reshuffle
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Fix DrawPartialDecal() - messed up dimension during renderer experiment, didnt remove junk code, thanks Alexio
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Fix? Strange error regarding GDI+ Image Loader not knowing about COM, SDK change?
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!! Apple Platforms will not see these updates immediately - Sorry, I dont have a mac to test... !!
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!! Apple Platforms will not see these updates immediately - Sorry, I dont have a mac to test... !!
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!! Volunteers willing to help appreciated, though PRs are manually integrated with credit !!
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!! Volunteers willing to help appreciated, though PRs are manually integrated with credit !!
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@ -287,7 +290,7 @@ int main()
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#include <array>
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#include <array>
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#include <cstring>
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#include <cstring>
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#define PGE_VER 213
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#define PGE_VER 214
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// O------------------------------------------------------------------------------O
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// O------------------------------------------------------------------------------O
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// | COMPILER CONFIGURATION ODDITIES |
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// | COMPILER CONFIGURATION ODDITIES |
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@ -2422,8 +2425,8 @@ namespace olc
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olc::vf2d vScreenSpaceDim =
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olc::vf2d vScreenSpaceDim =
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{
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{
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vScreenSpacePos.x + (2.0f * std::ceil(source_size.x) * vInvScreenSize.x) * scale.x,
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vScreenSpacePos.x + (2.0f * source_size.x * vInvScreenSize.x) * scale.x,
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vScreenSpacePos.y - (2.0f * std::ceil(source_size.y) * vInvScreenSize.y) * scale.y
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vScreenSpacePos.y - (2.0f * source_size.y * vInvScreenSize.y) * scale.y
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};
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};
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DecalInstance di;
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DecalInstance di;
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@ -2449,8 +2452,8 @@ namespace olc
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olc::vf2d vScreenSpaceDim =
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olc::vf2d vScreenSpaceDim =
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{
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{
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vScreenSpacePos.x + (2.0f * std::ceil(size.x + 0.5f) * vInvScreenSize.x),
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vScreenSpacePos.x + (2.0f * size.x * vInvScreenSize.x),
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vScreenSpacePos.y - (2.0f * std::ceil(size.y + 0.5f) * vInvScreenSize.y)
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vScreenSpacePos.y - (2.0f * size.y * vInvScreenSize.y)
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};
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};
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DecalInstance di;
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DecalInstance di;
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@ -2548,26 +2551,6 @@ namespace olc
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DrawExplicitDecal(nullptr, points.data(), uvs.data(), cols.data(), 4);
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DrawExplicitDecal(nullptr, points.data(), uvs.data(), cols.data(), 4);
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}
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}
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//void PixelGameEngine::DrawPolygonDecal(olc::Decal* decal, const olc::vf2d& pos, const std::vector<olc::vf2d>& vPoints, const std::vector<olc::vf2d>& vTexCoords, const float fAngle, const olc::vf2d& scale, const olc::Pixel& tint)
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//{
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// DecalInstance di;
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// di.decal = decal;
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// di.points = vPoints.size();
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// di.pos.resize(di.points);
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// di.uv.resize(di.points);
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// di.w.resize(di.points);
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// di.tint.resize(di.points);
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// for (uint32_t i = 0; i < di.points; i++)
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// {
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// di.pos[i] = { (vPoints[i].x * vInvScreenSize.x) * 2.0f - 1.0f, ((vPoints[i].y * vInvScreenSize.y) * 2.0f - 1.0f) * -1.0f };
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// di.uv[i] = vTexCoords[i];
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// di.tint[i] = tint;
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// di.w[i] = 1.0f;
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// }
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// di.mode = nDecalMode;
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// vLayers[nTargetLayer].vecDecalInstance.push_back(di);
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//}
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void PixelGameEngine::DrawRotatedDecal(const olc::vf2d& pos, olc::Decal* decal, const float fAngle, const olc::vf2d& center, const olc::vf2d& scale, const olc::Pixel& tint)
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void PixelGameEngine::DrawRotatedDecal(const olc::vf2d& pos, olc::Decal* decal, const float fAngle, const olc::vf2d& center, const olc::vf2d& scale, const olc::Pixel& tint)
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{
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{
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DecalInstance di;
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DecalInstance di;
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@ -4020,6 +4003,7 @@ namespace olc
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#define min(a, b) ((a < b) ? a : b)
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#define min(a, b) ((a < b) ? a : b)
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#define max(a, b) ((a > b) ? a : b)
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#define max(a, b) ((a > b) ? a : b)
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#include <objidl.h>
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#include <gdiplus.h>
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#include <gdiplus.h>
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#if defined(__MINGW32__) // Thanks Gusgo & Dandistine, but c'mon mingw!! wtf?!
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#if defined(__MINGW32__) // Thanks Gusgo & Dandistine, but c'mon mingw!! wtf?!
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#include <gdiplus/gdiplusinit.h>
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#include <gdiplus/gdiplusinit.h>
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