Updated TransformedView to 1.05
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@ -3,7 +3,7 @@
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+-------------------------------------------------------------+
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| OneLoneCoder Pixel Game Engine Extension |
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| Transformed View v1.01 |
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| Transformed View v1.05 |
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+-------------------------------------------------------------+
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NOTE: UNDER ACTIVE DEVELOPMENT - THERE ARE BUGS/GLITCHES
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@ -18,7 +18,7 @@
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2021 OneLoneCoder.com
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Copyright 2018 - 2022 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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@ -59,11 +59,17 @@
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Author
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~~~~~~
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David Barr, aka javidx9, ©OneLoneCoder 2019, 2020, 2021
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David Barr, aka javidx9, ©OneLoneCoder 2019, 2020, 2021, 2022
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Revisions:
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1.00: Initial Release
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1.01: DrawLine bug fix, thanks Fern
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1.01: Fix for rounding error when scaling to screen
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1.02: Added DrawLineDecal for convenience
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1.03: Removed std::floor from WorldToScreen()
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Added HandlePanAndZoom(...) convenience function
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Removed unused "range" facility in TileTransformView
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1.04: Added DrawPolygonDecal() for arbitrary polygons
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1.05: Clipped DrawSprite() to visible area, massive performance increase
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*/
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#pragma once
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@ -91,19 +97,19 @@ namespace olc
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olc::vf2d GetWorldBR() const;
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olc::vf2d GetWorldVisibleArea() const;
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void ZoomAtScreenPos(const float fDeltaZoom, const olc::vi2d& vPos);
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void SetZoom(const float fZoom, const olc::vi2d& vPos);
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void SetZoom(const float fZoom, const olc::vf2d& vPos);
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void StartPan(const olc::vi2d& vPos);
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void UpdatePan(const olc::vi2d& vPos);
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void EndPan(const olc::vi2d& vPos);
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const olc::vf2d& GetWorldOffset() const;
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const olc::vf2d& GetWorldScale() const;
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virtual olc::vi2d WorldToScreen(const olc::vf2d& vWorldPos) const;
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virtual olc::vf2d ScreenToWorld(const olc::vi2d& vScreenPos) const;
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virtual olc::vf2d ScaleToWorld(const olc::vi2d& vScreenSize) const;
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virtual olc::vi2d ScaleToScreen(const olc::vf2d& vWorldSize) const;
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virtual olc::vf2d WorldToScreen(const olc::vf2d& vWorldPos) const;
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virtual olc::vf2d ScreenToWorld(const olc::vf2d& vScreenPos) const;
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virtual olc::vf2d ScaleToWorld(const olc::vf2d& vScreenSize) const;
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virtual olc::vf2d ScaleToScreen(const olc::vf2d& vWorldSize) const;
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virtual bool IsPointVisible(const olc::vf2d& vPos) const;
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virtual bool IsRectVisible(const olc::vf2d& vPos, const olc::vf2d& vSize) const;
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virtual void HandlePanAndZoom(const int nMouseButton = 2, const float fZoomRate = 0.1f, const bool bPan = true, const bool bZoom = true);
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protected:
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olc::vf2d m_vWorldOffset = { 0.0f, 0.0f };
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olc::vf2d m_vWorldScale = { 1.0f, 1.0f };
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@ -176,6 +182,18 @@ namespace olc
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void GradientFillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel colTL, const olc::Pixel colBL, const olc::Pixel colBR, const olc::Pixel colTR);
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// Draws an arbitrary convex textured polygon using GPU
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void DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const olc::Pixel tint = olc::WHITE);
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void DrawLineDecal(const olc::vf2d& pos1, const olc::vf2d& pos2, Pixel p = olc::WHITE);
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void DrawPolygonDecal(olc::Decal * decal, const std::vector<olc::vf2d>&pos, const std::vector<olc::vf2d>&uv, const std::vector<olc::Pixel> &tint);
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#if defined(OLC_PGEX_SHADER)
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// Shader Specific
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void DrawDecal(olc::Shade& shader, const olc::vf2d & pos, olc::Decal * decal, const olc::vf2d & scale = { 1.0f,1.0f }, const olc::Pixel & tint = olc::WHITE);
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void DrawPartialDecal(olc::Shade& shader, const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale = { 1.0f,1.0f }, const olc::Pixel& tint = olc::WHITE);
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void DrawPartialDecal(olc::Shade& shader, const olc::vf2d& pos, const olc::vf2d& size, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE);
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#endif
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};
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@ -186,21 +204,12 @@ namespace olc
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TileTransformedView(const olc::vi2d& vViewArea, const olc::vi2d& vTileSize);
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public:
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void SetRangeX(const bool bRanged, const int32_t nMin = 0, const int32_t nMax = 0);
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void SetRangeY(const bool bRanged, const int32_t nMin = 0, const int32_t nMax = 0);
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olc::vi2d GetTopLeftTile() const;
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olc::vi2d GetBottomRightTile() const;
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olc::vi2d GetVisibleTiles() const;
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olc::vi2d GetTileUnderScreenPos(const olc::vi2d& vPos) const;
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const olc::vi2d GetTileOffset() const;
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private:
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bool m_bRangedX = false;
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int32_t m_nMinRangeX = 0;
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int32_t m_nMaxRangeX = 0;
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bool m_bRangedY = false;
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int32_t m_nMinRangeY = 0;
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int32_t m_nMaxRangeY = 0;
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};
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}
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@ -240,7 +249,7 @@ namespace olc
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olc::vf2d TransformedView::GetWorldTL() const
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{
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return ScreenToWorld({ 0,0 });
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return TransformedView::ScreenToWorld({ 0,0 });
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}
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olc::vf2d TransformedView::GetWorldBR() const
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@ -261,7 +270,7 @@ namespace olc
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m_vWorldOffset += vOffsetBeforeZoom - vOffsetAfterZoom;
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}
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void TransformedView::SetZoom(const float fZoom, const olc::vi2d& vPos)
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void TransformedView::SetZoom(const float fZoom, const olc::vf2d& vPos)
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{
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olc::vf2d vOffsetBeforeZoom = ScreenToWorld(vPos);
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m_vWorldScale = { fZoom, fZoom };
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@ -300,27 +309,28 @@ namespace olc
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return m_vWorldScale;
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}
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olc::vi2d TransformedView::WorldToScreen(const olc::vf2d& vWorldPos) const
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olc::vf2d TransformedView::WorldToScreen(const olc::vf2d& vWorldPos) const
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{
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olc::vf2d vFloat = ((vWorldPos - m_vWorldOffset) * m_vWorldScale);
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vFloat = { std::floor(vFloat.x), std::floor(vFloat.y) };
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//vFloat = { std::floor(vFloat.x + 0.5f), std::floor(vFloat.y + 0.5f) };
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return vFloat;
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}
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olc::vf2d TransformedView::ScreenToWorld(const olc::vi2d& vScreenPos) const
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olc::vf2d TransformedView::ScreenToWorld(const olc::vf2d& vScreenPos) const
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{
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return (olc::vf2d(vScreenPos) / m_vWorldScale) + m_vWorldOffset;
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}
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olc::vf2d TransformedView::ScaleToWorld(const olc::vi2d& vScreenSize) const
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olc::vf2d TransformedView::ScaleToWorld(const olc::vf2d& vScreenSize) const
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{
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return (olc::vf2d(vScreenSize) / m_vWorldScale);
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}
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olc::vi2d TransformedView::ScaleToScreen(const olc::vf2d& vWorldSize) const
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olc::vf2d TransformedView::ScaleToScreen(const olc::vf2d& vWorldSize) const
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{
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olc::vf2d vFloat = vWorldSize * m_vWorldScale;
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return vFloat.floor();
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//olc::vf2d vFloat = (vWorldSize * m_vWorldScale) + olc::vf2d(0.5f, 0.5f);
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//return vFloat.floor();
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return (vWorldSize * m_vWorldScale);
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}
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bool TransformedView::IsPointVisible(const olc::vf2d & vPos) const
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@ -336,6 +346,23 @@ namespace olc
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return (vScreenPos.x < 0 + m_vViewArea.x && vScreenPos.x + vScreenSize.x > 0 && vScreenPos.y < m_vViewArea.y&& vScreenPos.y + vScreenSize.y > 0);
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}
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void TransformedView::HandlePanAndZoom(const int nMouseButton, const float fZoomRate, const bool bPan, const bool bZoom)
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{
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const auto& vMousePos = pge->GetMousePos();
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if (bPan)
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{
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if (pge->GetMouse(nMouseButton).bPressed) StartPan(vMousePos);
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if (pge->GetMouse(nMouseButton).bHeld) UpdatePan(vMousePos);
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if (pge->GetMouse(nMouseButton).bReleased) EndPan(vMousePos);
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}
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if (bZoom)
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{
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if (pge->GetMouseWheel() > 0) ZoomAtScreenPos(1.0f + fZoomRate, vMousePos);
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if (pge->GetMouseWheel() < 0) ZoomAtScreenPos(1.0f - fZoomRate, vMousePos);
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}
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}
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bool TransformedView::Draw(float x, float y, olc::Pixel p)
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{
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return Draw({ x, y }, p);
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@ -348,7 +375,7 @@ namespace olc
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void TransformedView::DrawLine(float x1, float y1, float x2, float y2, olc::Pixel p, uint32_t pattern)
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{
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DrawLine({ x1, y1 }, { x2, y2 }, p, pattern);
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DrawLine({ x1, y2 }, { x2, y2 }, p, pattern);
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}
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void TransformedView::DrawLine(const olc::vf2d & pos1, const olc::vf2d & pos2, olc::Pixel p, uint32_t pattern)
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@ -427,13 +454,20 @@ namespace olc
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if (IsRectVisible(pos, vSpriteSize * scale))
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{
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olc::vf2d vSpriteScaledSize = vSpriteSize * m_vRecipPixel * m_vWorldScale * scale;
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olc::vi2d vPixel, vStart = WorldToScreen(pos), vEnd = vSpriteScaledSize + vStart;
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olc::vi2d vPixel;
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olc::vi2d vSpritePixelStart = WorldToScreen(pos);
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olc::vi2d vSpritePixelEnd = WorldToScreen((vSpriteSize * scale) + pos);
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olc::vi2d vScreenPixelStart = (vSpritePixelStart).max({0,0});
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olc::vi2d vScreenPixelEnd = (vSpritePixelEnd).min({ pge->ScreenWidth(),pge->ScreenHeight() });
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olc::vf2d vPixelStep = 1.0f / vSpriteScaledSize;
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for (vPixel.y = vStart.y; vPixel.y < vEnd.y; vPixel.y++)
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for (vPixel.y = vScreenPixelStart.y; vPixel.y < vScreenPixelEnd.y; vPixel.y++)
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{
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for (vPixel.x = vStart.x; vPixel.x < vEnd.x; vPixel.x++)
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for (vPixel.x = vScreenPixelStart.x; vPixel.x < vScreenPixelEnd.x; vPixel.x++)
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{
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olc::vf2d vSample = olc::vf2d(vPixel - vStart) * vPixelStep;
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olc::vf2d vSample = olc::vf2d(vPixel - vSpritePixelStart) * vPixelStep;
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pge->Draw(vPixel, sprite->Sample(vSample.x, vSample.y));
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}
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}
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@ -591,6 +625,11 @@ namespace olc
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{
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pge->FillRectDecal(WorldToScreen(pos), (size * m_vWorldScale).ceil(), col);
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}
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void TransformedView::DrawLineDecal(const olc::vf2d& pos1, const olc::vf2d& pos2, Pixel p)
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{
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pge->DrawLineDecal(WorldToScreen(pos1), WorldToScreen(pos2), p);
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}
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void TransformedView::GradientFillRectDecal(const olc::vf2d & pos, const olc::vf2d & size, const olc::Pixel colTL, const olc::Pixel colBL, const olc::Pixel colBR, const olc::Pixel colTR)
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{
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@ -605,6 +644,40 @@ namespace olc
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pge->DrawPolygonDecal(decal, vTransformed, uv, tint);
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}
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void TransformedView::DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const std::vector<olc::Pixel> &tint)
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{
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std::vector<olc::vf2d> vTransformed(pos.size());
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for (uint32_t n = 0; n < pos.size(); n++)
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vTransformed[n] = WorldToScreen(pos[n]);
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pge->DrawPolygonDecal(decal, vTransformed, uv, tint);
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}
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#if defined (OLC_PGEX_SHADER)
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void TransformedView::DrawDecal(olc::Shade &shade, const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& scale, const olc::Pixel& tint)
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{
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shade.DrawDecal(WorldToScreen(pos), decal, scale * m_vWorldScale * m_vRecipPixel, tint);
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}
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void TransformedView::DrawPartialDecal(olc::Shade& shade, const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale, const olc::Pixel& tint)
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{
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shade.DrawPartialDecal(WorldToScreen(pos), decal, source_pos, source_size, scale * m_vWorldScale * m_vRecipPixel, tint);
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}
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void TransformedView::DrawPartialDecal(olc::Shade& shade, const olc::vf2d& pos, const olc::vf2d& size, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint)
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{
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shade.DrawPartialDecal(WorldToScreen(pos), size * m_vWorldScale * m_vRecipPixel, decal, source_pos, source_size, tint);
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}
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#endif
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/////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////
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@ -614,19 +687,6 @@ namespace olc
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Initialise(vViewArea, vTileSize);
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}
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void TileTransformedView::SetRangeX(const bool bRanged, const int32_t nMin, const int32_t nMax)
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{
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m_bRangedX = bRanged;
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m_nMinRangeX = nMin;
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m_nMaxRangeX = nMax;
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}
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void TileTransformedView::SetRangeY(const bool bRanged, const int32_t nMin, const int32_t nMax)
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{
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m_bRangedY = bRanged;
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m_nMinRangeY = nMin;
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m_nMaxRangeY = nMax;
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}
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olc::vi2d TileTransformedView::GetTopLeftTile() const
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{
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