Updated TransformedView to 1.05

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Javidx9 3 years ago committed by GitHub
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commit ccedd4ecf9
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  1. 154
      Extensions/olcPGEX_TransformedView.h

@ -3,7 +3,7 @@
+-------------------------------------------------------------+
| OneLoneCoder Pixel Game Engine Extension |
| Transformed View v1.01 |
| Transformed View v1.05 |
+-------------------------------------------------------------+
NOTE: UNDER ACTIVE DEVELOPMENT - THERE ARE BUGS/GLITCHES
@ -18,7 +18,7 @@
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2018 - 2021 OneLoneCoder.com
Copyright 2018 - 2022 OneLoneCoder.com
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
@ -59,11 +59,17 @@
Author
~~~~~~
David Barr, aka javidx9, ©OneLoneCoder 2019, 2020, 2021
David Barr, aka javidx9, ©OneLoneCoder 2019, 2020, 2021, 2022
Revisions:
1.00: Initial Release
1.01: DrawLine bug fix, thanks Fern
1.01: Fix for rounding error when scaling to screen
1.02: Added DrawLineDecal for convenience
1.03: Removed std::floor from WorldToScreen()
Added HandlePanAndZoom(...) convenience function
Removed unused "range" facility in TileTransformView
1.04: Added DrawPolygonDecal() for arbitrary polygons
1.05: Clipped DrawSprite() to visible area, massive performance increase
*/
#pragma once
@ -91,19 +97,19 @@ namespace olc
olc::vf2d GetWorldBR() const;
olc::vf2d GetWorldVisibleArea() const;
void ZoomAtScreenPos(const float fDeltaZoom, const olc::vi2d& vPos);
void SetZoom(const float fZoom, const olc::vi2d& vPos);
void SetZoom(const float fZoom, const olc::vf2d& vPos);
void StartPan(const olc::vi2d& vPos);
void UpdatePan(const olc::vi2d& vPos);
void EndPan(const olc::vi2d& vPos);
const olc::vf2d& GetWorldOffset() const;
const olc::vf2d& GetWorldScale() const;
virtual olc::vi2d WorldToScreen(const olc::vf2d& vWorldPos) const;
virtual olc::vf2d ScreenToWorld(const olc::vi2d& vScreenPos) const;
virtual olc::vf2d ScaleToWorld(const olc::vi2d& vScreenSize) const;
virtual olc::vi2d ScaleToScreen(const olc::vf2d& vWorldSize) const;
virtual olc::vf2d WorldToScreen(const olc::vf2d& vWorldPos) const;
virtual olc::vf2d ScreenToWorld(const olc::vf2d& vScreenPos) const;
virtual olc::vf2d ScaleToWorld(const olc::vf2d& vScreenSize) const;
virtual olc::vf2d ScaleToScreen(const olc::vf2d& vWorldSize) const;
virtual bool IsPointVisible(const olc::vf2d& vPos) const;
virtual bool IsRectVisible(const olc::vf2d& vPos, const olc::vf2d& vSize) const;
virtual void HandlePanAndZoom(const int nMouseButton = 2, const float fZoomRate = 0.1f, const bool bPan = true, const bool bZoom = true);
protected:
olc::vf2d m_vWorldOffset = { 0.0f, 0.0f };
olc::vf2d m_vWorldScale = { 1.0f, 1.0f };
@ -176,6 +182,18 @@ namespace olc
void GradientFillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel colTL, const olc::Pixel colBL, const olc::Pixel colBR, const olc::Pixel colTR);
// Draws an arbitrary convex textured polygon using GPU
void DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const olc::Pixel tint = olc::WHITE);
void DrawLineDecal(const olc::vf2d& pos1, const olc::vf2d& pos2, Pixel p = olc::WHITE);
void DrawPolygonDecal(olc::Decal * decal, const std::vector<olc::vf2d>&pos, const std::vector<olc::vf2d>&uv, const std::vector<olc::Pixel> &tint);
#if defined(OLC_PGEX_SHADER)
// Shader Specific
void DrawDecal(olc::Shade& shader, const olc::vf2d & pos, olc::Decal * decal, const olc::vf2d & scale = { 1.0f,1.0f }, const olc::Pixel & tint = olc::WHITE);
void DrawPartialDecal(olc::Shade& shader, const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale = { 1.0f,1.0f }, const olc::Pixel& tint = olc::WHITE);
void DrawPartialDecal(olc::Shade& shader, const olc::vf2d& pos, const olc::vf2d& size, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE);
#endif
};
@ -186,21 +204,12 @@ namespace olc
TileTransformedView(const olc::vi2d& vViewArea, const olc::vi2d& vTileSize);
public:
void SetRangeX(const bool bRanged, const int32_t nMin = 0, const int32_t nMax = 0);
void SetRangeY(const bool bRanged, const int32_t nMin = 0, const int32_t nMax = 0);
olc::vi2d GetTopLeftTile() const;
olc::vi2d GetBottomRightTile() const;
olc::vi2d GetVisibleTiles() const;
olc::vi2d GetTileUnderScreenPos(const olc::vi2d& vPos) const;
const olc::vi2d GetTileOffset() const;
private:
bool m_bRangedX = false;
int32_t m_nMinRangeX = 0;
int32_t m_nMaxRangeX = 0;
bool m_bRangedY = false;
int32_t m_nMinRangeY = 0;
int32_t m_nMaxRangeY = 0;
};
}
@ -240,7 +249,7 @@ namespace olc
olc::vf2d TransformedView::GetWorldTL() const
{
return ScreenToWorld({ 0,0 });
return TransformedView::ScreenToWorld({ 0,0 });
}
olc::vf2d TransformedView::GetWorldBR() const
@ -261,7 +270,7 @@ namespace olc
m_vWorldOffset += vOffsetBeforeZoom - vOffsetAfterZoom;
}
void TransformedView::SetZoom(const float fZoom, const olc::vi2d& vPos)
void TransformedView::SetZoom(const float fZoom, const olc::vf2d& vPos)
{
olc::vf2d vOffsetBeforeZoom = ScreenToWorld(vPos);
m_vWorldScale = { fZoom, fZoom };
@ -300,27 +309,28 @@ namespace olc
return m_vWorldScale;
}
olc::vi2d TransformedView::WorldToScreen(const olc::vf2d& vWorldPos) const
olc::vf2d TransformedView::WorldToScreen(const olc::vf2d& vWorldPos) const
{
olc::vf2d vFloat = ((vWorldPos - m_vWorldOffset) * m_vWorldScale);
vFloat = { std::floor(vFloat.x), std::floor(vFloat.y) };
//vFloat = { std::floor(vFloat.x + 0.5f), std::floor(vFloat.y + 0.5f) };
return vFloat;
}
olc::vf2d TransformedView::ScreenToWorld(const olc::vi2d& vScreenPos) const
olc::vf2d TransformedView::ScreenToWorld(const olc::vf2d& vScreenPos) const
{
return (olc::vf2d(vScreenPos) / m_vWorldScale) + m_vWorldOffset;
}
olc::vf2d TransformedView::ScaleToWorld(const olc::vi2d& vScreenSize) const
olc::vf2d TransformedView::ScaleToWorld(const olc::vf2d& vScreenSize) const
{
return (olc::vf2d(vScreenSize) / m_vWorldScale);
}
olc::vi2d TransformedView::ScaleToScreen(const olc::vf2d& vWorldSize) const
olc::vf2d TransformedView::ScaleToScreen(const olc::vf2d& vWorldSize) const
{
olc::vf2d vFloat = vWorldSize * m_vWorldScale;
return vFloat.floor();
//olc::vf2d vFloat = (vWorldSize * m_vWorldScale) + olc::vf2d(0.5f, 0.5f);
//return vFloat.floor();
return (vWorldSize * m_vWorldScale);
}
bool TransformedView::IsPointVisible(const olc::vf2d & vPos) const
@ -336,6 +346,23 @@ namespace olc
return (vScreenPos.x < 0 + m_vViewArea.x && vScreenPos.x + vScreenSize.x > 0 && vScreenPos.y < m_vViewArea.y&& vScreenPos.y + vScreenSize.y > 0);
}
void TransformedView::HandlePanAndZoom(const int nMouseButton, const float fZoomRate, const bool bPan, const bool bZoom)
{
const auto& vMousePos = pge->GetMousePos();
if (bPan)
{
if (pge->GetMouse(nMouseButton).bPressed) StartPan(vMousePos);
if (pge->GetMouse(nMouseButton).bHeld) UpdatePan(vMousePos);
if (pge->GetMouse(nMouseButton).bReleased) EndPan(vMousePos);
}
if (bZoom)
{
if (pge->GetMouseWheel() > 0) ZoomAtScreenPos(1.0f + fZoomRate, vMousePos);
if (pge->GetMouseWheel() < 0) ZoomAtScreenPos(1.0f - fZoomRate, vMousePos);
}
}
bool TransformedView::Draw(float x, float y, olc::Pixel p)
{
return Draw({ x, y }, p);
@ -348,7 +375,7 @@ namespace olc
void TransformedView::DrawLine(float x1, float y1, float x2, float y2, olc::Pixel p, uint32_t pattern)
{
DrawLine({ x1, y1 }, { x2, y2 }, p, pattern);
DrawLine({ x1, y2 }, { x2, y2 }, p, pattern);
}
void TransformedView::DrawLine(const olc::vf2d & pos1, const olc::vf2d & pos2, olc::Pixel p, uint32_t pattern)
@ -427,13 +454,20 @@ namespace olc
if (IsRectVisible(pos, vSpriteSize * scale))
{
olc::vf2d vSpriteScaledSize = vSpriteSize * m_vRecipPixel * m_vWorldScale * scale;
olc::vi2d vPixel, vStart = WorldToScreen(pos), vEnd = vSpriteScaledSize + vStart;
olc::vi2d vPixel;
olc::vi2d vSpritePixelStart = WorldToScreen(pos);
olc::vi2d vSpritePixelEnd = WorldToScreen((vSpriteSize * scale) + pos);
olc::vi2d vScreenPixelStart = (vSpritePixelStart).max({0,0});
olc::vi2d vScreenPixelEnd = (vSpritePixelEnd).min({ pge->ScreenWidth(),pge->ScreenHeight() });
olc::vf2d vPixelStep = 1.0f / vSpriteScaledSize;
for (vPixel.y = vStart.y; vPixel.y < vEnd.y; vPixel.y++)
for (vPixel.y = vScreenPixelStart.y; vPixel.y < vScreenPixelEnd.y; vPixel.y++)
{
for (vPixel.x = vStart.x; vPixel.x < vEnd.x; vPixel.x++)
for (vPixel.x = vScreenPixelStart.x; vPixel.x < vScreenPixelEnd.x; vPixel.x++)
{
olc::vf2d vSample = olc::vf2d(vPixel - vStart) * vPixelStep;
olc::vf2d vSample = olc::vf2d(vPixel - vSpritePixelStart) * vPixelStep;
pge->Draw(vPixel, sprite->Sample(vSample.x, vSample.y));
}
}
@ -591,6 +625,11 @@ namespace olc
{
pge->FillRectDecal(WorldToScreen(pos), (size * m_vWorldScale).ceil(), col);
}
void TransformedView::DrawLineDecal(const olc::vf2d& pos1, const olc::vf2d& pos2, Pixel p)
{
pge->DrawLineDecal(WorldToScreen(pos1), WorldToScreen(pos2), p);
}
void TransformedView::GradientFillRectDecal(const olc::vf2d & pos, const olc::vf2d & size, const olc::Pixel colTL, const olc::Pixel colBL, const olc::Pixel colBR, const olc::Pixel colTR)
{
@ -605,29 +644,50 @@ namespace olc
pge->DrawPolygonDecal(decal, vTransformed, uv, tint);
}
/////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////
void TransformedView::DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const std::vector<olc::Pixel> &tint)
{
std::vector<olc::vf2d> vTransformed(pos.size());
for (uint32_t n = 0; n < pos.size(); n++)
vTransformed[n] = WorldToScreen(pos[n]);
pge->DrawPolygonDecal(decal, vTransformed, uv, tint);
}
TileTransformedView::TileTransformedView(const olc::vi2d& vViewArea, const olc::vi2d& vTileSize)
{
Initialise(vViewArea, vTileSize);
#if defined (OLC_PGEX_SHADER)
void TransformedView::DrawDecal(olc::Shade &shade, const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& scale, const olc::Pixel& tint)
{
shade.DrawDecal(WorldToScreen(pos), decal, scale * m_vWorldScale * m_vRecipPixel, tint);
}
void TileTransformedView::SetRangeX(const bool bRanged, const int32_t nMin, const int32_t nMax)
void TransformedView::DrawPartialDecal(olc::Shade& shade, const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale, const olc::Pixel& tint)
{
m_bRangedX = bRanged;
m_nMinRangeX = nMin;
m_nMaxRangeX = nMax;
shade.DrawPartialDecal(WorldToScreen(pos), decal, source_pos, source_size, scale * m_vWorldScale * m_vRecipPixel, tint);
}
void TileTransformedView::SetRangeY(const bool bRanged, const int32_t nMin, const int32_t nMax)
void TransformedView::DrawPartialDecal(olc::Shade& shade, const olc::vf2d& pos, const olc::vf2d& size, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint)
{
m_bRangedY = bRanged;
m_nMinRangeY = nMin;
m_nMaxRangeY = nMax;
shade.DrawPartialDecal(WorldToScreen(pos), size * m_vWorldScale * m_vRecipPixel, decal, source_pos, source_size, tint);
}
#endif
/////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////
TileTransformedView::TileTransformedView(const olc::vi2d& vViewArea, const olc::vi2d& vTileSize)
{
Initialise(vViewArea, vTileSize);
}
olc::vi2d TileTransformedView::GetTopLeftTile() const
{
return ScreenToWorld({ 0,0 }).floor();

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