Added DrawRotatedStringDecal() and DrawRotatedStringPropDecal()

pull/209/head
Brendan 4 years ago
parent 3374a6924c
commit bc8569e56b
  1. 43
      olcPixelGameEngine.h

@ -942,7 +942,9 @@ namespace olc
void DrawPartialRotatedDecal(const olc::vf2d& pos, olc::Decal* decal, const float fAngle, const olc::vf2d& center, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale = { 1.0f, 1.0f }, const olc::Pixel& tint = olc::WHITE);
// Draws a multiline string as a decal, with tiniting and scaling
void DrawStringDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f });
void DrawRotatedStringDecal(const olc::vf2d& pos, const std::string& sText, const float fAngle, const olc::vf2d& center = {0.0f, 0.0f}, const Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f });
void DrawStringPropDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f });
void DrawRotatedStringPropDecal(const olc::vf2d& pos, const std::string& sText, const float fAngle, const olc::vf2d& center = {0.0f, 0.0f}, const Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f });
// Draws a single shaded filled rectangle as a decal
void FillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col = olc::WHITE);
// Draws a corner shaded rectangle as a decal
@ -2724,6 +2726,26 @@ namespace olc
}
}
void PixelGameEngine::DrawRotatedStringDecal(const olc::vf2d& pos, const std::string& sText, const float fAngle, const olc::vf2d& center, const Pixel col, const olc::vf2d& scale )
{
olc::vf2d spos = center;
for (auto c : sText)
{
if (c == '\n')
{
spos.x = center.x; spos.y -= 8.0f;
}
else
{
int32_t ox = (c - 32) % 16;
int32_t oy = (c - 32) / 16;
DrawPartialRotatedDecal(pos, fontDecal, fAngle, spos, { float(ox) * 8.0f, float(oy) * 8.0f }, { 8.0f, 8.0f }, scale, col);
spos.x -= 8.0f;
}
}
}
void PixelGameEngine::DrawStringPropDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col, const olc::vf2d& scale)
{
olc::vf2d spos = { 0.0f, 0.0f };
@ -2743,6 +2765,27 @@ namespace olc
}
}
void PixelGameEngine::DrawRotatedStringPropDecal(const olc::vf2d& pos, const std::string& sText, const float fAngle, const olc::vf2d& center, const Pixel col, const olc::vf2d& scale )
{
olc::vf2d spos = center;
for (auto c : sText)
{
if (c == '\n')
{
spos.x = center.x; spos.y -= 8.0f;
}
else
{
int32_t ox = (c - 32) % 16;
int32_t oy = (c - 32) / 16;
DrawPartialRotatedDecal(pos, fontDecal, fAngle, spos, { float(ox) * 8.0f + float(vFontSpacing[c - 32].x), float(oy) * 8.0f }, { float(vFontSpacing[c - 32].y), 8.0f }, scale, col);
spos.x -= float(vFontSpacing[c - 32].y);
}
}
}
olc::vi2d PixelGameEngine::GetTextSize(const std::string& s)
{
olc::vi2d size = { 0,1 };

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