Added 0.6 PGE
This commit is contained in:
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26997cc02d
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@ -1,8 +1,8 @@
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/*
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olcPixelGameEngine.h
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olcPixelGameEngine.h
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+-------------------------------------------------------------+
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| OneLoneCoder Pixel Game Engine v0.5 |
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| OneLoneCoder Pixel Game Engine v0.6 |
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| "Like the command prompt console one, but not..." - javidx9 |
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+-------------------------------------------------------------+
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@ -25,7 +25,7 @@
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videos that are extremely graphical (for a command prompt :P )
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have been dipping to unacceptable framerates. As the channel
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has been popular with aspiring game developers, I'm concerned
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that the visual appeal of the command prompt is perhaps
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that the visual appeal of the command prompt is perhaps
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limited to us oldies, and I dont want to alienate younger
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learners. Finally, I'd like to demonstrate many more
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algorithms and image processing that exist in the graphical
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@ -36,7 +36,7 @@
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existing code from the videos is easily portable, and the
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programmer uses this file in exactly the same way. But I've
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decided that rather than just build a command prompt emulator,
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that I would at least harness some modern(ish) portable
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that I would at least harness some modern(ish) portable
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technologies.
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As a result, the olcPixelGameEngine supports 32-bit colour, is
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@ -52,31 +52,31 @@
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Copyright 2018 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions or derivations of source code must retain the above
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1. Redistributions or derivations of source code must retain the above
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copyright notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce
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the above copyright notice. This list of conditions and the following
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disclaimer must be reproduced in the documentation and/or other
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2. Redistributions or derivative works in binary form must reproduce
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the above copyright notice. This list of conditions and the following
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disclaimer must be reproduced in the documentation and/or other
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materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its
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contributors may be used to endorse or promote products derived
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3. Neither the name of the copyright holder nor the names of its
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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@ -96,8 +96,8 @@
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Compiling in Linux
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~~~~~~~~~~~~~~~~~~
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You will need a modern C++ compiler, so update yours!
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To compile use the command:
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To compile use the command:
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g++ -o YourProgName YourSource.cpp -lX11 -lGL -lpthread -lpng
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On some Linux configurations, the frame rate is locked to the refresh
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@ -117,10 +117,10 @@
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Thanks
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~~~~~~
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I'd like to extend thanks to Eremiell, slavka, Phantim, JackOJC,
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KrossX, Huhlig, Dragoneye, Appa & MagetzUb for advice, ideas and testing,
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and I'd like to extend my appreciation to the 13K YouTube followers
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and 1K Discord server members who give me the motivation to keep
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I'd like to extend thanks to Eremiell, slavka, Phantim, JackOJC,
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KrossX, Huhlig, Dragoneye, Appa & MagetzUb for advice, ideas and testing,
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and I'd like to extend my appreciation to the 13K YouTube followers
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and 1K Discord server members who give me the motivation to keep
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going with all this :D
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Author
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@ -132,7 +132,7 @@
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// Link to libraries
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#ifndef __MINGW32__
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#pragma comment(lib, "user32.lib") // Visual Studio Only
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#pragma comment(lib, "gdi32.lib") // For other Windows Compilers please add
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#pragma comment(lib, "gdi32.lib") // For other Windows Compilers please add
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#pragma comment(lib, "opengl32.lib") // these libs to your linker input
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#pragma comment(lib, "gdiplus.lib")
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#else
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@ -140,10 +140,10 @@
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// following libs to your linker: user32 gdi32 opengl32 gdiplus
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#endif
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// Include WinAPI
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#define NOMINMAX
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#define NOMINMAX
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#include <windows.h>
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#include <gdiplus.h>
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@ -198,9 +198,9 @@ namespace olc // All OneLoneCoder stuff will now exist in the "olc" namespace
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};
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// Some constants for symbolic naming of Pixels
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static const Pixel
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static const Pixel
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WHITE(255, 255, 255),
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GREY(192, 192, 192), DARK_GREY(128, 128, 128), VERY_DARK_GREY(64, 64, 64),
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GREY(192, 192, 192), DARK_GREY(128, 128, 128), VERY_DARK_GREY(64, 64, 64),
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RED(255, 0, 0), DARK_RED(128, 0, 0), VERY_DARK_RED(64, 0, 0),
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YELLOW(255, 255, 0), DARK_YELLOW(128, 128, 0), VERY_DARK_YELLOW(64, 64, 0),
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GREEN(0, 255, 0), DARK_GREEN(0, 128, 0), VERY_DARK_GREEN(0, 64, 0),
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@ -292,7 +292,7 @@ namespace olc // All OneLoneCoder stuff will now exist in the "olc" namespace
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// Get the state of a specific keyboard button
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HWButton GetKey(Key k);
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// Get the state of a specific mouse button
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HWButton GetMouse(char b);
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HWButton GetMouse(uint32_t b);
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// Get Mouse X coordinate in "pixel" space
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int32_t GetMouseX();
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// Get Mouse Y coordinate in "pixel" space
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@ -319,12 +319,12 @@ namespace olc // All OneLoneCoder stuff will now exist in the "olc" namespace
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// olc::Pixel::MASK = Transparent if alpha is < 255
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// olc::Pixel::ALPHA = Full transparency
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void SetPixelMode(Pixel::Mode m);
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// Draws a single Pixel
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virtual void Draw(int32_t x, int32_t y, Pixel p);
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// Draws a line from (x1,y1) to (x2,y2)
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void DrawLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, Pixel p);
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// Draws a circle located at (x,y) with radius
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// Draws a circle located at (x,y) with radius
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void DrawCircle(int32_t x, int32_t y, int32_t radius, Pixel p);
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// Fills a circle located at (x,y) with radius
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void FillCircle(int32_t x, int32_t y, int32_t radius, Pixel p);
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@ -338,7 +338,7 @@ namespace olc // All OneLoneCoder stuff will now exist in the "olc" namespace
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void FillTriangle(int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t x3, int32_t y3, Pixel p);
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// Draws an entire sprite at location (x,y)
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void DrawSprite(int32_t x, int32_t y, Sprite *sprite);
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// Draws an area of a sprite at location (x,y), where the
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// Draws an area of a sprite at location (x,y), where the
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// selected area is (ox,oy) to (ox+w,oy+h)
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void DrawPartialSprite(int32_t x, int32_t y, Sprite *sprite, int32_t ox, int32_t oy, int32_t w, int32_t h);
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// Draws a single line of text
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@ -394,7 +394,7 @@ namespace olc // All OneLoneCoder stuff will now exist in the "olc" namespace
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#ifdef _WIN32
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// Windows specific window handling
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HWND olc_hWnd = nullptr;
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HWND olc_WindowCreate();
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HWND olc_WindowCreate();
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std::wstring wsAppName;
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static LRESULT CALLBACK olc_WindowEvent(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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#else
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@ -420,7 +420,7 @@ namespace olc // All OneLoneCoder stuff will now exist in the "olc" namespace
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@ -623,16 +623,18 @@ namespace olc
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nScreenHeight = screen_h;
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nPixelWidth = pixel_w;
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nPixelHeight = pixel_h;
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#ifdef _WIN32
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#ifdef _WIN32
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#ifdef UNICODE
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#ifndef __MINGW32__
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std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter;
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wsAppName = converter.from_bytes(sAppName);
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wsAppName = converter.from_bytes(sAppName);
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#endif
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#endif
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#endif
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// Load the default font sheet
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olc_ConstructFontSheet();
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// Create a sprite that represents the primary drawing target
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pDefaultDrawTarget = new Sprite(nScreenWidth, nScreenHeight);
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SetDrawTarget(nullptr);
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@ -713,7 +715,7 @@ namespace olc
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return pKeyboardState[k];
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}
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HWButton PixelGameEngine::GetMouse(char b)
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HWButton PixelGameEngine::GetMouse(uint32_t b)
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{
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return pMouseState[b];
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}
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@ -750,7 +752,7 @@ namespace olc
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if (nPixelMode == Pixel::MASK)
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{
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if(p.a != 255)
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if(p.a == 255)
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pDrawTarget->SetPixel(x, y, p);
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return;
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}
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@ -1079,14 +1081,25 @@ namespace olc
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void PixelGameEngine::DrawString(int32_t x, int32_t y, std::string sText)
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{
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int32_t s = 0;
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int32_t sx = 0;
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int32_t sy = 0;
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Pixel::Mode m = nPixelMode;
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SetPixelMode(Pixel::MASK);
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for (auto c : sText)
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{
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int32_t ox = (c - 32) % 16;
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int32_t oy = (c - 32) / 16;
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DrawPartialSprite(x + s, y, fontSprite, ox*8, oy*8, 8, 8);
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s+=8;
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if (c == '\n')
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{
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sx = 0; sy += 8;
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}
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else
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{
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int32_t ox = (c - 32) % 16;
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int32_t oy = (c - 32) / 16;
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DrawPartialSprite(x + sx, y + sy, fontSprite, ox * 8, oy * 8, 8, 8);
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sx += 8;
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}
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}
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SetPixelMode(m);
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}
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void PixelGameEngine::SetPixelMode(Pixel::Mode m)
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@ -1172,11 +1185,11 @@ namespace olc
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}
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else if (xev.type == ButtonPress)
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{
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pMouseNewState[xev.xbutton.button] = true;
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pMouseNewState[xev.xbutton.button-1] = true;
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}
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else if (xev.type == ButtonRelease)
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{
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pMouseNewState[xev.xbutton.button] = false;
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pMouseNewState[xev.xbutton.button-1] = false;
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}
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else if (xev.type == MotionNotify)
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{
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@ -1273,7 +1286,7 @@ namespace olc
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nFrameCount++;
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if (fFrameTimer >= 1.0f)
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{
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fFrameTimer -= 1.0f;
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fFrameTimer -= 1.0f;
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#ifdef _WIN32
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#ifdef UNICODE
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wchar_t sTitle[256];
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@ -1282,10 +1295,10 @@ namespace olc
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#ifndef __MINGW32__
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char sTitle[256];
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sprintf_s(sTitle, 256, "OneLoneCoder.com - Pixel Game Engine - %s - FPS: %d", sAppName.c_str(), nFrameCount);
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#else
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#else
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char sTitle[256];
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sprintf(sTitle, "OneLoneCoder.com - Pixel Game Engine - %s - FPS: %d", sAppName.c_str(), nFrameCount);
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#endif
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#endif
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#endif
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SetWindowText(olc_hWnd, sTitle);
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#else
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@ -1353,11 +1366,11 @@ namespace olc
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uint32_t sym3 = (uint32_t)data[b + 2] - 48;
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uint32_t sym4 = (uint32_t)data[b + 3] - 48;
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uint32_t r = sym1 << 18 | sym2 << 12 | sym3 << 6 | sym4;
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for (int i = 0; i < 24; i++)
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{
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int k = r & (1 << i) ? 255 : 0;
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fontSprite->SetPixel(px, py, olc::Pixel(k, k, k));
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fontSprite->SetPixel(px, py, olc::Pixel(k, k, k, k));
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if (++py == 48) { px++; py = 0; }
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}
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}
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@ -1397,10 +1410,10 @@ namespace olc
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#ifdef UNICODE
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olc_hWnd = CreateWindowEx(dwExStyle, L"OLC_PIXEL_GAME_ENGINE", L"", dwStyle,
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CW_USEDEFAULT, CW_USEDEFAULT, width, height, NULL, NULL, GetModuleHandle(nullptr), this);
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30, 30, width, height, NULL, NULL, GetModuleHandle(nullptr), this);
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#else
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olc_hWnd = CreateWindowEx(dwExStyle, "OLC_PIXEL_GAME_ENGINE", "", dwStyle,
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CW_USEDEFAULT, CW_USEDEFAULT, width, height, NULL, NULL, GetModuleHandle(nullptr), this);
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30, 30, width, height, NULL, NULL, GetModuleHandle(nullptr), this);
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#endif
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// Create Keyboard Mapping
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@ -1482,7 +1495,7 @@ namespace olc
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Display* PixelGameEngine::olc_WindowCreate()
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{
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XInitThreads();
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// Grab the deafult display and window
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olc_Display = XOpenDisplay(NULL);
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olc_WindowRoot = DefaultRootWindow(olc_Display);
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@ -1497,7 +1510,7 @@ namespace olc
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olc_SetWindowAttribs.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | PointerMotionMask | FocusChangeMask;
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// Create the window
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olc_Window = XCreateWindow(olc_Display, olc_WindowRoot, 0, 0, nScreenWidth * nPixelWidth, nScreenHeight * nPixelHeight, 0, olc_VisualInfo->depth, InputOutput, olc_VisualInfo->visual, CWColormap | CWEventMask, &olc_SetWindowAttribs);
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olc_Window = XCreateWindow(olc_Display, olc_WindowRoot, 30, 30, nScreenWidth * nPixelWidth, nScreenHeight * nPixelHeight, 0, olc_VisualInfo->depth, InputOutput, olc_VisualInfo->visual, CWColormap | CWEventMask, &olc_SetWindowAttribs);
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Atom wmDelete = XInternAtom(olc_Display, "WM_DELETE_WINDOW", true);
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XSetWMProtocols(olc_Display, olc_Window, &wmDelete, 1);
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@ -1535,12 +1548,22 @@ namespace olc
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{
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glDeviceContext = glXCreateContext(olc_Display, olc_VisualInfo, nullptr, GL_TRUE);
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glXMakeCurrent(olc_Display, olc_Window, glDeviceContext);
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XWindowAttributes gwa;
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XGetWindowAttributes(olc_Display, olc_Window, &gwa);
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XGetWindowAttributes(olc_Display, olc_Window, &gwa);
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glViewport(0, 0, gwa.width, gwa.height);
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glSwapIntervalEXT = nullptr;
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glSwapIntervalEXT = (glSwapInterval_t*)glXGetProcAddress((unsigned char*)"glXSwapIntervalEXT");
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glSwapIntervalEXT(olc_Display, olc_Window, 0);
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if (glSwapIntervalEXT)
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glSwapIntervalEXT(olc_Display, olc_Window, 0);
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else
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{
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printf("NOTE: Could not disable VSYNC, glXSwapIntervalEXT() was not found!\n");
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printf(" Don't worry though, things will still work, it's just the\n");
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printf(" frame rate will be capped to your monitors refresh rate - javidx9\n");
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}
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return true;
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}
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@ -1552,3 +1575,6 @@ namespace olc
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std::map<uint16_t, uint8_t> PixelGameEngine::mapKeys;
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//=============================================================
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}
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