Added 0.6 PGE
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@ -2,7 +2,7 @@
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olcPixelGameEngine.h
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olcPixelGameEngine.h
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+-------------------------------------------------------------+
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+-------------------------------------------------------------+
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| OneLoneCoder Pixel Game Engine v0.5 |
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| OneLoneCoder Pixel Game Engine v0.6 |
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| "Like the command prompt console one, but not..." - javidx9 |
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| "Like the command prompt console one, but not..." - javidx9 |
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+-------------------------------------------------------------+
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+-------------------------------------------------------------+
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@ -292,7 +292,7 @@ namespace olc // All OneLoneCoder stuff will now exist in the "olc" namespace
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// Get the state of a specific keyboard button
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// Get the state of a specific keyboard button
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HWButton GetKey(Key k);
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HWButton GetKey(Key k);
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// Get the state of a specific mouse button
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// Get the state of a specific mouse button
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HWButton GetMouse(char b);
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HWButton GetMouse(uint32_t b);
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// Get Mouse X coordinate in "pixel" space
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// Get Mouse X coordinate in "pixel" space
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int32_t GetMouseX();
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int32_t GetMouseX();
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// Get Mouse Y coordinate in "pixel" space
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// Get Mouse Y coordinate in "pixel" space
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@ -626,9 +626,11 @@ namespace olc
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#ifdef _WIN32
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#ifdef _WIN32
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#ifdef UNICODE
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#ifdef UNICODE
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#ifndef __MINGW32__
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std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter;
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std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter;
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wsAppName = converter.from_bytes(sAppName);
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wsAppName = converter.from_bytes(sAppName);
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#endif
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#endif
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#endif
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#endif
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#endif
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// Load the default font sheet
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// Load the default font sheet
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olc_ConstructFontSheet();
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olc_ConstructFontSheet();
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@ -713,7 +715,7 @@ namespace olc
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return pKeyboardState[k];
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return pKeyboardState[k];
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}
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}
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HWButton PixelGameEngine::GetMouse(char b)
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HWButton PixelGameEngine::GetMouse(uint32_t b)
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{
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{
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return pMouseState[b];
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return pMouseState[b];
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}
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}
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@ -750,7 +752,7 @@ namespace olc
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if (nPixelMode == Pixel::MASK)
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if (nPixelMode == Pixel::MASK)
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{
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{
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if(p.a != 255)
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if(p.a == 255)
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pDrawTarget->SetPixel(x, y, p);
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pDrawTarget->SetPixel(x, y, p);
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return;
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return;
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}
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}
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@ -1079,14 +1081,25 @@ namespace olc
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void PixelGameEngine::DrawString(int32_t x, int32_t y, std::string sText)
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void PixelGameEngine::DrawString(int32_t x, int32_t y, std::string sText)
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{
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{
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int32_t s = 0;
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int32_t sx = 0;
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int32_t sy = 0;
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Pixel::Mode m = nPixelMode;
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SetPixelMode(Pixel::MASK);
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for (auto c : sText)
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for (auto c : sText)
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{
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{
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int32_t ox = (c - 32) % 16;
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if (c == '\n')
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int32_t oy = (c - 32) / 16;
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{
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DrawPartialSprite(x + s, y, fontSprite, ox*8, oy*8, 8, 8);
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sx = 0; sy += 8;
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s+=8;
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}
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else
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{
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int32_t ox = (c - 32) % 16;
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int32_t oy = (c - 32) / 16;
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DrawPartialSprite(x + sx, y + sy, fontSprite, ox * 8, oy * 8, 8, 8);
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sx += 8;
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}
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}
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}
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SetPixelMode(m);
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}
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}
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void PixelGameEngine::SetPixelMode(Pixel::Mode m)
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void PixelGameEngine::SetPixelMode(Pixel::Mode m)
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@ -1172,11 +1185,11 @@ namespace olc
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}
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}
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else if (xev.type == ButtonPress)
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else if (xev.type == ButtonPress)
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{
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{
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pMouseNewState[xev.xbutton.button] = true;
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pMouseNewState[xev.xbutton.button-1] = true;
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}
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}
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else if (xev.type == ButtonRelease)
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else if (xev.type == ButtonRelease)
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{
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{
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pMouseNewState[xev.xbutton.button] = false;
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pMouseNewState[xev.xbutton.button-1] = false;
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}
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}
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else if (xev.type == MotionNotify)
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else if (xev.type == MotionNotify)
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{
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{
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@ -1357,7 +1370,7 @@ namespace olc
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for (int i = 0; i < 24; i++)
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for (int i = 0; i < 24; i++)
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{
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{
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int k = r & (1 << i) ? 255 : 0;
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int k = r & (1 << i) ? 255 : 0;
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fontSprite->SetPixel(px, py, olc::Pixel(k, k, k));
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fontSprite->SetPixel(px, py, olc::Pixel(k, k, k, k));
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if (++py == 48) { px++; py = 0; }
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if (++py == 48) { px++; py = 0; }
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}
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}
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}
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}
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@ -1397,10 +1410,10 @@ namespace olc
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#ifdef UNICODE
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#ifdef UNICODE
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olc_hWnd = CreateWindowEx(dwExStyle, L"OLC_PIXEL_GAME_ENGINE", L"", dwStyle,
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olc_hWnd = CreateWindowEx(dwExStyle, L"OLC_PIXEL_GAME_ENGINE", L"", dwStyle,
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CW_USEDEFAULT, CW_USEDEFAULT, width, height, NULL, NULL, GetModuleHandle(nullptr), this);
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30, 30, width, height, NULL, NULL, GetModuleHandle(nullptr), this);
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#else
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#else
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olc_hWnd = CreateWindowEx(dwExStyle, "OLC_PIXEL_GAME_ENGINE", "", dwStyle,
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olc_hWnd = CreateWindowEx(dwExStyle, "OLC_PIXEL_GAME_ENGINE", "", dwStyle,
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CW_USEDEFAULT, CW_USEDEFAULT, width, height, NULL, NULL, GetModuleHandle(nullptr), this);
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30, 30, width, height, NULL, NULL, GetModuleHandle(nullptr), this);
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#endif
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#endif
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// Create Keyboard Mapping
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// Create Keyboard Mapping
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@ -1497,7 +1510,7 @@ namespace olc
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olc_SetWindowAttribs.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | PointerMotionMask | FocusChangeMask;
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olc_SetWindowAttribs.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | PointerMotionMask | FocusChangeMask;
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// Create the window
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// Create the window
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olc_Window = XCreateWindow(olc_Display, olc_WindowRoot, 0, 0, nScreenWidth * nPixelWidth, nScreenHeight * nPixelHeight, 0, olc_VisualInfo->depth, InputOutput, olc_VisualInfo->visual, CWColormap | CWEventMask, &olc_SetWindowAttribs);
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olc_Window = XCreateWindow(olc_Display, olc_WindowRoot, 30, 30, nScreenWidth * nPixelWidth, nScreenHeight * nPixelHeight, 0, olc_VisualInfo->depth, InputOutput, olc_VisualInfo->visual, CWColormap | CWEventMask, &olc_SetWindowAttribs);
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Atom wmDelete = XInternAtom(olc_Display, "WM_DELETE_WINDOW", true);
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Atom wmDelete = XInternAtom(olc_Display, "WM_DELETE_WINDOW", true);
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XSetWMProtocols(olc_Display, olc_Window, &wmDelete, 1);
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XSetWMProtocols(olc_Display, olc_Window, &wmDelete, 1);
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@ -1535,12 +1548,22 @@ namespace olc
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{
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{
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glDeviceContext = glXCreateContext(olc_Display, olc_VisualInfo, nullptr, GL_TRUE);
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glDeviceContext = glXCreateContext(olc_Display, olc_VisualInfo, nullptr, GL_TRUE);
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glXMakeCurrent(olc_Display, olc_Window, glDeviceContext);
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glXMakeCurrent(olc_Display, olc_Window, glDeviceContext);
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XWindowAttributes gwa;
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XWindowAttributes gwa;
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XGetWindowAttributes(olc_Display, olc_Window, &gwa);
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XGetWindowAttributes(olc_Display, olc_Window, &gwa);
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glViewport(0, 0, gwa.width, gwa.height);
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glViewport(0, 0, gwa.width, gwa.height);
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glSwapIntervalEXT = nullptr;
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glSwapIntervalEXT = (glSwapInterval_t*)glXGetProcAddress((unsigned char*)"glXSwapIntervalEXT");
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glSwapIntervalEXT = (glSwapInterval_t*)glXGetProcAddress((unsigned char*)"glXSwapIntervalEXT");
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glSwapIntervalEXT(olc_Display, olc_Window, 0);
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if (glSwapIntervalEXT)
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glSwapIntervalEXT(olc_Display, olc_Window, 0);
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else
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{
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printf("NOTE: Could not disable VSYNC, glXSwapIntervalEXT() was not found!\n");
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printf(" Don't worry though, things will still work, it's just the\n");
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printf(" frame rate will be capped to your monitors refresh rate - javidx9\n");
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}
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return true;
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return true;
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}
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}
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@ -1552,3 +1575,6 @@ namespace olc
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std::map<uint16_t, uint8_t> PixelGameEngine::mapKeys;
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std::map<uint16_t, uint8_t> PixelGameEngine::mapKeys;
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//=============================================================
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//=============================================================
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}
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}
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