Noticed GFX2D PGEX was incorrect file
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				| @ -3,7 +3,7 @@ | |||||||
| 
 | 
 | ||||||
| 	+-------------------------------------------------------------+ | 	+-------------------------------------------------------------+ | ||||||
| 	|         OneLoneCoder Pixel Game Engine Extension            | | 	|         OneLoneCoder Pixel Game Engine Extension            | | ||||||
| 	|                Advanced 2D Rendering - v0.4                 | | 	|                Advanced 2D Rendering - v0.5                 | | ||||||
| 	+-------------------------------------------------------------+ | 	+-------------------------------------------------------------+ | ||||||
| 
 | 
 | ||||||
| 	What is this? | 	What is this? | ||||||
| @ -86,30 +86,30 @@ namespace olc | |||||||
| 		class Transform2D | 		class Transform2D | ||||||
| 		{ | 		{ | ||||||
| 		public: | 		public: | ||||||
| 			inline Transform2D(); | 			 Transform2D(); | ||||||
| 
 | 
 | ||||||
| 		public: | 		public: | ||||||
| 			// Set this transformation to unity
 | 			// Set this transformation to unity
 | ||||||
| 			inline void Reset(); | 			 void Reset(); | ||||||
| 			// Append a rotation of fTheta radians to this transform
 | 			// Append a rotation of fTheta radians to this transform
 | ||||||
| 			inline void Rotate(float fTheta); | 			 void Rotate(float fTheta); | ||||||
| 			// Append a translation (ox, oy) to this transform
 | 			// Append a translation (ox, oy) to this transform
 | ||||||
| 			inline void Translate(float ox, float oy); | 			 void Translate(float ox, float oy); | ||||||
| 			// Append a scaling operation (sx, sy) to this transform
 | 			// Append a scaling operation (sx, sy) to this transform
 | ||||||
| 			inline void Scale(float sx, float sy); | 			 void Scale(float sx, float sy); | ||||||
| 			// Append a shear operation (sx, sy) to this transform
 | 			// Append a shear operation (sx, sy) to this transform
 | ||||||
| 			inline void Shear(float sx, float sy); | 			 void Shear(float sx, float sy); | ||||||
| 
 | 
 | ||||||
| 			inline void Perspective(float ox, float oy); | 			 void Perspective(float ox, float oy); | ||||||
| 			// Calculate the Forward Transformation of the coordinate (in_x, in_y) -> (out_x, out_y)
 | 			// Calculate the Forward Transformation of the coordinate (in_x, in_y) -> (out_x, out_y)
 | ||||||
| 			inline void Forward(float in_x, float in_y, float &out_x, float &out_y); | 			 void Forward(float in_x, float in_y, float &out_x, float &out_y); | ||||||
| 			// Calculate the Inverse Transformation of the coordinate (in_x, in_y) -> (out_x, out_y)
 | 			// Calculate the Inverse Transformation of the coordinate (in_x, in_y) -> (out_x, out_y)
 | ||||||
| 			inline void Backward(float in_x, float in_y, float &out_x, float &out_y); | 			 void Backward(float in_x, float in_y, float &out_x, float &out_y); | ||||||
| 			// Regenerate the Inverse Transformation
 | 			// Regenerate the Inverse Transformation
 | ||||||
| 			inline void Invert(); | 			 void Invert(); | ||||||
| 
 | 
 | ||||||
| 		private: | 		private: | ||||||
| 			inline void Multiply(); | 			 void Multiply(); | ||||||
| 			float matrix[4][3][3]; | 			float matrix[4][3][3]; | ||||||
| 			int nTargetMatrix; | 			int nTargetMatrix; | ||||||
| 			int nSourceMatrix; | 			int nSourceMatrix; | ||||||
| @ -118,13 +118,13 @@ namespace olc | |||||||
| 
 | 
 | ||||||
| 	public: | 	public: | ||||||
| 		// Draws a sprite with the transform applied
 | 		// Draws a sprite with the transform applied
 | ||||||
| 		inline static void DrawSprite(olc::Sprite *sprite, olc::GFX2D::Transform2D &transform); | 		 static void DrawSprite(olc::Sprite *sprite, olc::GFX2D::Transform2D &transform); | ||||||
| 	}; | 	}; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| #ifdef OLC_PGE_GRAPHICS2D | #ifdef OLC_PGEX_GRAPHICS2D | ||||||
| #undef OLC_PGE_GRAPHICS2D | #undef OLC_PGEX_GRAPHICS2D | ||||||
| 
 | 
 | ||||||
| namespace olc | namespace olc | ||||||
| { | { | ||||||
|  | |||||||
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