diff --git a/olcPixelGameEngine.h b/olcPixelGameEngine.h index 166f2ea..d9f57d1 100644 --- a/olcPixelGameEngine.h +++ b/olcPixelGameEngine.h @@ -3480,7 +3480,7 @@ namespace olc platform->HandleSystemEvent(); // Compare hardware input states from previous frame - auto ScanHardware = [&](HWButton* pKeys, bool* pStateOld, bool* pStateNew, uint32_t nKeyCount,,bool keyboard=true) + auto ScanHardware = [&](HWButton* pKeys, bool* pStateOld, bool* pStateNew, uint32_t nKeyCount,bool keyboard=true) { bool pressed=false; int key;