Sound 0.3
This commit is contained in:
parent
85ccc8c4b7
commit
7c4889c07a
757
olcPGEX_Sound.h
757
olcPGEX_Sound.h
@ -3,7 +3,7 @@
|
||||
|
||||
+-------------------------------------------------------------+
|
||||
| OneLoneCoder Pixel Game Engine Extension |
|
||||
| Sound - v0.2 |
|
||||
| Sound - v0.3 |
|
||||
+-------------------------------------------------------------+
|
||||
|
||||
What is this?
|
||||
@ -11,10 +11,18 @@
|
||||
This is an extension to the olcPixelGameEngine, which provides
|
||||
sound generation and wave playing routines.
|
||||
|
||||
Special Thanks:
|
||||
~~~~~~~~~~~~~~~
|
||||
Slavka - For entire non-windows system back end!
|
||||
Gorbit99 - Testing, Bug Fixes
|
||||
Cyberdroid - Testing, Bug Fixes
|
||||
Dragoneye - Testing
|
||||
Puol - Testing
|
||||
|
||||
License (OLC-3)
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
Copyright 2018 OneLoneCoder.com
|
||||
Copyright 2018 - 2019 OneLoneCoder.com
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
@ -56,28 +64,59 @@
|
||||
|
||||
Author
|
||||
~~~~~~
|
||||
David Barr, aka javidx9, ©OneLoneCoder 2018
|
||||
David Barr, aka javidx9, ©OneLoneCoder 2019
|
||||
*/
|
||||
|
||||
|
||||
#ifndef OLC_PGEX_SOUND
|
||||
#define OLC_PGEX_SOUND
|
||||
#ifndef OLC_PGEX_SOUND_H
|
||||
#define OLC_PGEX_SOUND_H
|
||||
|
||||
#include <istream>
|
||||
#include <cstring>
|
||||
#include <climits>
|
||||
|
||||
#include <algorithm>
|
||||
#undef min
|
||||
#undef max
|
||||
|
||||
// Choose a default sound backend
|
||||
#if !defined(USE_ALSA) && !defined(USE_OPENAL) && !defined(USE_WINDOWS)
|
||||
#ifdef __linux__
|
||||
#define USE_ALSA
|
||||
#endif
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#define USE_OPENAL
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#define USE_WINDOWS
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef USE_ALSA
|
||||
#define ALSA_PCM_NEW_HW_PARAMS_API
|
||||
#include <alsa/asoundlib.h>
|
||||
#endif
|
||||
|
||||
#ifdef USE_OPENAL
|
||||
#include <AL/al.h>
|
||||
#include <AL/alc.h>
|
||||
#include <queue>
|
||||
#endif
|
||||
|
||||
#pragma pack(push, 1)
|
||||
typedef struct {
|
||||
unsigned short wFormatTag;
|
||||
unsigned short nChannels;
|
||||
unsigned long nSamplesPerSec;
|
||||
unsigned long nAvgBytesPerSec;
|
||||
unsigned short nBlockAlign;
|
||||
unsigned short wBitsPerSample;
|
||||
unsigned short cbSize;
|
||||
uint16_t wFormatTag;
|
||||
uint16_t nChannels;
|
||||
uint32_t nSamplesPerSec;
|
||||
uint32_t nAvgBytesPerSec;
|
||||
uint16_t nBlockAlign;
|
||||
uint16_t wBitsPerSample;
|
||||
uint16_t cbSize;
|
||||
} OLC_WAVEFORMATEX;
|
||||
#pragma pack(pop)
|
||||
|
||||
namespace olc
|
||||
{
|
||||
@ -119,7 +158,7 @@ namespace olc
|
||||
static void SetUserFilterFunction(std::function<float(int, float, float)> func);
|
||||
|
||||
public:
|
||||
static unsigned int LoadAudioSample(std::string sWavFile, olc::ResourcePack *pack = nullptr);
|
||||
static int LoadAudioSample(std::string sWavFile, olc::ResourcePack *pack = nullptr);
|
||||
static void PlaySample(int id, bool bLoop = false);
|
||||
static void StopSample(int id);
|
||||
static void StopAll();
|
||||
@ -127,7 +166,7 @@ namespace olc
|
||||
|
||||
|
||||
private:
|
||||
#ifdef WIN32 // Windows specific sound management
|
||||
#ifdef USE_WINDOWS // Windows specific sound management
|
||||
static void CALLBACK waveOutProc(HWAVEOUT hWaveOut, UINT uMsg, DWORD dwParam1, DWORD dwParam2);
|
||||
static unsigned int m_nSampleRate;
|
||||
static unsigned int m_nChannels;
|
||||
@ -142,20 +181,41 @@ namespace olc
|
||||
static std::mutex m_muxBlockNotZero;
|
||||
#endif
|
||||
|
||||
#ifdef USE_ALSA
|
||||
static snd_pcm_t *m_pPCM;
|
||||
static unsigned int m_nSampleRate;
|
||||
static unsigned int m_nChannels;
|
||||
static unsigned int m_nBlockSamples;
|
||||
static short* m_pBlockMemory;
|
||||
#endif
|
||||
|
||||
#ifdef USE_OPENAL
|
||||
static std::queue<ALuint> m_qAvailableBuffers;
|
||||
static ALuint *m_pBuffers;
|
||||
static ALuint m_nSource;
|
||||
static ALCdevice *m_pDevice;
|
||||
static ALCcontext *m_pContext;
|
||||
static unsigned int m_nSampleRate;
|
||||
static unsigned int m_nChannels;
|
||||
static unsigned int m_nBlockCount;
|
||||
static unsigned int m_nBlockSamples;
|
||||
static short* m_pBlockMemory;
|
||||
#endif
|
||||
|
||||
static void AudioThread();
|
||||
static std::thread m_AudioThread;
|
||||
static std::atomic<bool> m_bAudioThreadActive;
|
||||
static std::atomic<float> m_fGlobalTime;
|
||||
static std::function<float(int, float, float)> funcUserSynth;
|
||||
static std::function<float(int, float, float)> funcUserFilter;
|
||||
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
#ifdef WIN32
|
||||
#pragma comment(lib, "winmm.lib")
|
||||
// Implementation, platform-independent
|
||||
|
||||
#ifdef OLC_PGEX_SOUND
|
||||
#undef OLC_PGEX_SOUND
|
||||
|
||||
namespace olc
|
||||
{
|
||||
@ -191,16 +251,16 @@ namespace olc
|
||||
return olc::FAIL;
|
||||
|
||||
// Search for audio data chunk
|
||||
long nChunksize = 0;
|
||||
uint32_t nChunksize = 0;
|
||||
is.read(dump, sizeof(char) * 4); // Read chunk header
|
||||
is.read((char*)&nChunksize, sizeof(long)); // Read chunk size
|
||||
is.read((char*)&nChunksize, sizeof(uint32_t)); // Read chunk size
|
||||
while (strncmp(dump, "data", 4) != 0)
|
||||
{
|
||||
// Not audio data, so just skip it
|
||||
//std::fseek(f, nChunksize, SEEK_CUR);
|
||||
is.seekg(nChunksize, std::istream::cur);
|
||||
is.read(dump, sizeof(char) * 4);
|
||||
is.read((char*)&nChunksize, sizeof(long));
|
||||
is.read((char*)&nChunksize, sizeof(uint32_t));
|
||||
}
|
||||
|
||||
// Finally got to data, so read it all in and convert to float samples
|
||||
@ -221,7 +281,7 @@ namespace olc
|
||||
{
|
||||
is.read((char*)&s, sizeof(short));
|
||||
|
||||
*pSample = (float)s / (float)(MAXSHORT);
|
||||
*pSample = (float)s / (float)(SHRT_MAX);
|
||||
pSample++;
|
||||
}
|
||||
}
|
||||
@ -234,7 +294,8 @@ namespace olc
|
||||
|
||||
if (pack != nullptr)
|
||||
{
|
||||
std::istream is(&(pack->GetStreamBuffer(sWavFile)));
|
||||
olc::ResourcePack::sEntry entry = pack->GetStreamBuffer(sWavFile);
|
||||
std::istream is(&entry);
|
||||
return ReadWave(is);
|
||||
}
|
||||
else
|
||||
@ -250,6 +311,131 @@ namespace olc
|
||||
}
|
||||
}
|
||||
|
||||
// This vector holds all loaded sound samples in memory
|
||||
std::vector<olc::SOUND::AudioSample> vecAudioSamples;
|
||||
|
||||
// This structure represents a sound that is currently playing. It only
|
||||
// holds the sound ID and where this instance of it is up to for its
|
||||
// current playback
|
||||
|
||||
void SOUND::SetUserSynthFunction(std::function<float(int, float, float)> func)
|
||||
{
|
||||
funcUserSynth = func;
|
||||
}
|
||||
|
||||
void SOUND::SetUserFilterFunction(std::function<float(int, float, float)> func)
|
||||
{
|
||||
funcUserFilter = func;
|
||||
}
|
||||
|
||||
// Load a 16-bit WAVE file @ 44100Hz ONLY into memory. A sample ID
|
||||
// number is returned if successful, otherwise -1
|
||||
int SOUND::LoadAudioSample(std::string sWavFile, olc::ResourcePack *pack)
|
||||
{
|
||||
|
||||
olc::SOUND::AudioSample a(sWavFile, pack);
|
||||
if (a.bSampleValid)
|
||||
{
|
||||
vecAudioSamples.push_back(a);
|
||||
return (unsigned int)vecAudioSamples.size();
|
||||
}
|
||||
else
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Add sample 'id' to the mixers sounds to play list
|
||||
void SOUND::PlaySample(int id, bool bLoop)
|
||||
{
|
||||
olc::SOUND::sCurrentlyPlayingSample a;
|
||||
a.nAudioSampleID = id;
|
||||
a.nSamplePosition = 0;
|
||||
a.bFinished = false;
|
||||
a.bFlagForStop = false;
|
||||
a.bLoop = bLoop;
|
||||
SOUND::listActiveSamples.push_back(a);
|
||||
}
|
||||
|
||||
void SOUND::StopSample(int id)
|
||||
{
|
||||
// Find first occurence of sample id
|
||||
auto s = std::find_if(listActiveSamples.begin(), listActiveSamples.end(), [&](const olc::SOUND::sCurrentlyPlayingSample &s) { return s.nAudioSampleID == id; });
|
||||
if (s != listActiveSamples.end())
|
||||
s->bFlagForStop = true;
|
||||
}
|
||||
|
||||
void SOUND::StopAll()
|
||||
{
|
||||
for (auto &s : listActiveSamples)
|
||||
{
|
||||
s.bFlagForStop = true;
|
||||
}
|
||||
}
|
||||
|
||||
float SOUND::GetMixerOutput(int nChannel, float fGlobalTime, float fTimeStep)
|
||||
{
|
||||
// Accumulate sample for this channel
|
||||
float fMixerSample = 0.0f;
|
||||
|
||||
for (auto &s : listActiveSamples)
|
||||
{
|
||||
if (m_bAudioThreadActive)
|
||||
{
|
||||
if (s.bFlagForStop)
|
||||
{
|
||||
s.bLoop = false;
|
||||
s.bFinished = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Calculate sample position
|
||||
s.nSamplePosition += roundf((float)vecAudioSamples[s.nAudioSampleID - 1].wavHeader.nSamplesPerSec * fTimeStep);
|
||||
|
||||
// If sample position is valid add to the mix
|
||||
if (s.nSamplePosition < vecAudioSamples[s.nAudioSampleID - 1].nSamples)
|
||||
fMixerSample += vecAudioSamples[s.nAudioSampleID - 1].fSample[(s.nSamplePosition * vecAudioSamples[s.nAudioSampleID - 1].nChannels) + nChannel];
|
||||
else
|
||||
{
|
||||
if (s.bLoop)
|
||||
{
|
||||
s.nSamplePosition = 0;
|
||||
}
|
||||
else
|
||||
s.bFinished = true; // Else sound has completed
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
// If sounds have completed then remove them
|
||||
listActiveSamples.remove_if([](const sCurrentlyPlayingSample &s) {return s.bFinished; });
|
||||
|
||||
// The users application might be generating sound, so grab that if it exists
|
||||
if (funcUserSynth != nullptr)
|
||||
fMixerSample += funcUserSynth(nChannel, fGlobalTime, fTimeStep);
|
||||
|
||||
// Return the sample via an optional user override to filter the sound
|
||||
if (funcUserFilter != nullptr)
|
||||
return funcUserFilter(nChannel, fGlobalTime, fMixerSample);
|
||||
else
|
||||
return fMixerSample;
|
||||
}
|
||||
|
||||
std::thread SOUND::m_AudioThread;
|
||||
std::atomic<bool> SOUND::m_bAudioThreadActive{ false };
|
||||
std::atomic<float> SOUND::m_fGlobalTime{ 0.0f };
|
||||
std::list<SOUND::sCurrentlyPlayingSample> SOUND::listActiveSamples;
|
||||
std::function<float(int, float, float)> SOUND::funcUserSynth = nullptr;
|
||||
std::function<float(int, float, float)> SOUND::funcUserFilter = nullptr;
|
||||
}
|
||||
|
||||
// Implementation, Windows-specific
|
||||
#ifdef USE_WINDOWS
|
||||
#pragma comment(lib, "winmm.lib")
|
||||
|
||||
namespace olc
|
||||
{
|
||||
bool SOUND::InitialiseAudio(unsigned int nSampleRate, unsigned int nChannels, unsigned int nBlocks, unsigned int nBlockSamples)
|
||||
{
|
||||
// Initialise Sound Engine
|
||||
@ -386,118 +572,6 @@ namespace olc
|
||||
}
|
||||
}
|
||||
|
||||
// This vector holds all loaded sound samples in memory
|
||||
std::vector<olc::SOUND::AudioSample> vecAudioSamples;
|
||||
|
||||
// This structure represents a sound that is currently playing. It only
|
||||
// holds the sound ID and where this instance of it is up to for its
|
||||
// current playback
|
||||
|
||||
void SOUND::SetUserSynthFunction(std::function<float(int, float, float)> func)
|
||||
{
|
||||
funcUserSynth = func;
|
||||
}
|
||||
|
||||
void SOUND::SetUserFilterFunction(std::function<float(int, float, float)> func)
|
||||
{
|
||||
funcUserFilter = func;
|
||||
}
|
||||
|
||||
// Load a 16-bit WAVE file @ 44100Hz ONLY into memory. A sample ID
|
||||
// number is returned if successful, otherwise -1
|
||||
unsigned int SOUND::LoadAudioSample(std::string sWavFile, olc::ResourcePack *pack)
|
||||
{
|
||||
|
||||
olc::SOUND::AudioSample a(sWavFile, pack);
|
||||
if (a.bSampleValid)
|
||||
{
|
||||
vecAudioSamples.push_back(a);
|
||||
return vecAudioSamples.size();
|
||||
}
|
||||
else
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Add sample 'id' to the mixers sounds to play list
|
||||
void SOUND::PlaySample(int id, bool bLoop)
|
||||
{
|
||||
olc::SOUND::sCurrentlyPlayingSample a;
|
||||
a.nAudioSampleID = id;
|
||||
a.nSamplePosition = 0;
|
||||
a.bFinished = false;
|
||||
a.bFlagForStop = false;
|
||||
a.bLoop = bLoop;
|
||||
SOUND::listActiveSamples.push_back(a);
|
||||
}
|
||||
|
||||
void SOUND::StopSample(int id)
|
||||
{
|
||||
// Find first occurence of sample id
|
||||
auto s = std::find_if(listActiveSamples.begin(), listActiveSamples.end(), [&](const olc::SOUND::sCurrentlyPlayingSample &s) { return s.nAudioSampleID == id; });
|
||||
if(s != listActiveSamples.end())
|
||||
s->bFlagForStop = true;
|
||||
}
|
||||
|
||||
void SOUND::StopAll()
|
||||
{
|
||||
for (auto &s : listActiveSamples)
|
||||
{
|
||||
s.bFlagForStop = true;
|
||||
}
|
||||
}
|
||||
|
||||
float SOUND::GetMixerOutput(int nChannel, float fGlobalTime, float fTimeStep)
|
||||
{
|
||||
// Accumulate sample for this channel
|
||||
float fMixerSample = 0.0f;
|
||||
|
||||
for (auto &s : listActiveSamples)
|
||||
{
|
||||
if (m_bAudioThreadActive)
|
||||
{
|
||||
if (s.bFlagForStop)
|
||||
{
|
||||
s.bLoop = false;
|
||||
s.bFinished = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Calculate sample position
|
||||
s.nSamplePosition += (long)((float)vecAudioSamples[s.nAudioSampleID - 1].wavHeader.nSamplesPerSec * fTimeStep);
|
||||
|
||||
// If sample position is valid add to the mix
|
||||
if (s.nSamplePosition < vecAudioSamples[s.nAudioSampleID - 1].nSamples)
|
||||
fMixerSample += vecAudioSamples[s.nAudioSampleID - 1].fSample[(s.nSamplePosition * vecAudioSamples[s.nAudioSampleID - 1].nChannels) + nChannel];
|
||||
else
|
||||
{
|
||||
if (s.bLoop)
|
||||
{
|
||||
s.nSamplePosition = 0;
|
||||
}
|
||||
else
|
||||
s.bFinished = true; // Else sound has completed
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
// If sounds have completed then remove them
|
||||
listActiveSamples.remove_if([](const sCurrentlyPlayingSample &s) {return s.bFinished; });
|
||||
|
||||
// The users application might be generating sound, so grab that if it exists
|
||||
if(funcUserSynth != nullptr)
|
||||
fMixerSample += funcUserSynth(nChannel, fGlobalTime, fTimeStep);
|
||||
|
||||
// Return the sample via an optional user override to filter the sound
|
||||
if (funcUserFilter != nullptr)
|
||||
return funcUserFilter(nChannel, fGlobalTime, fMixerSample);
|
||||
else
|
||||
return fMixerSample;
|
||||
}
|
||||
|
||||
|
||||
unsigned int SOUND::m_nSampleRate = 0;
|
||||
unsigned int SOUND::m_nChannels = 0;
|
||||
unsigned int SOUND::m_nBlockCount = 0;
|
||||
@ -506,33 +580,293 @@ namespace olc
|
||||
short* SOUND::m_pBlockMemory = nullptr;
|
||||
WAVEHDR *SOUND::m_pWaveHeaders = nullptr;
|
||||
HWAVEOUT SOUND::m_hwDevice;
|
||||
std::thread SOUND::m_AudioThread;
|
||||
std::atomic<bool> SOUND::m_bAudioThreadActive = false;
|
||||
std::atomic<unsigned int> SOUND::m_nBlockFree = 0;
|
||||
std::condition_variable SOUND::m_cvBlockNotZero;
|
||||
std::mutex SOUND::m_muxBlockNotZero;
|
||||
std::atomic<float> SOUND::m_fGlobalTime = 0.0f;
|
||||
std::list<SOUND::sCurrentlyPlayingSample> SOUND::listActiveSamples;
|
||||
std::function<float(int, float, float)> SOUND::funcUserSynth = nullptr;
|
||||
std::function<float(int, float, float)> SOUND::funcUserFilter = nullptr;
|
||||
}
|
||||
|
||||
#else // Non Windows
|
||||
#elif defined(USE_ALSA)
|
||||
|
||||
namespace olc
|
||||
{
|
||||
SOUND::AudioSample::AudioSample()
|
||||
{}
|
||||
|
||||
SOUND::AudioSample::AudioSample(std::string sWavFile, olc::ResourcePack *pack)
|
||||
bool SOUND::InitialiseAudio(unsigned int nSampleRate, unsigned int nChannels, unsigned int nBlocks, unsigned int nBlockSamples)
|
||||
{
|
||||
LoadFromFile(sWavFile, pack);
|
||||
// Initialise Sound Engine
|
||||
m_bAudioThreadActive = false;
|
||||
m_nSampleRate = nSampleRate;
|
||||
m_nChannels = nChannels;
|
||||
m_nBlockSamples = nBlockSamples;
|
||||
m_pBlockMemory = nullptr;
|
||||
|
||||
// Open PCM stream
|
||||
int rc = snd_pcm_open(&m_pPCM, "default", SND_PCM_STREAM_PLAYBACK, 0);
|
||||
if (rc < 0)
|
||||
return DestroyAudio();
|
||||
|
||||
|
||||
// Prepare the parameter structure and set default parameters
|
||||
snd_pcm_hw_params_t *params;
|
||||
snd_pcm_hw_params_alloca(¶ms);
|
||||
snd_pcm_hw_params_any(m_pPCM, params);
|
||||
|
||||
// Set other parameters
|
||||
snd_pcm_hw_params_set_format(m_pPCM, params, SND_PCM_FORMAT_S16_LE);
|
||||
snd_pcm_hw_params_set_rate(m_pPCM, params, m_nSampleRate, 0);
|
||||
snd_pcm_hw_params_set_channels(m_pPCM, params, m_nChannels);
|
||||
snd_pcm_hw_params_set_period_size(m_pPCM, params, m_nBlockSamples, 0);
|
||||
snd_pcm_hw_params_set_periods(m_pPCM, params, nBlocks, 0);
|
||||
|
||||
// Save these parameters
|
||||
rc = snd_pcm_hw_params(m_pPCM, params);
|
||||
if (rc < 0)
|
||||
return DestroyAudio();
|
||||
|
||||
listActiveSamples.clear();
|
||||
|
||||
// Allocate Wave|Block Memory
|
||||
m_pBlockMemory = new short[m_nBlockSamples];
|
||||
if (m_pBlockMemory == nullptr)
|
||||
return DestroyAudio();
|
||||
std::fill(m_pBlockMemory, m_pBlockMemory + m_nBlockSamples, 0);
|
||||
|
||||
// Unsure if really needed, helped prevent underrun on my setup
|
||||
snd_pcm_start(m_pPCM);
|
||||
for (unsigned int i = 0; i < nBlocks; i++)
|
||||
rc = snd_pcm_writei(m_pPCM, m_pBlockMemory, 512);
|
||||
|
||||
snd_pcm_start(m_pPCM);
|
||||
m_bAudioThreadActive = true;
|
||||
m_AudioThread = std::thread(&SOUND::AudioThread);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
olc::rcode SOUND::AudioSample::LoadFromFile(std::string sWavFile, olc::ResourcePack *pack)
|
||||
// Stop and clean up audio system
|
||||
bool SOUND::DestroyAudio()
|
||||
{
|
||||
return olc::OK;
|
||||
m_bAudioThreadActive = false;
|
||||
m_AudioThread.join();
|
||||
snd_pcm_drain(m_pPCM);
|
||||
snd_pcm_close(m_pPCM);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Audio thread. This loop responds to requests from the soundcard to fill 'blocks'
|
||||
// with audio data. If no requests are available it goes dormant until the sound
|
||||
// card is ready for more data. The block is fille by the "user" in some manner
|
||||
// and then issued to the soundcard.
|
||||
void SOUND::AudioThread()
|
||||
{
|
||||
m_fGlobalTime = 0.0f;
|
||||
static float fTimeStep = 1.0f / (float)m_nSampleRate;
|
||||
|
||||
// Goofy hack to get maximum integer for a type at run-time
|
||||
short nMaxSample = (short)pow(2, (sizeof(short) * 8) - 1) - 1;
|
||||
float fMaxSample = (float)nMaxSample;
|
||||
short nPreviousSample = 0;
|
||||
|
||||
while (m_bAudioThreadActive)
|
||||
{
|
||||
short nNewSample = 0;
|
||||
|
||||
auto clip = [](float fSample, float fMax)
|
||||
{
|
||||
if (fSample >= 0.0)
|
||||
return fmin(fSample, fMax);
|
||||
else
|
||||
return fmax(fSample, -fMax);
|
||||
};
|
||||
|
||||
for (unsigned int n = 0; n < m_nBlockSamples; n += m_nChannels)
|
||||
{
|
||||
// User Process
|
||||
for (unsigned int c = 0; c < m_nChannels; c++)
|
||||
{
|
||||
nNewSample = (short)(clip(GetMixerOutput(c, m_fGlobalTime, fTimeStep), 1.0) * fMaxSample);
|
||||
m_pBlockMemory[n + c] = nNewSample;
|
||||
nPreviousSample = nNewSample;
|
||||
}
|
||||
|
||||
m_fGlobalTime = m_fGlobalTime + fTimeStep;
|
||||
}
|
||||
|
||||
// Send block to sound device
|
||||
snd_pcm_uframes_t nLeft = m_nBlockSamples;
|
||||
short *pBlockPos = m_pBlockMemory;
|
||||
while (nLeft > 0)
|
||||
{
|
||||
int rc = snd_pcm_writei(m_pPCM, pBlockPos, nLeft);
|
||||
if (rc > 0)
|
||||
{
|
||||
pBlockPos += rc * m_nChannels;
|
||||
nLeft -= rc;
|
||||
}
|
||||
if (rc == -EAGAIN) continue;
|
||||
if (rc == -EPIPE) // an underrun occured, prepare the device for more data
|
||||
snd_pcm_prepare(m_pPCM);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
snd_pcm_t* SOUND::m_pPCM = nullptr;
|
||||
unsigned int SOUND::m_nSampleRate = 0;
|
||||
unsigned int SOUND::m_nChannels = 0;
|
||||
unsigned int SOUND::m_nBlockSamples = 0;
|
||||
short* SOUND::m_pBlockMemory = nullptr;
|
||||
}
|
||||
|
||||
#elif defined(USE_OPENAL)
|
||||
|
||||
namespace olc
|
||||
{
|
||||
bool SOUND::InitialiseAudio(unsigned int nSampleRate, unsigned int nChannels, unsigned int nBlocks, unsigned int nBlockSamples)
|
||||
{
|
||||
// Initialise Sound Engine
|
||||
m_bAudioThreadActive = false;
|
||||
m_nSampleRate = nSampleRate;
|
||||
m_nChannels = nChannels;
|
||||
m_nBlockCount = nBlocks;
|
||||
m_nBlockSamples = nBlockSamples;
|
||||
m_pBlockMemory = nullptr;
|
||||
|
||||
// Open the device and create the context
|
||||
m_pDevice = alcOpenDevice(NULL);
|
||||
if (m_pDevice)
|
||||
{
|
||||
m_pContext = alcCreateContext(m_pDevice, NULL);
|
||||
alcMakeContextCurrent(m_pContext);
|
||||
}
|
||||
else
|
||||
return DestroyAudio();
|
||||
|
||||
// Allocate memory for sound data
|
||||
alGetError();
|
||||
m_pBuffers = new ALuint[m_nBlockCount];
|
||||
alGenBuffers(m_nBlockCount, m_pBuffers);
|
||||
alGenSources(1, &m_nSource);
|
||||
|
||||
for (unsigned int i = 0; i < m_nBlockCount; i++)
|
||||
m_qAvailableBuffers.push(m_pBuffers[i]);
|
||||
|
||||
listActiveSamples.clear();
|
||||
|
||||
// Allocate Wave|Block Memory
|
||||
m_pBlockMemory = new short[m_nBlockSamples];
|
||||
if (m_pBlockMemory == nullptr)
|
||||
return DestroyAudio();
|
||||
std::fill(m_pBlockMemory, m_pBlockMemory + m_nBlockSamples, 0);
|
||||
|
||||
m_bAudioThreadActive = true;
|
||||
m_AudioThread = std::thread(&SOUND::AudioThread);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Stop and clean up audio system
|
||||
bool SOUND::DestroyAudio()
|
||||
{
|
||||
m_bAudioThreadActive = false;
|
||||
m_AudioThread.join();
|
||||
|
||||
alDeleteBuffers(m_nBlockCount, m_pBuffers);
|
||||
delete[] m_pBuffers;
|
||||
alDeleteSources(1, &m_nSource);
|
||||
|
||||
alcMakeContextCurrent(NULL);
|
||||
alcDestroyContext(m_pContext);
|
||||
alcCloseDevice(m_pDevice);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Audio thread. This loop responds to requests from the soundcard to fill 'blocks'
|
||||
// with audio data. If no requests are available it goes dormant until the sound
|
||||
// card is ready for more data. The block is fille by the "user" in some manner
|
||||
// and then issued to the soundcard.
|
||||
void SOUND::AudioThread()
|
||||
{
|
||||
m_fGlobalTime = 0.0f;
|
||||
static float fTimeStep = 1.0f / (float)m_nSampleRate;
|
||||
|
||||
// Goofy hack to get maximum integer for a type at run-time
|
||||
short nMaxSample = (short)pow(2, (sizeof(short) * 8) - 1) - 1;
|
||||
float fMaxSample = (float)nMaxSample;
|
||||
short nPreviousSample = 0;
|
||||
|
||||
std::vector<ALuint> vProcessed;
|
||||
|
||||
while (m_bAudioThreadActive)
|
||||
{
|
||||
ALint nState, nProcessed;
|
||||
alGetSourcei(m_nSource, AL_SOURCE_STATE, &nState);
|
||||
alGetSourcei(m_nSource, AL_BUFFERS_PROCESSED, &nProcessed);
|
||||
|
||||
// Add processed buffers to our queue
|
||||
vProcessed.resize(nProcessed);
|
||||
alSourceUnqueueBuffers(m_nSource, nProcessed, vProcessed.data());
|
||||
for (ALint nBuf : vProcessed) m_qAvailableBuffers.push(nBuf);
|
||||
|
||||
// Wait until there is a free buffer (ewww)
|
||||
if (m_qAvailableBuffers.empty()) continue;
|
||||
|
||||
short nNewSample = 0;
|
||||
|
||||
auto clip = [](float fSample, float fMax)
|
||||
{
|
||||
if (fSample >= 0.0)
|
||||
return fmin(fSample, fMax);
|
||||
else
|
||||
return fmax(fSample, -fMax);
|
||||
};
|
||||
|
||||
for (unsigned int n = 0; n < m_nBlockSamples; n += m_nChannels)
|
||||
{
|
||||
// User Process
|
||||
for (unsigned int c = 0; c < m_nChannels; c++)
|
||||
{
|
||||
nNewSample = (short)(clip(GetMixerOutput(c, m_fGlobalTime, fTimeStep), 1.0) * fMaxSample);
|
||||
m_pBlockMemory[n + c] = nNewSample;
|
||||
nPreviousSample = nNewSample;
|
||||
}
|
||||
|
||||
m_fGlobalTime = m_fGlobalTime + fTimeStep;
|
||||
}
|
||||
|
||||
// Fill OpenAL data buffer
|
||||
alBufferData(
|
||||
m_qAvailableBuffers.front(),
|
||||
m_nChannels == 1 ? AL_FORMAT_MONO16 : AL_FORMAT_STEREO16,
|
||||
m_pBlockMemory,
|
||||
2 * m_nBlockSamples,
|
||||
m_nSampleRate
|
||||
);
|
||||
// Add it to the OpenAL queue
|
||||
alSourceQueueBuffers(m_nSource, 1, &m_qAvailableBuffers.front());
|
||||
// Remove it from ours
|
||||
m_qAvailableBuffers.pop();
|
||||
|
||||
// If it's not playing for some reason, change that
|
||||
if (nState != AL_PLAYING)
|
||||
alSourcePlay(m_nSource);
|
||||
}
|
||||
}
|
||||
|
||||
std::queue<ALuint> SOUND::m_qAvailableBuffers;
|
||||
ALuint *SOUND::m_pBuffers = nullptr;
|
||||
ALuint SOUND::m_nSource = 0;
|
||||
ALCdevice *SOUND::m_pDevice = nullptr;
|
||||
ALCcontext *SOUND::m_pContext = nullptr;
|
||||
unsigned int SOUND::m_nSampleRate = 0;
|
||||
unsigned int SOUND::m_nChannels = 0;
|
||||
unsigned int SOUND::m_nBlockCount = 0;
|
||||
unsigned int SOUND::m_nBlockSamples = 0;
|
||||
short* SOUND::m_pBlockMemory = nullptr;
|
||||
}
|
||||
|
||||
#else // Some other platform
|
||||
|
||||
namespace olc
|
||||
{
|
||||
bool SOUND::InitialiseAudio(unsigned int nSampleRate, unsigned int nChannels, unsigned int nBlocks, unsigned int nBlockSamples)
|
||||
{
|
||||
return true;
|
||||
@ -550,128 +884,9 @@ namespace olc
|
||||
// card is ready for more data. The block is fille by the "user" in some manner
|
||||
// and then issued to the soundcard.
|
||||
void SOUND::AudioThread()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// This vector holds all loaded sound samples in memory
|
||||
std::vector<olc::SOUND::AudioSample> vecAudioSamples;
|
||||
|
||||
// This structure represents a sound that is currently playing. It only
|
||||
// holds the sound ID and where this instance of it is up to for its
|
||||
// current playback
|
||||
|
||||
void SOUND::SetUserSynthFunction(std::function<float(int, float, float)> func)
|
||||
{
|
||||
funcUserSynth = func;
|
||||
}
|
||||
|
||||
void SOUND::SetUserFilterFunction(std::function<float(int, float, float)> func)
|
||||
{
|
||||
funcUserFilter = func;
|
||||
}
|
||||
|
||||
// Load a 16-bit WAVE file @ 44100Hz ONLY into memory. A sample ID
|
||||
// number is returned if successful, otherwise -1
|
||||
unsigned int SOUND::LoadAudioSample(std::string sWavFile, olc::ResourcePack *pack)
|
||||
{
|
||||
olc::SOUND::AudioSample a(sWavFile, pack);
|
||||
if (a.bSampleValid)
|
||||
{
|
||||
vecAudioSamples.push_back(a);
|
||||
return vecAudioSamples.size();
|
||||
}
|
||||
else
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Add sample 'id' to the mixers sounds to play list
|
||||
void SOUND::PlaySample(int id, bool bLoop)
|
||||
{
|
||||
olc::SOUND::sCurrentlyPlayingSample a;
|
||||
a.nAudioSampleID = id;
|
||||
a.nSamplePosition = 0;
|
||||
a.bFinished = false;
|
||||
a.bFlagForStop = false;
|
||||
a.bLoop = bLoop;
|
||||
SOUND::listActiveSamples.push_back(a);
|
||||
}
|
||||
|
||||
void SOUND::StopSample(int id)
|
||||
{
|
||||
// Find first occurence of sample id
|
||||
auto s = std::find_if(listActiveSamples.begin(), listActiveSamples.end(), [&](const olc::SOUND::sCurrentlyPlayingSample &s) { return s.nAudioSampleID == id; });
|
||||
if (s != listActiveSamples.end())
|
||||
s->bFlagForStop = true;
|
||||
}
|
||||
|
||||
void SOUND::StopAll()
|
||||
{
|
||||
for (auto &s : listActiveSamples)
|
||||
{
|
||||
s.bFlagForStop = true;
|
||||
}
|
||||
}
|
||||
|
||||
float SOUND::GetMixerOutput(int nChannel, float fGlobalTime, float fTimeStep)
|
||||
{
|
||||
// Accumulate sample for this channel
|
||||
float fMixerSample = 0.0f;
|
||||
|
||||
for (auto &s : listActiveSamples)
|
||||
{
|
||||
if (m_bAudioThreadActive)
|
||||
{
|
||||
if (s.bFlagForStop)
|
||||
{
|
||||
s.bLoop = false;
|
||||
s.bFinished = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Calculate sample position
|
||||
s.nSamplePosition += (long)((float)vecAudioSamples[s.nAudioSampleID - 1].wavHeader.nSamplesPerSec * fTimeStep);
|
||||
|
||||
// If sample position is valid add to the mix
|
||||
if (s.nSamplePosition < vecAudioSamples[s.nAudioSampleID - 1].nSamples)
|
||||
fMixerSample += vecAudioSamples[s.nAudioSampleID - 1].fSample[(s.nSamplePosition * vecAudioSamples[s.nAudioSampleID - 1].nChannels) + nChannel];
|
||||
else
|
||||
{
|
||||
if (s.bLoop)
|
||||
{
|
||||
s.nSamplePosition = 0;
|
||||
}
|
||||
else
|
||||
s.bFinished = true; // Else sound has completed
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
// If sounds have completed then remove them
|
||||
listActiveSamples.remove_if([](const sCurrentlyPlayingSample &s) {return s.bFinished; });
|
||||
|
||||
// The users application might be generating sound, so grab that if it exists
|
||||
if (funcUserSynth != nullptr)
|
||||
fMixerSample += funcUserSynth(nChannel, fGlobalTime, fTimeStep);
|
||||
|
||||
// Return the sample via an optional user override to filter the sound
|
||||
if (funcUserFilter != nullptr)
|
||||
return funcUserFilter(nChannel, fGlobalTime, fMixerSample);
|
||||
else
|
||||
return fMixerSample;
|
||||
}
|
||||
|
||||
std::thread SOUND::m_AudioThread;
|
||||
std::atomic<bool> SOUND::m_bAudioThreadActive{ false };
|
||||
std::atomic<float> SOUND::m_fGlobalTime{ 0.0f };
|
||||
std::list<SOUND::sCurrentlyPlayingSample> SOUND::listActiveSamples;
|
||||
std::function<float(int, float, float)> SOUND::funcUserSynth = nullptr;
|
||||
std::function<float(int, float, float)> SOUND::funcUserFilter = nullptr;
|
||||
{ }
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif
|
||||
#endif
|
||||
#endif // OLC_PGEX_SOUND
|
Loading…
x
Reference in New Issue
Block a user