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@ -3,7 +3,7 @@ |
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+-------------------------------------------------------------+ |
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+-------------------------------------------------------------+ |
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| OneLoneCoder Pixel Game Engine Extension | |
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| OneLoneCoder Pixel Game Engine Extension | |
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| Sound - v0.2 | |
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| Sound - v0.3 | |
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+-------------------------------------------------------------+ |
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+-------------------------------------------------------------+ |
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What is this? |
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What is this? |
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@ -11,10 +11,18 @@ |
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This is an extension to the olcPixelGameEngine, which provides |
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This is an extension to the olcPixelGameEngine, which provides |
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sound generation and wave playing routines. |
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sound generation and wave playing routines. |
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Special Thanks: |
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~~~~~~~~~~~~~~~
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Slavka - For entire non-windows system back end! |
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Gorbit99 - Testing, Bug Fixes |
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Cyberdroid - Testing, Bug Fixes |
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Dragoneye - Testing |
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Puol - Testing |
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License (OLC-3) |
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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~~~~~~~~~~~~~~~ |
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Copyright 2018 OneLoneCoder.com |
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Copyright 2018 - 2019 OneLoneCoder.com |
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Redistribution and use in source and binary forms, with or without |
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Redistribution and use in source and binary forms, with or without |
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modification, are permitted provided that the following conditions |
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modification, are permitted provided that the following conditions |
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@ -56,28 +64,59 @@ |
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Author |
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Author |
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~~~~~~ |
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~~~~~~ |
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David Barr, aka javidx9, ©OneLoneCoder 2018 |
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David Barr, aka javidx9, ©OneLoneCoder 2019 |
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*/ |
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*/ |
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#ifndef OLC_PGEX_SOUND |
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#ifndef OLC_PGEX_SOUND_H |
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#define OLC_PGEX_SOUND |
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#define OLC_PGEX_SOUND_H |
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#include <istream> |
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#include <istream> |
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#include <cstring> |
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#include <climits> |
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#include <algorithm> |
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#include <algorithm> |
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#undef min |
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#undef min |
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#undef max |
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#undef max |
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// Choose a default sound backend
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#if !defined(USE_ALSA) && !defined(USE_OPENAL) && !defined(USE_WINDOWS) |
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#ifdef __linux__ |
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#define USE_ALSA |
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#endif |
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#ifdef __EMSCRIPTEN__ |
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#define USE_OPENAL |
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#endif |
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#ifdef _WIN32 |
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#define USE_WINDOWS |
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#endif |
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#endif |
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#ifdef USE_ALSA |
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#define ALSA_PCM_NEW_HW_PARAMS_API |
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#include <alsa/asoundlib.h> |
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#endif |
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#ifdef USE_OPENAL |
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#include <AL/al.h> |
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#include <AL/alc.h> |
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#include <queue> |
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#endif |
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#pragma pack(push, 1) |
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typedef struct { |
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typedef struct { |
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unsigned short wFormatTag; |
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uint16_t wFormatTag; |
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unsigned short nChannels; |
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uint16_t nChannels; |
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unsigned long nSamplesPerSec; |
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uint32_t nSamplesPerSec; |
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unsigned long nAvgBytesPerSec; |
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uint32_t nAvgBytesPerSec; |
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unsigned short nBlockAlign; |
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uint16_t nBlockAlign; |
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unsigned short wBitsPerSample; |
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uint16_t wBitsPerSample; |
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unsigned short cbSize; |
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uint16_t cbSize; |
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} OLC_WAVEFORMATEX; |
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} OLC_WAVEFORMATEX; |
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#pragma pack(pop) |
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namespace olc |
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namespace olc |
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{ |
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{ |
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@ -87,18 +126,18 @@ namespace olc |
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// A representation of an affine transform, used to rotate, scale, offset & shear space
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// A representation of an affine transform, used to rotate, scale, offset & shear space
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public: |
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public: |
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class AudioSample |
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class AudioSample |
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{
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{ |
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public: |
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public: |
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AudioSample(); |
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AudioSample(); |
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AudioSample(std::string sWavFile, olc::ResourcePack *pack = nullptr); |
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AudioSample(std::string sWavFile, olc::ResourcePack *pack = nullptr); |
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olc::rcode LoadFromFile(std::string sWavFile, olc::ResourcePack *pack = nullptr); |
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olc::rcode LoadFromFile(std::string sWavFile, olc::ResourcePack *pack = nullptr); |
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public: |
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public: |
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OLC_WAVEFORMATEX wavHeader; |
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OLC_WAVEFORMATEX wavHeader; |
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float *fSample = nullptr; |
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float *fSample = nullptr; |
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long nSamples = 0; |
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long nSamples = 0; |
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int nChannels = 0; |
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int nChannels = 0; |
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bool bSampleValid = false;
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bool bSampleValid = false; |
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}; |
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}; |
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struct sCurrentlyPlayingSample |
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struct sCurrentlyPlayingSample |
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@ -119,7 +158,7 @@ namespace olc |
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static void SetUserFilterFunction(std::function<float(int, float, float)> func); |
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static void SetUserFilterFunction(std::function<float(int, float, float)> func); |
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public: |
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public: |
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static unsigned int LoadAudioSample(std::string sWavFile, olc::ResourcePack *pack = nullptr); |
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static int LoadAudioSample(std::string sWavFile, olc::ResourcePack *pack = nullptr); |
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static void PlaySample(int id, bool bLoop = false); |
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static void PlaySample(int id, bool bLoop = false); |
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static void StopSample(int id); |
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static void StopSample(int id); |
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static void StopAll(); |
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static void StopAll(); |
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@ -127,8 +166,8 @@ namespace olc |
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private: |
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private: |
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#ifdef WIN32 // Windows specific sound management
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#ifdef USE_WINDOWS // Windows specific sound management
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static void CALLBACK waveOutProc(HWAVEOUT hWaveOut, UINT uMsg, DWORD dwParam1, DWORD dwParam2);
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static void CALLBACK waveOutProc(HWAVEOUT hWaveOut, UINT uMsg, DWORD dwParam1, DWORD dwParam2); |
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static unsigned int m_nSampleRate; |
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static unsigned int m_nSampleRate; |
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static unsigned int m_nChannels; |
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static unsigned int m_nChannels; |
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static unsigned int m_nBlockCount; |
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static unsigned int m_nBlockCount; |
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@ -136,26 +175,47 @@ namespace olc |
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static unsigned int m_nBlockCurrent; |
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static unsigned int m_nBlockCurrent; |
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static short* m_pBlockMemory; |
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static short* m_pBlockMemory; |
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static WAVEHDR *m_pWaveHeaders; |
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static WAVEHDR *m_pWaveHeaders; |
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static HWAVEOUT m_hwDevice;
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static HWAVEOUT m_hwDevice; |
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static std::atomic<unsigned int> m_nBlockFree; |
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static std::atomic<unsigned int> m_nBlockFree; |
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static std::condition_variable m_cvBlockNotZero; |
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static std::condition_variable m_cvBlockNotZero; |
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static std::mutex m_muxBlockNotZero; |
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static std::mutex m_muxBlockNotZero; |
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#endif |
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#endif |
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#ifdef USE_ALSA |
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static snd_pcm_t *m_pPCM; |
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static unsigned int m_nSampleRate; |
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static unsigned int m_nChannels; |
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static unsigned int m_nBlockSamples; |
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static short* m_pBlockMemory; |
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#endif |
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#ifdef USE_OPENAL |
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static std::queue<ALuint> m_qAvailableBuffers; |
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static ALuint *m_pBuffers; |
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static ALuint m_nSource; |
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static ALCdevice *m_pDevice; |
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static ALCcontext *m_pContext; |
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static unsigned int m_nSampleRate; |
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static unsigned int m_nChannels; |
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static unsigned int m_nBlockCount; |
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static unsigned int m_nBlockSamples; |
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static short* m_pBlockMemory; |
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#endif |
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static void AudioThread(); |
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static void AudioThread(); |
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static std::thread m_AudioThread; |
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static std::thread m_AudioThread; |
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static std::atomic<bool> m_bAudioThreadActive; |
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static std::atomic<bool> m_bAudioThreadActive; |
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static std::atomic<float> m_fGlobalTime; |
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static std::atomic<float> m_fGlobalTime; |
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static std::function<float(int, float, float)> funcUserSynth; |
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static std::function<float(int, float, float)> funcUserSynth; |
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static std::function<float(int, float, float)> funcUserFilter; |
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static std::function<float(int, float, float)> funcUserFilter; |
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}; |
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}; |
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} |
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} |
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#ifdef WIN32 |
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// Implementation, platform-independent
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#pragma comment(lib, "winmm.lib") |
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#ifdef OLC_PGEX_SOUND |
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#undef OLC_PGEX_SOUND |
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namespace olc |
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namespace olc |
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{ |
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{ |
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@ -187,20 +247,20 @@ namespace olc |
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// which are not in the wav file
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// which are not in the wav file
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// Just check if wave format is compatible with olcPGE
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// Just check if wave format is compatible with olcPGE
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if (wavHeader.wBitsPerSample != 16 || wavHeader.nSamplesPerSec != 44100)
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if (wavHeader.wBitsPerSample != 16 || wavHeader.nSamplesPerSec != 44100) |
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return olc::FAIL; |
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return olc::FAIL; |
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// Search for audio data chunk
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// Search for audio data chunk
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long nChunksize = 0; |
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uint32_t nChunksize = 0; |
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is.read(dump, sizeof(char) * 4); // Read chunk header
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is.read(dump, sizeof(char) * 4); // Read chunk header
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is.read((char*)&nChunksize, sizeof(long)); // Read chunk size
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is.read((char*)&nChunksize, sizeof(uint32_t)); // Read chunk size
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while (strncmp(dump, "data", 4) != 0) |
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while (strncmp(dump, "data", 4) != 0) |
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{ |
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{ |
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// Not audio data, so just skip it
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// Not audio data, so just skip it
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//std::fseek(f, nChunksize, SEEK_CUR);
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//std::fseek(f, nChunksize, SEEK_CUR);
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is.seekg(nChunksize, std::istream::cur); |
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is.seekg(nChunksize, std::istream::cur); |
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is.read(dump, sizeof(char) * 4); |
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is.read(dump, sizeof(char) * 4); |
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is.read((char*)&nChunksize, sizeof(long)); |
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is.read((char*)&nChunksize, sizeof(uint32_t)); |
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} |
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} |
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// Finally got to data, so read it all in and convert to float samples
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// Finally got to data, so read it all in and convert to float samples
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@ -221,20 +281,21 @@ namespace olc |
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{ |
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{ |
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is.read((char*)&s, sizeof(short)); |
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is.read((char*)&s, sizeof(short)); |
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*pSample = (float)s / (float)(MAXSHORT); |
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*pSample = (float)s / (float)(SHRT_MAX); |
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pSample++; |
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pSample++; |
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} |
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} |
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} |
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} |
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} |
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} |
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// All done, flag sound as valid
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// All done, flag sound as valid
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bSampleValid = true; |
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bSampleValid = true; |
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return olc::OK; |
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return olc::OK; |
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}; |
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}; |
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if (pack != nullptr) |
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if (pack != nullptr) |
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{ |
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{ |
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std::istream is(&(pack->GetStreamBuffer(sWavFile))); |
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olc::ResourcePack::sEntry entry = pack->GetStreamBuffer(sWavFile); |
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std::istream is(&entry); |
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return ReadWave(is); |
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return ReadWave(is); |
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} |
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} |
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else |
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else |
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@ -250,6 +311,131 @@ namespace olc |
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} |
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} |
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} |
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} |
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// This vector holds all loaded sound samples in memory
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std::vector<olc::SOUND::AudioSample> vecAudioSamples; |
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// This structure represents a sound that is currently playing. It only
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// holds the sound ID and where this instance of it is up to for its
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// current playback
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void SOUND::SetUserSynthFunction(std::function<float(int, float, float)> func) |
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{ |
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funcUserSynth = func; |
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} |
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void SOUND::SetUserFilterFunction(std::function<float(int, float, float)> func) |
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{ |
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funcUserFilter = func; |
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} |
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// Load a 16-bit WAVE file @ 44100Hz ONLY into memory. A sample ID
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// number is returned if successful, otherwise -1
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int SOUND::LoadAudioSample(std::string sWavFile, olc::ResourcePack *pack) |
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{ |
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olc::SOUND::AudioSample a(sWavFile, pack); |
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if (a.bSampleValid) |
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{ |
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vecAudioSamples.push_back(a); |
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return (unsigned int)vecAudioSamples.size(); |
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} |
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else |
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return -1; |
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} |
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// Add sample 'id' to the mixers sounds to play list
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void SOUND::PlaySample(int id, bool bLoop) |
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{ |
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olc::SOUND::sCurrentlyPlayingSample a; |
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a.nAudioSampleID = id; |
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a.nSamplePosition = 0; |
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a.bFinished = false; |
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a.bFlagForStop = false; |
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a.bLoop = bLoop; |
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SOUND::listActiveSamples.push_back(a); |
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} |
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void SOUND::StopSample(int id) |
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{ |
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// Find first occurence of sample id
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auto s = std::find_if(listActiveSamples.begin(), listActiveSamples.end(), [&](const olc::SOUND::sCurrentlyPlayingSample &s) { return s.nAudioSampleID == id; }); |
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if (s != listActiveSamples.end()) |
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s->bFlagForStop = true; |
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} |
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void SOUND::StopAll() |
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{ |
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for (auto &s : listActiveSamples) |
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{ |
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s.bFlagForStop = true; |
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} |
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} |
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float SOUND::GetMixerOutput(int nChannel, float fGlobalTime, float fTimeStep) |
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{ |
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// Accumulate sample for this channel
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float fMixerSample = 0.0f; |
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for (auto &s : listActiveSamples) |
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{ |
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if (m_bAudioThreadActive) |
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{ |
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if (s.bFlagForStop) |
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{ |
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s.bLoop = false; |
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s.bFinished = true; |
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} |
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else |
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{ |
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// Calculate sample position
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s.nSamplePosition += roundf((float)vecAudioSamples[s.nAudioSampleID - 1].wavHeader.nSamplesPerSec * fTimeStep); |
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// If sample position is valid add to the mix
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if (s.nSamplePosition < vecAudioSamples[s.nAudioSampleID - 1].nSamples) |
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fMixerSample += vecAudioSamples[s.nAudioSampleID - 1].fSample[(s.nSamplePosition * vecAudioSamples[s.nAudioSampleID - 1].nChannels) + nChannel]; |
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else |
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{ |
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if (s.bLoop) |
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{ |
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s.nSamplePosition = 0; |
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|
} |
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else |
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s.bFinished = true; // Else sound has completed
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} |
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} |
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} |
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else |
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|
return 0.0f; |
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} |
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|
// If sounds have completed then remove them
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|
|
listActiveSamples.remove_if([](const sCurrentlyPlayingSample &s) {return s.bFinished; }); |
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|
// The users application might be generating sound, so grab that if it exists
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|
if (funcUserSynth != nullptr) |
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|
fMixerSample += funcUserSynth(nChannel, fGlobalTime, fTimeStep); |
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|
|
// Return the sample via an optional user override to filter the sound
|
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|
|
if (funcUserFilter != nullptr) |
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|
|
return funcUserFilter(nChannel, fGlobalTime, fMixerSample); |
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|
|
else |
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|
|
return fMixerSample; |
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|
|
} |
|
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|
|
std::thread SOUND::m_AudioThread; |
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|
|
std::atomic<bool> SOUND::m_bAudioThreadActive{ false }; |
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|
|
std::atomic<float> SOUND::m_fGlobalTime{ 0.0f }; |
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|
|
std::list<SOUND::sCurrentlyPlayingSample> SOUND::listActiveSamples; |
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|
std::function<float(int, float, float)> SOUND::funcUserSynth = nullptr; |
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|
|
std::function<float(int, float, float)> SOUND::funcUserFilter = nullptr; |
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|
|
} |
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|
// Implementation, Windows-specific
|
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|
|
#ifdef USE_WINDOWS |
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|
|
#pragma comment(lib, "winmm.lib") |
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|
|
namespace olc |
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|
|
{ |
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|
|
bool SOUND::InitialiseAudio(unsigned int nSampleRate, unsigned int nChannels, unsigned int nBlocks, unsigned int nBlockSamples) |
|
|
|
bool SOUND::InitialiseAudio(unsigned int nSampleRate, unsigned int nChannels, unsigned int nBlocks, unsigned int nBlockSamples) |
|
|
|
{ |
|
|
|
{ |
|
|
|
// Initialise Sound Engine
|
|
|
|
// Initialise Sound Engine
|
|
|
@ -386,292 +572,321 @@ namespace olc |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// This vector holds all loaded sound samples in memory
|
|
|
|
unsigned int SOUND::m_nSampleRate = 0; |
|
|
|
std::vector<olc::SOUND::AudioSample> vecAudioSamples; |
|
|
|
unsigned int SOUND::m_nChannels = 0; |
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|
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|
|
unsigned int SOUND::m_nBlockCount = 0; |
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|
|
unsigned int SOUND::m_nBlockSamples = 0; |
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|
|
unsigned int SOUND::m_nBlockCurrent = 0; |
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|
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|
|
short* SOUND::m_pBlockMemory = nullptr; |
|
|
|
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|
|
WAVEHDR *SOUND::m_pWaveHeaders = nullptr; |
|
|
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|
|
|
|
HWAVEOUT SOUND::m_hwDevice; |
|
|
|
|
|
|
|
std::atomic<unsigned int> SOUND::m_nBlockFree = 0; |
|
|
|
|
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|
|
std::condition_variable SOUND::m_cvBlockNotZero; |
|
|
|
|
|
|
|
std::mutex SOUND::m_muxBlockNotZero; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// This structure represents a sound that is currently playing. It only
|
|
|
|
#elif defined(USE_ALSA) |
|
|
|
// holds the sound ID and where this instance of it is up to for its
|
|
|
|
|
|
|
|
// current playback
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void SOUND::SetUserSynthFunction(std::function<float(int, float, float)> func) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
funcUserSynth = func; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void SOUND::SetUserFilterFunction(std::function<float(int, float, float)> func) |
|
|
|
namespace olc |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
bool SOUND::InitialiseAudio(unsigned int nSampleRate, unsigned int nChannels, unsigned int nBlocks, unsigned int nBlockSamples) |
|
|
|
{ |
|
|
|
{ |
|
|
|
funcUserFilter = func; |
|
|
|
// Initialise Sound Engine
|
|
|
|
} |
|
|
|
m_bAudioThreadActive = false; |
|
|
|
|
|
|
|
m_nSampleRate = nSampleRate; |
|
|
|
|
|
|
|
m_nChannels = nChannels; |
|
|
|
|
|
|
|
m_nBlockSamples = nBlockSamples; |
|
|
|
|
|
|
|
m_pBlockMemory = nullptr; |
|
|
|
|
|
|
|
|
|
|
|
// Load a 16-bit WAVE file @ 44100Hz ONLY into memory. A sample ID
|
|
|
|
// Open PCM stream
|
|
|
|
// number is returned if successful, otherwise -1
|
|
|
|
int rc = snd_pcm_open(&m_pPCM, "default", SND_PCM_STREAM_PLAYBACK, 0); |
|
|
|
unsigned int SOUND::LoadAudioSample(std::string sWavFile, olc::ResourcePack *pack) |
|
|
|
if (rc < 0) |
|
|
|
{ |
|
|
|
return DestroyAudio(); |
|
|
|
|
|
|
|
|
|
|
|
olc::SOUND::AudioSample a(sWavFile, pack); |
|
|
|
|
|
|
|
if (a.bSampleValid) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
vecAudioSamples.push_back(a); |
|
|
|
|
|
|
|
return vecAudioSamples.size(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
else |
|
|
|
|
|
|
|
return -1; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Add sample 'id' to the mixers sounds to play list
|
|
|
|
// Prepare the parameter structure and set default parameters
|
|
|
|
void SOUND::PlaySample(int id, bool bLoop) |
|
|
|
snd_pcm_hw_params_t *params; |
|
|
|
{ |
|
|
|
snd_pcm_hw_params_alloca(¶ms); |
|
|
|
olc::SOUND::sCurrentlyPlayingSample a; |
|
|
|
snd_pcm_hw_params_any(m_pPCM, params); |
|
|
|
a.nAudioSampleID = id; |
|
|
|
|
|
|
|
a.nSamplePosition = 0; |
|
|
|
|
|
|
|
a.bFinished = false; |
|
|
|
|
|
|
|
a.bFlagForStop = false; |
|
|
|
|
|
|
|
a.bLoop = bLoop; |
|
|
|
|
|
|
|
SOUND::listActiveSamples.push_back(a); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void SOUND::StopSample(int id) |
|
|
|
// Set other parameters
|
|
|
|
{ |
|
|
|
snd_pcm_hw_params_set_format(m_pPCM, params, SND_PCM_FORMAT_S16_LE); |
|
|
|
// Find first occurence of sample id
|
|
|
|
snd_pcm_hw_params_set_rate(m_pPCM, params, m_nSampleRate, 0); |
|
|
|
auto s = std::find_if(listActiveSamples.begin(), listActiveSamples.end(), [&](const olc::SOUND::sCurrentlyPlayingSample &s) { return s.nAudioSampleID == id; }); |
|
|
|
snd_pcm_hw_params_set_channels(m_pPCM, params, m_nChannels); |
|
|
|
if(s != listActiveSamples.end()) |
|
|
|
snd_pcm_hw_params_set_period_size(m_pPCM, params, m_nBlockSamples, 0); |
|
|
|
s->bFlagForStop = true;
|
|
|
|
snd_pcm_hw_params_set_periods(m_pPCM, params, nBlocks, 0); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Save these parameters
|
|
|
|
|
|
|
|
rc = snd_pcm_hw_params(m_pPCM, params); |
|
|
|
|
|
|
|
if (rc < 0) |
|
|
|
|
|
|
|
return DestroyAudio(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
listActiveSamples.clear(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Allocate Wave|Block Memory
|
|
|
|
|
|
|
|
m_pBlockMemory = new short[m_nBlockSamples]; |
|
|
|
|
|
|
|
if (m_pBlockMemory == nullptr) |
|
|
|
|
|
|
|
return DestroyAudio(); |
|
|
|
|
|
|
|
std::fill(m_pBlockMemory, m_pBlockMemory + m_nBlockSamples, 0); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Unsure if really needed, helped prevent underrun on my setup
|
|
|
|
|
|
|
|
snd_pcm_start(m_pPCM); |
|
|
|
|
|
|
|
for (unsigned int i = 0; i < nBlocks; i++) |
|
|
|
|
|
|
|
rc = snd_pcm_writei(m_pPCM, m_pBlockMemory, 512); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
snd_pcm_start(m_pPCM); |
|
|
|
|
|
|
|
m_bAudioThreadActive = true; |
|
|
|
|
|
|
|
m_AudioThread = std::thread(&SOUND::AudioThread); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return true; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void SOUND::StopAll() |
|
|
|
// Stop and clean up audio system
|
|
|
|
|
|
|
|
bool SOUND::DestroyAudio() |
|
|
|
{ |
|
|
|
{ |
|
|
|
for (auto &s : listActiveSamples) |
|
|
|
m_bAudioThreadActive = false; |
|
|
|
{ |
|
|
|
m_AudioThread.join(); |
|
|
|
s.bFlagForStop = true; |
|
|
|
snd_pcm_drain(m_pPCM); |
|
|
|
} |
|
|
|
snd_pcm_close(m_pPCM); |
|
|
|
|
|
|
|
return false; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
float SOUND::GetMixerOutput(int nChannel, float fGlobalTime, float fTimeStep) |
|
|
|
|
|
|
|
|
|
|
|
// Audio thread. This loop responds to requests from the soundcard to fill 'blocks'
|
|
|
|
|
|
|
|
// with audio data. If no requests are available it goes dormant until the sound
|
|
|
|
|
|
|
|
// card is ready for more data. The block is fille by the "user" in some manner
|
|
|
|
|
|
|
|
// and then issued to the soundcard.
|
|
|
|
|
|
|
|
void SOUND::AudioThread() |
|
|
|
{ |
|
|
|
{ |
|
|
|
// Accumulate sample for this channel
|
|
|
|
m_fGlobalTime = 0.0f; |
|
|
|
float fMixerSample = 0.0f; |
|
|
|
static float fTimeStep = 1.0f / (float)m_nSampleRate; |
|
|
|
|
|
|
|
|
|
|
|
for (auto &s : listActiveSamples) |
|
|
|
// Goofy hack to get maximum integer for a type at run-time
|
|
|
|
|
|
|
|
short nMaxSample = (short)pow(2, (sizeof(short) * 8) - 1) - 1; |
|
|
|
|
|
|
|
float fMaxSample = (float)nMaxSample; |
|
|
|
|
|
|
|
short nPreviousSample = 0; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
while (m_bAudioThreadActive) |
|
|
|
{ |
|
|
|
{ |
|
|
|
if (m_bAudioThreadActive) |
|
|
|
short nNewSample = 0; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
auto clip = [](float fSample, float fMax) |
|
|
|
{ |
|
|
|
{ |
|
|
|
if (s.bFlagForStop) |
|
|
|
if (fSample >= 0.0) |
|
|
|
{ |
|
|
|
return fmin(fSample, fMax); |
|
|
|
s.bLoop = false; |
|
|
|
|
|
|
|
s.bFinished = true; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
else |
|
|
|
else |
|
|
|
|
|
|
|
return fmax(fSample, -fMax); |
|
|
|
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for (unsigned int n = 0; n < m_nBlockSamples; n += m_nChannels) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// User Process
|
|
|
|
|
|
|
|
for (unsigned int c = 0; c < m_nChannels; c++) |
|
|
|
{ |
|
|
|
{ |
|
|
|
// Calculate sample position
|
|
|
|
nNewSample = (short)(clip(GetMixerOutput(c, m_fGlobalTime, fTimeStep), 1.0) * fMaxSample); |
|
|
|
s.nSamplePosition += (long)((float)vecAudioSamples[s.nAudioSampleID - 1].wavHeader.nSamplesPerSec * fTimeStep); |
|
|
|
m_pBlockMemory[n + c] = nNewSample; |
|
|
|
|
|
|
|
nPreviousSample = nNewSample; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// If sample position is valid add to the mix
|
|
|
|
m_fGlobalTime = m_fGlobalTime + fTimeStep; |
|
|
|
if (s.nSamplePosition < vecAudioSamples[s.nAudioSampleID - 1].nSamples) |
|
|
|
} |
|
|
|
fMixerSample += vecAudioSamples[s.nAudioSampleID - 1].fSample[(s.nSamplePosition * vecAudioSamples[s.nAudioSampleID - 1].nChannels) + nChannel]; |
|
|
|
|
|
|
|
else |
|
|
|
// Send block to sound device
|
|
|
|
{ |
|
|
|
snd_pcm_uframes_t nLeft = m_nBlockSamples; |
|
|
|
if (s.bLoop) |
|
|
|
short *pBlockPos = m_pBlockMemory; |
|
|
|
{ |
|
|
|
while (nLeft > 0) |
|
|
|
s.nSamplePosition = 0; |
|
|
|
{ |
|
|
|
} |
|
|
|
int rc = snd_pcm_writei(m_pPCM, pBlockPos, nLeft); |
|
|
|
else |
|
|
|
if (rc > 0) |
|
|
|
s.bFinished = true; // Else sound has completed
|
|
|
|
{ |
|
|
|
} |
|
|
|
pBlockPos += rc * m_nChannels; |
|
|
|
|
|
|
|
nLeft -= rc; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
if (rc == -EAGAIN) continue; |
|
|
|
|
|
|
|
if (rc == -EPIPE) // an underrun occured, prepare the device for more data
|
|
|
|
|
|
|
|
snd_pcm_prepare(m_pPCM); |
|
|
|
} |
|
|
|
} |
|
|
|
else |
|
|
|
|
|
|
|
return 0.0f; |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// If sounds have completed then remove them
|
|
|
|
|
|
|
|
listActiveSamples.remove_if([](const sCurrentlyPlayingSample &s) {return s.bFinished; }); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// The users application might be generating sound, so grab that if it exists
|
|
|
|
|
|
|
|
if(funcUserSynth != nullptr) |
|
|
|
|
|
|
|
fMixerSample += funcUserSynth(nChannel, fGlobalTime, fTimeStep); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Return the sample via an optional user override to filter the sound
|
|
|
|
|
|
|
|
if (funcUserFilter != nullptr) |
|
|
|
|
|
|
|
return funcUserFilter(nChannel, fGlobalTime, fMixerSample); |
|
|
|
|
|
|
|
else |
|
|
|
|
|
|
|
return fMixerSample; |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
snd_pcm_t* SOUND::m_pPCM = nullptr; |
|
|
|
unsigned int SOUND::m_nSampleRate = 0; |
|
|
|
unsigned int SOUND::m_nSampleRate = 0; |
|
|
|
unsigned int SOUND::m_nChannels = 0; |
|
|
|
unsigned int SOUND::m_nChannels = 0; |
|
|
|
unsigned int SOUND::m_nBlockCount = 0; |
|
|
|
|
|
|
|
unsigned int SOUND::m_nBlockSamples = 0; |
|
|
|
unsigned int SOUND::m_nBlockSamples = 0; |
|
|
|
unsigned int SOUND::m_nBlockCurrent = 0; |
|
|
|
|
|
|
|
short* SOUND::m_pBlockMemory = nullptr; |
|
|
|
short* SOUND::m_pBlockMemory = nullptr; |
|
|
|
WAVEHDR *SOUND::m_pWaveHeaders = nullptr; |
|
|
|
|
|
|
|
HWAVEOUT SOUND::m_hwDevice; |
|
|
|
|
|
|
|
std::thread SOUND::m_AudioThread; |
|
|
|
|
|
|
|
std::atomic<bool> SOUND::m_bAudioThreadActive = false; |
|
|
|
|
|
|
|
std::atomic<unsigned int> SOUND::m_nBlockFree = 0; |
|
|
|
|
|
|
|
std::condition_variable SOUND::m_cvBlockNotZero; |
|
|
|
|
|
|
|
std::mutex SOUND::m_muxBlockNotZero; |
|
|
|
|
|
|
|
std::atomic<float> SOUND::m_fGlobalTime = 0.0f; |
|
|
|
|
|
|
|
std::list<SOUND::sCurrentlyPlayingSample> SOUND::listActiveSamples; |
|
|
|
|
|
|
|
std::function<float(int, float, float)> SOUND::funcUserSynth = nullptr; |
|
|
|
|
|
|
|
std::function<float(int, float, float)> SOUND::funcUserFilter = nullptr; |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
#else // Non Windows
|
|
|
|
#elif defined(USE_OPENAL) |
|
|
|
|
|
|
|
|
|
|
|
namespace olc |
|
|
|
namespace olc |
|
|
|
{ |
|
|
|
{ |
|
|
|
SOUND::AudioSample::AudioSample() |
|
|
|
bool SOUND::InitialiseAudio(unsigned int nSampleRate, unsigned int nChannels, unsigned int nBlocks, unsigned int nBlockSamples) |
|
|
|
{} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SOUND::AudioSample::AudioSample(std::string sWavFile, olc::ResourcePack *pack) |
|
|
|
|
|
|
|
{ |
|
|
|
{ |
|
|
|
LoadFromFile(sWavFile, pack); |
|
|
|
// Initialise Sound Engine
|
|
|
|
} |
|
|
|
m_bAudioThreadActive = false; |
|
|
|
|
|
|
|
m_nSampleRate = nSampleRate; |
|
|
|
|
|
|
|
m_nChannels = nChannels; |
|
|
|
|
|
|
|
m_nBlockCount = nBlocks; |
|
|
|
|
|
|
|
m_nBlockSamples = nBlockSamples; |
|
|
|
|
|
|
|
m_pBlockMemory = nullptr; |
|
|
|
|
|
|
|
|
|
|
|
olc::rcode SOUND::AudioSample::LoadFromFile(std::string sWavFile, olc::ResourcePack *pack) |
|
|
|
// Open the device and create the context
|
|
|
|
{ |
|
|
|
m_pDevice = alcOpenDevice(NULL); |
|
|
|
return olc::OK; |
|
|
|
if (m_pDevice) |
|
|
|
} |
|
|
|
{ |
|
|
|
|
|
|
|
m_pContext = alcCreateContext(m_pDevice, NULL); |
|
|
|
|
|
|
|
alcMakeContextCurrent(m_pContext); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
else |
|
|
|
|
|
|
|
return DestroyAudio(); |
|
|
|
|
|
|
|
|
|
|
|
bool SOUND::InitialiseAudio(unsigned int nSampleRate, unsigned int nChannels, unsigned int nBlocks, unsigned int nBlockSamples) |
|
|
|
// Allocate memory for sound data
|
|
|
|
{
|
|
|
|
alGetError(); |
|
|
|
|
|
|
|
m_pBuffers = new ALuint[m_nBlockCount]; |
|
|
|
|
|
|
|
alGenBuffers(m_nBlockCount, m_pBuffers); |
|
|
|
|
|
|
|
alGenSources(1, &m_nSource); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for (unsigned int i = 0; i < m_nBlockCount; i++) |
|
|
|
|
|
|
|
m_qAvailableBuffers.push(m_pBuffers[i]); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
listActiveSamples.clear(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Allocate Wave|Block Memory
|
|
|
|
|
|
|
|
m_pBlockMemory = new short[m_nBlockSamples]; |
|
|
|
|
|
|
|
if (m_pBlockMemory == nullptr) |
|
|
|
|
|
|
|
return DestroyAudio(); |
|
|
|
|
|
|
|
std::fill(m_pBlockMemory, m_pBlockMemory + m_nBlockSamples, 0); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
m_bAudioThreadActive = true; |
|
|
|
|
|
|
|
m_AudioThread = std::thread(&SOUND::AudioThread); |
|
|
|
return true; |
|
|
|
return true; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Stop and clean up audio system
|
|
|
|
// Stop and clean up audio system
|
|
|
|
bool SOUND::DestroyAudio() |
|
|
|
bool SOUND::DestroyAudio() |
|
|
|
{ |
|
|
|
{ |
|
|
|
|
|
|
|
m_bAudioThreadActive = false; |
|
|
|
|
|
|
|
m_AudioThread.join(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
alDeleteBuffers(m_nBlockCount, m_pBuffers); |
|
|
|
|
|
|
|
delete[] m_pBuffers; |
|
|
|
|
|
|
|
alDeleteSources(1, &m_nSource); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
alcMakeContextCurrent(NULL); |
|
|
|
|
|
|
|
alcDestroyContext(m_pContext); |
|
|
|
|
|
|
|
alcCloseDevice(m_pDevice); |
|
|
|
return false; |
|
|
|
return false; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Audio thread. This loop responds to requests from the soundcard to fill 'blocks'
|
|
|
|
// Audio thread. This loop responds to requests from the soundcard to fill 'blocks'
|
|
|
|
// with audio data. If no requests are available it goes dormant until the sound
|
|
|
|
// with audio data. If no requests are available it goes dormant until the sound
|
|
|
|
// card is ready for more data. The block is fille by the "user" in some manner
|
|
|
|
// card is ready for more data. The block is fille by the "user" in some manner
|
|
|
|
// and then issued to the soundcard.
|
|
|
|
// and then issued to the soundcard.
|
|
|
|
void SOUND::AudioThread() |
|
|
|
void SOUND::AudioThread() |
|
|
|
{ |
|
|
|
{ |
|
|
|
|
|
|
|
m_fGlobalTime = 0.0f; |
|
|
|
} |
|
|
|
static float fTimeStep = 1.0f / (float)m_nSampleRate; |
|
|
|
|
|
|
|
|
|
|
|
// This vector holds all loaded sound samples in memory
|
|
|
|
|
|
|
|
std::vector<olc::SOUND::AudioSample> vecAudioSamples; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// This structure represents a sound that is currently playing. It only
|
|
|
|
|
|
|
|
// holds the sound ID and where this instance of it is up to for its
|
|
|
|
|
|
|
|
// current playback
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void SOUND::SetUserSynthFunction(std::function<float(int, float, float)> func) |
|
|
|
// Goofy hack to get maximum integer for a type at run-time
|
|
|
|
{ |
|
|
|
short nMaxSample = (short)pow(2, (sizeof(short) * 8) - 1) - 1; |
|
|
|
funcUserSynth = func; |
|
|
|
float fMaxSample = (float)nMaxSample; |
|
|
|
} |
|
|
|
short nPreviousSample = 0; |
|
|
|
|
|
|
|
|
|
|
|
void SOUND::SetUserFilterFunction(std::function<float(int, float, float)> func) |
|
|
|
std::vector<ALuint> vProcessed; |
|
|
|
{ |
|
|
|
|
|
|
|
funcUserFilter = func; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Load a 16-bit WAVE file @ 44100Hz ONLY into memory. A sample ID
|
|
|
|
while (m_bAudioThreadActive) |
|
|
|
// number is returned if successful, otherwise -1
|
|
|
|
|
|
|
|
unsigned int SOUND::LoadAudioSample(std::string sWavFile, olc::ResourcePack *pack) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
olc::SOUND::AudioSample a(sWavFile, pack); |
|
|
|
|
|
|
|
if (a.bSampleValid) |
|
|
|
|
|
|
|
{ |
|
|
|
{ |
|
|
|
vecAudioSamples.push_back(a); |
|
|
|
ALint nState, nProcessed; |
|
|
|
return vecAudioSamples.size(); |
|
|
|
alGetSourcei(m_nSource, AL_SOURCE_STATE, &nState); |
|
|
|
} |
|
|
|
alGetSourcei(m_nSource, AL_BUFFERS_PROCESSED, &nProcessed); |
|
|
|
else |
|
|
|
|
|
|
|
return -1; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Add sample 'id' to the mixers sounds to play list
|
|
|
|
// Add processed buffers to our queue
|
|
|
|
void SOUND::PlaySample(int id, bool bLoop) |
|
|
|
vProcessed.resize(nProcessed); |
|
|
|
{ |
|
|
|
alSourceUnqueueBuffers(m_nSource, nProcessed, vProcessed.data()); |
|
|
|
olc::SOUND::sCurrentlyPlayingSample a; |
|
|
|
for (ALint nBuf : vProcessed) m_qAvailableBuffers.push(nBuf); |
|
|
|
a.nAudioSampleID = id; |
|
|
|
|
|
|
|
a.nSamplePosition = 0; |
|
|
|
|
|
|
|
a.bFinished = false; |
|
|
|
|
|
|
|
a.bFlagForStop = false; |
|
|
|
|
|
|
|
a.bLoop = bLoop; |
|
|
|
|
|
|
|
SOUND::listActiveSamples.push_back(a); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void SOUND::StopSample(int id) |
|
|
|
// Wait until there is a free buffer (ewww)
|
|
|
|
{ |
|
|
|
if (m_qAvailableBuffers.empty()) continue; |
|
|
|
// Find first occurence of sample id
|
|
|
|
|
|
|
|
auto s = std::find_if(listActiveSamples.begin(), listActiveSamples.end(), [&](const olc::SOUND::sCurrentlyPlayingSample &s) { return s.nAudioSampleID == id; }); |
|
|
|
|
|
|
|
if (s != listActiveSamples.end()) |
|
|
|
|
|
|
|
s->bFlagForStop = true; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void SOUND::StopAll() |
|
|
|
short nNewSample = 0; |
|
|
|
{ |
|
|
|
|
|
|
|
for (auto &s : listActiveSamples) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
s.bFlagForStop = true; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
float SOUND::GetMixerOutput(int nChannel, float fGlobalTime, float fTimeStep) |
|
|
|
auto clip = [](float fSample, float fMax) |
|
|
|
{ |
|
|
|
{ |
|
|
|
// Accumulate sample for this channel
|
|
|
|
if (fSample >= 0.0) |
|
|
|
float fMixerSample = 0.0f; |
|
|
|
return fmin(fSample, fMax); |
|
|
|
|
|
|
|
else |
|
|
|
|
|
|
|
return fmax(fSample, -fMax); |
|
|
|
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
|
|
for (auto &s : listActiveSamples) |
|
|
|
for (unsigned int n = 0; n < m_nBlockSamples; n += m_nChannels) |
|
|
|
{ |
|
|
|
|
|
|
|
if (m_bAudioThreadActive) |
|
|
|
|
|
|
|
{ |
|
|
|
{ |
|
|
|
if (s.bFlagForStop) |
|
|
|
// User Process
|
|
|
|
|
|
|
|
for (unsigned int c = 0; c < m_nChannels; c++) |
|
|
|
{ |
|
|
|
{ |
|
|
|
s.bLoop = false; |
|
|
|
nNewSample = (short)(clip(GetMixerOutput(c, m_fGlobalTime, fTimeStep), 1.0) * fMaxSample); |
|
|
|
s.bFinished = true; |
|
|
|
m_pBlockMemory[n + c] = nNewSample; |
|
|
|
|
|
|
|
nPreviousSample = nNewSample; |
|
|
|
} |
|
|
|
} |
|
|
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else |
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{ |
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// Calculate sample position
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s.nSamplePosition += (long)((float)vecAudioSamples[s.nAudioSampleID - 1].wavHeader.nSamplesPerSec * fTimeStep); |
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// If sample position is valid add to the mix
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m_fGlobalTime = m_fGlobalTime + fTimeStep; |
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if (s.nSamplePosition < vecAudioSamples[s.nAudioSampleID - 1].nSamples) |
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fMixerSample += vecAudioSamples[s.nAudioSampleID - 1].fSample[(s.nSamplePosition * vecAudioSamples[s.nAudioSampleID - 1].nChannels) + nChannel]; |
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else |
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{ |
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if (s.bLoop) |
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{ |
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s.nSamplePosition = 0; |
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} |
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else |
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s.bFinished = true; // Else sound has completed
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} |
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} |
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} |
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} |
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else |
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return 0.0f; |
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// Fill OpenAL data buffer
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alBufferData( |
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m_qAvailableBuffers.front(), |
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m_nChannels == 1 ? AL_FORMAT_MONO16 : AL_FORMAT_STEREO16, |
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m_pBlockMemory, |
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2 * m_nBlockSamples, |
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m_nSampleRate |
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); |
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// Add it to the OpenAL queue
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alSourceQueueBuffers(m_nSource, 1, &m_qAvailableBuffers.front()); |
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// Remove it from ours
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m_qAvailableBuffers.pop(); |
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// If it's not playing for some reason, change that
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if (nState != AL_PLAYING) |
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alSourcePlay(m_nSource); |
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} |
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} |
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} |
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|
// If sounds have completed then remove them
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|
std::queue<ALuint> SOUND::m_qAvailableBuffers; |
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|
|
listActiveSamples.remove_if([](const sCurrentlyPlayingSample &s) {return s.bFinished; }); |
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|
|
ALuint *SOUND::m_pBuffers = nullptr; |
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|
ALuint SOUND::m_nSource = 0; |
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|
ALCdevice *SOUND::m_pDevice = nullptr; |
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|
ALCcontext *SOUND::m_pContext = nullptr; |
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|
unsigned int SOUND::m_nSampleRate = 0; |
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|
unsigned int SOUND::m_nChannels = 0; |
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|
unsigned int SOUND::m_nBlockCount = 0; |
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|
unsigned int SOUND::m_nBlockSamples = 0; |
|
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|
|
short* SOUND::m_pBlockMemory = nullptr; |
|
|
|
|
|
|
|
} |
|
|
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|
|
// The users application might be generating sound, so grab that if it exists
|
|
|
|
#else // Some other platform
|
|
|
|
if (funcUserSynth != nullptr) |
|
|
|
|
|
|
|
fMixerSample += funcUserSynth(nChannel, fGlobalTime, fTimeStep); |
|
|
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|
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|
|
|
// Return the sample via an optional user override to filter the sound
|
|
|
|
namespace olc |
|
|
|
if (funcUserFilter != nullptr) |
|
|
|
{ |
|
|
|
return funcUserFilter(nChannel, fGlobalTime, fMixerSample); |
|
|
|
bool SOUND::InitialiseAudio(unsigned int nSampleRate, unsigned int nChannels, unsigned int nBlocks, unsigned int nBlockSamples) |
|
|
|
else |
|
|
|
{ |
|
|
|
return fMixerSample; |
|
|
|
return true; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
std::thread SOUND::m_AudioThread; |
|
|
|
// Stop and clean up audio system
|
|
|
|
std::atomic<bool> SOUND::m_bAudioThreadActive{ false }; |
|
|
|
bool SOUND::DestroyAudio() |
|
|
|
std::atomic<float> SOUND::m_fGlobalTime{ 0.0f }; |
|
|
|
{ |
|
|
|
std::list<SOUND::sCurrentlyPlayingSample> SOUND::listActiveSamples; |
|
|
|
return false; |
|
|
|
std::function<float(int, float, float)> SOUND::funcUserSynth = nullptr; |
|
|
|
} |
|
|
|
std::function<float(int, float, float)> SOUND::funcUserFilter = nullptr; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
#endif |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endif |
|
|
|
// Audio thread. This loop responds to requests from the soundcard to fill 'blocks'
|
|
|
|
|
|
|
|
// with audio data. If no requests are available it goes dormant until the sound
|
|
|
|
|
|
|
|
// card is ready for more data. The block is fille by the "user" in some manner
|
|
|
|
|
|
|
|
// and then issued to the soundcard.
|
|
|
|
|
|
|
|
void SOUND::AudioThread() |
|
|
|
|
|
|
|
{ } |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endif |
|
|
|
|
|
|
|
#endif |
|
|
|
|
|
|
|
#endif // OLC_PGEX_SOUND
|