parent
2ebb88a942
commit
786b33b950
@ -0,0 +1,269 @@ |
||||
/*
|
||||
Simple example code for olcPGEX_Sound.h - Mind your speakers! |
||||
|
||||
You will need SampleA.wav, SampleB.wav and SampleC.wav for this demo. |
||||
|
||||
License (OLC-3) |
||||
~~~~~~~~~~~~~~~ |
||||
|
||||
Copyright 2018 OneLoneCoder.com |
||||
|
||||
Redistribution and use in source and binary forms, with or without |
||||
modification, are permitted provided that the following conditions |
||||
are met: |
||||
|
||||
1. Redistributions or derivations of source code must retain the above |
||||
copyright notice, this list of conditions and the following disclaimer. |
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce |
||||
the above copyright notice. This list of conditions and the following |
||||
disclaimer must be reproduced in the documentation and/or other |
||||
materials provided with the distribution. |
||||
|
||||
3. Neither the name of the copyright holder nor the names of its |
||||
contributors may be used to endorse or promote products derived |
||||
from this software without specific prior written permission. |
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
||||
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||
|
||||
Links |
||||
~~~~~ |
||||
YouTube: https://www.youtube.com/javidx9
|
||||
Discord: https://discord.gg/WhwHUMV
|
||||
Twitter: https://www.twitter.com/javidx9
|
||||
Twitch: https://www.twitch.tv/javidx9
|
||||
GitHub: https://www.github.com/onelonecoder
|
||||
Homepage: https://www.onelonecoder.com
|
||||
Patreon: https://www.patreon.com/javidx9
|
||||
|
||||
Author |
||||
~~~~~~ |
||||
David Barr, aka javidx9, ©OneLoneCoder 2018 |
||||
*/ |
||||
|
||||
#define OLC_PGE_APPLICATION |
||||
#include "olcPixelGameEngine.h" |
||||
#include "olcPGEX_Sound.h" |
||||
|
||||
#include <list> |
||||
|
||||
class SoundTest : public olc::PixelGameEngine |
||||
{ |
||||
public: |
||||
SoundTest() |
||||
{ |
||||
sAppName = "Sound Test"; |
||||
} |
||||
|
||||
private: |
||||
int sndSampleA; |
||||
int sndSampleB; |
||||
int sndSampleC; |
||||
bool bToggle = false; |
||||
static bool bSynthPlaying; |
||||
static float fSynthFrequency; |
||||
static float fFilterVolume; |
||||
|
||||
const olc::Key keys[12] = { olc::Key::Z, olc::Key::S, olc::Key::X, olc::Key::D, olc::Key::C, |
||||
olc::Key::V, olc::Key::G, olc::Key::B, olc::Key::H, olc::Key::N, olc::Key::J, olc::Key::M}; |
||||
|
||||
static float fPreviousSamples[128]; |
||||
static int nSamplePos; |
||||
|
||||
|
||||
private: |
||||
|
||||
// This is an optional function that allows the user to generate or synthesize sounds
|
||||
// in a custom way, it is fed into the output mixer bu the extension
|
||||
static float MyCustomSynthFunction(int nChannel, float fGlobalTime, float fTimeStep) |
||||
{ |
||||
// Just generate a sine wave of the appropriate frequency
|
||||
if (bSynthPlaying) |
||||
return sin(fSynthFrequency * 2.0f * 3.14159f * fGlobalTime); |
||||
else |
||||
return 0.0f; |
||||
} |
||||
|
||||
// This is an optional function that allows the user to filter the output from
|
||||
// the internal mixer of the extension. Here you could add effects or just
|
||||
// control volume. I also like to use it to extract information about
|
||||
// the currently playing output waveform
|
||||
static float MyCustomFilterFunction(int nChannel, float fGlobalTime, float fSample) |
||||
{ |
||||
// Fundamentally just control volume
|
||||
float fOutput = fSample * fFilterVolume; |
||||
|
||||
// But also add sample to list of previous samples for visualisation
|
||||
fPreviousSamples[nSamplePos] = fOutput; |
||||
nSamplePos++; |
||||
nSamplePos %= 128; |
||||
|
||||
return fOutput; |
||||
} |
||||
|
||||
|
||||
bool OnUserCreate() |
||||
{ |
||||
olc::SOUND::InitialiseAudio(); |
||||
sndSampleA = olc::SOUND::LoadAudioSample("SampleA.wav"); |
||||
sndSampleB = olc::SOUND::LoadAudioSample("SampleB.wav"); |
||||
sndSampleC = olc::SOUND::LoadAudioSample("SampleC.wav"); |
||||
|
||||
// Give the sound engine a hook to a custom generation function
|
||||
olc::SOUND::SetUserSynthFunction(MyCustomSynthFunction); |
||||
|
||||
// Give the sound engine a hook to a custom filtering function
|
||||
olc::SOUND::SetUserFilterFunction(MyCustomFilterFunction); |
||||
|
||||
return true; |
||||
} |
||||
|
||||
bool OnUserUpdate(float fElapsedTime) |
||||
{ |
||||
//olc::SOUND::PlaySample(sndTest);
|
||||
|
||||
auto PointInRect = [&](int x, int y, int rx, int ry, int rw, int rh) |
||||
{ |
||||
return x >= rx && x < (rx + rw) && y >= ry && y < (ry + rh); |
||||
}; |
||||
|
||||
int nMouseX = GetMouseX(); |
||||
int nMouseY = GetMouseY(); |
||||
|
||||
if(GetMouse(0).bPressed && PointInRect(nMouseX, nMouseY, 16, 16, 128, 24)) |
||||
olc::SOUND::PlaySample(sndSampleA); // Plays the sample once
|
||||
|
||||
if (GetMouse(0).bPressed && PointInRect(nMouseX, nMouseY, 16, 48, 128, 24)) |
||||
olc::SOUND::PlaySample(sndSampleB); |
||||
|
||||
if (GetMouse(0).bPressed && PointInRect(nMouseX, nMouseY, 16, 80, 128, 24)) |
||||
{ |
||||
bToggle = !bToggle; |
||||
if (bToggle) |
||||
{ |
||||
olc::SOUND::PlaySample(sndSampleC, true); // Plays the sample in looping mode
|
||||
} |
||||
else |
||||
{ |
||||
olc::SOUND::StopSample(sndSampleC); |
||||
} |
||||
} |
||||
|
||||
if (GetMouse(0).bHeld && PointInRect(nMouseX, nMouseY, 160, 16, 90, 24)) |
||||
fFilterVolume += 2.0f * fElapsedTime; |
||||
|
||||
if (GetMouse(0).bHeld && PointInRect(nMouseX, nMouseY, 160, 48, 90, 24)) |
||||
fFilterVolume -= 2.0f * fElapsedTime; |
||||
|
||||
if (fFilterVolume < 0.0f) fFilterVolume = 0.0f; |
||||
if (fFilterVolume > 1.0f) fFilterVolume = 1.0f; |
||||
|
||||
// Detect keyboard - very simple synthesizer
|
||||
if (IsFocused()) |
||||
{ |
||||
bool bKeyIsPressed = false; |
||||
float fFrequency = 0.0f; |
||||
for (int i = 0; i < 12; i++) |
||||
{ |
||||
if (GetKey(keys[i]).bHeld) |
||||
{ |
||||
bKeyIsPressed = true; |
||||
float fOctaveBaseFrequency = 220.0f;
|
||||
float f12thRootOf2 = pow(2.0f, 1.0f / 12.0f); |
||||
fFrequency = fOctaveBaseFrequency * powf(f12thRootOf2, (float)i); |
||||
} |
||||
} |
||||
|
||||
fSynthFrequency = fFrequency; |
||||
bSynthPlaying = bKeyIsPressed; |
||||
} |
||||
|
||||
|
||||
// Draw Buttons
|
||||
Clear(olc::BLUE); |
||||
|
||||
DrawRect(16, 16, 128, 24); |
||||
DrawString(20, 20, "Play Sample A"); |
||||
|
||||
DrawRect(16, 48, 128, 24); |
||||
DrawString(20, 52, "Play Sample B"); |
||||
|
||||
DrawRect(16, 80, 128, 24); |
||||
DrawString(20, 84, (bToggle ? "Stop Sample C" : "Loop Sample C")); |
||||
|
||||
|
||||
DrawRect(160, 16, 90, 24); |
||||
DrawString(164, 20, "Volume +"); |
||||
|
||||
DrawRect(160, 48, 90, 24); |
||||
DrawString(164, 52, "Volume -"); |
||||
|
||||
|
||||
DrawString(164, 80, "Volume: " + std::to_string((int)(fFilterVolume * 10.0f))); |
||||
|
||||
// Draw Keyboard
|
||||
|
||||
// White Keys
|
||||
for (int i = 0; i < 7; i++) |
||||
{ |
||||
FillRect(i * 16 + 8, 160, 16, 64); |
||||
DrawRect(i * 16 + 8, 160, 16, 64, olc::BLACK); |
||||
DrawString(i * 16 + 12, 212, std::string(1, "ZXCVBNM"[i]), olc::BLACK); |
||||
} |
||||
|
||||
// Black Keys
|
||||
for (int i = 0; i < 6; i++) |
||||
{ |
||||
if (i != 2) |
||||
{ |
||||
FillRect(i * 16 + 18, 160, 12, 32, olc::BLACK); |
||||
DrawString(i * 16 + 20, 180, std::string(1, "SDFGHJ"[i]), olc::WHITE); |
||||
} |
||||
} |
||||
|
||||
// Draw visualisation
|
||||
int nStartPos = (nSamplePos + 127) % 128; |
||||
|
||||
for (int i = 127; i >= 0; i--) |
||||
{ |
||||
float fSample = fPreviousSamples[(nSamplePos + i) % 128]; |
||||
DrawLine(124 + i, 210, 124 + i, 210 + (int)(fSample * 20.0f), olc::RED); |
||||
} |
||||
|
||||
|
||||
return true; |
||||
} |
||||
|
||||
|
||||
// Note we must shut down the sound system too!!
|
||||
bool OnUserDestroy() |
||||
{ |
||||
olc::SOUND::DestroyAudio(); |
||||
return true; |
||||
} |
||||
}; |
||||
|
||||
bool SoundTest::bSynthPlaying = false; |
||||
float SoundTest::fSynthFrequency = 0.0f; |
||||
float SoundTest::fFilterVolume = 1.0f; |
||||
int SoundTest::nSamplePos = 0; |
||||
float SoundTest::fPreviousSamples[128]; |
||||
|
||||
int main() |
||||
{ |
||||
SoundTest demo; |
||||
if(demo.Construct(256, 240, 4, 4)) |
||||
demo.Start(); |
||||
|
||||
return 0; |
||||
} |
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -0,0 +1,513 @@ |
||||
/*
|
||||
olcPGEX_Sound.h |
||||
|
||||
+-------------------------------------------------------------+ |
||||
| OneLoneCoder Pixel Game Engine Extension | |
||||
| Sound - v0.2 | |
||||
+-------------------------------------------------------------+ |
||||
|
||||
What is this? |
||||
~~~~~~~~~~~~~ |
||||
This is an extension to the olcPixelGameEngine, which provides |
||||
sound generation and wave playing routines. |
||||
|
||||
License (OLC-3) |
||||
~~~~~~~~~~~~~~~ |
||||
|
||||
Copyright 2018 OneLoneCoder.com |
||||
|
||||
Redistribution and use in source and binary forms, with or without |
||||
modification, are permitted provided that the following conditions |
||||
are met: |
||||
|
||||
1. Redistributions or derivations of source code must retain the above |
||||
copyright notice, this list of conditions and the following disclaimer. |
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce |
||||
the above copyright notice. This list of conditions and the following |
||||
disclaimer must be reproduced in the documentation and/or other |
||||
materials provided with the distribution. |
||||
|
||||
3. Neither the name of the copyright holder nor the names of its |
||||
contributors may be used to endorse or promote products derived |
||||
from this software without specific prior written permission. |
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
||||
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||
|
||||
Links |
||||
~~~~~ |
||||
YouTube: https://www.youtube.com/javidx9
|
||||
Discord: https://discord.gg/WhwHUMV
|
||||
Twitter: https://www.twitter.com/javidx9
|
||||
Twitch: https://www.twitch.tv/javidx9
|
||||
GitHub: https://www.github.com/onelonecoder
|
||||
Homepage: https://www.onelonecoder.com
|
||||
Patreon: https://www.patreon.com/javidx9
|
||||
|
||||
Author |
||||
~~~~~~ |
||||
David Barr, aka javidx9, ©OneLoneCoder 2018 |
||||
*/ |
||||
|
||||
|
||||
#ifndef OLC_PGEX_SOUND |
||||
#define OLC_PGEX_SOUND |
||||
|
||||
#include <istream> |
||||
|
||||
#include <algorithm> |
||||
#undef min |
||||
#undef max |
||||
|
||||
namespace olc |
||||
{ |
||||
// Container class for Advanced 2D Drawing functions
|
||||
class SOUND : public olc::PGEX |
||||
{ |
||||
// A representation of an affine transform, used to rotate, scale, offset & shear space
|
||||
public: |
||||
class AudioSample |
||||
{
|
||||
public: |
||||
AudioSample(); |
||||
AudioSample(std::string sWavFile, olc::ResourcePack *pack = nullptr); |
||||
olc::rcode LoadFromFile(std::string sWavFile, olc::ResourcePack *pack = nullptr); |
||||
|
||||
public: |
||||
WAVEFORMATEX wavHeader; |
||||
float *fSample = nullptr; |
||||
long nSamples = 0; |
||||
int nChannels = 0; |
||||
bool bSampleValid = false;
|
||||
}; |
||||
|
||||
struct sCurrentlyPlayingSample |
||||
{ |
||||
int nAudioSampleID = 0; |
||||
long nSamplePosition = 0; |
||||
bool bFinished = false; |
||||
bool bLoop = false; |
||||
bool bFlagForStop = false; |
||||
}; |
||||
|
||||
static std::list<sCurrentlyPlayingSample> listActiveSamples; |
||||
|
||||
public: |
||||
static bool InitialiseAudio(unsigned int nSampleRate = 44100, unsigned int nChannels = 1, unsigned int nBlocks = 8, unsigned int nBlockSamples = 512); |
||||
static bool DestroyAudio(); |
||||
static void SetUserSynthFunction(std::function<float(int, float, float)> func); |
||||
static void SetUserFilterFunction(std::function<float(int, float, float)> func); |
||||
|
||||
public: |
||||
static unsigned int LoadAudioSample(std::string sWavFile, olc::ResourcePack *pack = nullptr); |
||||
static void PlaySample(int id, bool bLoop = false); |
||||
static void StopSample(int id); |
||||
static void StopAll(); |
||||
static float GetMixerOutput(int nChannel, float fGlobalTime, float fTimeStep); |
||||
|
||||
#ifdef WIN32 |
||||
private: |
||||
static void CALLBACK waveOutProc(HWAVEOUT hWaveOut, UINT uMsg, DWORD dwParam1, DWORD dwParam2); |
||||
static void AudioThread(); |
||||
static unsigned int m_nSampleRate; |
||||
static unsigned int m_nChannels; |
||||
static unsigned int m_nBlockCount; |
||||
static unsigned int m_nBlockSamples; |
||||
static unsigned int m_nBlockCurrent; |
||||
static short* m_pBlockMemory; |
||||
static WAVEHDR *m_pWaveHeaders; |
||||
static HWAVEOUT m_hwDevice; |
||||
static std::thread m_AudioThread; |
||||
static std::atomic<bool> m_bAudioThreadActive; |
||||
static std::atomic<unsigned int> m_nBlockFree; |
||||
static std::condition_variable m_cvBlockNotZero; |
||||
static std::mutex m_muxBlockNotZero; |
||||
static std::atomic<float> m_fGlobalTime; |
||||
static std::function<float(int, float, float)> funcUserSynth; |
||||
static std::function<float(int, float, float)> funcUserFilter; |
||||
#endif |
||||
|
||||
}; |
||||
} |
||||
|
||||
|
||||
#ifdef WIN32 |
||||
#pragma comment(lib, "winmm.lib") |
||||
namespace olc |
||||
{ |
||||
SOUND::AudioSample::AudioSample() |
||||
{ |
||||
|
||||
|
||||
|
||||
} |
||||
|
||||
SOUND::AudioSample::AudioSample(std::string sWavFile, olc::ResourcePack *pack) |
||||
{ |
||||
LoadFromFile(sWavFile, pack); |
||||
} |
||||
|
||||
olc::rcode SOUND::AudioSample::LoadFromFile(std::string sWavFile, olc::ResourcePack *pack) |
||||
{ |
||||
auto ReadWave = [&](std::istream &is) |
||||
{ |
||||
char dump[4]; |
||||
is.read(dump, sizeof(char) * 4); // Read "RIFF"
|
||||
if (strncmp(dump, "RIFF", 4) != 0) return olc::FAIL; |
||||
is.read(dump, sizeof(char) * 4); // Not Interested
|
||||
is.read(dump, sizeof(char) * 4); // Read "WAVE"
|
||||
if (strncmp(dump, "WAVE", 4) != 0) return olc::FAIL; |
||||
|
||||
// Read Wave description chunk
|
||||
is.read(dump, sizeof(char) * 4); // Read "fmt "
|
||||
unsigned int nHeaderSize = 0; |
||||
is.read((char*)&nHeaderSize, sizeof(unsigned int)); // Not Interested
|
||||
is.read((char*)&wavHeader, nHeaderSize);// sizeof(WAVEFORMATEX)); // Read Wave Format Structure chunk
|
||||
// Note the -2, because the structure has 2 bytes to indicate its own size
|
||||
// which are not in the wav file
|
||||
|
||||
// Just check if wave format is compatible with olcPGE
|
||||
if (wavHeader.wBitsPerSample != 16 || wavHeader.nSamplesPerSec != 44100)
|
||||
return olc::FAIL; |
||||
|
||||
// Search for audio data chunk
|
||||
long nChunksize = 0; |
||||
is.read(dump, sizeof(char) * 4); // Read chunk header
|
||||
is.read((char*)&nChunksize, sizeof(long)); // Read chunk size
|
||||
while (strncmp(dump, "data", 4) != 0) |
||||
{ |
||||
// Not audio data, so just skip it
|
||||
//std::fseek(f, nChunksize, SEEK_CUR);
|
||||
is.seekg(nChunksize, std::istream::cur); |
||||
is.read(dump, sizeof(char) * 4); |
||||
is.read((char*)&nChunksize, sizeof(long)); |
||||
} |
||||
|
||||
// Finally got to data, so read it all in and convert to float samples
|
||||
nSamples = nChunksize / (wavHeader.nChannels * (wavHeader.wBitsPerSample >> 3)); |
||||
nChannels = wavHeader.nChannels; |
||||
|
||||
// Create floating point buffer to hold audio sample
|
||||
fSample = new float[nSamples * nChannels]; |
||||
float *pSample = fSample; |
||||
|
||||
// Read in audio data and normalise
|
||||
for (long i = 0; i < nSamples; i++) |
||||
{ |
||||
for (int c = 0; c < nChannels; c++) |
||||
{ |
||||
short s = 0; |
||||
if (!is.eof()) |
||||
{ |
||||
is.read((char*)&s, sizeof(short)); |
||||
|
||||
*pSample = (float)s / (float)(MAXSHORT); |
||||
pSample++; |
||||
} |
||||
} |
||||
} |
||||
|
||||
// All done, flag sound as valid
|
||||
bSampleValid = true; |
||||
return olc::OK; |
||||
}; |
||||
|
||||
if (pack != nullptr) |
||||
{ |
||||
std::istream is(&(pack->GetStreamBuffer(sWavFile))); |
||||
return ReadWave(is); |
||||
} |
||||
else |
||||
{ |
||||
// Read from file
|
||||
std::ifstream ifs(sWavFile, std::ifstream::binary); |
||||
if (ifs.is_open()) |
||||
{ |
||||
return ReadWave(ifs); |
||||
} |
||||
else |
||||
return olc::FAIL; |
||||
} |
||||
} |
||||
|
||||
bool SOUND::InitialiseAudio(unsigned int nSampleRate, unsigned int nChannels, unsigned int nBlocks, unsigned int nBlockSamples) |
||||
{ |
||||
// Initialise Sound Engine
|
||||
m_bAudioThreadActive = false; |
||||
m_nSampleRate = nSampleRate; |
||||
m_nChannels = nChannels; |
||||
m_nBlockCount = nBlocks; |
||||
m_nBlockSamples = nBlockSamples; |
||||
m_nBlockFree = m_nBlockCount; |
||||
m_nBlockCurrent = 0; |
||||
m_pBlockMemory = nullptr; |
||||
m_pWaveHeaders = nullptr; |
||||
|
||||
// Device is available
|
||||
WAVEFORMATEX waveFormat; |
||||
waveFormat.wFormatTag = WAVE_FORMAT_PCM; |
||||
waveFormat.nSamplesPerSec = m_nSampleRate; |
||||
waveFormat.wBitsPerSample = sizeof(short) * 8; |
||||
waveFormat.nChannels = m_nChannels; |
||||
waveFormat.nBlockAlign = (waveFormat.wBitsPerSample / 8) * waveFormat.nChannels; |
||||
waveFormat.nAvgBytesPerSec = waveFormat.nSamplesPerSec * waveFormat.nBlockAlign; |
||||
waveFormat.cbSize = 0; |
||||
|
||||
listActiveSamples.clear(); |
||||
|
||||
// Open Device if valid
|
||||
if (waveOutOpen(&m_hwDevice, WAVE_MAPPER, &waveFormat, (DWORD_PTR)SOUND::waveOutProc, (DWORD_PTR)0, CALLBACK_FUNCTION) != S_OK) |
||||
return DestroyAudio(); |
||||
|
||||
// Allocate Wave|Block Memory
|
||||
m_pBlockMemory = new short[m_nBlockCount * m_nBlockSamples]; |
||||
if (m_pBlockMemory == nullptr) |
||||
return DestroyAudio(); |
||||
ZeroMemory(m_pBlockMemory, sizeof(short) * m_nBlockCount * m_nBlockSamples); |
||||
|
||||
m_pWaveHeaders = new WAVEHDR[m_nBlockCount]; |
||||
if (m_pWaveHeaders == nullptr) |
||||
return DestroyAudio(); |
||||
ZeroMemory(m_pWaveHeaders, sizeof(WAVEHDR) * m_nBlockCount); |
||||
|
||||
// Link headers to block memory
|
||||
for (unsigned int n = 0; n < m_nBlockCount; n++) |
||||
{ |
||||
m_pWaveHeaders[n].dwBufferLength = m_nBlockSamples * sizeof(short); |
||||
m_pWaveHeaders[n].lpData = (LPSTR)(m_pBlockMemory + (n * m_nBlockSamples)); |
||||
} |
||||
|
||||
m_bAudioThreadActive = true; |
||||
m_AudioThread = std::thread(&SOUND::AudioThread); |
||||
|
||||
// Start the ball rolling with the sound delivery thread
|
||||
std::unique_lock<std::mutex> lm(m_muxBlockNotZero); |
||||
m_cvBlockNotZero.notify_one(); |
||||
return true; |
||||
} |
||||
|
||||
// Stop and clean up audio system
|
||||
bool SOUND::DestroyAudio() |
||||
{ |
||||
m_bAudioThreadActive = false; |
||||
m_AudioThread.join(); |
||||
return false; |
||||
} |
||||
|
||||
// Handler for soundcard request for more data
|
||||
void CALLBACK SOUND::waveOutProc(HWAVEOUT hWaveOut, UINT uMsg, DWORD dwParam1, DWORD dwParam2) |
||||
{ |
||||
if (uMsg != WOM_DONE) return; |
||||
m_nBlockFree++; |
||||
std::unique_lock<std::mutex> lm(m_muxBlockNotZero); |
||||
m_cvBlockNotZero.notify_one(); |
||||
} |
||||
|
||||
// Audio thread. This loop responds to requests from the soundcard to fill 'blocks'
|
||||
// with audio data. If no requests are available it goes dormant until the sound
|
||||
// card is ready for more data. The block is fille by the "user" in some manner
|
||||
// and then issued to the soundcard.
|
||||
void SOUND::AudioThread() |
||||
{ |
||||
m_fGlobalTime = 0.0f; |
||||
static float fTimeStep = 1.0f / (float)m_nSampleRate; |
||||
|
||||
// Goofy hack to get maximum integer for a type at run-time
|
||||
short nMaxSample = (short)pow(2, (sizeof(short) * 8) - 1) - 1; |
||||
float fMaxSample = (float)nMaxSample; |
||||
short nPreviousSample = 0; |
||||
|
||||
while (m_bAudioThreadActive) |
||||
{ |
||||
// Wait for block to become available
|
||||
if (m_nBlockFree == 0) |
||||
{ |
||||
std::unique_lock<std::mutex> lm(m_muxBlockNotZero); |
||||
while (m_nBlockFree == 0) // sometimes, Windows signals incorrectly
|
||||
m_cvBlockNotZero.wait(lm); |
||||
} |
||||
|
||||
// Block is here, so use it
|
||||
m_nBlockFree--; |
||||
|
||||
// Prepare block for processing
|
||||
if (m_pWaveHeaders[m_nBlockCurrent].dwFlags & WHDR_PREPARED) |
||||
waveOutUnprepareHeader(m_hwDevice, &m_pWaveHeaders[m_nBlockCurrent], sizeof(WAVEHDR)); |
||||
|
||||
short nNewSample = 0; |
||||
int nCurrentBlock = m_nBlockCurrent * m_nBlockSamples; |
||||
|
||||
auto clip = [](float fSample, float fMax) |
||||
{ |
||||
if (fSample >= 0.0) |
||||
return fmin(fSample, fMax); |
||||
else |
||||
return fmax(fSample, -fMax); |
||||
}; |
||||
|
||||
for (unsigned int n = 0; n < m_nBlockSamples; n += m_nChannels) |
||||
{ |
||||
// User Process
|
||||
for (unsigned int c = 0; c < m_nChannels; c++) |
||||
{ |
||||
nNewSample = (short)(clip(GetMixerOutput(c, m_fGlobalTime, fTimeStep), 1.0) * fMaxSample); |
||||
m_pBlockMemory[nCurrentBlock + n + c] = nNewSample; |
||||
nPreviousSample = nNewSample; |
||||
} |
||||
|
||||
m_fGlobalTime = m_fGlobalTime + fTimeStep; |
||||
} |
||||
|
||||
// Send block to sound device
|
||||
waveOutPrepareHeader(m_hwDevice, &m_pWaveHeaders[m_nBlockCurrent], sizeof(WAVEHDR)); |
||||
waveOutWrite(m_hwDevice, &m_pWaveHeaders[m_nBlockCurrent], sizeof(WAVEHDR)); |
||||
m_nBlockCurrent++; |
||||
m_nBlockCurrent %= m_nBlockCount; |
||||
} |
||||
} |
||||
|
||||
// This vector holds all loaded sound samples in memory
|
||||
std::vector<olc::SOUND::AudioSample> vecAudioSamples; |
||||
|
||||
// This structure represents a sound that is currently playing. It only
|
||||
// holds the sound ID and where this instance of it is up to for its
|
||||
// current playback
|
||||
|
||||
void SOUND::SetUserSynthFunction(std::function<float(int, float, float)> func) |
||||
{ |
||||
funcUserSynth = func; |
||||
} |
||||
|
||||
void SOUND::SetUserFilterFunction(std::function<float(int, float, float)> func) |
||||
{ |
||||
funcUserFilter = func; |
||||
} |
||||
|
||||
// Load a 16-bit WAVE file @ 44100Hz ONLY into memory. A sample ID
|
||||
// number is returned if successful, otherwise -1
|
||||
unsigned int SOUND::LoadAudioSample(std::string sWavFile, olc::ResourcePack *pack) |
||||
{ |
||||
|
||||
olc::SOUND::AudioSample a(sWavFile, pack); |
||||
if (a.bSampleValid) |
||||
{ |
||||
vecAudioSamples.push_back(a); |
||||
return vecAudioSamples.size(); |
||||
} |
||||
else |
||||
return -1; |
||||
} |
||||
|
||||
// Add sample 'id' to the mixers sounds to play list
|
||||
void SOUND::PlaySample(int id, bool bLoop) |
||||
{ |
||||
olc::SOUND::sCurrentlyPlayingSample a; |
||||
a.nAudioSampleID = id; |
||||
a.nSamplePosition = 0; |
||||
a.bFinished = false; |
||||
a.bFlagForStop = false; |
||||
a.bLoop = bLoop; |
||||
SOUND::listActiveSamples.push_back(a); |
||||
} |
||||
|
||||
void SOUND::StopSample(int id) |
||||
{ |
||||
// Find first occurence of sample id
|
||||
auto s = std::find_if(listActiveSamples.begin(), listActiveSamples.end(), [&](const olc::SOUND::sCurrentlyPlayingSample &s) { return s.nAudioSampleID == id; }); |
||||
if(s != listActiveSamples.end()) |
||||
s->bFlagForStop = true;
|
||||
} |
||||
|
||||
void SOUND::StopAll() |
||||
{ |
||||
for (auto &s : listActiveSamples) |
||||
{ |
||||
s.bFlagForStop = true; |
||||
} |
||||
} |
||||
|
||||
float SOUND::GetMixerOutput(int nChannel, float fGlobalTime, float fTimeStep) |
||||
{ |
||||
// Accumulate sample for this channel
|
||||
float fMixerSample = 0.0f; |
||||
|
||||
for (auto &s : listActiveSamples) |
||||
{ |
||||
if (m_bAudioThreadActive) |
||||
{ |
||||
if (s.bFlagForStop) |
||||
{ |
||||
s.bLoop = false; |
||||
s.bFinished = true; |
||||
} |
||||
else |
||||
{ |
||||
// Calculate sample position
|
||||
s.nSamplePosition += (long)((float)vecAudioSamples[s.nAudioSampleID - 1].wavHeader.nSamplesPerSec * fTimeStep); |
||||
|
||||
// If sample position is valid add to the mix
|
||||
if (s.nSamplePosition < vecAudioSamples[s.nAudioSampleID - 1].nSamples) |
||||
fMixerSample += vecAudioSamples[s.nAudioSampleID - 1].fSample[(s.nSamplePosition * vecAudioSamples[s.nAudioSampleID - 1].nChannels) + nChannel]; |
||||
else |
||||
{ |
||||
if (s.bLoop) |
||||
{ |
||||
s.nSamplePosition = 0; |
||||
} |
||||
else |
||||
s.bFinished = true; // Else sound has completed
|
||||
} |
||||
} |
||||
} |
||||
else |
||||
return 0.0f; |
||||
} |
||||
|
||||
// If sounds have completed then remove them
|
||||
listActiveSamples.remove_if([](const sCurrentlyPlayingSample &s) {return s.bFinished; }); |
||||
|
||||
// The users application might be generating sound, so grab that if it exists
|
||||
if(funcUserSynth != nullptr) |
||||
fMixerSample += funcUserSynth(nChannel, fGlobalTime, fTimeStep); |
||||
|
||||
// Return the sample via an optional user override to filter the sound
|
||||
if (funcUserFilter != nullptr) |
||||
return funcUserFilter(nChannel, fGlobalTime, fMixerSample); |
||||
else |
||||
return fMixerSample; |
||||
} |
||||
|
||||
|
||||
unsigned int SOUND::m_nSampleRate = 0; |
||||
unsigned int SOUND::m_nChannels = 0; |
||||
unsigned int SOUND::m_nBlockCount = 0; |
||||
unsigned int SOUND::m_nBlockSamples = 0; |
||||
unsigned int SOUND::m_nBlockCurrent = 0; |
||||
short* SOUND::m_pBlockMemory = nullptr; |
||||
WAVEHDR *SOUND::m_pWaveHeaders = nullptr; |
||||
HWAVEOUT SOUND::m_hwDevice; |
||||
std::thread SOUND::m_AudioThread; |
||||
std::atomic<bool> SOUND::m_bAudioThreadActive = false; |
||||
std::atomic<unsigned int> SOUND::m_nBlockFree = 0; |
||||
std::condition_variable SOUND::m_cvBlockNotZero; |
||||
std::mutex SOUND::m_muxBlockNotZero; |
||||
std::atomic<float> SOUND::m_fGlobalTime = 0.0f; |
||||
std::list<SOUND::sCurrentlyPlayingSample> SOUND::listActiveSamples; |
||||
std::function<float(int, float, float)> SOUND::funcUserSynth = nullptr; |
||||
std::function<float(int, float, float)> SOUND::funcUserFilter = nullptr; |
||||
} |
||||
#endif |
||||
|
||||
// Currently no Linux implementation so just go blank :(
|
||||
|
||||
#endif |
Loading…
Reference in new issue