Added Networking Part 4 Video
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Videos/Networking/Parts3&4/MMO_Client.cpp
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278
Videos/Networking/Parts3&4/MMO_Client.cpp
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#include "../MMO_Server/MMO_Common.h"
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#define OLC_PGEX_TRANSFORMEDVIEW
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#include "olcPGEX_TransformedView.h"
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#include <unordered_map>
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class MMOGame : public olc::PixelGameEngine, olc::net::client_interface<GameMsg>
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{
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public:
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MMOGame()
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{
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sAppName = "MMO Client";
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}
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private:
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olc::TileTransformedView tv;
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std::string sWorldMap =
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"################################"
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"#..............................#"
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"#..............................#"
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"#..............................#"
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"#..............................#"
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"#..............................#"
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"#..............................#"
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"#..............................#"
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"#..............................#"
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"#..............................#"
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"#..............................#"
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"#..............................#"
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"#..........####...####.........#"
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"#..........#.........#.........#"
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"#..........#.........#.........#"
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"#..........#.........#.........#"
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"#..........##############......#"
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"#..............................#"
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"#..................#.#.#.#.....#"
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"#..............................#"
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"#..................#.#.#.#.....#"
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"#..............................#"
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"#..............................#"
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"#..............................#"
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"#..............................#"
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"#..............................#"
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"#..............................#"
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"#..............................#"
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"#..............................#"
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"#..............................#"
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"#..............................#"
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"################################";
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olc::vi2d vWorldSize = { 32, 32 };
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private:
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std::unordered_map<uint32_t, sPlayerDescription> mapObjects;
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uint32_t nPlayerID = 0;
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sPlayerDescription descPlayer;
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bool bWaitingForConnection = true;
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public:
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bool OnUserCreate() override
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{
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tv = olc::TileTransformedView({ ScreenWidth(), ScreenHeight() }, { 8, 8 });
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//mapObjects[0].nUniqueID = 0;
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//mapObjects[0].vPos = { 3.0f, 3.0f };
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if (Connect("127.0.0.1", 60000))
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{
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return true;
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}
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return false;
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}
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bool OnUserUpdate(float fElapsedTime) override
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{
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// Check for incoming network messages
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if (IsConnected())
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{
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while (!Incoming().empty())
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{
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auto msg = Incoming().pop_front().msg;
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switch (msg.header.id)
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{
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case(GameMsg::Client_Accepted):
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{
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std::cout << "Server accepted client - you're in!\n";
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olc::net::message<GameMsg> msg;
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msg.header.id = GameMsg::Client_RegisterWithServer;
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descPlayer.vPos = { 3.0f, 3.0f };
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msg << descPlayer;
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Send(msg);
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break;
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}
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case(GameMsg::Client_AssignID):
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{
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// Server is assigning us OUR id
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msg >> nPlayerID;
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std::cout << "Assigned Client ID = " << nPlayerID << "\n";
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break;
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}
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case(GameMsg::Game_AddPlayer):
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{
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sPlayerDescription desc;
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msg >> desc;
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mapObjects.insert_or_assign(desc.nUniqueID, desc);
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if (desc.nUniqueID == nPlayerID)
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{
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// Now we exist in game world
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bWaitingForConnection = false;
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}
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break;
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}
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case(GameMsg::Game_RemovePlayer):
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{
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uint32_t nRemovalID = 0;
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msg >> nRemovalID;
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mapObjects.erase(nRemovalID);
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break;
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}
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case(GameMsg::Game_UpdatePlayer):
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{
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sPlayerDescription desc;
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msg >> desc;
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mapObjects.insert_or_assign(desc.nUniqueID, desc);
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break;
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}
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}
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}
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}
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if (bWaitingForConnection)
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{
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Clear(olc::DARK_BLUE);
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DrawString({ 10,10 }, "Waiting To Connect...", olc::WHITE);
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return true;
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}
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// Control of Player Object
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mapObjects[nPlayerID].vVel = { 0.0f, 0.0f };
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if (GetKey(olc::Key::W).bHeld) mapObjects[nPlayerID].vVel += { 0.0f, -1.0f };
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if (GetKey(olc::Key::S).bHeld) mapObjects[nPlayerID].vVel += { 0.0f, +1.0f };
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if (GetKey(olc::Key::A).bHeld) mapObjects[nPlayerID].vVel += { -1.0f, 0.0f };
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if (GetKey(olc::Key::D).bHeld) mapObjects[nPlayerID].vVel += { +1.0f, 0.0f };
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if (mapObjects[nPlayerID].vVel.mag2() > 0)
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mapObjects[nPlayerID].vVel = mapObjects[nPlayerID].vVel.norm() * 4.0f;
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// Update objects locally
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for (auto& object : mapObjects)
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{
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// Where will object be worst case?
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olc::vf2d vPotentialPosition = object.second.vPos + object.second.vVel * fElapsedTime;
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// Extract region of world cells that could have collision this frame
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olc::vi2d vCurrentCell = object.second.vPos.floor();
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olc::vi2d vTargetCell = vPotentialPosition;
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olc::vi2d vAreaTL = (vCurrentCell.min(vTargetCell) - olc::vi2d(1, 1)).max({ 0,0 });
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olc::vi2d vAreaBR = (vCurrentCell.max(vTargetCell) + olc::vi2d(1, 1)).min(vWorldSize);
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// Iterate through each cell in test area
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olc::vi2d vCell;
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for (vCell.y = vAreaTL.y; vCell.y <= vAreaBR.y; vCell.y++)
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{
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for (vCell.x = vAreaTL.x; vCell.x <= vAreaBR.x; vCell.x++)
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{
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// Check if the cell is actually solid...
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// olc::vf2d vCellMiddle = vCell.floor();
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if (sWorldMap[vCell.y * vWorldSize.x + vCell.x] == '#')
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{
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// ...it is! So work out nearest point to future player position, around perimeter
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// of cell rectangle. We can test the distance to this point to see if we have
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// collided.
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olc::vf2d vNearestPoint;
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// Inspired by this (very clever btw)
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// https://stackoverflow.com/questions/45370692/circle-rectangle-collision-response
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vNearestPoint.x = std::max(float(vCell.x), std::min(vPotentialPosition.x, float(vCell.x + 1)));
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vNearestPoint.y = std::max(float(vCell.y), std::min(vPotentialPosition.y, float(vCell.y + 1)));
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// But modified to work :P
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olc::vf2d vRayToNearest = vNearestPoint - vPotentialPosition;
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float fOverlap = object.second.fRadius - vRayToNearest.mag();
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if (std::isnan(fOverlap)) fOverlap = 0;// Thanks Dandistine!
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// If overlap is positive, then a collision has occurred, so we displace backwards by the
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// overlap amount. The potential position is then tested against other tiles in the area
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// therefore "statically" resolving the collision
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if (fOverlap > 0)
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{
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// Statically resolve the collision
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vPotentialPosition = vPotentialPosition - vRayToNearest.norm() * fOverlap;
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}
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}
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}
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}
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// Set the objects new position to the allowed potential position
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object.second.vPos = vPotentialPosition;
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}
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// Handle Pan & Zoom
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if (GetMouse(2).bPressed) tv.StartPan(GetMousePos());
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if (GetMouse(2).bHeld) tv.UpdatePan(GetMousePos());
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if (GetMouse(2).bReleased) tv.EndPan(GetMousePos());
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if (GetMouseWheel() > 0) tv.ZoomAtScreenPos(1.5f, GetMousePos());
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if (GetMouseWheel() < 0) tv.ZoomAtScreenPos(0.75f, GetMousePos());
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// Clear World
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Clear(olc::BLACK);
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// Draw World
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olc::vi2d vTL = tv.GetTopLeftTile().max({ 0,0 });
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olc::vi2d vBR = tv.GetBottomRightTile().min(vWorldSize);
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olc::vi2d vTile;
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for (vTile.y = vTL.y; vTile.y < vBR.y; vTile.y++)
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for (vTile.x = vTL.x; vTile.x < vBR.x; vTile.x++)
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{
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if (sWorldMap[vTile.y * vWorldSize.x + vTile.x] == '#')
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{
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tv.DrawRect(vTile, { 1.0f, 1.0f });
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tv.DrawRect(olc::vf2d(vTile) + olc::vf2d(0.1f, 0.1f), { 0.8f, 0.8f });
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}
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}
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// Draw World Objects
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for (auto& object : mapObjects)
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{
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// Draw Boundary
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tv.DrawCircle(object.second.vPos, object.second.fRadius);
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// Draw Velocity
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if (object.second.vVel.mag2() > 0)
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tv.DrawLine(object.second.vPos, object.second.vPos + object.second.vVel.norm() * object.second.fRadius, olc::MAGENTA);
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// Draw Name
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olc::vi2d vNameSize = GetTextSizeProp("ID: " + std::to_string(object.first));
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tv.DrawStringPropDecal(object.second.vPos - olc::vf2d{ vNameSize.x * 0.5f * 0.25f * 0.125f, -object.second.fRadius * 1.25f }, "ID: " + std::to_string(object.first), olc::BLUE, { 0.25f, 0.25f });
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}
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// Send player description
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olc::net::message<GameMsg> msg;
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msg.header.id = GameMsg::Game_UpdatePlayer;
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msg << mapObjects[nPlayerID];
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Send(msg);
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return true;
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}
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};
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int main()
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{
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MMOGame demo;
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if (demo.Construct(480, 480, 1, 1))
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demo.Start();
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return 0;
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}
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39
Videos/Networking/Parts3&4/MMO_Common.h
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39
Videos/Networking/Parts3&4/MMO_Common.h
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#pragma once
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#include <cstdint>
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#define OLC_PGE_APPLICATION
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#include "olcPixelGameEngine.h"
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#define OLC_PGEX_NETWORK
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#include "olcPGEX_Network.h"
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enum class GameMsg : uint32_t
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{
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Server_GetStatus,
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Server_GetPing,
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Client_Accepted,
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Client_AssignID,
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Client_RegisterWithServer,
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Client_UnregisterWithServer,
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Game_AddPlayer,
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Game_RemovePlayer,
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Game_UpdatePlayer,
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};
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struct sPlayerDescription
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{
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uint32_t nUniqueID = 0;
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uint32_t nAvatarID = 0;
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uint32_t nHealth = 100;
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uint32_t nAmmo = 20;
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uint32_t nKills = 0;
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uint32_t nDeaths = 0;
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float fRadius = 0.5f;
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olc::vf2d vPos;
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olc::vf2d vVel;
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};
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128
Videos/Networking/Parts3&4/MMO_Server.cpp
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128
Videos/Networking/Parts3&4/MMO_Server.cpp
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#include <iostream>
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#include <unordered_map>
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#include "MMO_Common.h"
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class GameServer : public olc::net::server_interface<GameMsg>
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{
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public:
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GameServer(uint16_t nPort) : olc::net::server_interface<GameMsg>(nPort)
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{
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}
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std::unordered_map<uint32_t, sPlayerDescription> m_mapPlayerRoster;
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std::vector<uint32_t> m_vGarbageIDs;
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protected:
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bool OnClientConnect(std::shared_ptr<olc::net::connection<GameMsg>> client) override
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{
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// For now we will allow all
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return true;
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}
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void OnClientValidated(std::shared_ptr<olc::net::connection<GameMsg>> client) override
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{
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// Client passed validation check, so send them a message informing
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// them they can continue to communicate
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olc::net::message<GameMsg> msg;
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msg.header.id = GameMsg::Client_Accepted;
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client->Send(msg);
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}
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void OnClientDisconnect(std::shared_ptr<olc::net::connection<GameMsg>> client) override
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{
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if (client)
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{
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if (m_mapPlayerRoster.find(client->GetID()) == m_mapPlayerRoster.end())
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{
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// client never added to roster, so just let it disappear
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}
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else
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{
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auto& pd = m_mapPlayerRoster[client->GetID()];
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std::cout << "[UNGRACEFUL REMOVAL]:" + std::to_string(pd.nUniqueID) + "\n";
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m_mapPlayerRoster.erase(client->GetID());
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m_vGarbageIDs.push_back(client->GetID());
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}
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}
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}
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void OnMessage(std::shared_ptr<olc::net::connection<GameMsg>> client, olc::net::message<GameMsg>& msg) override
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{
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if (!m_vGarbageIDs.empty())
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{
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for (auto pid : m_vGarbageIDs)
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{
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olc::net::message<GameMsg> m;
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m.header.id = GameMsg::Game_RemovePlayer;
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m << pid;
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std::cout << "Removing " << pid << "\n";
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MessageAllClients(m);
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}
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m_vGarbageIDs.clear();
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}
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switch (msg.header.id)
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{
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case GameMsg::Client_RegisterWithServer:
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{
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sPlayerDescription desc;
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msg >> desc;
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desc.nUniqueID = client->GetID();
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m_mapPlayerRoster.insert_or_assign(desc.nUniqueID, desc);
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olc::net::message<GameMsg> msgSendID;
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msgSendID.header.id = GameMsg::Client_AssignID;
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msgSendID << desc.nUniqueID;
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MessageClient(client, msgSendID);
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olc::net::message<GameMsg> msgAddPlayer;
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msgAddPlayer.header.id = GameMsg::Game_AddPlayer;
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msgAddPlayer << desc;
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MessageAllClients(msgAddPlayer);
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for (const auto& player : m_mapPlayerRoster)
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{
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olc::net::message<GameMsg> msgAddOtherPlayers;
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msgAddOtherPlayers.header.id = GameMsg::Game_AddPlayer;
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msgAddOtherPlayers << player.second;
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MessageClient(client, msgAddOtherPlayers);
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}
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break;
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}
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case GameMsg::Client_UnregisterWithServer:
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{
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break;
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}
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case GameMsg::Game_UpdatePlayer:
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{
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// Simply bounce update to everyone except incoming client
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MessageAllClients(msg, client);
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break;
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}
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}
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}
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};
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int main()
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{
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GameServer server(60000);
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server.Start();
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while (1)
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{
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server.Update(-1, true);
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}
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return 0;
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}
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1038
Videos/Networking/Parts3&4/olcPGEX_Network.h
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1038
Videos/Networking/Parts3&4/olcPGEX_Network.h
Normal file
File diff suppressed because it is too large
Load Diff
658
Videos/Networking/Parts3&4/olcPGEX_TransformedView.h
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658
Videos/Networking/Parts3&4/olcPGEX_TransformedView.h
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/*
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olcPGEX_TransformedView.h
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+-------------------------------------------------------------+
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| OneLoneCoder Pixel Game Engine Extension |
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| Transformed View v1.00 |
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+-------------------------------------------------------------+
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NOTE: UNDER ACTIVE DEVELOPMENT - THERE ARE BUGS/GLITCHES
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What is this?
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~~~~~~~~~~~~~
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This extension provides drawing routines that are compatible with
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changeable world and screen spaces. For example you can pan and
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zoom, and all PGE drawing routines will automatically adopt the current
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world scales and offsets.
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2021 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
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are met:
|
||||
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1. Redistributions or derivations of source code must retain the above
|
||||
copyright notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce
|
||||
the above copyright notice. This list of conditions and the following
|
||||
disclaimer must be reproduced in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
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||||
3. Neither the name of the copyright holder nor the names of its
|
||||
contributors may be used to endorse or promote products derived
|
||||
from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
Links
|
||||
~~~~~
|
||||
YouTube: https://www.youtube.com/javidx9
|
||||
Discord: https://discord.gg/WhwHUMV
|
||||
Twitter: https://www.twitter.com/javidx9
|
||||
Twitch: https://www.twitch.tv/javidx9
|
||||
GitHub: https://www.github.com/onelonecoder
|
||||
Homepage: https://www.onelonecoder.com
|
||||
|
||||
Author
|
||||
~~~~~~
|
||||
David Barr, aka javidx9, ©OneLoneCoder 2019, 2020, 2021
|
||||
|
||||
Revisions:
|
||||
1.00: Initial Release
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef OLC_PGEX_TRANSFORMEDVIEW_H
|
||||
#define OLC_PGEX_TRANSFORMEDVIEW_H
|
||||
|
||||
#include "olcPixelGameEngine.h"
|
||||
|
||||
|
||||
|
||||
namespace olc
|
||||
{
|
||||
class TransformedView : public olc::PGEX
|
||||
{
|
||||
public:
|
||||
TransformedView() = default;
|
||||
virtual void Initialise(const olc::vi2d& vViewArea, const olc::vf2d& vPixelScale = { 1.0f, 1.0f });
|
||||
|
||||
public:
|
||||
void SetWorldOffset(const olc::vf2d& vOffset);
|
||||
void MoveWorldOffset(const olc::vf2d& vDeltaOffset);
|
||||
void SetWorldScale(const olc::vf2d& vScale);
|
||||
void SetViewArea(const olc::vi2d& vViewArea);
|
||||
olc::vf2d GetWorldTL() const;
|
||||
olc::vf2d GetWorldBR() const;
|
||||
olc::vf2d GetWorldVisibleArea() const;
|
||||
void ZoomAtScreenPos(const float fDeltaZoom, const olc::vi2d& vPos);
|
||||
void SetZoom(const float fZoom, const olc::vi2d& vPos);
|
||||
void StartPan(const olc::vi2d& vPos);
|
||||
void UpdatePan(const olc::vi2d& vPos);
|
||||
void EndPan(const olc::vi2d& vPos);
|
||||
const olc::vf2d& GetWorldOffset() const;
|
||||
const olc::vf2d& GetWorldScale() const;
|
||||
virtual olc::vi2d WorldToScreen(const olc::vf2d& vWorldPos) const;
|
||||
virtual olc::vf2d ScreenToWorld(const olc::vi2d& vScreenPos) const;
|
||||
virtual olc::vf2d ScaleToWorld(const olc::vi2d& vScreenSize) const;
|
||||
virtual olc::vi2d ScaleToScreen(const olc::vf2d& vWorldSize) const;
|
||||
virtual bool IsPointVisible(const olc::vf2d& vPos) const;
|
||||
virtual bool IsRectVisible(const olc::vf2d& vPos, const olc::vf2d& vSize) const;
|
||||
|
||||
protected:
|
||||
olc::vf2d m_vWorldOffset = { 0.0f, 0.0f };
|
||||
olc::vf2d m_vWorldScale = { 1.0f, 1.0f };
|
||||
olc::vf2d m_vRecipPixel = { 1.0f, 1.0f };
|
||||
olc::vf2d m_vPixelScale = { 1.0f, 1.0f };
|
||||
bool m_bPanning = false;
|
||||
olc::vf2d m_vStartPan = { 0.0f, 0.0f };
|
||||
olc::vi2d m_vViewArea;
|
||||
|
||||
public: // Hopefully, these should look familiar!
|
||||
// Plots a single point
|
||||
virtual bool Draw(float x, float y, olc::Pixel p = olc::WHITE);
|
||||
bool Draw(const olc::vf2d& pos, olc::Pixel p = olc::WHITE);
|
||||
// Draws a line from (x1,y1) to (x2,y2)
|
||||
void DrawLine(float x1, float y1, float x2, float y2, olc::Pixel p = olc::WHITE, uint32_t pattern = 0xFFFFFFFF);
|
||||
void DrawLine(const olc::vf2d& pos1, const olc::vf2d& pos2, olc::Pixel p = olc::WHITE, uint32_t pattern = 0xFFFFFFFF);
|
||||
// Draws a circle located at (x,y) with radius
|
||||
void DrawCircle(float x, float y, float radius, olc::Pixel p = olc::WHITE, uint8_t mask = 0xFF);
|
||||
void DrawCircle(const olc::vf2d& pos, float radius, olc::Pixel p = olc::WHITE, uint8_t mask = 0xFF);
|
||||
// Fills a circle located at (x,y) with radius
|
||||
void FillCircle(float x, float y, float radius, olc::Pixel p = olc::WHITE);
|
||||
void FillCircle(const olc::vf2d& pos, float radius, olc::Pixel p = olc::WHITE);
|
||||
// Draws a rectangle at (x,y) to (x+w,y+h)
|
||||
void DrawRect(float x, float y, float w, float h, olc::Pixel p = olc::WHITE);
|
||||
void DrawRect(const olc::vf2d& pos, const olc::vf2d& size, olc::Pixel p = olc::WHITE);
|
||||
// Fills a rectangle at (x,y) to (x+w,y+h)
|
||||
void FillRect(float x, float y, float w, float h, olc::Pixel p = olc::WHITE);
|
||||
void FillRect(const olc::vf2d& pos, const olc::vf2d& size, olc::Pixel p = olc::WHITE);
|
||||
// Draws a triangle between points (x1,y1), (x2,y2) and (x3,y3)
|
||||
void DrawTriangle(float x1, float y1, float x2, float y2, float x3, float y3, olc::Pixel p = olc::WHITE);
|
||||
void DrawTriangle(const olc::vf2d& pos1, const olc::vf2d& pos2, const olc::vf2d& pos3, olc::Pixel p = olc::WHITE);
|
||||
// Flat fills a triangle between points (x1,y1), (x2,y2) and (x3,y3)
|
||||
void FillTriangle(float x1, float y1, float x2, float y2, float x3, float y3, olc::Pixel p = olc::WHITE);
|
||||
void FillTriangle(const olc::vf2d& pos1, const olc::vf2d& pos2, const olc::vf2d& pos3, olc::Pixel p = olc::WHITE);
|
||||
// Draws an entire sprite at location (x,y)
|
||||
void DrawSprite(float x, float y, olc::Sprite* sprite, float scalex = 1, float scaley = 1, uint8_t flip = olc::Sprite::NONE);
|
||||
void DrawSprite(const olc::vf2d& pos, olc::Sprite* sprite, const olc::vf2d& scale = { 1.0f, 1.0f }, uint8_t flip = olc::Sprite::NONE);
|
||||
// Draws an area of a sprite at location (x,y), where the
|
||||
// selected area is (ox,oy) to (ox+w,oy+h)
|
||||
void DrawPartialSprite(float x, float y, Sprite* sprite, int32_t ox, int32_t oy, int32_t w, int32_t h, float scalex = 1, float scaley = 1, uint8_t flip = olc::Sprite::NONE);
|
||||
void DrawPartialSprite(const olc::vf2d& pos, Sprite* sprite, const olc::vi2d& sourcepos, const olc::vi2d& size, const olc::vf2d& scale = { 1.0f, 1.0f }, uint8_t flip = olc::Sprite::NONE);
|
||||
void DrawString(float x, float y, const std::string& sText, Pixel col, const olc::vf2d& scale);
|
||||
void DrawString(const olc::vf2d& pos, const std::string& sText, const Pixel col, const olc::vf2d& scale);
|
||||
|
||||
|
||||
// Draws a whole decal, with optional scale and tinting
|
||||
void DrawDecal(const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& scale = { 1.0f,1.0f }, const olc::Pixel& tint = olc::WHITE);
|
||||
// Draws a region of a decal, with optional scale and tinting
|
||||
void DrawPartialDecal(const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale = { 1.0f,1.0f }, const olc::Pixel& tint = olc::WHITE);
|
||||
void DrawPartialDecal(const olc::vf2d& pos, const olc::vf2d& size, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE);
|
||||
// Draws fully user controlled 4 vertices, pos(pixels), uv(pixels), colours
|
||||
void DrawExplicitDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d* uv, const olc::Pixel* col, uint32_t elements = 4);
|
||||
//// Draws a decal with 4 arbitrary points, warping the texture to look "correct"
|
||||
void DrawWarpedDecal(olc::Decal* decal, const olc::vf2d(&pos)[4], const olc::Pixel& tint = olc::WHITE);
|
||||
void DrawWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::Pixel& tint = olc::WHITE);
|
||||
void DrawWarpedDecal(olc::Decal* decal, const std::array<olc::vf2d, 4>& pos, const olc::Pixel& tint = olc::WHITE);
|
||||
//// As above, but you can specify a region of a decal source sprite
|
||||
void DrawPartialWarpedDecal(olc::Decal* decal, const olc::vf2d(&pos)[4], const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE);
|
||||
void DrawPartialWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE);
|
||||
void DrawPartialWarpedDecal(olc::Decal* decal, const std::array<olc::vf2d, 4>& pos, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE);
|
||||
//// Draws a decal rotated to specified angle, wit point of rotation offset
|
||||
void DrawRotatedDecal(const olc::vf2d& pos, olc::Decal* decal, const float fAngle, const olc::vf2d& center = { 0.0f, 0.0f }, const olc::vf2d& scale = { 1.0f,1.0f }, const olc::Pixel& tint = olc::WHITE);
|
||||
void DrawPartialRotatedDecal(const olc::vf2d& pos, olc::Decal* decal, const float fAngle, const olc::vf2d& center, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale = { 1.0f, 1.0f }, const olc::Pixel& tint = olc::WHITE);
|
||||
// Draws a multiline string as a decal, with tiniting and scaling
|
||||
void DrawStringDecal(const olc::vf2d& pos, const std::string& sText, const olc::Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f });
|
||||
void DrawStringPropDecal(const olc::vf2d& pos, const std::string& sText, const olc::Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f });
|
||||
// Draws a single shaded filled rectangle as a decal
|
||||
void FillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col = olc::WHITE);
|
||||
// Draws a corner shaded rectangle as a decal
|
||||
void GradientFillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel colTL, const olc::Pixel colBL, const olc::Pixel colBR, const olc::Pixel colTR);
|
||||
// Draws an arbitrary convex textured polygon using GPU
|
||||
void DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const olc::Pixel tint = olc::WHITE);
|
||||
|
||||
};
|
||||
|
||||
class TileTransformedView : public TransformedView
|
||||
{
|
||||
public:
|
||||
TileTransformedView() = default;
|
||||
TileTransformedView(const olc::vi2d& vViewArea, const olc::vi2d& vTileSize);
|
||||
|
||||
public:
|
||||
void SetRangeX(const bool bRanged, const int32_t nMin = 0, const int32_t nMax = 0);
|
||||
void SetRangeY(const bool bRanged, const int32_t nMin = 0, const int32_t nMax = 0);
|
||||
olc::vi2d GetTopLeftTile() const;
|
||||
olc::vi2d GetBottomRightTile() const;
|
||||
olc::vi2d GetVisibleTiles() const;
|
||||
olc::vi2d GetTileUnderScreenPos(const olc::vi2d& vPos) const;
|
||||
const olc::vi2d GetTileOffset() const;
|
||||
|
||||
private:
|
||||
bool m_bRangedX = false;
|
||||
int32_t m_nMinRangeX = 0;
|
||||
int32_t m_nMaxRangeX = 0;
|
||||
bool m_bRangedY = false;
|
||||
int32_t m_nMinRangeY = 0;
|
||||
int32_t m_nMaxRangeY = 0;
|
||||
};
|
||||
}
|
||||
|
||||
#ifdef OLC_PGEX_TRANSFORMEDVIEW
|
||||
#undef OLC_PGEX_TRANSFORMEDVIEW
|
||||
|
||||
namespace olc
|
||||
{
|
||||
|
||||
void TransformedView::Initialise(const olc::vi2d& vViewArea, const olc::vf2d& vPixelScale)
|
||||
{
|
||||
SetViewArea(vViewArea);
|
||||
SetWorldScale(vPixelScale);
|
||||
m_vPixelScale = vPixelScale;
|
||||
m_vRecipPixel = 1.0f / m_vPixelScale;
|
||||
}
|
||||
|
||||
void TransformedView::SetWorldOffset(const olc::vf2d& vOffset)
|
||||
{
|
||||
m_vWorldOffset = vOffset;
|
||||
}
|
||||
|
||||
void TransformedView::MoveWorldOffset(const olc::vf2d& vDeltaOffset)
|
||||
{
|
||||
m_vWorldOffset += vDeltaOffset;
|
||||
}
|
||||
|
||||
void TransformedView::SetWorldScale(const olc::vf2d& vScale)
|
||||
{
|
||||
m_vWorldScale = vScale;
|
||||
}
|
||||
|
||||
void TransformedView::SetViewArea(const olc::vi2d& vViewArea)
|
||||
{
|
||||
m_vViewArea = vViewArea;
|
||||
}
|
||||
|
||||
olc::vf2d TransformedView::GetWorldTL() const
|
||||
{
|
||||
return ScreenToWorld({ 0,0 });
|
||||
}
|
||||
|
||||
olc::vf2d TransformedView::GetWorldBR() const
|
||||
{
|
||||
return TransformedView::ScreenToWorld(m_vViewArea);
|
||||
}
|
||||
|
||||
olc::vf2d TransformedView::GetWorldVisibleArea() const
|
||||
{
|
||||
return GetWorldBR() - GetWorldTL();
|
||||
}
|
||||
|
||||
void TransformedView::ZoomAtScreenPos(const float fDeltaZoom, const olc::vi2d& vPos)
|
||||
{
|
||||
olc::vf2d vOffsetBeforeZoom = ScreenToWorld(vPos);
|
||||
m_vWorldScale *= fDeltaZoom;
|
||||
olc::vf2d vOffsetAfterZoom = ScreenToWorld(vPos);
|
||||
m_vWorldOffset += vOffsetBeforeZoom - vOffsetAfterZoom;
|
||||
}
|
||||
|
||||
void TransformedView::SetZoom(const float fZoom, const olc::vi2d& vPos)
|
||||
{
|
||||
olc::vf2d vOffsetBeforeZoom = ScreenToWorld(vPos);
|
||||
m_vWorldScale = { fZoom, fZoom };
|
||||
olc::vf2d vOffsetAfterZoom = ScreenToWorld(vPos);
|
||||
m_vWorldOffset += vOffsetBeforeZoom - vOffsetAfterZoom;
|
||||
}
|
||||
|
||||
void TransformedView::StartPan(const olc::vi2d& vPos)
|
||||
{
|
||||
m_bPanning = true;
|
||||
m_vStartPan = olc::vf2d(vPos);
|
||||
}
|
||||
|
||||
void TransformedView::UpdatePan(const olc::vi2d& vPos)
|
||||
{
|
||||
if (m_bPanning)
|
||||
{
|
||||
m_vWorldOffset -= (olc::vf2d(vPos) - m_vStartPan) / m_vWorldScale;
|
||||
m_vStartPan = olc::vf2d(vPos);
|
||||
}
|
||||
}
|
||||
|
||||
void TransformedView::EndPan(const olc::vi2d& vPos)
|
||||
{
|
||||
UpdatePan(vPos);
|
||||
m_bPanning = false;
|
||||
}
|
||||
|
||||
const olc::vf2d& TransformedView::GetWorldOffset() const
|
||||
{
|
||||
return m_vWorldOffset;
|
||||
}
|
||||
|
||||
const olc::vf2d& TransformedView::GetWorldScale() const
|
||||
{
|
||||
return m_vWorldScale;
|
||||
}
|
||||
|
||||
olc::vi2d TransformedView::WorldToScreen(const olc::vf2d& vWorldPos) const
|
||||
{
|
||||
olc::vf2d vFloat = ((vWorldPos - m_vWorldOffset) * m_vWorldScale);
|
||||
vFloat = { std::floor(vFloat.x), std::floor(vFloat.y) };
|
||||
return vFloat;
|
||||
}
|
||||
|
||||
olc::vf2d TransformedView::ScreenToWorld(const olc::vi2d& vScreenPos) const
|
||||
{
|
||||
return (olc::vf2d(vScreenPos) / m_vWorldScale) + m_vWorldOffset;
|
||||
}
|
||||
|
||||
olc::vf2d TransformedView::ScaleToWorld(const olc::vi2d& vScreenSize) const
|
||||
{
|
||||
return (olc::vf2d(vScreenSize) / m_vWorldScale);
|
||||
}
|
||||
|
||||
olc::vi2d TransformedView::ScaleToScreen(const olc::vf2d& vWorldSize) const
|
||||
{
|
||||
olc::vf2d vFloat = vWorldSize * m_vWorldScale;
|
||||
return vFloat.floor();
|
||||
}
|
||||
|
||||
bool TransformedView::IsPointVisible(const olc::vf2d & vPos) const
|
||||
{
|
||||
olc::vi2d vScreen = WorldToScreen(vPos);
|
||||
return vScreen.x >= 0 && vScreen.x < m_vViewArea.x&& vScreen.y >= 0 && vScreen.y < m_vViewArea.y;
|
||||
}
|
||||
|
||||
bool TransformedView::IsRectVisible(const olc::vf2d& vPos, const olc::vf2d& vSize) const
|
||||
{
|
||||
olc::vi2d vScreenPos = WorldToScreen(vPos);
|
||||
olc::vi2d vScreenSize = vSize * m_vWorldScale;
|
||||
return (vScreenPos.x < 0 + m_vViewArea.x && vScreenPos.x + vScreenSize.x > 0 && vScreenPos.y < m_vViewArea.y&& vScreenPos.y + vScreenSize.y > 0);
|
||||
}
|
||||
|
||||
bool TransformedView::Draw(float x, float y, olc::Pixel p)
|
||||
{
|
||||
return Draw({ x, y }, p);
|
||||
}
|
||||
|
||||
bool TransformedView::Draw(const olc::vf2d & pos, olc::Pixel p)
|
||||
{
|
||||
return pge->Draw(WorldToScreen(pos), p);
|
||||
}
|
||||
|
||||
void TransformedView::DrawLine(float x1, float y1, float x2, float y2, olc::Pixel p, uint32_t pattern)
|
||||
{
|
||||
DrawLine({ x1, y2 }, { x2, y2 }, p, pattern);
|
||||
}
|
||||
|
||||
void TransformedView::DrawLine(const olc::vf2d & pos1, const olc::vf2d & pos2, olc::Pixel p, uint32_t pattern)
|
||||
{
|
||||
pge->DrawLine(WorldToScreen(pos1), WorldToScreen(pos2), p, pattern);
|
||||
}
|
||||
|
||||
void TransformedView::DrawCircle(float x, float y, float radius, olc::Pixel p, uint8_t mask)
|
||||
{
|
||||
DrawCircle({ x,y }, radius, p, mask);
|
||||
}
|
||||
|
||||
void TransformedView::DrawCircle(const olc::vf2d & pos, float radius, olc::Pixel p, uint8_t mask)
|
||||
{
|
||||
pge->DrawCircle(WorldToScreen(pos), int32_t(radius * m_vWorldScale.x), p, mask);
|
||||
}
|
||||
|
||||
void TransformedView::FillCircle(float x, float y, float radius, olc::Pixel p)
|
||||
{
|
||||
FillCircle({ x,y }, radius, p);
|
||||
}
|
||||
|
||||
void TransformedView::FillCircle(const olc::vf2d & pos, float radius, olc::Pixel p)
|
||||
{
|
||||
pge->FillCircle(WorldToScreen(pos), int32_t(radius * m_vWorldScale.x), p);
|
||||
}
|
||||
|
||||
void TransformedView::DrawRect(float x, float y, float w, float h, olc::Pixel p)
|
||||
{
|
||||
DrawRect({ x, y }, { w, h }, p);
|
||||
}
|
||||
|
||||
void TransformedView::DrawRect(const olc::vf2d & pos, const olc::vf2d & size, olc::Pixel p)
|
||||
{
|
||||
pge->DrawRect(WorldToScreen(pos), ((size * m_vWorldScale) + olc::vf2d(0.5f, 0.5f)).floor(), p);
|
||||
}
|
||||
|
||||
void TransformedView::FillRect(float x, float y, float w, float h, olc::Pixel p)
|
||||
{
|
||||
FillRect({ x, y }, { w, h }, p);
|
||||
}
|
||||
|
||||
void TransformedView::FillRect(const olc::vf2d & pos, const olc::vf2d & size, olc::Pixel p)
|
||||
{
|
||||
pge->FillRect(WorldToScreen(pos), size * m_vWorldScale, p);
|
||||
}
|
||||
|
||||
void TransformedView::DrawTriangle(float x1, float y1, float x2, float y2, float x3, float y3, olc::Pixel p)
|
||||
{
|
||||
DrawTriangle({ x1, y1 }, { x2, y2 }, { x3, y3 }, p);
|
||||
}
|
||||
|
||||
void TransformedView::DrawTriangle(const olc::vf2d & pos1, const olc::vf2d & pos2, const olc::vf2d & pos3, olc::Pixel p)
|
||||
{
|
||||
pge->DrawTriangle(WorldToScreen(pos1), WorldToScreen(pos2), WorldToScreen(pos3), p);
|
||||
}
|
||||
|
||||
void TransformedView::FillTriangle(float x1, float y1, float x2, float y2, float x3, float y3, olc::Pixel p)
|
||||
{
|
||||
FillTriangle({ x1, y1 }, { x2, y2 }, { x3, y3 }, p);
|
||||
}
|
||||
|
||||
void TransformedView::FillTriangle(const olc::vf2d & pos1, const olc::vf2d & pos2, const olc::vf2d & pos3, olc::Pixel p)
|
||||
{
|
||||
pge->FillTriangle(WorldToScreen(pos1), WorldToScreen(pos2), WorldToScreen(pos3), p);
|
||||
}
|
||||
|
||||
void TransformedView::DrawSprite(float x, float y, olc::Sprite* sprite, float scalex, float scaley, uint8_t flip)
|
||||
{
|
||||
DrawSprite({ x, y }, sprite, { scalex, scaley }, flip);
|
||||
}
|
||||
|
||||
void TransformedView::DrawSprite(const olc::vf2d & pos, olc::Sprite * sprite, const olc::vf2d & scale, uint8_t flip)
|
||||
{
|
||||
olc::vf2d vSpriteSize = olc::vf2d(float(sprite->width), float(sprite->height));
|
||||
if (IsRectVisible(pos, vSpriteSize * scale))
|
||||
{
|
||||
olc::vf2d vSpriteScaledSize = vSpriteSize * m_vRecipPixel * m_vWorldScale * scale;
|
||||
olc::vi2d vPixel, vStart = WorldToScreen(pos), vEnd = vSpriteScaledSize + vStart;
|
||||
olc::vf2d vPixelStep = 1.0f / vSpriteScaledSize;
|
||||
for (vPixel.y = vStart.y; vPixel.y < vEnd.y; vPixel.y++)
|
||||
{
|
||||
for (vPixel.x = vStart.x; vPixel.x < vEnd.x; vPixel.x++)
|
||||
{
|
||||
olc::vf2d vSample = olc::vf2d(vPixel - vStart) * vPixelStep;
|
||||
pge->Draw(vPixel, sprite->Sample(vSample.x, vSample.y));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void TransformedView::DrawPartialSprite(float x, float y, Sprite* sprite, int32_t ox, int32_t oy, int32_t w, int32_t h, float scalex, float scaley, uint8_t flip)
|
||||
{
|
||||
DrawPartialSprite({ x,y }, sprite, { ox,oy }, { w, h }, { scalex, scaley }, flip);
|
||||
}
|
||||
|
||||
void TransformedView::DrawPartialSprite(const olc::vf2d& pos, Sprite* sprite, const olc::vi2d& sourcepos, const olc::vi2d& size, const olc::vf2d& scale, uint8_t flip)
|
||||
{
|
||||
olc::vf2d vSpriteSize = size;
|
||||
if (IsRectVisible(pos, size * scale))
|
||||
{
|
||||
olc::vf2d vSpriteScaledSize = olc::vf2d(size) * m_vRecipPixel * m_vWorldScale * scale;
|
||||
olc::vf2d vSpritePixelStep = 1.0f / olc::vf2d(float(sprite->width), float(sprite->height));
|
||||
olc::vi2d vPixel, vStart = WorldToScreen(pos), vEnd = vSpriteScaledSize + vStart;
|
||||
olc::vf2d vScreenPixelStep = 1.0f / vSpriteScaledSize;
|
||||
|
||||
for (vPixel.y = vStart.y; vPixel.y < vEnd.y; vPixel.y++)
|
||||
{
|
||||
for (vPixel.x = vStart.x; vPixel.x < vEnd.x; vPixel.x++)
|
||||
{
|
||||
olc::vf2d vSample = ((olc::vf2d(vPixel - vStart) * vScreenPixelStep) * size * vSpritePixelStep) + olc::vf2d(sourcepos) * vSpritePixelStep;
|
||||
pge->Draw(vPixel, sprite->Sample(vSample.x, vSample.y));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TransformedView::DrawString(float x, float y, const std::string& sText, Pixel col, const olc::vf2d& scale)
|
||||
{
|
||||
DrawString({ x, y }, sText, col, scale);
|
||||
}
|
||||
|
||||
void TransformedView::DrawString(const olc::vf2d& pos, const std::string& sText, const Pixel col, const olc::vf2d& scale)
|
||||
{
|
||||
olc::vf2d vOffset = { 0.0f, 0.0f };
|
||||
Pixel::Mode m = pge->GetPixelMode();
|
||||
|
||||
auto StringPlot = [&col](const int x, const int y, const olc::Pixel& pSource, const olc::Pixel& pDest)
|
||||
{
|
||||
return pSource.r > 1 ? col : pDest;
|
||||
};
|
||||
|
||||
pge->SetPixelMode(StringPlot);
|
||||
|
||||
for (auto c : sText)
|
||||
{
|
||||
if (c == '\n')
|
||||
{
|
||||
vOffset.x = 0.0f; vOffset.y += 8.0f * m_vRecipPixel.y * scale.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
int32_t ox = ((c - 32) % 16) * 8;
|
||||
int32_t oy = ((c - 32) / 16) * 8;
|
||||
DrawPartialSprite(pos + vOffset, pge->GetFontSprite(), { ox, oy }, { 8, 8 }, scale);
|
||||
vOffset.x += 8.0f * m_vRecipPixel.x * scale.x;
|
||||
}
|
||||
}
|
||||
pge->SetPixelMode(m);
|
||||
}
|
||||
|
||||
|
||||
void TransformedView::DrawDecal(const olc::vf2d & pos, olc::Decal * decal, const olc::vf2d & scale, const olc::Pixel & tint)
|
||||
{
|
||||
pge->DrawDecal(WorldToScreen(pos), decal, scale * m_vWorldScale * m_vRecipPixel, tint);
|
||||
}
|
||||
|
||||
void TransformedView::DrawPartialDecal(const olc::vf2d & pos, olc::Decal * decal, const olc::vf2d & source_pos, const olc::vf2d & source_size, const olc::vf2d & scale, const olc::Pixel & tint)
|
||||
{
|
||||
pge->DrawPartialDecal(WorldToScreen(pos), decal, source_pos, source_size, scale * m_vWorldScale * m_vRecipPixel, tint);
|
||||
}
|
||||
|
||||
void TransformedView::DrawPartialDecal(const olc::vf2d & pos, const olc::vf2d & size, olc::Decal * decal, const olc::vf2d & source_pos, const olc::vf2d & source_size, const olc::Pixel & tint)
|
||||
{
|
||||
pge->DrawPartialDecal(WorldToScreen(pos), size * m_vWorldScale * m_vRecipPixel, decal, source_pos, source_size, tint);
|
||||
}
|
||||
|
||||
void TransformedView::DrawExplicitDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d* uv, const olc::Pixel* col, uint32_t elements)
|
||||
{
|
||||
std::vector<olc::vf2d> vTransformed(elements);
|
||||
for (uint32_t n = 0; n < elements; n++)
|
||||
vTransformed[n] = WorldToScreen(pos[n]);
|
||||
pge->DrawExplicitDecal(decal, vTransformed.data(), uv, col, elements);
|
||||
}
|
||||
|
||||
void TransformedView::DrawWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::Pixel& tint)
|
||||
{
|
||||
std::array<olc::vf2d, 4> vTransformed =
|
||||
{ {
|
||||
WorldToScreen(pos[0]), WorldToScreen(pos[1]),
|
||||
WorldToScreen(pos[2]), WorldToScreen(pos[3]),
|
||||
} };
|
||||
|
||||
pge->DrawWarpedDecal(decal, vTransformed, tint);
|
||||
}
|
||||
|
||||
void TransformedView::DrawWarpedDecal(olc::Decal* decal, const olc::vf2d(&pos)[4], const olc::Pixel& tint)
|
||||
{
|
||||
DrawWarpedDecal(decal, &pos[0], tint);
|
||||
}
|
||||
|
||||
void TransformedView::DrawWarpedDecal(olc::Decal* decal, const std::array<olc::vf2d, 4>& pos, const olc::Pixel& tint)
|
||||
{
|
||||
DrawWarpedDecal(decal, pos.data(), tint);
|
||||
}
|
||||
|
||||
void TransformedView::DrawPartialWarpedDecal(olc::Decal* decal, const olc::vf2d(&pos)[4], const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint)
|
||||
{
|
||||
DrawPartialWarpedDecal(decal, &pos[0], source_pos, source_size, tint);
|
||||
}
|
||||
|
||||
void TransformedView::DrawPartialWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint)
|
||||
{
|
||||
std::array<olc::vf2d, 4> vTransformed =
|
||||
{ {
|
||||
WorldToScreen(pos[0]), WorldToScreen(pos[1]),
|
||||
WorldToScreen(pos[2]), WorldToScreen(pos[3]),
|
||||
} };
|
||||
|
||||
pge->DrawPartialWarpedDecal(decal, vTransformed, source_pos, source_size, tint);
|
||||
}
|
||||
|
||||
void TransformedView::DrawPartialWarpedDecal(olc::Decal* decal, const std::array<olc::vf2d, 4>& pos, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint)
|
||||
{
|
||||
DrawPartialWarpedDecal(decal, pos.data(), source_pos, source_size, tint);
|
||||
}
|
||||
|
||||
void TransformedView::DrawRotatedDecal(const olc::vf2d & pos, olc::Decal * decal, const float fAngle, const olc::vf2d & center, const olc::vf2d & scale, const olc::Pixel & tint)
|
||||
{
|
||||
pge->DrawRotatedDecal(WorldToScreen(pos), decal, fAngle, center, scale * m_vWorldScale * m_vRecipPixel, tint);
|
||||
}
|
||||
|
||||
void TransformedView::DrawPartialRotatedDecal(const olc::vf2d & pos, olc::Decal * decal, const float fAngle, const olc::vf2d & center, const olc::vf2d & source_pos, const olc::vf2d & source_size, const olc::vf2d & scale, const olc::Pixel & tint)
|
||||
{
|
||||
pge->DrawPartialRotatedDecal(WorldToScreen(pos), decal, fAngle, center, source_pos, source_size, scale * m_vWorldScale * m_vRecipPixel, tint);
|
||||
}
|
||||
|
||||
void TransformedView::DrawStringDecal(const olc::vf2d & pos, const std::string & sText, const olc::Pixel col, const olc::vf2d & scale)
|
||||
{
|
||||
pge->DrawStringDecal(WorldToScreen(pos), sText, col, scale * m_vWorldScale * m_vRecipPixel);
|
||||
}
|
||||
|
||||
void TransformedView::DrawStringPropDecal(const olc::vf2d & pos, const std::string & sText, const olc::Pixel col, const olc::vf2d & scale )
|
||||
{
|
||||
pge->DrawStringPropDecal(WorldToScreen(pos), sText, col, scale * m_vWorldScale * m_vRecipPixel);
|
||||
}
|
||||
|
||||
void TransformedView::FillRectDecal(const olc::vf2d & pos, const olc::vf2d & size, const olc::Pixel col)
|
||||
{
|
||||
pge->FillRectDecal(WorldToScreen(pos), (size * m_vWorldScale).ceil(), col);
|
||||
}
|
||||
|
||||
void TransformedView::GradientFillRectDecal(const olc::vf2d & pos, const olc::vf2d & size, const olc::Pixel colTL, const olc::Pixel colBL, const olc::Pixel colBR, const olc::Pixel colTR)
|
||||
{
|
||||
pge->GradientFillRectDecal(WorldToScreen(pos), size * m_vWorldScale, colTL, colBL, colBR, colTR);
|
||||
}
|
||||
|
||||
void TransformedView::DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const olc::Pixel tint)
|
||||
{
|
||||
std::vector<olc::vf2d> vTransformed(pos.size());
|
||||
for (uint32_t n = 0; n < pos.size(); n++)
|
||||
vTransformed[n] = WorldToScreen(pos[n]);
|
||||
pge->DrawPolygonDecal(decal, vTransformed, uv, tint);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
TileTransformedView::TileTransformedView(const olc::vi2d& vViewArea, const olc::vi2d& vTileSize)
|
||||
{
|
||||
Initialise(vViewArea, vTileSize);
|
||||
}
|
||||
|
||||
void TileTransformedView::SetRangeX(const bool bRanged, const int32_t nMin, const int32_t nMax)
|
||||
{
|
||||
m_bRangedX = bRanged;
|
||||
m_nMinRangeX = nMin;
|
||||
m_nMaxRangeX = nMax;
|
||||
}
|
||||
|
||||
void TileTransformedView::SetRangeY(const bool bRanged, const int32_t nMin, const int32_t nMax)
|
||||
{
|
||||
m_bRangedY = bRanged;
|
||||
m_nMinRangeY = nMin;
|
||||
m_nMaxRangeY = nMax;
|
||||
}
|
||||
|
||||
olc::vi2d TileTransformedView::GetTopLeftTile() const
|
||||
{
|
||||
return ScreenToWorld({ 0,0 }).floor();
|
||||
}
|
||||
|
||||
olc::vi2d TileTransformedView::GetBottomRightTile() const
|
||||
{
|
||||
return ScreenToWorld(m_vViewArea).ceil();
|
||||
}
|
||||
|
||||
olc::vi2d TileTransformedView::GetVisibleTiles() const
|
||||
{
|
||||
return GetBottomRightTile() - GetTopLeftTile();
|
||||
}
|
||||
|
||||
olc::vi2d TileTransformedView::GetTileUnderScreenPos(const olc::vi2d& vPos) const
|
||||
{
|
||||
return ScreenToWorld(vPos).floor();
|
||||
}
|
||||
|
||||
const olc::vi2d TileTransformedView::GetTileOffset() const
|
||||
{
|
||||
return { int32_t((m_vWorldOffset.x - std::floor(m_vWorldOffset.x)) * m_vWorldScale.x),
|
||||
int32_t((m_vWorldOffset.y - std::floor(m_vWorldOffset.y)) * m_vWorldScale.y) };
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
Loading…
x
Reference in New Issue
Block a user