Added Example file for Advanced 2D GFX Extension
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OneLoneCoder_PGE_ExtensionTestGFX2D.cpp
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OneLoneCoder_PGE_ExtensionTestGFX2D.cpp
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/*
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OneLoneCoder_PGE_ExtensionTestGFX2D.cpp
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions or derivations of source code must retain the above
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copyright notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce
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the above copyright notice. This list of conditions and the following
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disclaimer must be reproduced in the documentation and/or other
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materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Links
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~~~~~
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YouTube: https://www.youtube.com/javidx9
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Discord: https://discord.gg/WhwHUMV
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Twitter: https://www.twitter.com/javidx9
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Twitch: https://www.twitch.tv/javidx9
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GitHub: https://www.github.com/onelonecoder
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Homepage: https://www.onelonecoder.com
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Author
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~~~~~~
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David Barr, aka javidx9, ©OneLoneCoder 2018
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*/
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// Include the olcPixelGameEngine
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#include "olcPixelGameEngine.h"
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// To use an extension, just include it
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#include "olcPGEX_Graphics2D.h"
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class TestExtension : public olc::PixelGameEngine
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{
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public:
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TestExtension()
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{
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sAppName = "Testing Graphics2D";
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}
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public:
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bool OnUserCreate() override
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{
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for (int i = 0; i < 16; i++)
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listEvents.push_back("");
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spr = new olc::Sprite("logo_long.png");
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return true;
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}
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std::list<std::string> listEvents;
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float fTotalTime = 0.0f;
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olc::Sprite *spr;
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bool OnUserUpdate(float fElapsedTime) override
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{
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// Clear Screen
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SetPixelMode(olc::Pixel::NORMAL);
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Clear(olc::BLUE);
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// Draw Primitives
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DrawCircle(32, 32, 30); // Circle
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DrawCircle(96, 32, 30); // Circle
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float mx = GetMouseX();
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float my = GetMouseY();
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float px1 = mx - 32, px2 = mx - 96;
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float py1 = my - 32, py2 = my - 32;
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float pr1 = 1.0f / sqrtf(px1*px1 + py1*py1);
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float pr2 = 1.0f / sqrtf(px2*px2 + py2*py2);
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px1 = 22.0f * (px1 * pr1) + 32.0f;
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py1 = 22.0f * (py1 * pr1) + 32.0f;
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px2 = 22.0f * (px2 * pr2) + 96.0f;
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py2 = 22.0f * (py2 * pr2) + 32.0f;
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FillCircle(px1, py1, 8, olc::CYAN);
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FillCircle(px2, py2, 8, olc::CYAN);
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DrawLine(10, 70, 54, 70); // Lines
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DrawLine(54, 70, 70, 54);
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DrawRect(10, 80, 54, 30);
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FillRect(10, 80, 54, 30);
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// Multiline Text
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std::string mpos = "Your Mouse Position is:\nX=" + std::to_string(mx) + "\nY=" + std::to_string(my);
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DrawString(10, 130, mpos);
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auto AddEvent = [&](std::string s)
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{
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listEvents.push_back(s);
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listEvents.pop_front();
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};
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if (GetMouse(0).bPressed) AddEvent("Mouse Button 0 Down");
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if (GetMouse(0).bReleased) AddEvent("Mouse Button 0 Up");
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if (GetMouse(1).bPressed) AddEvent("Mouse Button 1 Down");
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if (GetMouse(1).bReleased) AddEvent("Mouse Button 1 Up");
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if (GetMouse(2).bPressed) AddEvent("Mouse Button 2 Down");
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if (GetMouse(2).bReleased) AddEvent("Mouse Button 2 Up");
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// Draw Event Log
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int nLog = 0;
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for (auto &s : listEvents)
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{
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DrawString(200, nLog * 8 + 20, s, olc::Pixel(nLog * 16, nLog * 16, nLog * 16));
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nLog++;
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}
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// Test Text scaling and colours
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DrawString(0, 360, "Text Scale = 1", olc::WHITE, 1);
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DrawString(0, 368, "Text Scale = 2", olc::BLUE, 2);
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DrawString(0, 384, "Text Scale = 3", olc::RED, 3);
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DrawString(0, 408, "Text Scale = 4", olc::YELLOW, 4);
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DrawString(0, 440, "Text Scale = 5", olc::GREEN, 5);
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fTotalTime += fElapsedTime;
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float fAngle = fTotalTime;
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// Draw Sprite using extension, first create a transformation stack
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olc::GFX2D::Transform2D t1;
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// Traslate sprite so center of image is at 0,0
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t1.Translate(-250, -35);
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// Scale the sprite
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t1.Scale(1 * sinf(fAngle) + 1, 1 * sinf(fAngle) + 1);
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// Rotate it
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t1.Rotate(fAngle*2.0f);
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// Translate to 0,100
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t1.Translate(0, 100);
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// Rotate different speed
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t1.Rotate(fAngle / 3);
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// Translate to centre of screen
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t1.Translate(320, 240);
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SetPixelMode(olc::Pixel::ALPHA);
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// Use extension to draw sprite with transform applied
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olc::GFX2D::DrawSprite(spr, t1);
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return true;
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}
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};
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int main()
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{
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TestExtension demo;
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if (demo.Construct(640, 480, 2, 2))
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demo.Start();
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return 0;
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}
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BIN
logo_long.png
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BIN
logo_long.png
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