diff --git a/olcPixelGameEngine.h b/olcPixelGameEngine.h index 948941f..d832166 100644 --- a/olcPixelGameEngine.h +++ b/olcPixelGameEngine.h @@ -2,7 +2,7 @@ olcPixelGameEngine.h +-------------------------------------------------------------+ - | OneLoneCoder Pixel Game Engine v2.05 | + | OneLoneCoder Pixel Game Engine v2.06 | | "What do you need? Pixels... Lots of Pixels..." - javidx9 | +-------------------------------------------------------------+ @@ -108,13 +108,13 @@ Thanks ~~~~~~ I'd like to extend thanks to Eremiell, slavka, gurkanctn, Phantim, IProgramInCPP - JackOJC, KrossX, Huhlig, Dragoneye, Appa, JustinRichardsMusic, SliceNDice + JackOJC, KrossX, Huhlig, Dragoneye, Appa, JustinRichardsMusic, SliceNDice, dandistine Ralakus, Gorbit99, raoul, joshinils, benedani, Moros1138, SaladinAkara & MagetzUb for advice, ideas and testing, and I'd like to extend my appreciation to the - 144K YouTube followers, 70+ Patreons and 6K Discord server members who give me + 164K YouTube followers, 70+ Patreons and 8K Discord server members who give me the motivation to keep going with all this :D - Significant Contributors: @MaGetzUb, @slavka, @Dragoneye & @Gorbit99 + Significant Contributors: @Moros1138, @SaladinAkara, @MaGetzUb, @slavka, @Dragoneye & @Gorbit99 Special thanks to those who bring gifts! GnarGnarHead.......Domina @@ -122,6 +122,7 @@ Marti Morta........Gris Danicron...........Terraria SaladinAkara.......Aseprite + AlterEgo...........Final Fantasy XII - The Zodiac Age Special thanks to my Patreons too - I wont name you on here, but I've certainly enjoyed my tea and flapjacks :D @@ -135,6 +136,16 @@ 2.03: Added FreeBSD flags, Added DrawStringDecal() 2.04: Windows Full-Screen bug fixed 2.05: Added DrawPartialWarpedDecal(), Added DrawPartialRotatedDecal() + 2.06: +GetTextSize() - returns area occupied by multiline string + +GetWindowSize() - returns actual window size + +GetElapsedTime() - returns last calculated fElapsedTime + +GetWindowMouse() - returns actual mouse location in window + +DrawExplicitDecal() - bow-chikka-bow-bow + +DrawPartialDecal(pos, size) - draws a partial decal to dpecified area + +FillRectDecal() - draws a flat shaded rectangle as a decal + +GradientFillRectDecal() - draws a rectangle, with unique colour corners + +Modified DrawCircle() & FillCircle() - Thanks IanM-Matrix1 (#PR121) + +Gone someway to appeasing pedants */ ////////////////////////////////////////////////////////////////////////////////////////// @@ -226,7 +237,7 @@ int main() #endif #endif -#if defined(USE_EXPERIMENTAL_FS) +#if defined(USE_EXPERIMENTAL_FS) || defined(FORCE_EXPERIMENTAL_FS) // C++14 #define _SILENCE_EXPERIMENTAL_FILESYSTEM_DEPRECATION_WARNING #include @@ -326,28 +337,28 @@ namespace olc { T x = 0; T y = 0; - inline v2d_generic() : x(0), y(0) { } - inline v2d_generic(T _x, T _y) : x(_x), y(_y) { } - inline v2d_generic(const v2d_generic& v) : x(v.x), y(v.y){ } - inline T mag() { return std::sqrt(x * x + y * y); } - inline T mag2() { return x * x + y * y; } - inline v2d_generic norm() { T r = 1 / mag(); return v2d_generic(x*r, y*r); } - inline v2d_generic perp() { return v2d_generic(-y, x); } - inline T dot(const v2d_generic& rhs) { return this->x * rhs.x + this->y * rhs.y; } - inline T cross(const v2d_generic& rhs) { return this->x * rhs.y - this->y * rhs.x; } - inline v2d_generic operator + (const v2d_generic& rhs) const { return v2d_generic(this->x + rhs.x, this->y + rhs.y);} - inline v2d_generic operator - (const v2d_generic& rhs) const { return v2d_generic(this->x - rhs.x, this->y - rhs.y);} - inline v2d_generic operator * (const T& rhs) const { return v2d_generic(this->x * rhs, this->y * rhs); } - inline v2d_generic operator * (const v2d_generic& rhs) const { return v2d_generic(this->x * rhs.x, this->y * rhs.y);} - inline v2d_generic operator / (const T& rhs) const { return v2d_generic(this->x / rhs, this->y / rhs); } - inline v2d_generic operator / (const v2d_generic& rhs) const { return v2d_generic(this->x / rhs.x, this->y / rhs.y);} - inline v2d_generic& operator += (const v2d_generic& rhs) { this->x += rhs.x; this->y += rhs.y; return *this; } - inline v2d_generic& operator -= (const v2d_generic& rhs) { this->x -= rhs.x; this->y -= rhs.y; return *this; } - inline v2d_generic& operator *= (const T& rhs) { this->x *= rhs; this->y *= rhs; return *this; } - inline v2d_generic& operator /= (const T& rhs) { this->x /= rhs; this->y /= rhs; return *this; } - inline operator v2d_generic() const { return { static_cast(this->x), static_cast(this->y) }; } - inline operator v2d_generic() const { return { static_cast(this->x), static_cast(this->y) }; } - inline operator v2d_generic() const { return { static_cast(this->x), static_cast(this->y) }; } + v2d_generic() : x(0), y(0) { } + v2d_generic(T _x, T _y) : x(_x), y(_y) { } + v2d_generic(const v2d_generic& v) : x(v.x), y(v.y){ } + T mag() { return std::sqrt(x * x + y * y); } + T mag2() { return x * x + y * y; } + v2d_generic norm() { T r = 1 / mag(); return v2d_generic(x*r, y*r); } + v2d_generic perp() { return v2d_generic(-y, x); } + T dot(const v2d_generic& rhs) { return this->x * rhs.x + this->y * rhs.y; } + T cross(const v2d_generic& rhs) { return this->x * rhs.y - this->y * rhs.x; } + v2d_generic operator + (const v2d_generic& rhs) const { return v2d_generic(this->x + rhs.x, this->y + rhs.y);} + v2d_generic operator - (const v2d_generic& rhs) const { return v2d_generic(this->x - rhs.x, this->y - rhs.y);} + v2d_generic operator * (const T& rhs) const { return v2d_generic(this->x * rhs, this->y * rhs); } + v2d_generic operator * (const v2d_generic& rhs) const { return v2d_generic(this->x * rhs.x, this->y * rhs.y);} + v2d_generic operator / (const T& rhs) const { return v2d_generic(this->x / rhs, this->y / rhs); } + v2d_generic operator / (const v2d_generic& rhs) const { return v2d_generic(this->x / rhs.x, this->y / rhs.y);} + v2d_generic& operator += (const v2d_generic& rhs) { this->x += rhs.x; this->y += rhs.y; return *this; } + v2d_generic& operator -= (const v2d_generic& rhs) { this->x -= rhs.x; this->y -= rhs.y; return *this; } + v2d_generic& operator *= (const T& rhs) { this->x *= rhs; this->y *= rhs; return *this; } + v2d_generic& operator /= (const T& rhs) { this->x /= rhs; this->y /= rhs; return *this; } + operator v2d_generic() const { return { static_cast(this->x), static_cast(this->y) }; } + operator v2d_generic() const { return { static_cast(this->x), static_cast(this->y) }; } + operator v2d_generic() const { return { static_cast(this->x), static_cast(this->y) }; } }; // Note: joshinils has some good suggestions here, but they are complicated to implement at this moment, @@ -438,12 +449,12 @@ namespace olc public: void SetSampleMode(olc::Sprite::Mode mode = olc::Sprite::Mode::NORMAL); - Pixel GetPixel(int32_t x, int32_t y); + Pixel GetPixel(int32_t x, int32_t y) const; bool SetPixel(int32_t x, int32_t y, Pixel p); - Pixel GetPixel(const olc::vi2d& a); + Pixel GetPixel(const olc::vi2d& a) const; bool SetPixel(const olc::vi2d& a, Pixel p); - Pixel Sample(float x, float y); - Pixel SampleBL(float u, float v); + Pixel Sample(float x, float y) const; + Pixel SampleBL(float u, float v) const; Pixel* GetData(); Pixel *pColData = nullptr; Mode modeSample = Mode::NORMAL; @@ -465,6 +476,24 @@ namespace olc olc::vf2d vUVScale = { 1.0f, 1.0f }; }; + // O------------------------------------------------------------------------------O + // | olc::Renderable - Convenience class to keep a sprite and decal together | + // O------------------------------------------------------------------------------O + class Renderable + { + public: + Renderable() = default; + olc::rcode Load(const std::string& sFile, ResourcePack* pack = nullptr); + void Create(uint32_t width, uint32_t height); + olc::Decal* Decal() const; + olc::Sprite* Sprite() const; + + private: + std::unique_ptr pSprite = nullptr; + std::unique_ptr pDecal = nullptr; + }; + + // O------------------------------------------------------------------------------O // | Auxilliary components internal to engine | // O------------------------------------------------------------------------------O @@ -475,7 +504,15 @@ namespace olc olc::vf2d pos[4] = {{ 0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}}; olc::vf2d uv[4] = {{ 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f}}; float w[4] = { 1, 1, 1, 1 }; - olc::Pixel tint; + olc::Pixel tint[4] = { olc::WHITE, olc::WHITE, olc::WHITE, olc::WHITE };; + }; + + struct DecalTriangleInstance + { + olc::vf2d points[3]; + olc::vf2d texture[3]; + olc::Pixel colours[3]; + olc::Decal* decal = nullptr; }; struct LayerDesc @@ -563,12 +600,14 @@ namespace olc int32_t GetMouseY(); // Get Mouse Wheel Delta int32_t GetMouseWheel(); + // Get the ouse in window space + const olc::vi2d& GetWindowMouse() const; public: // Utility // Returns the width of the screen in "pixels" - const int32_t ScreenWidth(); + int32_t ScreenWidth(); // Returns the height of the screen in "pixels" - const int32_t ScreenHeight(); + int32_t ScreenHeight(); // Returns the width of the currently selected drawing target in "pixels" int32_t GetDrawTargetWidth(); // Returns the height of the currently selected drawing target in "pixels" @@ -582,6 +621,10 @@ namespace olc void SetDrawTarget(Sprite *target); // Gets the current Frames Per Second uint32_t GetFPS(); + // Gets last update of elapsed time + const float GetElapsedTime() const; + // Gets Actual Window size + const olc::vi2d& GetWindowSize() const; public: // CONFIGURATION ROUTINES // Layer targeting functions @@ -644,28 +687,40 @@ namespace olc // selected area is (ox,oy) to (ox+w,oy+h) void DrawPartialSprite(int32_t x, int32_t y, Sprite *sprite, int32_t ox, int32_t oy, int32_t w, int32_t h, uint32_t scale = 1, uint8_t flip = olc::Sprite::NONE); void DrawPartialSprite(const olc::vi2d& pos, Sprite *sprite, const olc::vi2d& sourcepos, const olc::vi2d& size, uint32_t scale = 1, uint8_t flip = olc::Sprite::NONE); + + // Decal Quad functions + // Draws a whole decal, with optional scale and tinting void DrawDecal(const olc::vf2d& pos, olc::Decal *decal, const olc::vf2d& scale = { 1.0f,1.0f }, const olc::Pixel& tint = olc::WHITE); // Draws a region of a decal, with optional scale and tinting void DrawPartialDecal(const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale = { 1.0f,1.0f }, const olc::Pixel& tint = olc::WHITE); - + void DrawPartialDecal(const olc::vf2d& pos, const olc::vf2d& size, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE); + // Draws fully user controlled 4 vertices, pos(pixels), uv(pixels), colours + void DrawExplicitDecal(olc::Decal* decal, const olc::vf2d *pos, const olc::vf2d *uv, const olc::Pixel *col); + // Draws a decal with 4 arbitrary points, warping the texture to look "correct" void DrawWarpedDecal(olc::Decal* decal, const olc::vf2d(&pos)[4], const olc::Pixel& tint = olc::WHITE); void DrawWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::Pixel& tint = olc::WHITE); void DrawWarpedDecal(olc::Decal* decal, const std::array& pos, const olc::Pixel& tint = olc::WHITE); - - void DrawRotatedDecal(const olc::vf2d& pos, olc::Decal* decal, const float fAngle, const olc::vf2d& center = { 0.0f, 0.0f }, const olc::vf2d& scale = { 1.0f,1.0f }, const olc::Pixel& tint = olc::WHITE); - - void DrawStringDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f }); - void DrawPartialRotatedDecal(const olc::vf2d& pos, olc::Decal* decal, const float fAngle, const olc::vf2d& center, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale = { 1.0f, 1.0f }, const olc::Pixel& tint = olc::WHITE); - + // As above, but you can specify a region of a decal source sprite void DrawPartialWarpedDecal(olc::Decal* decal, const olc::vf2d(&pos)[4], const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE); void DrawPartialWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE); - void DrawPartialWarpedDecal(olc::Decal* decal, const std::array& pos, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE); + void DrawPartialWarpedDecal(olc::Decal* decal, const std::array& pos, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE); + // Draws a decal rotated to specified angle, wit point of rotation offset + void DrawRotatedDecal(const olc::vf2d& pos, olc::Decal* decal, const float fAngle, const olc::vf2d& center = { 0.0f, 0.0f }, const olc::vf2d& scale = { 1.0f,1.0f }, const olc::Pixel& tint = olc::WHITE); + void DrawPartialRotatedDecal(const olc::vf2d& pos, olc::Decal* decal, const float fAngle, const olc::vf2d& center, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale = { 1.0f, 1.0f }, const olc::Pixel& tint = olc::WHITE); + // Draws a multiline string as a decal, with tiniting and scaling + void DrawStringDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f }); + // Draws a single shaded filled rectangle as a decal + void FillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col = olc::WHITE); + // Draws a corner shaded rectangle as a decal + void GradientFillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel colTL, const olc::Pixel colBL, const olc::Pixel colBR, const olc::Pixel colTR); + // Draws a single line of text void DrawString(int32_t x, int32_t y, const std::string& sText, Pixel col = olc::WHITE, uint32_t scale = 1); void DrawString(const olc::vi2d& pos, const std::string& sText, Pixel col = olc::WHITE, uint32_t scale = 1); + olc::vi2d GetTextSize(const std::string& s); // Clears entire draw target to Pixel void Clear(Pixel p); // Clears the rendering back buffer @@ -685,6 +740,7 @@ namespace olc olc::vi2d vMousePos = { 0, 0 }; int32_t nMouseWheelDelta = 0; olc::vi2d vMousePosCache = { 0, 0 }; + olc::vi2d vMouseWindowPos = { 0, 0 }; int32_t nMouseWheelDeltaCache = 0; olc::vi2d vWindowSize = { 0, 0 }; olc::vi2d vViewPos = { 0, 0 }; @@ -695,6 +751,7 @@ namespace olc bool bHasMouseFocus = false; bool bEnableVSYNC = false; float fFrameTimer = 1.0f; + float fLastElapsed = 0.0f; int nFrameCount = 0; Sprite* fontSprite = nullptr; Decal* fontDecal = nullptr; @@ -744,6 +801,8 @@ namespace olc // NOTE: Items Here are to be deprecated, I have left them in for now // in case you are using them, but they will be removed. // olc::vf2d vSubPixelOffset = { 0.0f, 0.0f }; + + friend class PGEX; }; @@ -897,13 +956,13 @@ namespace olc void Sprite::SetSampleMode(olc::Sprite::Mode mode) { modeSample = mode; } - Pixel Sprite::GetPixel(const olc::vi2d& a) + Pixel Sprite::GetPixel(const olc::vi2d& a) const { return GetPixel(a.x, a.y); } bool Sprite::SetPixel(const olc::vi2d& a, Pixel p) { return SetPixel(a.x, a.y, p); } - Pixel Sprite::GetPixel(int32_t x, int32_t y) + Pixel Sprite::GetPixel(int32_t x, int32_t y) const { if (modeSample == olc::Sprite::Mode::NORMAL) { @@ -929,14 +988,14 @@ namespace olc return false; } - Pixel Sprite::Sample(float x, float y) + Pixel Sprite::Sample(float x, float y) const { int32_t sx = std::min((int32_t)((x * (float)width)), width - 1); int32_t sy = std::min((int32_t)((y * (float)height)), height - 1); return GetPixel(sx, sy); } - Pixel Sprite::SampleBL(float u, float v) + Pixel Sprite::SampleBL(float u, float v) const { u = u * width - 0.5f; v = v * height - 0.5f; @@ -991,7 +1050,33 @@ namespace olc } } + void Renderable::Create(uint32_t width, uint32_t height) + { + pSprite = std::make_unique(width, height); + pDecal = std::make_unique(pSprite.get()); + } + + olc::rcode Renderable::Load(const std::string& sFile, ResourcePack *pack) + { + pSprite = std::make_unique(); + if (pSprite->LoadFromFile(sFile, pack)) + { + pDecal = std::make_unique(pSprite.get()); + return olc::rcode::OK; + } + else + { + pSprite.release(); + pSprite = nullptr; + return olc::rcode::NO_FILE; + } + } + + olc::Decal* Renderable::Decal() const + { return pDecal.get(); } + olc::Sprite* Renderable::Sprite() const + { return pSprite.get(); } // O------------------------------------------------------------------------------O // | olc::ResourcePack IMPLEMENTATION | @@ -1346,12 +1431,32 @@ namespace olc int32_t PixelGameEngine::GetMouseWheel() { return nMouseWheelDelta; } - const int32_t PixelGameEngine::ScreenWidth() + int32_t PixelGameEngine::ScreenWidth() { return vScreenSize.x; } - const int32_t PixelGameEngine::ScreenHeight() + int32_t PixelGameEngine::ScreenHeight() { return vScreenSize.y; } + const float PixelGameEngine::GetElapsedTime() const + { return fLastElapsed; } + + const olc::vi2d& PixelGameEngine::GetWindowSize() const + { return vWindowSize; } + + const olc::vi2d& PixelGameEngine::GetWindowMouse() const + { return vMouseWindowPos; } + + + + + + + + + + + + bool PixelGameEngine::Draw(const olc::vi2d& pos, Pixel p) { return Draw(pos.x, pos.y, p); } @@ -1474,54 +1579,81 @@ namespace olc { DrawCircle(pos.x, pos.y, radius, p, mask);} void PixelGameEngine::DrawCircle(int32_t x, int32_t y, int32_t radius, Pixel p, uint8_t mask) - { - int x0 = 0; - int y0 = radius; - int d = 3 - 2 * radius; - if (!radius) return; + { // Thanks to IanM-Matrix1 #PR121 + if (radius < 0 || x < -radius || y < -radius || x - GetDrawTargetWidth() > radius || y - GetDrawTargetHeight() > radius) + return; - while (y0 >= x0) // only formulate 1/8 of circle + if (radius > 0) { - if (mask & 0x01) Draw(x + x0, y - y0, p); - if (mask & 0x02) Draw(x + y0, y - x0, p); - if (mask & 0x04) Draw(x + y0, y + x0, p); - if (mask & 0x08) Draw(x + x0, y + y0, p); - if (mask & 0x10) Draw(x - x0, y + y0, p); - if (mask & 0x20) Draw(x - y0, y + x0, p); - if (mask & 0x40) Draw(x - y0, y - x0, p); - if (mask & 0x80) Draw(x - x0, y - y0, p); - if (d < 0) d += 4 * x0++ + 6; - else d += 4 * (x0++ - y0--) + 10; + int x0 = 0; + int y0 = radius; + int d = 3 - 2 * radius; + + while (y0 >= x0) // only formulate 1/8 of circle + { + // Draw even octants + if (mask & 0x01) Draw(x + x0, y - y0, p);// Q6 - upper right right + if (mask & 0x04) Draw(x + y0, y + x0, p);// Q4 - lower lower right + if (mask & 0x10) Draw(x - x0, y + y0, p);// Q2 - lower left left + if (mask & 0x40) Draw(x - y0, y - x0, p);// Q0 - upper upper left + if (x0 != 0 && x0 != y0) + { + if (mask & 0x02) Draw(x + y0, y - x0, p);// Q7 - upper upper right + if (mask & 0x08) Draw(x + x0, y + y0, p);// Q5 - lower right right + if (mask & 0x20) Draw(x - y0, y + x0, p);// Q3 - lower lower left + if (mask & 0x80) Draw(x - x0, y - y0, p);// Q1 - upper left left + } + + if (d < 0) + d += 4 * x0++ + 6; + else + d += 4 * (x0++ - y0--) + 10; + } } + else + Draw(x, y, p); } void PixelGameEngine::FillCircle(const olc::vi2d& pos, int32_t radius, Pixel p) { FillCircle(pos.x, pos.y, radius, p); } void PixelGameEngine::FillCircle(int32_t x, int32_t y, int32_t radius, Pixel p) - { - // Taken from wikipedia - int x0 = 0; - int y0 = radius; - int d = 3 - 2 * radius; - if (!radius) return; + { // Thanks to IanM-Matrix1 #PR121 + if (radius < 0 || x < -radius || y < -radius || x - GetDrawTargetWidth() > radius || y - GetDrawTargetHeight() > radius) + return; - auto drawline = [&](int sx, int ex, int ny) + if (radius > 0) { - for (int i = sx; i <= ex; i++) - Draw(i, ny, p); - }; + int x0 = 0; + int y0 = radius; + int d = 3 - 2 * radius; - while (y0 >= x0) - { - // Modified to draw scan-lines instead of edges - drawline(x - x0, x + x0, y - y0); - drawline(x - y0, x + y0, y - x0); - drawline(x - x0, x + x0, y + y0); - drawline(x - y0, x + y0, y + x0); - if (d < 0) d += 4 * x0++ + 6; - else d += 4 * (x0++ - y0--) + 10; + auto drawline = [&](int sx, int ex, int y) + { + for (int x = sx; x <= ex; x++) + Draw(x, y, p); + }; + + while (y0 >= x0) + { + drawline(x - y0, x + y0, y - x0); + if (x0 > 0) drawline(x - y0, x + y0, y + x0); + + if (d < 0) + d += 4 * x0++ + 6; + else + { + if (x0 != y0) + { + drawline(x - x0, x + x0, y - y0); + drawline(x - x0, x + x0, y + y0); + } + d += 4 * (x0++ - y0--) + 10; + } + } } + else + Draw(x, y, p); } void PixelGameEngine::DrawRect(const olc::vi2d& pos, const olc::vi2d& size, Pixel p) @@ -1806,7 +1938,7 @@ namespace olc vScreenSpacePos.y - (2.0f * source_size.y * vInvScreenSize.y) * scale.y }; - DecalInstance di; di.decal = decal; di.tint = tint; + DecalInstance di; di.decal = decal; di.tint[0] = tint; di.pos[0] = { vScreenSpacePos.x, vScreenSpacePos.y }; di.pos[1] = { vScreenSpacePos.x, vScreenSpaceDim.y }; @@ -1820,6 +1952,35 @@ namespace olc vLayers[nTargetLayer].vecDecalInstance.push_back(di); } + void PixelGameEngine::DrawPartialDecal(const olc::vf2d& pos, const olc::vf2d& size, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint) + { + olc::vf2d vScreenSpacePos = + { + (pos.x * vInvScreenSize.x) * 2.0f - 1.0f, + ((pos.y * vInvScreenSize.y) * 2.0f - 1.0f) * -1.0f + }; + + olc::vf2d vScreenSpaceDim = + { + vScreenSpacePos.x + (2.0f * size.x * vInvScreenSize.x), + vScreenSpacePos.y - (2.0f * size.y * vInvScreenSize.y) + }; + + DecalInstance di; di.decal = decal; di.tint[0] = tint; + + di.pos[0] = { vScreenSpacePos.x, vScreenSpacePos.y }; + di.pos[1] = { vScreenSpacePos.x, vScreenSpaceDim.y }; + di.pos[2] = { vScreenSpaceDim.x, vScreenSpaceDim.y }; + di.pos[3] = { vScreenSpaceDim.x, vScreenSpacePos.y }; + + olc::vf2d uvtl = source_pos * decal->vUVScale; + olc::vf2d uvbr = uvtl + (source_size * decal->vUVScale); + di.uv[0] = { uvtl.x, uvtl.y }; di.uv[1] = { uvtl.x, uvbr.y }; + di.uv[2] = { uvbr.x, uvbr.y }; di.uv[3] = { uvbr.x, uvtl.y }; + vLayers[nTargetLayer].vecDecalInstance.push_back(di); + } + + void PixelGameEngine::DrawDecal(const olc::vf2d& pos, olc::Decal *decal, const olc::vf2d& scale, const olc::Pixel& tint) { olc::vf2d vScreenSpacePos = @@ -1836,7 +1997,7 @@ namespace olc DecalInstance di; di.decal = decal; - di.tint = tint; + di.tint[0] = tint; di.pos[0] = { vScreenSpacePos.x, vScreenSpacePos.y }; di.pos[1] = { vScreenSpacePos.x, vScreenSpaceDim.y }; di.pos[2] = { vScreenSpaceDim.x, vScreenSpaceDim.y }; @@ -1848,7 +2009,7 @@ namespace olc { DecalInstance di; di.decal = decal; - di.tint = tint; + di.tint[0] = tint; di.pos[0] = (olc::vf2d(0.0f, 0.0f) - center) * scale; di.pos[1] = (olc::vf2d(0.0f, float(decal->sprite->height)) - center) * scale; di.pos[2] = (olc::vf2d(float(decal->sprite->width), float(decal->sprite->height)) - center) * scale; @@ -1863,11 +2024,40 @@ namespace olc vLayers[nTargetLayer].vecDecalInstance.push_back(di); } + void PixelGameEngine::DrawExplicitDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d* uv, const olc::Pixel* col) + { + DecalInstance di; + for (int i = 0; i < 4; i++) + { + di.pos[i] = { (pos[i].x * vInvScreenSize.x) * 2.0f - 1.0f, ((pos[i].y * vInvScreenSize.y) * 2.0f - 1.0f) * -1.0f }; + di.uv[i] = uv[i]; + di.tint[i] = col[i]; + } + vLayers[nTargetLayer].vecDecalInstance.push_back(di); + } + + void PixelGameEngine::FillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col) + { + std::array points = { { {pos}, {pos.x, pos.y + size.y}, {pos + size}, {pos.x + size.x, pos.y} } }; + std::array uvs = { {{0,0},{0,0},{0,0},{0,0}} }; + std::array cols = { {col, col, col, col} }; + DrawExplicitDecal(nullptr, points.data(), uvs.data(), cols.data()); + } + + void PixelGameEngine::GradientFillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel colTL, const olc::Pixel colBL, const olc::Pixel colBR, const olc::Pixel colTR) + { + std::array points = { { {pos}, {pos.x, pos.y + size.y}, {pos + size}, {pos.x + size.x, pos.y} } }; + std::array uvs = { {{0,0},{0,0},{0,0},{0,0}} }; + std::array cols = { {colTL, colBL, colBR, colTR} }; + DrawExplicitDecal(nullptr, points.data(), uvs.data(), cols.data()); + } + + void PixelGameEngine::DrawPartialRotatedDecal(const olc::vf2d& pos, olc::Decal* decal, const float fAngle, const olc::vf2d& center, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale, const olc::Pixel& tint) { DecalInstance di; di.decal = decal; - di.tint = tint; + di.tint[0] = tint; di.pos[0] = (olc::vf2d(0.0f, 0.0f) - center) * scale; di.pos[1] = (olc::vf2d(0.0f, source_size.y) - center) * scale; di.pos[2] = (olc::vf2d(source_size.x, source_size.y) - center) * scale; @@ -1892,7 +2082,7 @@ namespace olc { DecalInstance di; di.decal = decal; - di.tint = tint; + di.tint[0] = tint; olc::vf2d center; float rd = ((pos[2].x - pos[0].x) * (pos[3].y - pos[1].y) - (pos[3].x - pos[1].x) * (pos[2].y - pos[0].y)); if (rd != 0) @@ -1923,7 +2113,7 @@ namespace olc // http://www.reedbeta.com/blog/quadrilateral-interpolation-part-1/ DecalInstance di; di.decal = decal; - di.tint = tint; + di.tint[0] = tint; olc::vf2d center; float rd = ((pos[2].x - pos[0].x) * (pos[3].y - pos[1].y) - (pos[3].x - pos[1].x) * (pos[2].y - pos[0].y)); if (rd != 0) @@ -1974,6 +2164,20 @@ namespace olc } } + olc::vi2d PixelGameEngine::GetTextSize(const std::string& s) + { + olc::vi2d size = { 0,1 }; + olc::vi2d pos = { 0,1 }; + for (auto c : s) + { + if (c == '\n') { pos.y++; pos.x = 0; } + else pos.x++; + size.x = std::max(size.x, pos.x); + size.y = std::max(size.y, pos.y); + } + return size * 8; + } + void PixelGameEngine::DrawString(const olc::vi2d& pos, const std::string& sText, Pixel col, uint32_t scale) { DrawString(pos.x, pos.y, sText, col, scale); } @@ -2082,7 +2286,8 @@ namespace olc { // Mouse coords come in screen space // But leave in pixel space - + bHasMouseFocus = true; + vMouseWindowPos = { x, y }; // Full Screen mode may have a weird viewport we must clamp to x -= vViewPos.x; y -= vViewPos.y; @@ -2165,6 +2370,7 @@ namespace olc // Our time per frame coefficient float fElapsedTime = elapsedTime.count(); + fLastElapsed = fElapsedTime; // Some platforms will need to check for events platform->HandleSystemEvent(); @@ -2282,7 +2488,7 @@ namespace olc fontSprite = new olc::Sprite(128, 48); int px = 0, py = 0; - for (int b = 0; b < 1024; b += 4) + for (size_t b = 0; b < 1024; b += 4) { uint32_t sym1 = (uint32_t)data[b + 0] - 48; uint32_t sym2 = (uint32_t)data[b + 1] - 48; @@ -2467,14 +2673,31 @@ namespace olc void DrawDecalQuad(const olc::DecalInstance& decal) override { - glBindTexture(GL_TEXTURE_2D, decal.decal->id); - glBegin(GL_QUADS); - glColor4ub(decal.tint.r, decal.tint.g, decal.tint.b, decal.tint.a); - glTexCoord4f(decal.uv[0].x, decal.uv[0].y, 0.0f, decal.w[0]); glVertex2f(decal.pos[0].x, decal.pos[0].y); - glTexCoord4f(decal.uv[1].x, decal.uv[1].y, 0.0f, decal.w[1]); glVertex2f(decal.pos[1].x, decal.pos[1].y); - glTexCoord4f(decal.uv[2].x, decal.uv[2].y, 0.0f, decal.w[2]); glVertex2f(decal.pos[2].x, decal.pos[2].y); - glTexCoord4f(decal.uv[3].x, decal.uv[3].y, 0.0f, decal.w[3]); glVertex2f(decal.pos[3].x, decal.pos[3].y); - glEnd(); + if (decal.decal == nullptr) + { + glBindTexture(GL_TEXTURE_2D, 0); + glBegin(GL_QUADS); + glColor4ub(decal.tint[0].r, decal.tint[0].g, decal.tint[0].b, decal.tint[0].a); + glTexCoord4f(decal.uv[0].x, decal.uv[0].y, 0.0f, decal.w[0]); glVertex2f(decal.pos[0].x, decal.pos[0].y); + glColor4ub(decal.tint[1].r, decal.tint[1].g, decal.tint[1].b, decal.tint[1].a); + glTexCoord4f(decal.uv[1].x, decal.uv[1].y, 0.0f, decal.w[1]); glVertex2f(decal.pos[1].x, decal.pos[1].y); + glColor4ub(decal.tint[2].r, decal.tint[2].g, decal.tint[2].b, decal.tint[2].a); + glTexCoord4f(decal.uv[2].x, decal.uv[2].y, 0.0f, decal.w[2]); glVertex2f(decal.pos[2].x, decal.pos[2].y); + glColor4ub(decal.tint[3].r, decal.tint[3].g, decal.tint[3].b, decal.tint[3].a); + glTexCoord4f(decal.uv[3].x, decal.uv[3].y, 0.0f, decal.w[3]); glVertex2f(decal.pos[3].x, decal.pos[3].y); + glEnd(); + } + else + { + glBindTexture(GL_TEXTURE_2D, decal.decal->id); + glBegin(GL_QUADS); + glColor4ub(decal.tint[0].r, decal.tint[0].g, decal.tint[0].b, decal.tint[0].a); + glTexCoord4f(decal.uv[0].x, decal.uv[0].y, 0.0f, decal.w[0]); glVertex2f(decal.pos[0].x, decal.pos[0].y); + glTexCoord4f(decal.uv[1].x, decal.uv[1].y, 0.0f, decal.w[1]); glVertex2f(decal.pos[1].x, decal.pos[1].y); + glTexCoord4f(decal.uv[2].x, decal.uv[2].y, 0.0f, decal.w[2]); glVertex2f(decal.pos[2].x, decal.pos[2].y); + glTexCoord4f(decal.uv[3].x, decal.uv[3].y, 0.0f, decal.w[3]); glVertex2f(decal.pos[3].x, decal.pos[3].y); + glEnd(); + } } uint32_t CreateTexture(const uint32_t width, const uint32_t height) override @@ -2730,7 +2953,7 @@ namespace olc } case WM_SIZE: ptrPGE->olc_UpdateWindowSize(lParam & 0xFFFF, (lParam >> 16) & 0xFFFF); return 0; case WM_MOUSEWHEEL: ptrPGE->olc_UpdateMouseWheel(GET_WHEEL_DELTA_WPARAM(wParam)); return 0; - case WM_MOUSELEAVE: ptrPGE->olc_UpdateMouseFocus(false); return 0; + case WM_MOUSELEAVE: ptrPGE->olc_UpdateMouseFocus(false); return 0; case WM_SETFOCUS: ptrPGE->olc_UpdateKeyFocus(true); return 0; case WM_KILLFOCUS: ptrPGE->olc_UpdateKeyFocus(false); return 0; case WM_KEYDOWN: ptrPGE->olc_UpdateKeyState(mapKeys[wParam], true); return 0;