Fix sprite alpha blending for painting on transparent pixels

pull/283/head
Max CD 3 years ago
parent 12f634007c
commit 5ba71d2bc0
  1. 13
      olcPixelGameEngine.h

@ -1898,10 +1898,15 @@ namespace olc
{
Pixel d = pDrawTarget->GetPixel(x, y);
float a = (float)(p.a / 255.0f) * fBlendFactor;
float c = 1.0f - a;
float r = a * (float)p.r + c * (float)d.r;
float g = a * (float)p.g + c * (float)d.g;
float b = a * (float)p.b + c * (float)d.b;
float a2 = (float)(d.a / 255.0f);
float a3 = a + a2 * (1.0f - a);
float s = a3 > 0 ? 1 / a3 : 1;
float c = (1.0f - a) * a2;
float r = (a * (float)p.r + c * (float)d.r) * s;
float g = (a * (float)p.g + c * (float)d.g) * s;
float b = (a * (float)p.b + c * (float)d.b) * s;
return pDrawTarget->SetPixel(x, y, Pixel((uint8_t)r, (uint8_t)g, (uint8_t)b/*, (uint8_t)(p.a * fBlendFactor)*/));
}

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